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Ziggs Build Guide by ParkChnm

Middle [11.4] Beginner's Guide to Ziggs

Middle [11.4] Beginner's Guide to Ziggs

Updated on February 26, 2021
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League of Legends Build Guide Author ParkChnm Build Guide By ParkChnm 9 1 26,385 Views 0 Comments
9 1 26,385 Views 0 Comments League of Legends Build Guide Author ParkChnm Ziggs Build Guide By ParkChnm Updated on February 26, 2021
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Runes: Comet Bomb

1 2
Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Inspiration
Perfect Timing
Minion Dematerializer
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.4] Beginner's Guide to Ziggs

By ParkChnm
Who Am I?
I'm ParkChnm. I'm a Xerath player and am bringing my skill from Xerath over to Ziggs as they are very similar.
Why Ziggs?
Ziggs is a pretty strong champion with a lot of utility. His range makes the laning phase a nightmare for enemies as he can poke them from afar, while having a few means of escapes. Ziggs is reliant on landing your skillshots and proper positioning to stay safe, while also being able to effectively poke.

Pros
- High Damage
- Extremely safe
- Long range
- Burst
- Strong poking

Cons
- Relies on landing your skillshots
- Squishy
- Can be easily engaged
How To Play
Early Game as Ziggs
Focus on farming while also zoning your opponent. Try to use Bouncing Bomb to hit your opponent and the minions to get the most out of your mana. Against assassins, hard shove and try to take turret. Easily achievable with Satchel Charge

Mid Game as Ziggs
Continue to farm and wave clear. Try to get the first tier turrets with your W. Pick off some kills and help your teammates with Mega Inferno Bomb

Late Game as Ziggs
Stay in the backline and poke down the enemies. Your wave clear is very strong, so you can keep your turrets safe very well. It's vital you don't get caught, as you should be doing the most damage for your team.
Summoner Spells
Summoner Spells

Flash is the summoner spell you take on almost all champions. Used to get out of danger or get in range for abilities to secure a kill.


Teleport is a very good spell for Ziggs since you can hard shove your wave and teleport back or you can try to shove in the wave, roam and take a turret with Satchel Charge and then teleport back to your lane.


Ignite is a good choice when having Unsealed Spellbook since you can switch off of it. Ignite won't come in handy as often since Ziggs is an artillery mage, so he shouldn't be in ignite range.

Runes
Runes
Ziggs is viable with a lot of different rune sets and keystones at his disposal. However, these runes that I've chosen work well with Ziggs and are much better choices than others. Here I will explain why and how to effectively use the runes.





Arcane Comet is one of the few keystones you should go on Ziggs as it's easy to proc and it's easy to land with Hexplosive Minefield



Manaflow Band Is easy to stack with Bouncing Bomb or Hexplosive Minefield. Very nice rune on Ziggs due to the mana regeneration and max mana.


Absolute Focus is very strong on Ziggs since he can almost always be above 70% HP due to his range. Very strong rune.



SCORCH
VS

GATHERING STORM
Scorch allows you to do a bit more damage while pokiing, which can make the laning phase a lot worse for your opponent when used alongside Absolute Focus Gathering Storm is very strong as the game continues and allows Ziggs to scale even more, making him a nightmare mid/late game.





Unsealed Spellbook is a strong keystone to use on Ziggs when used properly as it can give you multiple summoner spells which are useful on Ziggs throughout the game


Perfect Timing is a very useful summoner spell because in most games you will want to buy Zhonya's Hourglass and having the stopwatch saves you the extra gold.


Minion Dematerializer allows Ziggs to wave clear even better late game. This also allows him to shove in the wave, giving him the chance to back without losing much.


Cosmic Insight gives Ziggs 5% more CDR at the start of the game, which is very effective for poking. This also allows him to use his summoner spells more frequently, as well as his Zhonya's Hourglass

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[11.4] Beginner's Guide to Ziggs

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