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Runes: Tank Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Standard
Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Sylas
Sylas is an extreme counterpick, double dorans ring into abyssal mask will keep you alive, however you will likely lose this lane regardless. Try to build support such as Redemption, Locket or Knights vow after your first item ( abyssal mask ) instead of going full tank, if you are losing this lane.
Jarvan IV
Jarvan IV
Champion Build Guide
I've played a lot of top lane ever since starting before pre-season 1.
I'll usually be playing any of the following champions in toplane;
Malphite, Gnar, Sion, Kayle, Darius, Jax, Udyr, Nasus, Yone, Tahm Kench, Lissandra. Now that that's out of the way and you can see I'm atleast diamond by the verification system of Mobafire, on to the playstyle of Malphite, the biggest Fiora counter other than Bramble Vest.
This guide is for Tank Malphite, as AP is more of a meme build than a real option, though I do catch myself playing it every now and then :)
Pros:
Teamfight-changing Ultimate
Massive burst early-mid
Simple to learn
Reliable engage
Cons:
Not a carry top during a carry top meta
Stat-checky, low skill expression
Cannot be blindpicked
Malphite is a champion you usually see as a counterpick to heavy AD comps, or champions like Fiora in toplane[*] , I would not recommend blindpicking him, though as long as your matchup isnt horrible (sylas) its not usually a problem.
Dominate laning phase by poke, gain priority and assist your jungler with early crab skirmishes and invades, build support-tanky items such as Locket & Redemption and set up game-winning teamfights your ultimate, Unstoppable Force.
Early Game
Win lane by poking the enemy with your Q, Seismic Shard, prioritize farming and move to assist your jungler in the river/enemy jungle. Before level 5, you should only be casting your Q ( Seismic Shard ) when you have manaflow available. At level 5 and after, you should be casting it on cooldown to keep the enemy laner low health at all times, as your double Dorans Ring & Manaflow band will keep you at enough mana to combo someone, if needed.
Early-Mid
In the early-mid game, other than general laning, your job will to buy pink wards and set up river/jungle vision for your team, assisting your jungler by contesting anything they want, provide priority and to roam mid/bot with ultimate to set up free kills and gold for your team, and secure heralds.
Malphites post-6 is extremely potent, as his ultimate is a massive powerspike, and by level 6 you'll likely have 150 armor or so, and tower dives are easily secured.
You should look to roam with your ultimate any time it is available, simply shove the wave, and go look for kills in midlane, the enemy jungle with your jungler, or recall after shoving a wave, and checking the map for free kills. Ask your midlaner for flash timers often to make diving/ganking easier,
Mid-late
Mid game and onwards you will no longer be able to one-shot most people, so your job will turn to bringing vision, denying vision, and peeling your carries.
You should be letting your carries take your sidelane exp, and you should stay with your team for the most part.
Bring knights vow/locket to stop them from getting oneshot, and disable the enemy botlane carry with your Ultimate ( Unstoppable Force ) + your E ability, Ground Slam, as it slows attackspeed by 30-50% depending on the abilitys rank.
Vision, Peeling, Support items and hitting their carries with your ultimate is the way to win lategame as Malphite.
If there's any questions related to the playstyle, items, matchups and synergies you're missing, leave a comment, or contact me on discord Baker#1022 and I'll update it as soon as possible :)
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