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Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Top Lane (Against Easy Lanes)
Flash
Teleport
Items
Ability Order Q Max
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kled
Ideal
Strong
Ok
Low
None
Champion Build Guide
Table Of Contents
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My name is RivalofAll. I reached Diamond 2 100 lp this season and have been diamond every season since season 3. While I'm mainly known as a Riven main, I have thoroughly enjoyed and found success with Vayne.
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I want to make it as a Twitch streamer for my dream job. Anything and everything you can could do would be highly appreciated. I stream every waking hour I can, so you won't be lonely. Recently updated the look of my stream as well so it looks really cool. Please, help me achieve my dream!
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+ Extreme Mechanical Potential Vayne is a very mechanical champion. Every click of your mouse can change drastically how the outcome of the game will be. If you ![]() ![]() ![]() ![]() |
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+ Low Mana Costs: Vayne has very uninhibited mana costs. The only ability you really have to have restraint with is your ![]() |
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- Weak To Unavoidable CC and Burst: Ever faced Lethality Varus? How bout Lulu with Polymorph? These aren't fun situations, especially for Vayne. There are counterplays to unavoidable CC like ![]() |
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- You're Going to be Camped: Ever faced a ![]() ![]() ![]() ![]() |
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If you're taking my build bot lane,
Heal and
Barrier are great options, but just force your support to take heal and you take barrier. You're looking to survive and even dominate lane. Giving yourself the most effective health is the way to do that. Since heal is shared health and barrier is self health I believe that the ADC should take barrier regardless of the support.


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Tumble ACTIVE: Vayne dashes forward, though not through terrain, and her next basic attack within 7 seconds deals bonus physical damage. Tumble resets ![]()
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Lvl 1: Take ![]() ![]() Lvl 2: Take ![]() ![]() Lvl 3: Take ![]() Lvl 4 & 5: At these levels, you just get extra damage on your q. Keep up the pressure the entire lane and whenever you decide to recall, get back to lane and get that advantage back again with hail of blades and your gold advantage. Differently than many champions, your goal is to deny cs from your laner the entire game. It's possible, but very rare that they step up far enough to eat enough damage to die. Having said this, if you can kill them, go for it, learn the limits. Lvl 6: This is where you can really pop off. Let the lane push out a bit, then just slam autos into your opponent when they get to close. Look for something like ![]() ![]() ![]() ![]() ![]() 40% CDR Spike: Whenver you get this spike, your power level goes OVER 9000!!! Auto them normally but spam ![]() ![]() ![]() Make sure to adjust to the increasing amount of attack speed. The time in-between your attacks is limited by your attack speed, it's called your "attack cooldown". There is also the "attack windup" that can be canceled by a mechanic called "orbwalking". Orbwalking is basically just putting forth a command to cancel attack animations. Yes, just like Riven's infamous "animation cancelling" in a way. This is most often achieved through the use of movement commands (also known as right clicking). The cooldown on your attack as well as the time to complete the animation lowers as your attack speed rises so you must train to get the maximum amount of dps of in every scenario. These mechanics are what separate good Vaynes from the great ones. ![]() As for just some general gameplay information, CS is king. But you can't sacrifice the game to CS. If your team is constantly fighting, you have little choice but to sit on top of them and get jungle camps from the middle of the map (mainly wolves/red). When your entire team is deciding to group, your jungler has probably scaled to the point where the camps are more useful to you than him. Keep their fragile mental in mind though, if they ping on the way to a camp as you're taking it, just give it to them. No need to play a 4v5 if you don't have to. In contrast to this playstyle, if your team is not fighting constantly, you can afford to be in a side lane and should push each sidelane until you no longer feel safe pushing another wave. You will grow a feel for this the more you push the line between "This next wave is fine" and "I'm in dangerrrr". When you start feeling that "uh oh" feeling, go to a different concentration of potential gold. If you're confused on what "concentration of potential gold" means, basically just visualize your options as probable gold amounts and chase the most efficient one. Top's pushed in? That's like 3-4 waves there. Jungle is up? That's a few hundred. Now, there comes a point where farming doesn't make as much sense as abusing your lead. When this time comes, get your item spikes, and go get em' tiger! |
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