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Runes: Standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
Threats & Synergies
Tristana
She will beat you in any given 1v1 situation unless you are 6 items. So make sure to keep a fair bit of distance away, enough that he cannot jump onto of you to slow down. If a fight do break out, make sure to save your spellshield ( your E ) for his explosive charge, either before it gets onto you or right before it explodes ( 4 auto attack and it will explode or 4 seconds when left alone )
Champion Build Guide

Pros & Cons
Pros:
• Strong Wave Clear
• Great Utility
• Strong Scaling/Late Game
• Can Block CC With

• Great Teamfighter
• Simple To Play
I think one of the strongest point of






Cons:
• Low Range
• Has Unwinnable Matchups
• Weak Vs Duelists
• Requires Good Positioning
• No Escape
As much as I would like to get you to play






Why and when should you pick Sivir ?
Why Sivir ?
I think

When to pick Sivir ?
It is actually okay to pick








Lethal Tempo
Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40-110% (based on level) attack speed for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds.
Lethal Tempo helps increase Sivir's dps by increasing her attack speed for a short duration and this rune scales the best out of all the other ones. This is by far the best rune choice. This has a very good synergy with our

Presence of Mind
Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50). Even completing essence reaver ( a core item that will provide you with mana ) you may still encounter some mana issues where you run out of it. This rune changes that and helps prevent you from ever running out of mana. Allowing you to constantly use your abilities without the need to rest.
Legend: Bloodline
Gain 0.6% life steal for every Legend stack (max 20 stacks) for a maximum of 12% life steal. This is by far the best out of the other 2 options, because it scales the best, providing the most value. We can have attack speed in our build but very rarely do we get to build life steal as an ADC(Unless you are really ahead). So it is very important to have some form of life steal to sustain during mid to late game.
Coup De Grace
Deal 8% increased damage to champions below 40% maximum health. This rune goes well with ADCs in general pick this over cut down when there are no tanks on the enemy team.
Cut Down
Deal 5%-15% bonus damage vs champions with 10%-100% more max health than you. I usually run this over coup de grace when there are any high HP opponents.
Nimbus Cloak
Casting a summoner spell grants the ability to pass through units and provides a bonus of 15 - 35% movement speed (based on summoner spell cooldown) for 2.5 seconds.
The extra movement speed whenever you use a summoners spell is massive, for example when you try to escape by flashing, sometimes the enemies can still catch up to you, but with nimbus cloak the extra movespeed you gain will ensure they do not catch up. Or when you are trying to flash forward to chase dow enemies, it will sure you secure the kill.
Gathering Storm
Every 10 minutes, gain 1 (+1 per 10 Minutes) stacks of Gathering Storm. Each stack grants an Adaptive bonus of 8 ability power or 4.6 attack damage.
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
Guaranteed free AD and scaling when the game goes on for too logn which is particularly useful for ADCarry, late game is where ADCs shines the most. This will ensure you are always relevant once the game hit late.

Sivir's Passive
Sivir gains Movement speed icon 30 − 50 (based on level) bonus movement speed for 2 seconds when she damages an enemy champion with an ability or a basic attack.

Sivir's Q
Cooldown: 7 Cost: 70 / 80 / 90 / 100 / 110
Sivir hurls her crossblade in the target direction. Enemies in its path take Attack damage physical damage, reduced to 100% − 40% (based on non-champions hit). Upon reaching maximum range the crossblade returns to her, dealing the same damage.
Side Note:
You want to be patient with this ability, as this is your main damaging ability. Save it until it is clear you can land this, if you waste this at the start of a fight it will prove detrimental.
Sivir's W
Cooldown: 12 / 10.5 / 9 / 7.5 / 6 Cost: 75
Sivir's next 3 basic attacks within 4 seconds bounce to nearby unaffected enemies, dealing them physical damage, until none remain in range. If Sivir critically strikes her target, the bounces do so as well. Ricochet resets Sivir's basic attack timer. Ricochet will bounce to targets regardless of having Sight icon sight of them or not.
Ricochet will allow for an autoattack reset, meaning if you activate this ability after an autoattack it will instantly do another autoattack.
Side Note:
This is a very powerful ability for teamfights as it will spread to anyone and everything.
Sivir's E
Cooldown: 22 / 19 / 16 / 13 / 10 Cost: None
Sivir gains a spell shield for 1.5 seconds.
Successfully blocking an ability restores Mana.
Side Note:
This ability allows you to block any damage/crowd control spells, using this properly will distinguish you from bad Sivir players. And potential make some crazy outplays.
Sivir's Ultimate
Cooldown: 120 / 100 / 80 Cost: 100 MANA
Sivir gains bonus movement speed for 8 seconds that decays to half of that amount after a few seconds. Sivir also surrounds herself with an aura rallying all nearby allies, granting them On the Hunt's bonus movement speed buff correspondingly to its remaining duration.
Side Note:
This ability is a great ability to signal an engage or disengage, it will grant everybody around you movement speed buff, it is a great way to start a team fight if you see an opening. Or a way to disengage if you see your teammates or yourself in trouble.
In-depth Mechanics
W Auto Attack Reset
This is one of the easiest, must know mechanics when playing


Q Usage
Never ever, start off any fight or skirmish with using your

Blocking CC
This is one of the main selling point of







Ultimate Usage
Sivir's ultimate, is an excellent engage tool, as it provides high movement speed to you and your surrounding allies. Allowing you to initial a fight which many other marksman cannot do, or if need be, saving your entire team against the enemies engage, as it will allow you and your teammates to run away fast af. Not only this, you can actually use







Laning With Sivir
When playing










Outside of Laning
Outside of laning, your main focus has not changed, you still want to be constantly farming, whether it would be collecting waves or farming jungle camps. You are scaling non-stop until you reach 100% crit. Especially with your Q & W abilities, giving you probably the best waveclear any champion has to offer. Once you have reach this stage, you will beat and destroy majority of marksman in this game and will shred everybody in teamfights. You are also able to engage or disengage with your

In the video above I talk about the following concepts:
- Respecting Fog of War
- Hitting/Starting Objectives without a Reason
- Dealing with Assassins
- Knowing what good fights to take and what bad fights to avoid
It is recommended that, you take one of those tips and attempt to apply it in your next game to reap its benefits. Make sure you only do one at a time if it is too overwhelming, otherwise you will not learn from it. Even playing in a normal game will help, it need not be ranked.
In the video above I talk about the following concepts:
- Level 2 Power Spike
- How to punish your enemies with this power spike, or respect it and back off of it
- Knowing how many minions it takes to reach level 2 first in a duo lane
- 3 Clips of 3 Different ADCarry; Tristana, Caitlyn and Ezreal show casing what we have mentioned above.
Make sure you test this out in a normal game first before attempting it in ranked. It is okay to make mistakes, go all out and learn from your mistakes. Best to record with some sort of software so you can go back and watch your own replay to analyse what has happened.
This video is not owned by me but I think it is very well detailed on how to teamfight in general as a carry.
- Direct Initiate
• Create fight or flight response.• Go in 1v5 if you have to.
• Carries DO NOT go in.
- Follow Up Initiate/Hit Tanks
• Tank pressure backline, or tankline.• Forces everyone to use cooldowns/abilities
• Carries stay OUT until tank cooldowns/abilities are used.
- Hit Tanks
• Hit tanks after tank cooldowns/abilities are used.• Forces out backline cooldowns/abilities
• Carries in range of 1 person.
- Kill Backline
• APC flash on backline or finish off tanks.• ADC can dive if no enemy burst cooldowns/abilities are up.
• Tanks can make a flash play.
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