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Renekton Build Guide by Alzeidx

Top ✔️ [10.13] EUW Diamond Renekton Ultimate Top / Alzeidx

Top ✔️ [10.13] EUW Diamond Renekton Ultimate Top / Alzeidx

Updated on July 10, 2020
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League of Legends Build Guide Author Alzeidx Build Guide By Alzeidx 88 8 163,673 Views 6 Comments
88 8 163,673 Views 6 Comments League of Legends Build Guide Author Alzeidx Renekton Build Guide By Alzeidx Updated on July 10, 2020
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Runes: Basic Build

1 2
Legend: Tenacity
Last Stand

Taste of Blood
Ravenous Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Main Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
Hi guys,

I'm a Alzeidx, EUW Renek Main and streamer,Ive reached Diamond 3 in my first season, after 3 years long break from League.
I am OTP Renek with 500k mastery points on him. I made this guide because I think a lot of people underestimate Renekton or play him incorrectly, because of lack information or knowledge against certain matchups.

I believe it is one of the strongest top laners at the moment, if played correctly, he can basically win anyone, that could be the reason he is getting constantly banned in big tournaments, he is very strong at pro play level, as well as in any ranked game basically.

Renekton is efficient on all elos, starting from iron and up to challenger. I will do my best to help you get better at playing Renekton and climb ladder fast and easy.
Position - Top or Mid
Ganking Synergy - High
Speciality - Lane dominance, Mid Game carry, split pushing.

Generally, Renekton might not be the hardest champion in current meta, he is still very relevant and is regarded as one of the strongest early/mid top laners. It is still quite hard to play high on him level. while you peak in early and mid game. it takes a lot of practice and patience to be useful throughout the game.

Once you master him, it will be more than enough to hit at least Plat just by playing 1 Renekton on top or even mid.
→ Strong early and mid game → Renekton is weak against Ranged
→ Single target, unavoidable CC (stun) → Flash reliant in teamfights
→ Good Mobility → Relatively easy to kite
→ Good healing from Q → Falls off in Late Game
→ Split pushing potential → Gets outscaled in Late Game
→ Quite tanky champ → Cooldown reliant
→ Huge burst damage (Early/Mid) → Easy to predict
1.Get Tiamat as soon as possible for better wave clear and faster lane priority, but if you push, make sure you have vision so you dont get ganked.

2.Your First power Spike is level 3, make sure to build up rage Reign of Anger until you go all in.

3.Try to Zone Off your enemy on Top Lane in Early game, by building up full rage Reign of Anger, if he comes for a minion, dash on him and do a combo. Slice and Dice AA Ruthless Predator Cull the Meek AA Slice and Dice

4. After Laning phase, make sure to use your advantage as one of best Mid Game champs, roam and get kills/objectives.

5. Use your E Slice and Dice To Dash through walls to escape.

6. Make sure to always get Guardian Angel for Late Game so you can engage, do all in and still survive after it.

7. Against heavy CC teams, rush for Mercs Mercury's Treads and if there is lots of app, go for Spirit Visage
Renekton generates Fury resource 5 Fury each time he lands a basic attack on an enemy, and loses 4 Fury per second if he hasn't dealt or taken damage in the last 12 seconds.

When at or above 50 Fury, Renekton's next basic ability consumes 50 Fury to enhance its effects. The enhanced ability does not generate Fury.

Renekton generates 50% bonus Fury from all sources while Health icon below 50% of his maximum health.

So, basically thats all your damage, you stack Auto Attacks to get Rage and Rage gives you empowered abilities to make burst damage.
ACTIVE: Renekton deals Attack damage physical damage to all nearby enemies and Heal power heals himself for each unit hit, up to a cap.

PHYSICAL DAMAGE: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
NON-CHAMPION HEALING: 3 / 4.5 / 6 / 7.5 / 9 (+ 4% bonus AD)
HEALING CAP: 50 / 75 / 100 / 125 / 150
Renekton also generates Fury resource 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, with the Fury generated per cast capped at 30.
Against champions the healing is increased by 300%.

Reign of Anger: Cull the Meek deals additional damage, increases the total healing by 200%, and the healing cap by 300%.

Basically, thats your sustain, you damage and you heal from it, make sure to use it when you have at least 50% rage, if it's empowered it deals more damage and it heals more, it is especially effective if you use it on multiple champions or 2 packs of minions
ACTIVE: Renekton's next basic attack within 7 seconds gains Range icon 50 bonus range and strikes his target twice dealing modified physical damage and Stun icon stunning them for 0.75 seconds. Each hit applies on-hit effects and grants Fury resource Fury. Hitting an enemy Champion icon champion grants 10 bonus Fury.

TOTAL PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 150% AD)
Reign of Anger REIGN OF ANGER: Renekton destroys damage-mitigating shields on the target before striking them 3 times, dealing 50% bonus damage and increasing the Stun icon stun duration to 1.5 seconds.

TOTAL ENHANCED DAMAGE: 15 / 45 / 75 / 105 / 135 (+ 225% AD)
Ruthless Predator resets Renekton's basic attack timer.

So, in short, thats your main source of damage.
ACTIVE - SLICE: Renekton Dash dashes in the target direction, dealing physical damage to all enemies he passes through.

PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 90% bonus AD)
Hitting an enemy allows Renekton to cast Dice within the next 4 seconds.

ACTIVE - DICE: Renekton Dash dashes in the target direction, dealing the same physical damage to all enemies he passes through.

TOTAL PHYSICAL DAMAGE: 80 / 140 / 200 / 260 / 320 (+ 180% bonus AD)
Both Slice and Dice generate Fury resource 2 Fury for each non-champion hit, and 10 Fury for each champion hit, with the Fury generated per dash capped at 30.

Reign of Anger: Dice deals additional damage to all enemies and reduces their Armor icon armor for 4 seconds.

ENHANCED PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 135% bonus AD)
ARMOR REDUCTION: 25 / 27.5 / 30 / 32.5 / 35%

One of the most useless empowered abilities, maybe against heavy armor tank it will be useful, in any other situation, just use your rage for W and Q.
ACTIVE: Renekton empowers himself for 15 seconds, gaining Health icon bonus health, increased size, Range icon 25 bonus range and Fury resource 20 Fury.

250 / 500 / 750
For the duration, he deals Magic damage magic damage each half second to all nearby enemies and generates 5 Fury per second, up to a maximum of 75 Fury.

MAGIC DAMAGE PER HALF SECOND: 20 / 40 / 60 (+ 10% AP)

Really useful ability, both for offense and defense.
All in combo pre level 6:
E Slice and Dice + AA + W Ruthless Predator + Q Cull the Meek
E Slice and Dice + AA + W Ruthless Predator + Tiamat + Q Cull the Meek + E Slice and Dice or Ignite or Flash and AA

All in combo level 2
E Slice and Dice + AA + W Ruthless Predator + E Slice and Dice
Other option of combo
E Slice and Dice + AA + W Ruthless Predator + E Slice and Dice +/ Ignite / Flash / AA

All in combo level 3:
E Slice and Dice + AA + W Ruthless Predator + Q Cull the Meek + E Slice and Dice
Other option of combo
E Slice and Dice + AA + W Ruthless Predator + Q Cull the Meek + E Slice and Dice + Ignite or Flash + AA

fast lane poke combo:
AA + Q Cull the Meek (Decent poke combo against most of the matchups)
You want this maximal burst output for your early trades or mid-game when you focus squishies, you really to 1 shot them and put as much burst damage as you can.
Triumph is a must on literally almost every champ, saves you when you are dueling or tower diving, helps a lot during teamfights.
You gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). It is very useful rune if you build aggressive and want some early trades,as it has good synergy with Reign of Anger.
While Legend: Tenacity is more a tanky/safe option.

It is very important rune, Renekton is tricky burst damage champion, you want to surprise them when you fall on low hp, during fight you drop all your RAGE and by the moment you are low HP you are almost full RAGE again, to burst your combo with this rune, damage of this combo will be higher than initial.
It is good sustain rune for early laning phase, you want to have some defense for hard matchups and early trades, I believe it is one of the best options.
This rune will earn you lots of money from Platings in early, as well as it will be very good if you splitpush in mid/late game, personally, I always use this rune, as I outrade my oponnent and he recalls back to base, I always get 1 or 2 plates, which is 160-320g, thats huge advantage.

Good for sustain as it has synergy with your Q Cull the Meek, but I would it call the best option.
Just like Taste of Blood Good for sustain and survivability, but I usually take Demolish as instead of sustain/survivability I prefer to get plates and gold lead as soon as I can.
This is your first item, it gives you extra burst damage, sustain and incredible wave clear. It is very efficient for early game.

This should be your second item, not only it gived you extra tankiness and armor reduction, it also gives you extra mobility by increasing movement speed, my personal choice is to build it as 2nd item, as you really need extra mobility for laning phase, both for all in and escaping from ganks.

This is really important Late Game item, not only it gives you damage and extra tankiness against AD champions, it also gives you extra life, considering its cheap value, it is a must have item.
Once you get to Level 3,you will really want to get early lead, you need it, as Renekton early and mid game is your time to shine. Make sure to take full advantage of your champion, build rage up, trade with your enemy, push lane so to deny some minions, if you cant win your lane hard, at least make sure to out farm your oponnent.
Now that you had a successful early game, it is time to shine in Mid Game, it is time to get some objectives towers/drake/nashor and kills of course :)
Stick around with your team and make sure to eat back lane alive (adc, mages, supports .basically everyone that is fast and easy to kill).
It is time to play smart, as your Champion is not that strong anymore, Renekton is starting to fall off. Consider splitpushing if your team is not strong enough for fair 5vs5 or stick around with your team to catch enemy team off guard, during teamfight only focus someone that you can kill fast, as you will not have much time before you die :D - if you just kill adc or apc, consider that you did a really good job.
Thank you for your time everyone, I hope that you have enjoyed this guide and it will help you improve your skills as Renekton.
I am sure it wont be long enough until you master this champion and believe me, it is really worth it.
Do not hesitate to contact me if you have any additional questions.

If you're interested in seeing more of Renekton, and myself, please follow my stream! I am currently Streaming almost every day, and I engage with my chat consistently.
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League of Legends Build Guide Author Alzeidx
Alzeidx Renekton Guide
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✔️ [10.13] EUW Diamond Renekton Ultimate Top / Alzeidx

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