





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard Build Against Most Champs
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Items
Ability Order Max Q -> E -> W
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Irelia
A strong duelist who snowballs incredibly well, has sustain and does mixed damage. Avoid fights when she's approaching her 5 stack passive or if your wave has low hp for Irelia to Q to. Ulting limits her mobility by stripping waves away from the fight. Irelia's eventual Blade of the Ruined King makes her very 'sticky' and long trades are not desirable.
Introduction
|
Pros, Cons and Setup
|
Gameplay
|
My IGN at the moment is "TXK#TWICE" and I have been playing since season 7 with almost 4000 hours played on the EUW server. Having recently returned to League (from TFT); as of season 14 I am a top lane main in Emerald mainly using

I have mained multiple champions in my time such as











But why main



Currently the meta has a lot of tanks and melee champs who are weak to Mordekaisers sustain and tank-killer-kit meaning gaining LP will be a breeze.
![]() |
Darkness Rise (Passive) |
INNATE: ![]() Damaging abilities or basic attacks grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. At 3 stacks, ![]() DARKNESS RISE: ![]() |
![]() |
Obliterate (Q) |
ACTIVE: ![]() |
![]() |
Indestructible (W) |
PASSIVE: ![]() ACTIVE: ![]() RECAST: ![]() |
![]() |
Death's Grasp (E) |
PASSIVE: ![]() ACTIVE: ![]() |
![]() |
Realm of Death (R) |
ACTIVE: ![]() ![]() |
![]() |
Conqueror |
Each stack of Conqueror grants AP for 6 seconds, stacking up to 12 times, for a maximum of 24 − 60 (based on level) Ability Power. When fully stacked, heal for 9% of damage dealt. The buff refreshes upon dealing damage to enemy champions with attacks or abilities. Note: Proccing your passive will provide two stacks but will not refresh the buff. Due to ![]() |
![]() |
Legend: Tenacity |
Gain 5% (+ 2.5% per Legend stack) Tenacity, up to 30% with 10 stacks. Stacks are earnt through: champion takedowns, epic monster takedowns, large monster kills and minions kills. One of ![]() |
![]() |
Ravenous Hunter |
Heal for 1% (+ 2% per stack) of the damage dealt by your abilities, on-hit effects and items, up to 11% at 5 stacks. Earn a stack for unique champion takedown. Only heal a third of the usual amount from AoE damage. A godsend. Almost all of ![]() |
![]() |
Bone Plating |
After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage. 45 second cooldown. Bone plating eases the pain from rough match-ups such as ![]() ![]() |
![]() |
Revitalize |
Increases healing and shielding by 5%. Healing and shielding bonus is increased to 10% when below 40% HP. ![]() ![]() |
RYLAI'S CRYSTAL SCEPTRE | Rylai's Crystal Sceptre - A cheap and high value - ideal as a first build. The slowing from the item applies to your passive and spells meaning extended trades are easier to generate. |
![]()
Boots
![]() ![]() |
Early Game |
Your levels 1-3 are powerful and not to be underestimated. Against common tank laners such as ![]() ![]() ![]() ![]() At level 2, level your E and use it to enhance your poke. You should not be looking to all in your opponent at this stage. The best time to use your E is when you know the enemy jungler is not present and your opponent's abilities are on cooldown. Once you've reached level 3 and have levelled your W, you can look for long extended trades. Begin the fight with E->Q->auto and look to position yourself between your opponent and their turret. Having procced your passive, you'll have the movement speed advantage in most cases and will be able to mitigate any damage taken with your W shield. You should use your W at the start of the fight and "consume" the shield at the end of it. With Doran's Shield you are looking to out-sustain youropponent, always keeping a HP advantage. Rinse and repeat until level 6. Your level 6 is incredibly powerful in that it makes you more or less ungankable. Aim to keep the wave pushed into your opponent to bait the jungler top alleviating map pressure for your team (for drakes or your own teams ganks). In the case the jungler appears or your opponent mis-positions, ult the weakest target and use the E->Q->auto to initiate the fight. A judgement call is needed in that, coming out of the ult, do you have enough HP to deal with the other opponent? If not, prepare to run and use your E if possible to generate distance. If so, prepare to type '/all top diff' as you've just 2v1'd. |
Mid Game |
Laning phase ends more or less ends once a turret has been taken and the map has been 'opened up' as a result. The general strategy is to continue to farm waves and generate map pressure via side-laning where appropriate (your team is pushing also). If the enemy's top tower is the one to fall, you should be in a good enough position to continue to push to a tier 2. One key note is to be present for objectives by either walking up to the location or pushing side lanes with ![]() |
Late Game | During late-game teamfights you are able to initiate and make picks via your E or R. If the enemy is alone/your team has the number advantage, simply use your E to begin the fight and position yourself to soak up damage. Should a 5v5 team fight begin, you want to R their carry or frontline depending on which would disrupt the team the most/have the most impact. |
E -> Q -> Auto
The fastest way to proc your passive against a single target is by linking these actions together. This will also be the combo you use to one-shot waves in the late game. Notice how at the end of the video, I position myself by running ahead of the enemy. This allows me to stick onto my target to further extend the trade.
Q -> Flash
The only other real combo is the Q -> flash which to the enemy, appears as a flash -> Q. A finisher - this is carried out since


Q Poke
This isn't really a combo, it's just a clip of how you can use

E Disengage
Again, not a real combo but a realistic situation in which your E can be used to distance yourself from the enemy. This can also be used to deny ganks by the enemy jungler and should be saved for AFTER the enemy has used their gap closers.
You must be logged in to comment. Please login or register.