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Recommended Items
Runes: Pretty much every game.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Exhaust
Flash
Items
Ability Order
Death in Lavender (PASSIVE)
Bel'Veth Passive Ability
Threats & Synergies
Garen
Probably a worse matchup than teemo, if you try to fight him. But you can just sit back and wait to scale then try and kill his team instead. He pretty much just shoves waves when he's ahead, so I don't ban him.
Yuumi
okay okay actually yuumi isn't the best if you're playing toplane belveth. but I didn't want to make another guide to mention that bel yuumi botlane is OP as fuck if your team doesn't tilt when you try to lock it in. If you like toplane belveth, you should also try this combo. The other supports on this list are rated based on their synergies with bel top, btw.
Yuumi
okay okay actually yuumi isn't the best if you're playing toplane belveth. but I didn't want to make another guide to mention that bel yuumi botlane is OP as fuck if your team doesn't tilt when you try to lock it in. If you like toplane belveth, you should also try this combo. The other supports on this list are rated based on their synergies with bel top, btw.
Champion Build Guide
My OP.GG: AlyssaTennya (NA)
FIRST things first! I put a lot of the info into the hoverable "notes" next to items and runes so if you didn't hover over them make sure you go back up and do. Otherwise you're inting ff15 gg report top.
Level one I quickly buy my items and run top to the middle bush, using my dashes right outside of base. I then sit in the bush and don't leash my jungler unless it's a matchup I lose level 1 (like lethal tempo warwick or something). I wait until the minions are about to die then I go out of the bush and dash a bunch and retreat with my last dash. Depending on how close the enemy goes to you before you dash out of the bush, you may or may not hit them with the first dash. Sometimes you get a good trade, sometimes a bad one, depending on how it goes and the champ they're playing. Try not to lose more health than they do, and also try to not go below half unless you're considerably winning the trade.
Unlike what a bunch of people say, you are actually not weak early. I try to get level 2 first so I can level W or E (depending on their champ, they have different kill potential, you'll figure out which one you want as you play) and kill them or make them have to recall. I'm not afraid to wait for my E cooldown twice, or get level 3, and then dive them at level 3. At level 3, if I think my enemy laner is wasting my time, and I can't kill them, I might roam and try to kill the enemy jungler. Unless it's rammus. Or something icky like warwick or something. Don't waste too much time, if this fails and you're playing against something like kayle you'll have to work overtime to not solo lose the game. And if you misjudge and die you're actually trolling. But bel top isn't that bad from behind because it's super hard to dive you if you know what you're doing.
And this is where I suggest playing a couple games of jungle belveth before you try this pick out in the first place, honestly. It's best to know which camps are easy to clear and how, what junglers you can duel, what walls you go over and stuff. You'll find it out sure in toplane but it'll be so much faster in jungle to get used to how she fights. If you already play belveth ignore this and slap me.
Usually I will crossmap the rift herald if I am stronger than the enemy toplaner. If I am not, then I will wait for my jungle to do it with me. If I've gotten the top tower down to three plates I will ping it - I want that tower to fall. If my jungle gives me the first herald and the enemy toplaner tower has all 5 plates, I might recall with it and lane gank botlane.
The second herald I will actually ask my jungler to leave me. Sometimes I even do this for the first herald, but the second I definitely ask for in text. Some people are nice, some people are not, don't let it tilt you if they don't want to give it to you. You can try to take it (usually I try) but often the jungle gets it. Don't tilt your jungle more than necessary, they will play worse and you will get punished harder for splitpushing because you aren't coordinated.
Also, there's a lot I haven't figured out with how to best use the first rift herald and the passive with laners who can defeat the voidlings. For example, champs like nasus can put a few points into E and kill all my voidlings with a single E. So staying in lane is actually bad, unless I can kill him - and it's not the easiest thing to dive a nasus these days.
When you get baron, always splitpush the opposite lane as your team. You can go crazy with this if you're fed. Don't be afraid to die a dumb death, because you will probably take two people with you and waste the entire enemy team's time. Of course, escaping is always preferred... so it comes with time. With the ability to go over and under walls with ult form, and especially things like hullbreaker if you choose to build that... getting the baron often means flat out winning the game.
Too many times I've just died immediately after baron because my team baited me or I got overconfident. Don't do this, it's really powerful. If you chose a squishier build then definitely be more careful with solo invading after baron. It can be an easy way to get kills and instantly end the game, but if they're expecting it or were already rotating to the baron and you facecheck a bush with 5 people in it, it's a total throw. Because your teammates will not use baron nearly 1/3 as effective as you would have if you didn't int. So yeah. I have inted that way a lot, don't do it. Haha.
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