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Runes: AP SONA
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Thresh
Squishy vs hook champions don't go so well as it is a very scary lane to be in, as they can flash hook you.

Miss Fortune
She is very good to combo Sona's ult with as her ult does a lot of damage and that you can keep them in her zone with your ult, stops them from fleeing off and instead guarantees a kill.
Synergies

Miss Fortune
She is very good to combo Sona's ult with as her ult does a lot of damage and that you can keep them in her zone with your ult, stops them from fleeing off and instead guarantees a kill.
Champion Build Guide
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+ Strong Poke + Great AoE buffs with her W + Massive Ultimate (Good Crowd Control) + Good Mobility with her E + High Sustain |
- Very Squishy - She uses a lot of mana - Slow Scaling |
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FLASH
Song of Celerity may not be enough.
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EXHAUST |
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IGNITE |
Power Chord After 3 ability casts, Q-
Hymn of Valor AURA: Sona and tagged allied champions deal bonus magic damage 10 / 15 / 20 / 25 / 30 (+ 30% AP) on their next basic attack within 3 seconds.
Granting an ally (other than herself) the aura refunds 30 mana per cast.
W-
Aria of Perseverance AURA: Sona and tagged allied champions receive a shield 25 / 50 / 75 / 100 / 125 (+ 30% AP) lasting up to 1.5 seconds.
Granting an ally (other than herself) the aura refunds 30 mana per cast.
E-
Song of Celerity AURA: Tagged allied champions gain bonus movement speed 10 / 11 / 12 / 13 / 14% (+ 3% per 100 AP)
Granting an ally (other than herself) the aura refunds 30 mana per cast.
R-
Crescendo
Power ChordPower Chord is what makes Sona very good in the early game as it does 40% bonus damage if it is paired with
Hymn of Valor.If you pair it with
Aria of Perseverance it reduces the persons damage by 25% which can help with champions that high burst damage.If you pair her passive with her
Song of Celerity it slows the enemy by 25% which is useful for champions that will run at you such as
Rammus.Q-
Hymn of ValorHymn of Valor is a great form of poke or even heavy burst if you choose to. I usually use this ability to pair with her passive as the amount of damage it dishes out is crazy, and it can be used to push the enemy back off the fight.
W-
Aria of PerseveranceAria of Perseverance scales very well when you have 3 points into it, as you will seem like you will be healing for larger chunks when you get more points into it, it is a very important ability late game as it can heal a lot of damage and if used effectively your teammates should not be without a shield for an extended time.
E-
Song of CeleritySong of Celerity is a very good form of peel as it can get your teammates into fights or out of fights very effectively as it pretty much guarantees a free escape from your enemies.
R-
CrescendoCrescendo is a bit playmaker when you are playing
Flash it can create an impact if used right. One ult that lands on the entire team can impact the game as it could lead to an ace.
Aria of Perseverance as it gives an extra shield, which is larger than it normally would be.
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Absolute Focus but you need to keep above 70% HP for the rune to actually be useful.
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Aria of Perseverance more effective when the target is below 40% HP, by an extra 10%.
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Ionian Boots of Lucidity
Transcendence
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Ardent Censer |
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Athene's Unholy Grail
Hymn of Valor as the item gives extra sustain to maximize the damage output of the spell. It works well with
Aria of Perseverance as it increases the heal amount, the item gives CDR and extra AP which helps.
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Seraph's Embrace
Transcendence and it also gives a shield that can be used to survive since |
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Rabadon's Deathcap |
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Redemption |
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Frozen Heart |
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Ninja Tabi
Ninja Tabi is a strong item of boots against AD dominated teams.
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Zhonya's Hourglass
Zhonya's Hourglass is always a better choice over some other defensive that include
Banshee's Veil as you can not get one shot from a fed AD assassin that may possibly dive you under tower.
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Mejai's Soulstealer
Mejai's Soulstealer is just an item that you can use when you are ahead, but if it is too much to commit to you can try
Dark Seal instead.
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Mercury's Treads
Mercury's Treads is very strong for a choice of boots against high AP dominated teams, it is also effective against champions with a lot of CC or a long time for CC such as
Morgana.
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Mikael's Crucible
Mikael's Crucible is also a very situational item as it is also only used in very high CC heavy comps and is also very effective against certain champions such as
Lux.
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Morellonomicon
Morellonomicon is very rarely used in negating the team's healing. I only use this as an optional item when playing the AP |
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Lich Bane |
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Locket of the Iron Solari |
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Twin Shadows |
PICK POTENTIAL
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Pick
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+ Picks another squishy support + Benefit your team with Ardent Censer Build + Good synergy + If can't be one-shot |
Generally when the other team picks another squishy support such as a |
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Don't Pick
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- A typical Counter - Long-range ADC's - Heavy poke mage supports - Aggressive ADC's - If you can get easily caught out |
You can pick her into a good amount of matchups but you need to keep in mind that you are very squishy and that some matchups can one shot, so don't get caught out. Typical counters will destroy you such as |
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A good reason to play Level 1-6
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Sona has a very good laning phase because of her passive
Power Chord and her
Hymn of Valor . At the start of laning phase you can bully the enemy adc as you can use the
Hymn of Valor to do a lot of damage at level 1. The
Spelltheif's Edge quest can be done very easily as you can use your Sona's
Aria of Perseverance uses of a lot of mana so don't use it when you adc isn't that low. The trick you can use with this ability is to use it when your adc is about to be hit and you can apply the heal and the shield so they won't take nearly as much damage.
Song of Celerity is not as important in the laning phase and you should prioritise the use of
Hymn of Valor before her
Crescendo is very important to utilize as you need it to set up the 2v2 fight down in bot lane but you need to set up the lane to use it and when doing this you can think about "Do they have summoner spells?" or "Are they stronger?" as these things need to be taken into account before you make a move with your |
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During the mid to late game, the important things to keep in mind is positioning around your team by standing behind them and giving them health as shields as At this point of the game healing with your The use of Positioning and peeling is important in teamfight situations and this can be done with your |
What are wards?
Their different trinkets you can choose at the start of the game and they are
Control Wards

Warding In the Laning Phase
Warding during the 1:30 point of the game usually doesn't do much. If you do wish to make sure they don't invade you can position yourself to cover all the river entrances rather than using your wards. At 1:30 it can be good to ward the river brush when on either the red or blue side. These wards will catch an aggressive jungler when they try to level 2 gank you. Warding those areas help with invisible champions when they are trying to gank you such as The laning phase is important as you need to think where to place your wards to protect yourself from the enemy jungler. Some junglers will try to gank you from behind such as the tri bish on blue side. For that possibility, it is good to have a ward in the orange star locations on the map. An alternative is to place a

Warding Mid to Late Game
After the laning phase has officially ended there are not a lot of general wards that you should always ward. In this part of the game you need to outsmart your opponents in the position, you place your
Tips and Tricks
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You can ward over walls as long as the ward it more than halfway over the barrier to the other side.
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Warding inside brushes is better as it prevents vision from being obscured. The counter to this though is players will use Oracle Lens to clear these obvious areas. Some unexpected wards may last longer than obvious ones.
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If you have 2 ward charges use them because if you don't you are wasting them and they are free anyway so why not?
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If your enemy is warding around certain places such as Baron it means they will try to take it when it spawns so use that information to your advantage.
This is from a current





























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