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Recommended Items
Runes: Offensive Ornn
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order Standard Ornn Abilities
Living Forge (PASSIVE)
Ornn Passive Ability
Threats & Synergies
Vayne
Not fun. If you miss an E she will pin you to the wall for an eternity and kill you with her W. Goes without saying that any ADC that does good against Tank sups does good against ornn sup.
Aphelios
Might be biased because my Duo is m7 aphelios, but man does he have the 200 years of game development to back you up in your engages. Be mindful of his weapons though. Grav is always great to go in with, it will be super hard chained CC. Sniper and Sythe pistol isnt that good for going all in with, keep that in mind
Aphelios
Might be biased because my Duo is m7 aphelios, but man does he have the 200 years of game development to back you up in your engages. Be mindful of his weapons though. Grav is always great to go in with, it will be super hard chained CC. Sniper and Sythe pistol isnt that good for going all in with, keep that in mind
Champion Build Guide
Ornn Abilities Breakdown
Living Forge is by far one of my favorite passives. Living forge allows Ornn to do 3 things. First, he can craft items anywhere. This can help minimize the amount you have to back while maximizing your lane pressure. Be warned that health and mana items only give you a % of the mana that you already have. Next, his passive boosts all his armor, magic resist, and health bonuses by 10% this is so good with the limited gold that botlane provides supports, you are always jacked on stats. Lastly, It lets you upgrade your mythic at lv 13, and your teams mythics from lv 14>17, Each mythic you upgrade gives you another 3% armor, mr, and hp bonus, bringing you to 28% stat boosts. The path of upgrading peoples items I like to do is Most fed teammate > ADC > Jungle > Top > Mid. That is if you get there, you don't upgrade items often because of the limited sup exp gain. |
Volcanic Rupture is your Q, which also is your combo starter, your poke, and your slow. Volcanic rupture also leaves a rock pillar at the end of the move that you can use as a wall with your E, as well as set up a wall for anyone like Poppy or Vayne so they can proc their moves. |
Bellows Breath is your main damage move and the move you first upgrade, as well as the move that makes you immune to CC during the duration. Great move for allowing yourself to stick onto enemies, deal % health damage, and apply the brittle effect, which allows you to have an empowered auto / makes your CC last longer. You want to save this move for either using it to save your ADC from CC, using it to help stick to someone who is trying to CC you away from them, or just use it for the % damage. |
Searing Charge is your dash and Knockup. Use it after your Q and W for massive knockup, and be sure to look for opportunities to use it on normal walls whenever you can. It also is good for dashing through stuff like lux E or Jhin Traps, as the slow is negated while you are using it. |
Call of the Forge God ties Ornn's kit together. The move applies brittle twice, once on the way to you and once on the knock-up. Due to this. Ornn's ult is best for opening or ending a combo. If they are low and they walked under tower at this point now would be the time to ult and maybe dive them, you can E the tower when diving for a knockup. If you are already close to the enemies and they have no easy escape, Ult to start. Make sure to use every stack of Brittle they have, either autoing them or E'ing them. |
Ornn Items Breakdown
Locket of the Iron Solari is your standard cheap support item. Works good if you don't have the money to spend on some of the bigger items/mythics. Pop it when you go in, and thats pretty much the whole item. |
Iceborn Gauntlet is really good into enemies with low movement abilities. Helps with your sticking power toward adc's like Ashe or Yasuo. |
Turbo Chemtank helps Ornn with one of his big weaknesses, his speed. Really helps you close the gap toward enemies with high movement speed while also slowing them, allowing you to combo your CC. |
Sunfire Aegis Standard tank item, doesn't do anything wacky but provides good stats if you can cough up the cash for it. Works well with slowing items to keep the enemies in its passive. |
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