Elise Build Guide by IMissedMyQ
[11.7] Grandmaster's ULTIMATE Guide to EliseBy IMissedMyQ | Updated on April 10, 2021
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Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order The Only Ability Order You'll Ever Need
Threats & Synergies
Nunu & Willump
He has early pressure, he's fast, he's tanky, and he can duel you. The best way to beat him is to counter gank his ganks. Track him in the jungle and predict where he will strike. Make sure you are there to counter.
Olaf is extremely vulnerable to you pre-6. He usually gets low in the jungle when clearing camps, so use that to your advantage. Don't worry about falling behind in CS, you will never out farm him. Push for an early lead HARD pre-6 and let that carry you through his mid game. DO NOT DUEL HIM PAST 6!!
This is as close to a skill matchup as it can get. Both of you are very vulnerable to each other. If graves gets the jump on you, then you will never be able to kill him (unless you have a big lead). If you get the jump on him, he's forced to retreat or die. Always be on the lookout to pounce on him. Never be caught with your pants down.
This is very similar to the graves matchup. Use your E (rappel) to dodge the second part of his q (When he's mid flight).
You hard smash this champ. Make sure you are constantly tracking him so you can warn your team of his ganks. Kha is easy to deal with as Elise, but if he feeds off your team then it will become a massive pain. (Your spiderlings make it so that you are not isolated.)
Cheese this Mother clucker. You can make him wish he never Queue'd up if you invade and constantly pressure him early. Don't let him get the upper hand. The second he gets a lead on you, the jungle is over. You lost. (but never give up because solo queue players are trash and they will always throw.)
OBLIVIAAAAAAAAAAAN OOOOOOOOOOOORRRRRRBBBBBBBBBBBBBBB. or u will never kill him :)
Clap those cheeks baby. This man can do nothing. Similar to the kha matchup. Pound him early and make sure he isn't cleaning up kills on your bot lane.
Kayn is a very easy matchup for you. Make sure you apply constant pressure by invading and killing him/pushing him off his camps if you have the laner advantage. If you don't have the laner advantage, look to gank more than invade. Be careful of him post form. He will be able to 1 v 1 you if you miss cocoon, and he's also much stronger in teamfights.
His scaling is very tough to deal with. You have to hard snowball early or you will lose to his teamfight. Don't bother trying to assassinate him alone. He is way too tanky and has cc to run away. Focus on skirmishing with strong lanes.
Very similar to Nunu, she is extremely tanky and hard to kill, bully early. Her kit also makes her much more useful than you in fights. Your best bet is to focus on your lanes, rather than disrupting her in the jungle.
Zac is not as much a problem as other junglers since she can deal with his E quite easily. Cocoon or Rappel works to counter it nicely.
Top dives are sick as f word. Just run that top laner down.
He also has a tower dive reset with his dismount. Fantastic tower dives.
A good thresh makes everything easier. Especially when it comes to ganking with elise.
With a lead on Elise, yuumi can turn you in to a late game 1 v 9 carry.
He has a automatic stun that makes landing your cocoon very easy and consistent. His ult also allows him to pressure with you early. Highly suggest duoing with a tf main.
Champion Build Guide
|Dark Harvest is the BEST rune for Elise right now. The damage is slightly under Electrocute , but the ability for it to trigger MULTIPLE times in a fight makes it a supreme damage choice. This is especially prevalent in early bot fights, as well as skirmishes (since there is a high likelihood someone will die triggering your Dark Harvest again.|
|Sudden Impact provides additional sustained damage to your kit. This rune also scales better than it's counterparts in the first Domination slot.|
|Eyeball Collection is a great rune because it gives additional damage when you kill someone. This creates a snowball effect, which is the best way to win on Elise.|
|Relentless Hunter is a great way to keep up pressure in the mid-game. This rune basically gives you a free pair of Mobility Boots just for killing people! Ravenous Hunter is nice and all, but Elise already has healing in her kit, so it's not needed.|
|Triumph is incredible for the same reasons dark harvest is. The nature of Elise means there will be many fights and many deaths(which triggers Triumph. What makes Triumph SO good is when turret diving, that extra little health it gives as you're running away, or surviving ignite, keeps you alive.|
|Coup de Grace is a rune that will provide you additional burst. More damage=Good.|
|Emberknife is your first buy. Challenging Smite is stronger than Chilling Smite in every way that matters. More damage and more tankiness. Chilling Smite makes it easier to hit Cocoon. Big whoop. Get better at landing your Cocoon and you will never want to go back to Chilling Smite.|
|Sorcerer's Shoes is just insane. Movement speed AND damage. All for 1100 gold??? WTF. Your goal every game should be to first recall with at least 1100 gold, so you can buy this. If you're short (or you have more than 1100) buy a Dark Seal instead.|
|Dark Seal is an incredible snowballing item. The change in Season 11 to where it gives HP instead of Mana is a big deal. Mana was previously a dead stat on Elise since you never had a problem getting mana from your jungle item. Now this item gives Elise additional tankiness and damage. On top of all this, it plays perfectly into Elise's style of getting kills early and snowballing.|
|Control Ward's are not just core to Elise, but to every Jungler. This item not only allows you to track the enemy jungle, it allows you to track enemy laner roams, prevents your team from getting picked by an otherwise invisible threat, it controls vision in key areas like Dragon Pit. I could go on and on. Don't be a low elo, high ego player and think you're too good for this item. Any spare gold after a recall should be spent on at least one of these. Don't beat yourself up if you don't remember to buy it every time(I still don't). Just make a conscious effort to improve your vision game by buying these.|
|Night Harvester is a wet dream. It's Dark Harvest that doesn't need to reset. It's Dark Harvest that doesn't need a target to be low HP. A mid/late game Volatile Spiderling can do +800 damage EASILY when you trigger both Night Harvester and Dark Harvest. The movement speed bonus is also a huge bonus when trying to get in and out of fights. Everything about Night Harvester is just so good with Elise.|
|Oblivion Orb is just a banger in the age of Healing. Find me a game in your past 20 ranked matches where there isn't a significant amount of healing coming from at least one champion. I certainly can't. With Conqueror, the new Ravenous Hunter, and all of the Omnivamp items, it's almost impossible to not have healing in your kit. Always buy Oblivion Orb after Night Harvester unless there is a necessity for Zhonya's Hourglass right away.|
|Zhonya's Hourglass is yet another item that is really powering Elise up this season. The cost reduction of ~500 gold is so HUGE for Junglers, who are typically lower econ. The active of Zhonya's Hourglass is probably the most versatile ability in League. I could make entire guide on all the different uses and scenarios that I commonly use Zhonya's Hourglass for, but we just don't have time for that in this. The most important thing you can do is REMEMBER TO USE IT! So many players forget to use this item when they have it. As long as you USE IT and learn from you bad hourglass plays, you will see how invaluable this item is.|
|Morellonomicon is great for the same reason's Oblivion Orb is. When you complete Morellonomicon it furthers the Greivous Wound's, so it is worth it to finish the item most of the time. This can be delayed for other items if needed.|
|Lich Bane is a great item if you need additional burst, as well as some increased movement speed. I buy this if I'm very ahead, otherwise I go for safer, utility options.|
|Demonic Embrace is a very good choice if you're looking for something tankier. I suggest this is a good item when you start out with Elise. Once you fully develop your Elise skills you can consider a more offensive item as a standard buy. Elise is very elusive and very hard to kill in the right hands, but a newer Elise player is going to need some extra help in the defense department.|
|Banshee's Veil is a self explanatory item. Enemy team has Magic damage? Banshee's Veil is a good item.|
|Void Staff is an excellent choice as a 4th or 5th item against teams stacking Magic Resist. It has no other uses really. If high priority targets each have a Magic Resist item or two, then this will be your best buy, damage wise.|
|Rylai's Crystal Scepter is my favorite item on Elise. This was a staple for me for the past few years. With all of the changes to items, this item unfortunately is not as good of a buy. The item is still incredible on her, however the other items options are just incredible. That being said, this item still has its uses. A slippery target can be hard to deal with as Elise. Buy this item to stick on them, and also it can be a great item to use as an engage tool. Your Volatile Spiderling is a great poke tool late game, and with a Rylai's Crystal Scepter it can be used to engage and chase down a routed enemy team.|
|Neurotoxin is a high damage ability that you'll want to use in the beginning of your combo. It deals additional damage when a target is high HP.|
|Venomous Bite is the opposite of Neurotoxin. It deals additional damage to a low HP target, so you'll want to use it at the end of your combo. This ability also has a mini lunge, so you can use it to close a small gap. Something to keep in mind!|
|Volatile Spiderling is a high damage aoe ability. This has many uses. You can use it to finish off a target running away just out of your reach, it's used in your burst combo, and it can even be used as a fantastic poke tool late game.|
|Skittering Frenzy is an attack speed steroid for you AND your spiderlings. It's important to try to have your passive spiderlings alive when you cast this for maximum damage. ALWAYS AUTO ATTACK BEFORE USING THIS ABILITY if its possible... This is an auto attack cancel so you can Auto Attack + Skittering Frenzy in rapid succession to get two quick AA's off in the same timeframe you would normally only be able to get one.|
|Cocoon is your bread and butter baby. Land this consistently and you'll feel like a god. If your opponents like to dodge skillshots, then don't try to lead the Cocoon. Throw it slightly behind them or directly at them when ganking, this way when they try to dodge your skillshot, you end up hitting them spot on. If the players you play against are terrible, then they may not even try to dodge. In this case, just throw the skillshot slightly ahead of the direction they are running.|
Rappel ..... This ability is what separates good Elise players from great ones. You can engage with this, you can escape with this, you can stall with this, you can dodge abilities (skillshots and things like Karthus ults), and so much more.
VERY IMPORTANT NOTE: YOU CAN USE Rappel ON PLANTS IN THE JUNGLE. DON'T HIT PLANTS UNNECESSARILY AS THEY MAY BE AN ESCAPE, OR ENGAGE, OPPORTUNITY SHORTLY AFTER.
|Spider Form / Human Form is your transform skill. Spider form gives you additional Movement Speed, so it is best to be in Spider form when walking from place to place. You should look to time your cooldowns so that when they are all down, you are in spider form. This is because spider form allows you to heal when you auto attack, and also you have your spiderlings dealing additional damage/healing.|
+ + AA + + (AA possibly if you can fit it in) + + + AA + + Continue to AA and chase
This is a standard combo that will maximize your immediate damage while also allowing you to Rappel after the target Flashes or gets out of range. Your Venomous Bite should be off cooldown sometime during the chase for a second finishing move.
You can also lead a combo by Rappeling on the target and performing the combo in reverse. This is effective when you may not be able to get in range/land a Cocoon on the target.
Common things you'll want to implement in your turret diving skills:
You should draw turret aggro first so that you can reset the turret aggro safely with Rappel.
Angling is very important. Should you come from behind? Should you come through lane? Do you have a Thresh who can lantern you in?
Important factors to consider when you go for a dive:
Take into account different champion abilities that could cause big problems like Lissandra's ultimate and Kled's dismount.
Does the enemy have Stopwatch
What summoners does the enemy have up?
Feel free to drop by my stream with any questions (turret diving related or not) and I'm always happy to provide insight!
It is important to note that you need to kite back from the camps so that your spiderlings tank for you in the early game. This will save you a lot of HP and keep you healthy in the jungle.
Red Buff Start:
Red Buff, Blue Buff, Gromp
Blue Buff Start:
Blue Buff, Gromp, Red buff
This is as close to set as stone as you can get. The reason this start is so strong, is because it gets you to level 3 as fast as possible. Elise is at her strongest when she is level 3. The only reason to deviate from this is if your team or the enemy team invaded. If this occurs you need to get level 3 as soon as possible so that you can have a presence on the map.
Once you have cleared your first 3 camps and reached level 3, you have a few options:
Look to see if a turret dive is possible on the sidelane closest to you, if so, execute it.
Enter the enemy jungle with intent to kill their jungler. With lane priority only. (this is VERY IMPORTANT as if you don't have lane priority the enemy could collapse on you and kill you before your laners can come to help)
Look to gank/counter gank mid lane.
The early/mid game is make or break based on these early plays, especially when playing Elise! Play as aggressively as possible before level 6, so that you can use Elise's early game strength to it's fullest. You should have Oracle Lens] by first back at the LATEST. You can place your ward at ~1:00 and then recall for Oracle Lens at the start of the game, but if you want to hold it, you can wait until first back. Oracle Lens is going to be key at making picks in the enemy jungle. It is the best way to ensure that you are safe from enemy vision, so that you can assassinate their jungle and snowball your lead.
I can't tell you every possible scenario that could occur, or how to play in every situation. What I can tell you is that you should always be pushing and pushing on Elise. One of my favorite strategies is to stay after a successful turret dive to dive them yet again as they walk or Teleport back to lane. Farming is important, however don't feel the need to keep up with the enemy jungler on farming. As long as you're impacting the map and snowballing your teammates, it's okay to focus on pressuring, invading, and ganking rather than farming.
When you do have the time to farm, prioritize the enemies camps. This will allow you to deny their camps, so that you less likely to fall behind in camp gold.
When you approach the game like this, you suddenly will see yourself starting to actively carry games and punish bad players/mistakes. THIS IS HOW YOU IMPROVE AND LEARN TO CARRY. Challenger players don't magically carry games off pure mechanical skill. They taught themselves to always look for every advantage possible. If you aren't thinking and thinking and thinking about your next step, and how you can take advantage of the window of opportunity you just created, then you will blatantly miss chances to grow your lead. Sure.. one kill is good. But what if we could turn that one kill into an invade that results in another kill and Red Buff? You won't be able to make these plays that carry low elo games until you force yourself to think like this.
Here is a list of things that you should think about when you play so that you have an idea of what/how to improve:
When you are in one form you are not able to see the cooldowns of your abilities in your other form. Do you think I have a mental timer of the exact time those Cooldowns come back up? HELL NO lol. It is second nature to me after playing so much Elise. Pay attention to your form swap timings. Did you swap forms too early? It's okay. Make a mental note of it for next time.
Rappel is going to seem like Elise's weakest ability when you first start playing her. Don't be fooled by this. It is by far her best ability. It's not even close. I listed a few of the uses it has under the Abilities section, but that doesn't do this justice. Pay attention to your uses of Rappel in game. Consider going into a replay of your games and just looking at your fights and thinking about different ways you could have used Rappel.
DON'T DIE. I mean.. this is pretty self explanatory... but it is very important on Elise (and other early game champions). It's likely you'll acquire large bounties from snowballing early, and even giving one 700-1000 gold shutdown can make carrying very difficult. Think about it, You get 5 kills on one guy (300+275+250+225+200) which is equal to 1250 gold. Now you're worth 800 gold. 1250/5=250 gold average. So you're giving 800 gold for one death, when you only got 250 gold per kill on the other guy. Not worth... Dark Seal is also something you don't want to lose stacks on.
I hope this guide has been able to help you. Any comments or criticisms are welcome here or on my stream! If you've made it this far you might as well give me a thumbs up ;).