Vision and Head Counting

I've had a number of games of late where my teams lacked in the basic fundamentals of doing head counts and setting up proper vision which lost us those games.
If you decide it is a great idea to siege at turret in X lane and don't have any wards out on your flanks and haven't swept for wards behind you then you are taking unnecessary chances.
In your map awareness checks do a head count. Generally you want to be 5 unless you are losing 5 v 5s and you have a strong splitpusher with
Teleport available. In the later scenario you are trying to win by creating two points of pressure on the map. Both points of pressure are necessary to split up the enemy team. If either point of pressure is caught and dies your 1-4 strategy will cease to work. Back off and reset until you can get your other pressure point back out on the map.
Very occasionally you might be able to run a 1-3-1 if you have two strong splitpushers and a small squad with good disengage. But this is hard to coordinate e…
If you decide it is a great idea to siege at turret in X lane and don't have any wards out on your flanks and haven't swept for wards behind you then you are taking unnecessary chances.
In your map awareness checks do a head count. Generally you want to be 5 unless you are losing 5 v 5s and you have a strong splitpusher with

Very occasionally you might be able to run a 1-3-1 if you have two strong splitpushers and a small squad with good disengage. But this is hard to coordinate e…