3.8, what does it mean?
I'm talking about actual changes and ignoring 'bug fixes' unless it will fundamentally change gameplay.
http://na.leagueoflegends.com/news/patch-38-notes-0
Annie:
Small buff, pretty negligible. Tibbers has been working out.
Ashe:
Long awaited passive rework. Will ashe be more viable? slightly. Her fundamental problems still remain, but now she has a passable passive.
Hecarim:
Finally, taking the burst out of his ultimate. I believe I called this one in my previous blog post. I'm all for this. Hecarim is weaker now by quite a bit IMO.
Karma:
big buff. lowered mana/bigger aoe on her main spell and burst heal on her W. Not bad, not bad. I think karma is underrated right now, so any buff just makes well-balanced -> close to broke
Kha'zix:
Now slows targets hit by 20% for 2 seconds
Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100
Bonus Attack Damage ratio increased to 1.0 from 0.9
Evolution no longer consumes passive to apply effects--instead triples shot
Can no longer be cast …
http://na.leagueoflegends.com/news/patch-38-notes-0
Annie:
Small buff, pretty negligible. Tibbers has been working out.
Ashe:
Long awaited passive rework. Will ashe be more viable? slightly. Her fundamental problems still remain, but now she has a passable passive.
Hecarim:
Finally, taking the burst out of his ultimate. I believe I called this one in my previous blog post. I'm all for this. Hecarim is weaker now by quite a bit IMO.
Karma:
big buff. lowered mana/bigger aoe on her main spell and burst heal on her W. Not bad, not bad. I think karma is underrated right now, so any buff just makes well-balanced -> close to broke
Kha'zix:
Now slows targets hit by 20% for 2 seconds
Mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100
Bonus Attack Damage ratio increased to 1.0 from 0.9
Evolution no longer consumes passive to apply effects--instead triples shot
Can no longer be cast …