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Corki Build Guide by King Turtle

Middle [11.24b] Menace To LoL Corki

Middle [11.24b] Menace To LoL Corki

Updated on December 22, 2021
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12,672 Views 0 Comments League of Legends Build Guide Author King Turtle Corki Build Guide By King Turtle Updated on December 22, 2021
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Runes: Coin Collector Corki

1 2
Inspiration
First Strike
Perfect Timing
Biscuit Delivery
Cosmic Insight

Precision
Legend: Alacrity
Last Stand
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard Runes
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Middle Lane
Ranked #37 in
Middle Lane
Win 50%
Get More Stats
Middle Lane Ranked #37 in
Middle Lane
Win 50%
More Corki Runes
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Threats & Synergies

Threats Synergies
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Extreme Threats
Ideal Synergies
Synergies
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Champion Build Guide

[11.24b] Menace To LoL Corki

By King Turtle
Build Introduction
This build is great for teamfights and disrupting objectives. You get great damage late and can use that to catch enemies off guard. Most of your damage in the mid to late game will be poke and keeping the enemies at a distance. The better you are at landing rockets, the better this build is because Horizon procs will make all your abilities especially dangerous.
Pros And Cons
Insane Late Game Potential- Corki's late game damage with this build is so gross, and makes it extremely difficult to beat if he has even a slight lead. Any squishy or mage just gets blown up immediately with your quick combos and you can kite tanks to death in a few combos as long as they aren't a 4 move speed item Garen flashing on top of you.

Amazing Objective Control- Corki's W along with this build make for an extremely deadly fire trail that you can use to block off baron and dragon pits, zone enemies so they can't run away, or just delay them so you can take an inhib, or finish baron and get out.

MONEY- With Cull and First Strike you get that MONEY. We want our items as soon as possible to try and push through early game so it's great to have cull and First Strike.

Weak Early Game- Corki has a really bad early game, and there's a decent amount of matchups where he can struggle to find a lead or stay even. His mana costs are pretty high and he lacks proper damage until mid game.
Runes

Coin Collector Corki


  • First Strike is the newest rune on the rift, and so far has been a pretty solid keystone for champions who know how to abuse it. Corki can make solid use of it, and since we're already getting a cull, I figure we might as well double down on the money train. You're not going to get a ton of use out of it early, but once you get past lane phase you can get 200-300 gold per fight easily, maybe even more if you're ahead.

  • It's essentially a free stopwatch, which will be great to avoid inting in the early game, and can even win some trades if used well.

  • Biscuit Delivery is a good source of sustain in the early game and pairs with Perfect Timing to help us avoid inting the lane away.

  • Cosmic Insight lowers your summoner spell cooldowns and gives some item haste so we can get sheen cooldown lowered a bit and have the ability to abuse it more.

  • Alacrity will give us some bonus attack speed into the late game and offer some more help to scale us into the late game.

  • Last Stand will be good for when people start targeting you and you need to take them out as quickly as possible.

    Zoom Zoom Corki


  • Predator will be great for roaming or just making your package W more effective whether you're trying to win a teamfight, contest objectives, or get a quick kill.

  • Sudden Impact is going to pair with package W to give you some added penetration after the initial W.

  • Eyeball Collection will give some added adaptive power because why not.

  • Even though it got nerfed a bit late into the season, I still like having Ravenous Hunter as a sustain option to avoid being completely lacking healing.

  • Manaflow Band will give some permanent mana in the early game and make your resources more sustainable throughout the match.

  • Gathering Storm is a solid scaling rune that will fit in with Corki's kit perfectly as he can use the AD or the AP and regardless of which damage type he receives it'll bring a lot of impact to this kit and increase his damage as the game progresses.
Trinity Force
Trinity Force as a mythic right now isn't in too good of a spot due to the nerfs they had to put through to stop Yorick from wafflestomping the meta. On corki though, it's still useful and gives a great combination of stats to increase his survivability and damage while still giving him a sheen to abuse. You get kiting potential with the added movement speed, Bonus attack damage, and enough ability haste to make his cooldowns manageable.
Sorc Shoes
Sorc shoes are the best boots for Corki because even though a lot of your scalings are more AD focused you're still dealing magic damage. These boots plus Void Staff(which we'll get to soon) will give good Magic Pen while still letting you build AD for the best combination of damage elements.
Manamune/Muramana
Manamune is one of the best items on Corki as a whole because he has massive mana issues up to late game and manamune is going to be a lot more useful for general stat gain and mana retention than Seraphs Embrace. You also get an added 15 ability haste that stacks nicely into late game. This item is a must buy if you plan on playing Corki.
Horizon Focus
Horizon Focus is amazing for Corki's AP item lineup because it gives some of the highest base AP from an item and the Horizon passive activates on Ultimate and on Package W. With a well placed Package W you will have added damage on the W burn and everyone hit by it takes bonus damage for 5 seconds. Meaning you have 5 seconds in that fight to blow people up or run them out of the area. When it comes to objectives being able to disrupt or even take control of dragons and barons is incredibly useful for late game.
Void Staff
Void Staff is the 2nd Magic Pen item and the best item for late game damage. Since you'll be building a lot of AD early on, people will be more obliged to get armor, but when you get to late game none of it matters as your entire kit deals magic damage and by the time they start getting MR you will have Void Staff and it'll be hard to catch up. The added AP damage also builds into your kit since you still have AP scalings. Finally, it's a great gold efficient item as it costs less than most late game AP items and will open up a lot of damage for you.
Seryldas Grudge
Figure if we're loading up on magic pen we might as well go with the other side of the coin. Seryldas Grudge is an incredible item on corki as his rockets can slow from distance and make it a lot easier to kite with him. Being able to kite easier is great as corki because your W costs 100 mana per cast and with how much you're gonna be spamming R and Q you can't really take that cost unless absolutely necessary.
Alternate Item - Wit's End
Wit's End is going to be an amazing item against AP comps because the attack speed. on-hit damage, and AD still give value to corkis kit and the build itself. It's also an efficient item for getting full build and can be abused early by itself because of it's on-hit uses. It hits well late game and is great for making mages and AP supports more manageable into the phase of the match where they begin to fall off.
Early Game
Early Game is going to be your best time to build your gold and let your farming keep you ahead. Depending on the matchup you can change your playstyle to either scale up to mid game or force your opponent into tough trades early. Regardless it's best to get tear and get it stacked up as soon as possible.
Mid Game
Mid game will be a great time to start disrupting objectives and to start getting kills on the squishier champions if they try to over extend or force bad fights. At this point you should have fully stacked manamune or gotten close, and have Triforce. These items will keep you relevant for most of mid game but it's still important to keep your gold up so you can get to Void Staff before the enemy catches on to your game plan.
Late Game
Late game will be spent farming in between fights, and then being an annoying ******* every dragon, baron, and teamfight. No matter if you're behind, ahead, or even, you'll be able to keep the enemies on their toes as long as you can place your Ws well. It's best to target the squishies and force them away from the beefier people that'll be easier for your team to beat down. Even if you dont directly hit anyone, the W trail left behind burns hard enough to keep them from walking through it blindly.
Build Conclusion
In Conclusion, this build can work as an aggressive roaming Corki or a scaling late game menace Corki. You'll always be good for disrupting objectives and setting up your teamates to clean up any champions that you hit with package. As long as you're good at hitting skillshots and placing your package well you will have success in fights and control.

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