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Choose Champion Build:
-
Cinderhulk Volibear
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Bloodrazor Volibear
Recommended Items
Runes: Conqueror w/ Resolve
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Welcome to my new Volibear guide! I figured that since there are little to no new Volibear guides on the internet, I would make one. In this guide, I will show you guys everything you need to know to climb the ranks on new Volibear.
When deciding which Volibear you want to run, you have to ask yourself:
Does my team have a tank?
Does the enemy team have a lot of tanks?
If your team does not have a tank, go Cinderhulk Volibear.
If your team already has a tank, and the enemy team has 2 or more tanks, go Bloodrazor Volibear.
If you don't know, go Cinderhulk Volibear.
Does my team have a tank?
Does the enemy team have a lot of tanks?
If your team does not have a tank, go Cinderhulk Volibear.
If your team already has a tank, and the enemy team has 2 or more tanks, go Bloodrazor Volibear.
If you don't know, go Cinderhulk Volibear.
Pros
Cons
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Fast clear
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Great ganks if you can land your Q
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Great tower diving
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Very tanky
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Surprisingly high damage output
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Very adaptable to game conditions
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Easy to pick up
Cons
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Weak Passive
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Weak Dueling
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Low Mobility
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Unhealthy Clear
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Long R Cooldown
You should never have a fixed clear route on Volibear. You want to adjust your pathing depending on what lanes you are looking to gank. You want to gank lanes where your teammate(s) can provide CC. For example, if your top laner is Renekton and he is going against a Mordekaiser, that lane is easy to gank. For bot lane, a good example if there is a Xayah and Rakan on your team. Since they provide a lot off CC, they can set up a nice gank for you.
If you want your first gank to be the lane that is next to your red jungle, your path should be:
Blue Sentinel-->Gromp-->Wolves-->Krugs-->Red Brambleback-->Scuttle Crab-->Gank
If you want your first gank to be the lane that is next to your blue jungle, your path should be:
Red Brambleback-->Krugs-->Wolves-->Blue Sentinel-->Gromp-->Scuttle Crab-->Gank
If you want your first gank to be the lane that is next to your red jungle, your path should be:
Blue Sentinel-->Gromp-->Wolves-->Krugs-->Red Brambleback-->Scuttle Crab-->Gank
If you want your first gank to be the lane that is next to your blue jungle, your path should be:
Red Brambleback-->Krugs-->Wolves-->Blue Sentinel-->Gromp-->Scuttle Crab-->Gank
Thundering Smash (Q): Thundering Smash carries over after you use a flash, so if you are far away from your target and you still have some time left in Thundering Smash, you can always burn your flash.
Frenzied Maul (W): Frenzied Maul applies wounds to the enemy champion. These wounds last for 8 seconds. Frenzied Maul has a 5 second cooldown at all levels. If Frenzied Maul is used again on a wounded target, it will do 50% more damage, restore 80 health, and 16% of your missing health. This means you want to always try to land at least 2 Frenzied Mauls on a target.
Sky Splitter (E): Sky Splitter is a target location ability that slows enemies, slightly damages them, and shields you for 15% of your maximum health. You want to use this ability to stay healthy while clearing, and for turret dives.
Stormbringer (R): Stormbringer is also a target location ability. Stormbringer is godlike in tower dives as disables enemy turrets for 6 seconds if they are in its area of effect. It also gives Volibear 200 more health with 1 point into it, 400 more health with 2 points into it, and 600 more health with 3 points into it. Enemies in the area of effect of Stormbringer will be slowed and damages aswell. You can use this ult for many things, including engaging into a teamfight, tower diving, or to keep yourself alive.
Frenzied Maul (W): Frenzied Maul applies wounds to the enemy champion. These wounds last for 8 seconds. Frenzied Maul has a 5 second cooldown at all levels. If Frenzied Maul is used again on a wounded target, it will do 50% more damage, restore 80 health, and 16% of your missing health. This means you want to always try to land at least 2 Frenzied Mauls on a target.
Sky Splitter (E): Sky Splitter is a target location ability that slows enemies, slightly damages them, and shields you for 15% of your maximum health. You want to use this ability to stay healthy while clearing, and for turret dives.
Stormbringer (R): Stormbringer is also a target location ability. Stormbringer is godlike in tower dives as disables enemy turrets for 6 seconds if they are in its area of effect. It also gives Volibear 200 more health with 1 point into it, 400 more health with 2 points into it, and 600 more health with 3 points into it. Enemies in the area of effect of Stormbringer will be slowed and damages aswell. You can use this ult for many things, including engaging into a teamfight, tower diving, or to keep yourself alive.
Clear Combo:
E-->W-->Q-->W
Pre-Level 6 Gank Combo:
Q-->W-->E-->W
Gank/Tower Dive/Engage Combo:
Q-->R-->W-->E-->W
E-->W-->Q-->W
Pre-Level 6 Gank Combo:
Q-->W-->E-->W
Gank/Tower Dive/Engage Combo:
Q-->R-->W-->E-->W
That concludes my new Volibear guide! With enough practice using the information in this guide, you will have no problem climbing as new Volibear. Thank you for looking at my guide, and feel free to ask me questions and/or give me suggestions on how I can improve my guide!
Other Guides:
Lee Sin: https://www.mobafire.com/league-of-legends/build/10-11-how-to-break-your-back-with-lee-sin-570495
Sett: https://www.mobafire.com/league-of-legends/build/10-13-how-to-break-your-back-on-sett-top-jungle-mid-suppo-576151
Other Guides:
Lee Sin: https://www.mobafire.com/league-of-legends/build/10-11-how-to-break-your-back-with-lee-sin-570495
Sett: https://www.mobafire.com/league-of-legends/build/10-13-how-to-break-your-back-on-sett-top-jungle-mid-suppo-576151
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