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Runes: standard rune set
+8 ability haste
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Barrier
Flash
Items
Threats & Synergies
Nautilus
Severely unfun lane. He brings more CC than you can ever cleanse off your allies with a Mikael's Crucible, and his Q hook has the hitbox of a freight train. Naut is kind of a must ban for me personally, but if you do have to lane against one, proceed with EXTREME caution. Respect his level 6 R powerspike and get out of the way of the ally he ulted because everyone in the way of his R gets knocked up as well. If you can counterpick, don't choose Soraka into him – it would just make your life miserable.
Ezreal
One of the safest lanes you can possibly have. You have all the tools to keep Ezreal safe and you can also prepare engages for him with your E that he can easily follow up on. Once he finishes his Iceborn Gauntlet, he will be practically undying as long as he has you around. Ardent is not necessarily required as most Ezreals work with their Qs rather than autoattacking, so adjust your build to the enemy team comp.
Ezreal
One of the safest lanes you can possibly have. You have all the tools to keep Ezreal safe and you can also prepare engages for him with your E that he can easily follow up on. Once he finishes his Iceborn Gauntlet, he will be practically undying as long as he has you around. Ardent is not necessarily required as most Ezreals work with their Qs rather than autoattacking, so adjust your build to the enemy team comp.
Champion Build Guide
Keep in mind that this is mainly aimed at low elo support players as I have no experience in any elo higher than Platinum 4, where I peaked in Soloqueue in season 9, and thus can only judge game situations and ideal build paths for Gold elo and below.
Make sure to read the notes on each of the rune and build options for more detailed information, and I hope this little guide helps you!
:^)

She brings immense healing, a strong silence and a global ultimate heal to the table which make her an extremely strong teamfighter with the potential to heal allies from 0 to 100 if left unchecked.
As I have previously mentioned in my Threats and Synergies section, Soraka pairs very nicely with hypercarries such as




Soraka does not have any bad or very low-synergy lane partners; her playstyle is very adjustable, she can do anything from protecting the ADC as a healbot of sorts to aggressively poking and opening up opportunities for engage with her

As for counterpicks, there are a few enemy supports where I would advise against picking Soraka into them (see also the Threats and Synergies section for more details), but in theory, you can pick Soraka even into a bad lane if you see a benefit for your team in the later stages of the game.
While matchups like



Soraka is a fairly beginner-friendly support if you wish to learn the basics of the Support role and improve your map awareness, vision game and positioning. She may not be as forgiving as champs like



tl:dr, Soraka is never a bad pick for your team and there is not much you can do wrong with her. Try not to get engaged upon, make the most of your Q and E, learn how to play around your ult and position yourself well and you are good to go. :)
As I have already mentioned in the respective sections,



As for your choice of Secondary rune options, I would like to show you how well Soraka can utilise all four rune paths:
![]() |
![]() – Since the Stopwatch nerfs in Patch 10.4, this rune only activates at 14 minutes, but the cooldown is reduced by takedowns in lane. Still viable if you manage to either play your lane aggressively enough to unlock it before the 14 minute mark or if you can sneak in a few assists with your Ultimate, but do consider other options from ![]() ![]() ![]() |
![]() |
![]() ![]() – Cookies are a blessing against high-poke damage lanes where you need as much sustain as you can possibly get. They also restore health AND Mana, which helps a lot if you are incessantly casting your spells. Update: After the 9.16 cookie nerfs, they now come at 2, 4 and 6 minutes, restore only 10% instead of 15% missing health and mana and their healing duration has been decreased to 5 seconds – I would personally still recommend running them into hard lanes because the extra sustain they grant can really make a difference against the likes of ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() – Really good rune for Soraka as CDR is something you can never get enough of. Considering that most of Soraka’s standard items grant CDR as well, you reach the 45% CDR threshold fairly quickly with this rune and the CDR from items; additionally, if you are building ![]() ![]() ![]() |
![]() |
![]() – Chances are you won't go into Domination secondary most of the time; but if you do, this rune is nice to have. Anything that increases healing goes really well on Soraka as you are going to be looking to stay as healthy as possible throughout both lane and later stages of the game so you can keep your team alive for the longest possible time. |
![]() |
![]() – One of the two Hunter runes you can feasibly go for. This rune is so genius because it reduces the cooldown of your ![]() |
![]() |
![]() – The ![]() ![]() |
![]() |
![]() – With the changes made to PoM in pre-season, it sadly loses its Ultimate CDR, but the Mana restoration is still very nice to have for those few times that you feel like going into Precision. Overall, it is no longer as strong for Soraka as it used to be, and I would now recommend that if you do tap into a secondary tree that isn't ![]() ![]() ![]() |
![]() |
![]() – Pretty much the only other useful rune for Soraka from ![]() ![]() |
![]() |
![]() – Really useful against hard AP burst from the likes of Zoe, Neeko and Veigar. |
![]() |
![]() – This rune has become REALLY good since its last changes. There are other champs who can utilise it a lot better than Soraka can, but if you do tap into the Sorcery tree, try giving this rune a shot. |
![]() |
![]() – Nice to have if you get to poke enough to stack it early. The Mana restoration passive helps if you do burn a lot of Mana; but if you get early ![]() ![]() |
![]() |
![]() – If you are going for a more support-y build (by this I basically mean, if you are planning to stack ![]() |
![]() |
![]() – This is cheeky. Nice to have if you are doing a lot of poking, have a lane where you can play fairly aggressively or are just known to hit a lot of Qs. :^) |
Item builds:
In this part of the guide, I will introduce you to the pros and cons of some of the items I have mentioned in the Items section earlier.
1) Starter items: Deciding between


This decision is situational and should be made considering your own playstyle, the nature of the lane, the enemy matchup and how much you are going to be able to poke during lane. Here are some things that I like to keep in mind when making the decision:
– If you know you are going to roam a lot and aid your jungler, go for

– If the matchup is hard (e.g.





– If the enemy has chosen a melee support (e.g.





2) Build paths: When do I build what and why?
One of my favourite things about Soraka is her versatility. From heal bot to near-unkillable tank, she can do a lot of things with her kit and the appropriate items. Here are a few recommendations for build paths and when to use them (pretty much just a little in-depth explanation of the Items section, tbh):
Path 1: Healbot Soraka
A classic. Most Soraka players will go for this build. You start with your support item of choice (see previous section), opt for






This build is solid when your team has earned a nice early lead or you have a hypercarry ADC to protect throughout the game. I would only recommend this, though, if you do have a big lead. You are very squishy with this build as it focusses primarily on healing and shielding power and you have few resistances to save you from enemy engages.
Path 2: Healing and Resistance – AP
If the enemy has two or more AP threats or one AP champ with tons of burst, i.e. a





Since it is built from a





With this build path, I then like to go for a



Next up is normally a



Your go-to boots with that build are always


Path 3: Healing and Resistance – AD
If you see the enemy lock in








Your first full item is up to you. Since ADCs like









You will want to run the





Start with


Your boots of choice here are




As for your third and fourth item, you need to assess the enemy team and make out their win condition. If they have a scaling late game carry such as


If all hope is lost and the enemy






Path 4: the GODLY TANK RAKA!
This build path is a favourite of mine. While cheeky (this will definitely raise some eyebrows among unknowing soloqueue teammates!), this build has proven effective over and over again and your stats and HP numbers at level 18 are absolutely ridiculous. Do keep in mind that the cost of your


You start with

Your


You should also make sure to have selected the scaling health shard in your runes if you plan to go for this build; but if you do follow this guide, you are likely to run it anyway.
For boots, you will want to go for either


Your third item is going to be


Soraka starts with 529 base HP which, without any add-ons like rune shards or HP items, increase to 1855 HP at level 18. Now let's add the stats she gets from the Health shard and her items.
– Runes: up to 90 HP at level 18
–

–

–

–

That amasses to a grand total of 1850 bonus Health just from the items and 1940 from items and the Health shard, granted that you chose to run it. So at level 18 with a full build, Soraka has a whopping 3795 HP – stats that rival that of a tank support. Plus, with that many HP, you get to profit from Warmog's Heart, which grants you quick Health regeneration out of combat.
You can complete the build with either the aforementioned


Even though this last build path may not be a traditional or conventional build for Soraka, I would definitely recommend giving it a try if you can preestimate that a game is going to go on for at least 30+ minutes – the only downside to this build path is that it's fairly expensive and doesn't really shine before you have completed your

What to skill and when to skill it?
Soraka has gotten some changes in patch 9.9.
Her


This is important because before patch 9.9, the usual way of playing Soraka in lane was to put 3 points into your

Now, after those changes, 3 points into Q early will nearly set it back to its old cooldown (6 seconds compared to 5, which is also still subject to CDR items, of which you will build plenty), with the added perks of higher MS upon Q hit and more damage. Maxing W after level 6 will increase its heal, you will want to go Q > W > E > Q > Q > R before maxing your W.
The old way of maxing E to reduce its cooldown is
The only exception to maxing






It should also go without saying that you put points into

Special situations that require different skill orders:
– Invades: If your team has a strong level 1 and is looking for an invade, your ideal first 3 points are




– Countering invades: Same skill order as for invades. If you can see the enemy team coming through your jungle to invade you, make sure to have your

– Level 2 all-ins or early jungle ganks: If your jungler is pinging a level 3 gank or you are laning with a





– Level 1 enemy cheese: If the enemy jungler starts topside and your enemy laners do not have to pull, they may look for a level 1 cheese. This works extremely well with hook or hard engage supports and for example











If it did help you, make sure to let me know by upvoting the guide.
If there's anything you'd like to add or comment on, join the discussion.
Enjoy the goat and happy climbing!
♥
21.06.2019 – adjusted some threats’ lane difficulties, added Vel'Koz/Xerath as threats, changed title to include current patch
14.08.2019 – updated guide for Patch 9.16
27.09.2019 – minor edits and updates
11.11.2019 – updated Runes chapter
21.11.2019 – updated guide for new Support item changes
23.11.2019 – fixed outdated info on Presence of Mind, added Senna to the Threats and Synergies category, added new Rune sets, updated existing ones
29.11.2019 – brought back item sets since they seem to have mysteriously disappeared overnight, edited Tank Raka build to include Shurelya's Reverie
24.02.2020 – added Aphelios to Threats and Synergies, updated a few synergies, minor edits
28.07.2020 – another set of minor changes; added Nimbus cloak because it's shameful I forgot to talk about it for so long
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