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Runes: Comet Bomb
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Fizz
Pre-6 it's not too bad. Post 6, if he hits you with his ult, your only hope is satchel charging out before he gets onto you. Zhonya's is a good item if he's ahead. Also his E counters your ult. And probably everything else.
Champion Build Guide
Pros
- High Damage
- Extremely safe
- Long range
- Burst
- Strong poking
Cons
- Relies on landing your skillshots
- Squishy
- Can be easily engaged
Focus on farming while also zoning your opponent. Try to use Bouncing Bomb to hit your opponent and the minions to get the most out of your mana. Against assassins, hard shove and try to take turret. Easily achievable with Satchel Charge
Mid Game as Ziggs
Continue to farm and wave clear. Try to get the first tier turrets with your W. Pick off some kills and help your teammates with Mega Inferno Bomb
Late Game as Ziggs
Stay in the backline and poke down the enemies. Your wave clear is very strong, so you can keep your turrets safe very well. It's vital you don't get caught, as you should be doing the most damage for your team.
Flash is the summoner spell you take on almost all champions. Used to get out of danger or get in range for abilities to secure a kill. |
Teleport is a very good spell for Ziggs since you can hard shove your wave and teleport back or you can try to shove in the wave, roam and take a turret with Satchel Charge and then teleport back to your lane. |
Ignite is a good choice when having Unsealed Spellbook since you can switch off of it. Ignite won't come in handy as often since Ziggs is an artillery mage, so he shouldn't be in ignite range. |
Ziggs is viable with a lot of different rune sets and keystones at his disposal. However, these runes that I've chosen work well with Ziggs and are much better choices than others. Here I will explain why and how to effectively use the runes.
Arcane Comet is one of the few keystones you should go on Ziggs as it's easy to proc and it's easy to land with Hexplosive Minefield |
Manaflow Band Is easy to stack with Bouncing Bomb or Hexplosive Minefield. Very nice rune on Ziggs due to the mana regeneration and max mana. |
Absolute Focus is very strong on Ziggs since he can almost always be above 70% HP due to his range. Very strong rune. |
VS
|
Scorch allows you to do a bit more damage while pokiing, which can make the laning phase a lot worse for your opponent when used alongside Absolute Focus | Gathering Storm is very strong as the game continues and allows Ziggs to scale even more, making him a nightmare mid/late game. |
Unsealed Spellbook is a strong keystone to use on Ziggs when used properly as it can give you multiple summoner spells which are useful on Ziggs throughout the game |
Perfect Timing is a very useful summoner spell because in most games you will want to buy Zhonya's Hourglass and having the stopwatch saves you the extra gold. |
Minion Dematerializer allows Ziggs to wave clear even better late game. This also allows him to shove in the wave, giving him the chance to back without losing much. |
Cosmic Insight gives Ziggs 5% more CDR at the start of the game, which is very effective for poking. This also allows him to use his summoner spells more frequently, as well as his Zhonya's Hourglass |
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