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Recommended Items
Runes: Standard rune setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Champion Build Guide

Hello, I'm PH45, and this is my ![]() My real name is Patrik, but you can call me either way. I am a long time League of Legends player (started back in Season 1). I have played ranked since Season 2, but only been in higher elos for a couple years (Season 7 Diamond 5 and Season 8 Diamond 3). I'm a top lane main and a ![]() ![]() My OP.GG for anyone interested I also got multiple other accounts but right now I mainly play on my main. Check out my YouTube channel where I occasionally post League related videos! |
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Pros
+ High damage, especially late game + Can avoid CC with passive + ![]() + Very powerful ult (CC lock) + Easy to start playing + Can push waves pretty easily once you get a bit of AP + AoE damage and silence with Q ![]() |
Cons
- Pretty squishy, especially without passive - Spends a lot of mana - Ulting locks you into place as well - Your ult gets countered by ![]() - Lacks mobility so can get caught easily |

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On ![]() ![]() ![]() |
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Firstly the keystone of choice is ![]() ![]() ![]() |
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We grab ![]() ![]() |
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Next is ![]() ![]() |
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I feel that ![]() ![]() ![]() |
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For the secondary tree we take ![]() ![]() |
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Last rune we take from ![]() ![]() ![]() |
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Doran's Ring Great starting item for any mage really, gives you some HP, AP, mana regen and also restores some mana for you when you kill an enemy unit. |
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CDR, CDR, CDR! Important boots for ![]() |
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Rabadon's deathcap, more AP! Great pickup once you have a couple AP items under your belt. It will increase your damage tremendously and helps you take down your opponents due to your high damage. |
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Luden's echo Great item as it gives you a lot of mana, some CDR and a nice amount of AP. Also the build path in general works well for ![]() ![]() |
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Zhonya's Hourglass, the golden touch Great choice as it gives you a chance to survive any assassins that come your way. Even if the opposing team doesn't have that big of an AD threat still a great pickup just because the active is so good especially in teamfights if you are getting focused down. |
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Void Staff, what magic resist? If the opponents are getting some magic resist this is a extremely good item to get, or even if they aren't getting any still a really good choice. |
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Liandry's Torment Gives you good amount of HP and AP. You mostly get this item for the passives though. Damaging an enemy champion generates one stack every second for the next 4 seconds which makes you deal 2% increased damage for each stack, up to a maximum of 10%. The other passive applies damage-over-time effect for 3 seconds that deals bonus magic damage equal to 1.5% of their max hp per second, increased to 2.5% if their movement is impaired. |
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Banshee's Veil Get this if you are facing a high AP enemy comp. Also good item for some burst matchups with its magic resist and the spell shield passive. |
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Rod of Ages If you get this early, you become surprisingly tanky in a small bit. Also gives good sustain thanks to it's passive that grants you HP when you spend mana and you gain mana back when you take damage. |
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Rylai's, the slowing machine Great item when you want some HP but damage and utility as well. The slow the passive grants on your abilities helps you close down some kills, although the slow only lasts for a second and is only 20% it still helps out a lot especially later on in teamfights if you manage to land your ![]() |
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Void Shift (Passive): When
Malzahar hasn't recently taken damage or been crowd controlled, he gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.
Damage from lane minions is unaffected.
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Call of the Void (Q):
Malzahar summons two orbs at the target location perpendicular to where he is facing, after a short enemies between the orbs are damaged and silenced.
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Void Swarm (W): Passive:
Malzahar gains a stack of Gathering Swarm when he casts another spell, up to a maximum of 2.
Active: After a tiny delayMalzahar summons a Voidling at the target location plus an additional Voidling for each stack of Gathering Swarm consumed. Voidlings deal magic damage with their attacks.
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Malefic Visions (E):
Malzahar infects the target enemy's mind, dealing them magic damage every half second over 4 seconds. Damaging a target with
Call of the Void or
Nether Grasp refreshes the duration of
Malefic Visions. If the target dies during this time,
Malefic Visions is passed to a nearby enemy, restoring
Malzahar 2% of his maximum mana.
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Nether Grasp (R):
Malzahar channels for 2.5 seconds, during which the target is knocked down and suppressed and dealt magic damage. A Null Zone is opened beneath the target that lasts 5 seconds, dealing magic damage every half-second to all enemies within.
You want to take points on your ultimate ![]() ![]() ![]() ![]() |








By pushing mid lane constantly, you will gain mid priority, which in return will grant you pressure mid lane and you can go help your jungler counter jungle, contest scuttle crabs, or just in general will let you reset for free or give you the ability to roam to another lane without losing too much CS/exp.

During mid game, you are already quite powerful since you've gained some AP, CDR and also a bigger mana pool so you can already control the fights quite well with your AoE and DoT. During this time you need to focus on your positioning well since you create a lot of pressure for your team with your pushing power and damage, so if you die your team will lose valuable objectives/fights which in return can make you have a tough time in late game if your game goes on for long enough.
Once late game comes around, you should have your main items built, and you should be ready to go and destroy the enemy team. Sadly it isn't always that simple, but be ready anyways! Again, focus on your positioning since you are quite an easy target for your opponents due to the lack of mobility. If you can ult someone important from the enemy team, great! However if someone (like an assassin) tries to catch you and kill you, ult them instead so you can still dish out damage and silence the opponents after your team and you kill the assassin (or whoever attacks you in the first place). Sometimes it's the right call to ult the important enemy and die with that call, but most often you are better off staying alive for as long as possible to deal more damage.
Also keep in mind if there is a champion like


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