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Ornn Build Guide by Feedaboi

Top [11.2] THE ULTIMATE S11 CHALLENGER Ornn Guide!

Top [11.2] THE ULTIMATE S11 CHALLENGER Ornn Guide!

Updated on January 21, 2021
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League of Legends Build Guide Author Feedaboi Build Guide By Feedaboi 12 4 21,966 Views 3 Comments
12 4 21,966 Views 3 Comments League of Legends Build Guide Author Feedaboi Ornn Build Guide By Feedaboi Updated on January 21, 2021
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Runes: Standard Runes

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Unflinching

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+8 Ability Haste
+6 Armor
+6 Armor

Spells:

Standard Sums
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.2] THE ULTIMATE S11 CHALLENGER Ornn Guide!

By Feedaboi
Who Is Feedaboi
What is up guys, my name is Feedaboi and i'm a CHALLENGER Top main on the North American server bringing you this guide.

I Have Peaked 284LP in S9 and so far in season 10 I have hit 314LP Challenger with a 64% wr! I am known for my aggressive playstyle, and I will do what ever it takes to hit top 100 on the ladder this season!
Runes

Standard Rune Page



PASSIVE: Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal (Melee role.png 4% / Ranged role.png 2.4%) of your maximum health in bonus magic damage, restore (Melee role.png 2% / Ranged role.png 1.2%) of your maximum health, and permanently grant bonus health. The empowered attack duration refreshes whenever going in combat.

PASSIVE: You generate stacks every 0.5 seconds on enemy turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage.
Stacks fall off once every 1 second if you move out of range.
Cooldown
45 seconds
Range
600

PASSIVE: After 12 minutes, gain 9 bonus armor and Magic resistance icon.png 9 bonus magic resistance and increases your total armor and magic resistance by 5%.

PASSIVE: Gain 10% slow resist and tenacity. This increases based on your missing health, up to 30% Slow immune icon.png slow resist and tenacity at 30% maximum health or below.

PASSIVE: At 12 minutes (reduced by 45 seconds per takedown), you gain Slightly Magical Boots Slightly Magical Boots for free Gold free. Slightly Magical Boots are identical and can be upgraded as if they were Boots Boots. If the inventory is full while receiving the boots, they will appear as soon as a slot in the inventory is available.
Additionally, your boots grant an additional 10 bonus movement speed.
However, you cannot purchase Boots Boots nor any tier-2 boots prior to obtaining Slightly Magical Boots.

PASSIVE: Gain 15 summoner spell haste and 10 item haste.



Against Poke Matchups



PASSIVE:Immobilizing an enemy champion grants a static 35 (+ 80% bonus armor) bonus armor and 35 (+ 80% bonus magic resistance) bonus magic resistance for 2.5 seconds. The bonus resistances are capped at 80 − 150 (based on level).
After the duration, you release a shockwave that deals 25 − 120 (based on level) (+ 8% of your bonus health) Magic damage.png magic damage to nearby enemy champions and monsters.
Cooldown
20 seconds

PASSIVE: You generate stacks every 0.5 seconds on enemy turrets within 600 units, up to 6 after 3 seconds. Your next basic attack against a turret with 6 stacks deals 100 (+ 35% of your maximum health) bonus physical damage. Demolish will only go on cooldown upon triggering the damage.
Stacks fall off once every 1 second if you move out of range.
Cooldown
45 seconds
Range
600

PASSIVE: After taking damage from an enemy champion, Health regeneration icon.png regenerate 6 (+ 4% of your missing health) health over 10 seconds.

PASSIVE: Gain 10% slow resist and tenacity. This increases based on your missing health, up to 30% Slow immune icon.png slow resist and tenacity at 30% maximum health or below.

PASSIVE: Receive a Total Biscuit of Everlasting Will at 2:00, 4:00 and 6:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a slot in the inventory is available.

Consuming a Biscuit will instantly grant 50 mana and permanently increase your maximum mana by 50, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 30 Gold.

PASSIVE: Gain 15 summoner spell haste and 10 item haste.
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League of Legends Build Guide Author Feedaboi
Feedaboi Ornn Guide
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[11.2] THE ULTIMATE S11 CHALLENGER Ornn Guide!

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