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Gnar Build Guide by fappyhatesgaff

Top [11.20] Rageblade on-hit Gnar

Top [11.20] Rageblade on-hit Gnar

Updated on October 6, 2021
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League of Legends Build Guide Author fappyhatesgaff Build Guide By fappyhatesgaff 30 6 55,719 Views 3 Comments
30 6 55,719 Views 3 Comments League of Legends Build Guide Author fappyhatesgaff Gnar Build Guide By fappyhatesgaff Updated on October 6, 2021
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Runes: PTA

1 2
Precision
Press the Attack
Overheal
Legend: Alacrity
Last Stand

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
flash/tp
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #57 in
Top Lane
Win 49%
Get More Stats
Top Lane Ranked #57 in
Top Lane
Win 49%
More Gnar Runes
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Threats & Synergies

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Champion Build Guide

[11.20] Rageblade on-hit Gnar

By fappyhatesgaff
Introduction
EFFICIENT CSing WILL HELP TO GET ITEM SPIKES FASTER!! LAST HIT THOSE CANNONS :)

Hi I’m Fappy and I play Gnar on NA. Gnar is fun to learn because you can practice animation cancelling to surprise your enemies with cool combos once you master them. I don't take FLASH AND BOOTS BTW, but that is because I am an idiot who only relies on my jump for escaping and engaging. Flash will definitely make it easier to survive against matchups that can run you down in laning phase, so I would recommend taking flash over tp ignite if it is something that you might think of trying. If I were to buy boots, I would go for Berserker's Greaves.

Why AD Gnar?
I can't rely on my teammates to do damage for me and I also like the adc playtyle that mini form provides. Building damage has also been better over the seasons because mega Gnar AD ratios keep on getting buffed.
Summoner Spells
My main summoner spells are Ignite and Teleport.

Ignite: Does damage, helpful for securing kills. Ignite allows for more early lv 2/3 trades and provides vision when your enemy runs in a bush when you can't ward (either out of wards or you have a rift herald taking up the slot).

Teleport: Getting to lane faster to catch a fat wave of minions, 10/10 backdoor plays, tp in for a teamfight, lane pressure/split pushing.
Pros/Cons
Pros
Ranged (mini)
High mobility (mini)
Tank shredder (mini)
Easy to farm/poke with q
Aoe CC (MEGA)
Good engage (MEGA)
Low ult cooldown (MEGA)

Cons
Lacks wave clear (mini)
Only 1 escape with a long cooldown
Squishy (can be zoned out early by aggressive champions)
Item reliant/weak early game (short auto attack range in earlier LVL's)
RAGE BAR!! (Can ONLY use ult in mega, enemy will collapse/all in you when you have tired debuff)

Gnar is a unique champion with rage mechanics, but this makes him feel like a double edged sword. He has to rest for 15 seconds after transforming and he can't gain rage during this time (his rage bar builds up when he attacks/is being attacked).

Gnar can easily be bursted down when his rage bar is low. This creates a perfect opportunity for enemies to try to poke you down and/or force fights.

It is also hard to know when you should try to fight or not because this build is targeted specifically for mini Gnar form and he losses damage output when he transforms into mega Gnar at the wrong time.

PEOPLE WHO BUY SERPENT'S FANG ARE LOSERS, HALF UR SHIELDING IS NONEXISTENT BUT ITS W.E. JUST BURST THEM DOWN AND THEY DIE :) :) :)
Runes
pta, best keystone for short trades, can easily proc it with rageblade
-overheal shielding is helpful, it gets pretty big when you have bloodthirster too
-legend alacrity, attackspeed is best for damage, bloodline takes too long to stack
-last stand lets you do insane damage as mega when you are low on hp

electrocute, best keystone for trading with abilities
-taste of blood, good sustain during laning phase
-ghost poro, provides extended period of vision
-ravenous hunter, provides more healing

secondary runes (sorcery)
-absolute focus, helps with split pushing faster and makes it slightly easier to farm with the extra ad
-gathering storm, best damage scaling rune in the game

take either 2 adaptive and armor/mr (depending on matchup) or 1 attackspeed, 1 adaptive, and armor/mr. I personally take 2 adaptive because I am used to having slower attackspeed early game. It is up to you if you would rather want to do slightly more damage with autos and abilities (2 adaptive) or attack slightly faster with autos (1 attackspeed, 1 adaptive).

If you are against AP top, swap out absolute focus for nullifying orb because it will help you to survive from their burst. Example matchups: (Rumble, Sylas, Kennen)
Items
ALWAYS GO WITS VS AP, BEST AGGRO MR ITEM FOR GNAR!! spirit visage also has great synergy with shieldbow if you need double MR items.

immortal shieldbow: great mythic item for damage, sustain, and survivability.

rageblade: more w procs, mobility, and attackspeed

After buying shieldbow and rageblade, the rest of the build should adapt to the enemy's team comp. Buy aggressive damage items that offer resistances when you are ahead ( guardian's angel, death's dance, and/or wit's end) and buy items that provide health and resistances when you are behind so that you can survive longer. BUY QSS AND UPGRADE IT INTO 1 OF THE FULL ITEMS (BOTH ARE GOOD) IF YOU ARE AGAINST A LOT OF CC OR GAY TEEMO BLIND MATCHUP.

If enemy has a lot of healing, buy chempunk chainsword.
If enemy has a lot of armor, buy black cleaver.
If enemy has a lot of health, buy blade of the ruined king and/or lord dominik's regards

BUY DEADMAN'S PLATE IF YOU JUST WANT TO RUN FASTER??

BOOTS: BERSERKER BOOTS IF YOU WANT ATTACKSPEED, BUY NINJA TABI'S OR MERC TREADS IF YOU FEEL THAT YOU JUST CAN'T PLAY THE GAME WITHOUT BOOTS BECAUSE YOU FEEL SUPER SLOW OR W.E...







REMOVED ITEM: sanguine's blade :( :( :(
sanguines: (OPTIONAL PURCHASE) good aggressive first item, buy when super ahead/ if you want to split, DO NOT RUSH AGAINST CHAMPIONS THAT CAN 1 SHOT YOU BECAUSE YOU ARE SUPER SQUISHY.
Ability Usage
use q to farm when you can't walk up to auto minions because you are zoned off from the minion wave

use e to jump away from enemies when they engage onto you as mini

use e aggressly and jump into the enemy when you know that you can kill them. JUST MAKE SURE THAT YOU DON'T JUMP INTO THE ENTIRE ENEMY TEAM AS MINI GNAR AND DON'T JUMP IN WHEN THEY STILL HAVE CC OR ELSE YOU ARE JUST INTING.

use r to cc enemies into a wall, use r to disengage when enemies try to dive onto you and/or your backline, and use r to clear minion waves to push faster (lv 16)
League of Legends Build Guide Author fappyhatesgaff
fappyhatesgaff Gnar Guide
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[11.20] Rageblade on-hit Gnar

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