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Pyke Build Guide by Avucado

Middle [11.23 Pyke Mid Guide] War Crimes in the Midlane

Middle [11.23 Pyke Mid Guide] War Crimes in the Midlane

Updated on November 22, 2021
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League of Legends Build Guide Author Avucado Build Guide By Avucado 308 15 551,108 Views 9 Comments
308 15 551,108 Views 9 Comments League of Legends Build Guide Author Avucado Pyke Build Guide By Avucado Updated on November 22, 2021
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Runes: Resolve (Poke)

1 2 3
Hail of Blades
Cheap Shot
Eyeball Collection
Ultimate Hunter

Second Wind

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
Support Role
Ranked #31 in
Support Role
Win 48%
Get More Stats
Support Role Ranked #31 in
Support Role
Win 48%
More Pyke Runes

Threats & Synergies

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Extreme Threats
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Champion Build Guide

[11.23 Pyke Mid Guide] War Crimes in the Midlane

By Avucado
Hello, my name is Politan (was Avucado). I am a Masters Pyke Mid OTP who started playing at the start of season 10. Although I haven't been playing the game as long as most other players, I have over 774k mastery points on Pyke (as of 7/17/21) and a lot of knowledge on this champ. Peaked rank 2 NA and rank 10 world on Pyke based off of or porofessor. Reached masters with a 62% w/r on Pyke with normal lp gains (15+/-).

This guide will be going over the pros and cons and items and when to build them.
(This Guide is still in progress, I plan on making this an even more in depth guide but I wanted to put this out in the meantime because it will still provide a lot of information and help anyone interested in Pyke.)

Twitch (I would really appreciate a follow :). I stream my ranked games in League and Valorant)
- Up to 3x the gold for the team from ult kills
- 2 engages or escape abilities (3 with R)
- High mobility and great roaming
- Game winning R
- Hooks, slows, and stuns
- Huge outplay and 1v2 potential
- Passive can let you come back into teamfights multiple times
- Camouflage
- Very good midgame teamfighter
- Fun!
- Falls off hard
- Can't build health/very squishy
- Bad into tanks
- Reckless and feast or famine playstyle
- Becomes useless if teammates are too behind
- R is dodgeable, CC bot without R
- Must hit everything to win a fight

Pyke, although being very squishy, can escape almost any situation given you are able to react. His resettable execute makes him a priority target which can be a blessing or a curse. Pyke's hook is a good way to pull enemies out of position and enable kills in team fights at all stages of the game and his speed can let him easily position to get an advantage or rotate to skirmishes faster than expected.
Duskblade: Build this basically every game. Allows you to heal your grey health after every kill and can help you escape after using R. Can be paired with Ghostwater Dive to guarantee the passive hit on Duskblade which will help you E or Hook them after Enables greater outplay after a kill as well. Not much else to explain, it's just the best item Pyke can build.
Umbral Glaive: Necessity for Pyke. Makes roaming easier and detection harder for the enemy team, making it safer to roam around the map. Controlling vision is extremely important in games, especially when you're in enemy/neutral territory as a squishy champ. Provides decent stats as well for a moderately cheap price.
Youmuu's Ghostblade: Take second only if you are going CDR boots first, if not, take third or fourth. Ghostblade provides even better roaming capability and makes your roaming incredibly more effective. It also has a lot of lethality and a good amount of damage.
Edge of Night: Very solid item on Pyke. Gives you a spell shield which can block one ability. Used correctly, this can completely change the way a team fight goes by letting you survive and execute more enemies or let you get in to get an essential pick. The extra health on the item will turn into AD so the damage from the item isn't as low as it seems. This is a good third item on Pyke if there is a lot of CC or high damage spells with longer cooldowns.
Ravenous Hydra: Know what you are building before you go this item. If you plan on roaming all game and not being in lane at all, buy this. Usually you won't be perma roaming because it doesn't work once they catch on and it is hard to do the higher your rank is. This item provides waveclear and lifesteal, two things Pyke lacks. This will allow you to shove lanes and split push. Normally you would build this item second or go Tiamat into Umbral Glaive then finish it third. I think this item is very viable and you can build it every game if you want but going full lethality and skipping this opens up more opportunity for snowballing.
Deaths Dance: This item, which was the best 3rd item choice for Pyke in s10, has been pretty heavily butchered in s11. Although it is a lot weaker than its former self, it is still really strong on Pyke and can be the deciding factor of if you win a team fight or not. The best part of the change was the Ignore Pain addition, which makes all the AD damage that would come back later after getting hit be nullified upon kills, making you unkillable and able to chain executes with no risk. I would only build this item if the main carries are AD threats. I wouldn't count champs like Vayne or Fiora because they do mostly true damage anyways.
Sterak's Gage: (Patch 11.13: This item is outdated on Pyke, I wouldn't build it in ranked anymore.) Viable in s11 because they changed the way the shield works. I have not tested this item nearly as much as the other items on this list but from what I have seen of it, it works pretty well. Build this item towards the end of your build, it could save you from burst damage and provides a lot of AD as well with Pyke's passive converting the health to AD. Good item if you need to survive AD burst. (If not just get hexdrinker)
Serpent's Fang: Only build if there are a lot of shield on the enemy team. Very situational but usually decent into enchanters(Ex. Lulu Seraphine). Provides a lot of lethality.
Hexdrinker: Build into AP burst. Upgrade into Maw of Malmortius when at full build.
Executioner's Calling: Can be built first item into Sylas or other champs that heal a lot early in lane. Only build if your ADC or team refuses to buy it themselves, Pyke doesn't hit enough people to warrant him buying it himself.
Mobility Boots: Build if you are ahead. Can also be built if you're far behind and dying immediately in fights anyways.
Plated Steelcaps: Take into mostly AD comps or into AA champs (Ex. Yasuo)
Mercurys Treads: Take into heavy CC or AP.
Lucidity Boots: These are the best boots on Pyke after the recent (~11.2) changes because they allow him to go ghostblade second and survive easier because of the insane amount of CDR and low price of the boots. Build these over mobis unless roaming is your win condition. Still keep in mind that Mercs and Steelcaps are very good into mostly ap/ad respectively.
Guardian Angel: Use when you have a big bounty. If you are good at keeping bounties and they don't have champs that cant get close to you then you don't have to build this. I would recommend this for almost everybody if you have a 700g bounty though because giving it away could lose you the game.
League of Legends Build Guide Author Avucado
Avucado Pyke Guide
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[11.23 Pyke Mid Guide] War Crimes in the Midlane

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