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Choose Champion Build:
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10.9 Ranked Ahri (Electrocute)
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8.20 Ranked Ahri (Glacial Augment) (not updated)
Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Vladimir
Fighting him on lane is very difficult. A better thing to do is just CS and roam as soon as you have your ULT up. Picking morello after Ludens is a MUST and keeping ignite ONLY for him during team fights.
Champion Build Guide

Patch 10.9: Currently getting a feel of the changes. Updates will be addressed here
Update 6: Optimal Starting Items Changed! Corrupting pot FTW > Patch 9.8
Update 7: More laning tips added! Check below under FOX TRICKS!
Update 8: Changed the build to adapt to patch changes (9.21).
Update 9: More tips and advice on how to Climb in Ranked (9.23)
(more will be added in the following days)
Update 10: Ultimate Hunter is better now (9.23)
Update 11: Build path change. Morello 2nd is really good now.
"Core start" Build changed.
"If Even" Build Path Changed. (in depth notes added)
Under construction for some the text below (labels added in RED)
(decayed to D1 since high ELO matchmaking is depressing)


Follow my stream: https://www.twitch.tv/rockito912
(Viewers choose ELO, what tips I should give, op.gg and game reviews etc.)

SOME EARLY GAME TIPS


Charm > Flash Mechanic
PATCH 10.XX LANING TIPS

1. It gives you relative safety from ganks
2. Puts the enemy mid laner in a pressure situation (from getting ganked) + if he wants to trade he has to put himself into an even worse of a spot
3. If you land a charm you have more time/space to chase down
4. You still have the same opportunity of following fights in the jungle or roaming to a lane.
Simple thing, gives you a lot of advantage. Use it.
Pink/Control Warding River

Every time you have the extra 75 gold after returning from base,BUY A CONTROL WARD.
You should focus on having bought from 3 to 5 control wards per game.
1. Having the river warded makes your roams safer
2. Gives your jungle more control over scuttle crab
3. Enemy laner will have a harder time following considering he has to face check
4. You can spot the enemy jungle or support coming towards your lane (that's the obvious one)
Look who is the enemy jungler!
1. It is extremely important to play according to who the enemy jungler is. You need to ask yourself:
WILL I GET EARLY GANKED?(



IS IT WORTH IT TO PUSH FOR TOWER PLATES?
Do you have vision of the enemy?
Do you have your Ultimate up?
Is it worth it to use your ultimate to escape a gank because you wanted to take plates?
Do you need to keep your ultimate because a fight is looking to break down that you can respond to?
ROTATIONS/ROAMING
Setting up roams and rotations:
1. Scuttle control:
You need to always be ready to contest scuttle crab, as soon as it spawns go take it yourself or ping your jungler for help and put a ward in the river to know when the enemy jungler will go for it instead)
Don't fall behind on CS and Level
1. Catching waves and side laning:
Most Ahri players fall behind on CS in the mid game. This often comes from the lack of wave management on mid lane and bad roam timings.

HOWEVER the main reason of bad CS past mid game is that most players will not catch waves and side lane and look to group all the time. Grouping is IMPORTANT, but what is just as important is knowing WHEN TO GROUP.
2. Shoving wave before roaming and picking your roams.
You need to keep in mid that Roaming is TRADING in a way. You trade mid pressure, potentially XP and CS. Pick roams that are worth trading those things for.

If the fight doesn't work out and the enemy backs off, DO NOT stay around and wait. You lose CS and XP. Move back to your lane and look for another roam when you have your wave setup and shoved again as soon as you an opening.
An Ahri Montage Made by me. Give it a view if interested.

Runes remain the same as of patch 10.33.
Electrocute is what you will pick for 90% of your games. Right now everyone likes Glacial Augment, but I personally don't. If you need that check another guide.
Now you pick Transcendence and Manaflow Band on secondary tree. Laning Phase became much more impactful the recent patches. This is why we are giving up on gathering storm.
Sudden impact is self explanatory. You dash, you gain Magic pen. You kill.


If Ahri earns 9 spell hits (max 3 per cast), she gains Essence Theft, causing her next Q cast that lands to restore 3 / 5 / 9 / 18 (at levels 1 / 6 / 11 / 16) health for each enemy hit.
DAMAGE PER PASS:»
40 / 65 / 90 / 115 / 140 (+ 35% AP)
While the orb is travelling, Ahri gains 300 - 80 (based on time) bonus Movement speed
(Tips)
Q still gives movement speed. If you hit a Q both ways you still get the movement speed, use it by walking forward, throwing an auto and using W. This will trigger Electrocute as well and give you a fantastic trade.
Fox-Fire prioritizes any enemy champion affected by Charm's damage amp and the target Ahri most recently basic-attacked within the past 3 seconds.
(Tips)
W. Don't cast it at the same time with your ult(R). Doing that will almost always result in the fox fires flaying the fk away to a target you don't want. R > Then use the W.
Ahri blows a kiss that deals 60 / 90 / 120 / 150 / 180 (+40% of ability power) magic damage to an enemy and charms it, causing them to walk harmlessly towards her for 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds.
When Charm damages a champion, Ahri's abilities deal 20% more damage to them for 3 seconds.
MAGIC DAMAGE:
60 / 90 / 120 / 150 / 180 (+ 40% AP)
CHARM DURATION:
1.4 / 1.55 / 1.7 / 1.85 / 2
(Tips)
E. You can wind up the animation of the charm. Cast E. About 0.5 seconds (max) you can flash and your E will have (almost) no cast animation and cast from the location you flashed to (you will stop for a brief second to cast it). You point to the location where you want the charm before you flash, not after.
MAGIC DAMAGE PER BOLT:
70 / 110 / 150 (+ 25% AP)
Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.
MAXIMUM SINGLE TARGET DAMAGE:
210 / 330 / 450 (+ 75% AP)
R. Too lazy to type for this one. Later.


Flash ignite only. I honestly don't take anything else.
In some situations taking an alternative spell is better. But I don't ¯\_(ツ)_/¯
Cleanse, exhaust and barrier/heal are the other viable spells for Ahri that you can take.

Mid Lane Coaching - Ahri - 26£ (session is about 2 to 3 hours)
Availability: Ask on Discord @Rockito912#1314 (GMT+3)
1. Early Game laning (how to play the lane, when to trade, how to track jungle, good warding spots, when to roam, etc.)
2. After we have established an early game base, we can talk about mid/late game, how to rotate and what to build, depending on the demands.
3. After steps 1 and 2, I will duoQ/assist you from a smurf to help you apply the knowledge during live gameplay so you can feel the difference by yourself.
4. Ahri micro. (Spell dodging techniques, landing more skillshots, how to play fights when certain champs are around)
5. Homework. I will give you a set number of games that I will revisit your performance after. If you are not seeing proper results I will give you another session to get you in the right path (improving and winning).
This all takes about TWO AND A HALF hours. (Analysing a recent game + DuoQ to apply live what we talked about during the replays)
Requirment: 2-5 Recent SOLOQ Games played as Ahri.
For Contacts:
Discord: Rockito912#1314
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