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Ornn Build Guide by terrybogar1

Support [11.14] Bringing Ornn to the Botlane (Ornn Sup Guide)

Support [11.14] Bringing Ornn to the Botlane (Ornn Sup Guide)

Updated on July 20, 2021
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League of Legends Build Guide Author terrybogar1 Build Guide By terrybogar1 34 0 31,899 Views 3 Comments
34 0 31,899 Views 3 Comments League of Legends Build Guide Author terrybogar1 Ornn Build Guide By terrybogar1 Updated on July 20, 2021
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Runes: Offensive Ornn

1 2 3 4
Font of Life
Bone Plating

Ultimate Hunter
Sudden Impact

+8 Ability Haste
+6 Armor
+6 Armor


LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.14] Bringing Ornn to the Botlane (Ornn Sup Guide)

By terrybogar1

Ornn Abilities Breakdown

Living Forge is by far one of my favorite passives. Living forge allows Ornn to do 3 things.
First, he can craft items anywhere. This can help minimize the amount you have to back while maximizing your lane pressure. Be warned that health and mana items only give you a % of the mana that you already have.
Next, his passive boosts all his armor, magic resist, and health bonuses by 10% this is so good with the limited gold that botlane provides supports, you are always jacked on stats.
Lastly, It lets you upgrade your mythic at lv 13, and your teams mythics from lv 14>17, Each mythic you upgrade gives you another 3% armor, mr, and hp bonus, bringing you to 28% stat boosts.
The path of upgrading peoples items I like to do is Most fed teammate > ADC > Jungle > Top > Mid. That is if you get there, you don't upgrade items often because of the limited sup exp gain.
Volcanic Rupture is your Q, which also is your combo starter, your poke, and your slow. Volcanic rupture also leaves a rock pillar at the end of the move that you can use as a wall with your E, as well as set up a wall for anyone like Poppy or Vayne so they can proc their moves.
Bellows Breath is your main damage move and the move you first upgrade, as well as the move that makes you immune to CC during the duration. Great move for allowing yourself to stick onto enemies, deal % health damage, and apply the brittle effect, which allows you to have an empowered auto / makes your CC last longer. You want to save this move for either using it to save your ADC from CC, using it to help stick to someone who is trying to CC you away from them, or just use it for the % damage.
Searing Charge is your dash and Knockup. Use it after your Q and W for massive knockup, and be sure to look for opportunities to use it on normal walls whenever you can. It also is good for dashing through stuff like lux E or Jhin Traps, as the slow is negated while you are using it.
Call of the Forge God ties Ornn's kit together. The move applies brittle twice, once on the way to you and once on the knock-up. Due to this. Ornn's ult is best for opening or ending a combo. If they are low and they walked under tower at this point now would be the time to ult and maybe dive them, you can E the tower when diving for a knockup. If you are already close to the enemies and they have no easy escape, Ult to start. Make sure to use every stack of Brittle they have, either autoing them or E'ing them.

Ornn Items Breakdown

Locket of the Iron Solari is your standard cheap support item. Works good if you don't have the money to spend on some of the bigger items/mythics. Pop it when you go in, and thats pretty much the whole item.
Iceborn Gauntlet is really good into enemies with low movement abilities. Helps with your sticking power toward adc's like Ashe or Yasuo.
Turbo Chemtank helps Ornn with one of his big weaknesses, his speed. Really helps you close the gap toward enemies with high movement speed while also slowing them, allowing you to combo your CC.
Sunfire Aegis Standard tank item, doesn't do anything wacky but provides good stats if you can cough up the cash for it. Works well with slowing items to keep the enemies in its passive.
Early/Mid/Late Game

Ornn Laning + full game breakdown

Early game you're going to be doing two things. If you and your adc have the lane priority, you will be sitting in the bushes looking for those Q>W>E Combos and you will try to keep the enemy adc away from farm while not getting killed.
If not that, you will be standing near your adc blocking cc for them with W and going in when they do, protecting them from getting pushed away from the cc. Other than that, ward frequently, and be mindful of the map. If your adc isn't in any imminent danger, roam. But don't roam too much, you will fall behind on levels.
Mid game starts when you take your bot tower. By now you and your adc should probably try to go mid and take any towers that haven't already been taken. Ward objectives, teamfight, push waves, farm, etc.
Late game, you should have some mythics upgraded and you'll start to see just how tanky ornn can be with those bonuses his passive provides. Teamfighting, pushing lanes, warding and setting up baron, and protecting your team are your main goals. Ornn has great engage so set up favorable team fights before the enemy does.
Thank you for reading my first ever mobafire guide! I'm sorry its kinda short but this guide is mostly for people who have a basic understanding of the support role, and you got interested in seeing this Ornn support guide. If you are an Ornn player who never considered playing him support, I suggest you learn the support role from other highly rated guides. Most of the basic support concepts they tell you in other tank support guides should apply to Ornn, for the most part. If you guys have any feedback on any of the things I've said, please let me know in the comments! I will be updating this guide frequently into the future (adding a section talking about runes soon and another section talking about general tips and other strategies later) to hopefully bring Ornn into the support meta!
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League of Legends Build Guide Author terrybogar1
terrybogar1 Ornn Guide
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[11.14] Bringing Ornn to the Botlane (Ornn Sup Guide)

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