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A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

Tanks

So many people out there have misconceptions on what a tank is.

A tank isn't a champ who just stacks resistances and health... Stop doing that it's stupid.

A tank is generally a bulky champ who has disables and can generally initiate.

Stats good on tanks (excluding resistances):
CDR (eg: frozen heart)
Auras (eg: aegis)
CC / Disable actives (eg: randuins)

STOP STACKING HEALTH FOR NO REASON.

So Gunnar Glasses

So who knows about them?

I actually picked up a pair because between school and leisure I spend loads of time on the computer. Some of their claims are definitely true while others I can't say yet.

claim to reduce screen glare: true
claim to enhance contrast: true. You dont notice it right away, but wear them for a while and take them off and you'll notice a difference.
Guarantees precision: true, no distortion on these glasses
Claim lens geometry makes for sharper clearer picture with better resolution: somewhat The contrast definitely makes things look different and unless I'm mistaken there's a slight magnification to them. Therefore I cant say why exactly, this one could even be placebo, but I would say that to some extent the glasses deliver here too.
Claim lens and frame geometry minimizes dry eyes: unknown I'm not unfamiliar with dry eyes (unfortunately), but I'll have to wear them longer before I can have an opinion on this one. I'm rather tired so I'm gonna have tired…

Top Facts -39- Malphite

Had to get done the one I had started so I can get to Top Facts 40 PULSEFIRE EZ!!!!!!

Champion Overview:


Malphite is a tanky champion with one of the best burst initiates in the game. Malphite has very good lane matchups as well as having a strong lategame. Malphite has the ability to lockdown and debuff enemies and allow your team to kill them.

Skills Overview:


Passive: Granite Shield- Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 10 seconds, this effect recharges.
This passive sort of acts like your "sustain". If you balance out your trading (Which keeps your mana pool high as well) with your shield, you will keep a pretty high hp gauge though the laning phase.

Q:

June 2012

Hey everyone, it's me again ^^

Back with my monthly blog! Before I start ranting about stuff, I'd like you to comment on my previous blog and give me feedback on what sort of guides I should write! You can also suggest for other champions, or for a general guide if you like :)

So, on to what I want to share about the past month. First things first - I lucked out. I had scans made of my back, but everything turned out to be fine. All that I have to do is some physiotherapy about the way I walk, sit, etc. to help relieve my pain. Basically I have cramps in the muscles of my upper body, which can be fixed by mentioned physiotherapy. No need for a back brace or anything! :D

At school everything went well, I got very close to my "P" (short for Propedeuse, a fancy word for passing all your subjects in first year). Sadly I failed 1 subject, which I will have to do a resit on next year. Stupid databases... I fail to understand it, let's hope I will next year. I am very excited for next year…

Top Facts -38- Graves


Champion Overview:


Graves is a ranged AD carry that has free Armor/MR as well as being decently tanky. Graves has a very strong early game as well as scaling into the late game as ranged carry. Taking graves top allows your teams to have 2 AD carries and allows graves to build decently tanky instead of going the standard AD carry build. Graves has good matchups and is a strong early pick due to the fact he is a popular AD carry. Graves is the best AD carry to use to learn how to play a ranged carry top, as he is safe with a strong kit.

Skills Overview:


(Passive) True Grit- Graves gains 1 / 2 / 3 bonus armor and magic resistance every second he remains in combat. This bonus stacks up to 10 times. Graves is considered in combat if he has dealt or received damage in the last 3 seconds.
This passive is nice for top lane as it gives you more armor/magic resist to help you in the early game.

Q:

Teemo- Why he can be better played as a hybrid

When I play teemo (at least when I finish my runes for him), I walk in with 5% lifesteal, 5% spell vamp, and then another 10% lifesteal from vampiric scepter. I end with roughly 400 ap, 230 ad plus 42 magic damage each hit, 4% per hit, magic resist reduction each hit, slow 35% each hit, heal 25% of the magic damage I deal, and heal 20% of the physical damage I deal. I cut through tanks like they have no health or defense at all. My shrooms don't do nearly as much as an AP teemo, but not far from it. I still get enormous damage output from basic attacks like AD teemo, not quite as much flat damage, but still a lot. Finally, I get a decent number of on hit effects, even if fewer than on-hit teemo.

Ranked updates

Played two ranked games today with my friend.




First game: Get first pick choose Akali and call mid. End ups switching to top and putting Darius mid because I got killed pre level six and needed it. We switch but our lane partners switch as well so it accomplished nothing. My jungler (my friend)

Top Facts -37- Hecarim


Champion Overview:


Hecarim is a mobile tanky dps. He leads the charge into battle, all of his moves allow him to stay mobile while dealing out damage or providing CC and utility.

Skills Overview:


Passive: Warpath- Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 15 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed.
This passive gives you some AD for your move speed. This skill also gives you the ability to ignore unit collision, which allows you to weave around minions to harass with your Q.
Note: Do not build movespeed to try to make use of this passive, just benefit from it as you build.

Q:

looking for subs for support mid and top

Ok this is my first blog post so this may not come out as planned but as of right now our team the Cosbys has a bit of concerns in turns of some of our people have problems making dates or just isn't here. Our lanes we need is:

Support bot

Mid lane

Solo top

we'd like to have the lanes to have 5 people of that type in each lane per example solo top being Jax, Yorick, Kayle, Nautilus and Akali. I just want to throw this out anyones fine or at least ok as long as your decent/good. need more info please post. thx for reading.

AD Carry, not a viable option for me?

Hey guys,
even if it is 1a.m. right now I want to share this epic game.
Normally, I play support and jungle, sometimes even top or mid. AD Carry is the position I hate most because it sounds like "Oh, I'm gonna farm all day" but ends up in "Oh my god, I died again because I wasn't standing right".
The last game (about 10 minutes ago) I played Caitlyn as I also want to learn the basics of an AD Carry. (By the way, I played Caitlyn because she is free to play, I don't own her.) I started the game with a mood that we're gonna lose the game. When I saw Lulu and

League of Legends Champions:

Teamfight Tactics Guide