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Recommended Items
Runes: Only Way
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
COMMON
Exhaust
Flash
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Blitzcrank
Jhin
Synergies
Ideal
Strong
Ok
Low
None
Jhin
Champion Build Guide
Introduction
This Ashe build is made for people who are not scared to try new things and got rly bored playing standard supports. Ashe gameplay can give you lot of fun when u realise you deal most game damage just spamming your w and using your R three times in a minute. This champion is not really hard. Only thing you do is keeping yourself in your W range and spam it like a machine gun.
Runes explanation
Arcane Comet
+ What can i say about it? Best choice to poke your enemies in early. It's safest and in my personal opinion only good choice.
Manaflow Band
+ You get extra mana wich is very needed especially at early stage of the game. Good choice, no better options.
Transcendence
+ Super useful rune. Now you can spam your Volley even faster so what could go wrong?
Scorch
+ Just another bonus damage to poke your enemies.
Cheap Shot
+ Works great with Volley as you slow your enemies, extra damage and extra tilt at opponent's head.
Ultimate Hunter
+ This rune is awesome. Try to stack it as soon as you can to get CDR's. With max stacks and full build with Liandry's Torment your Enchanted Crystal Arrow cooldown should stay around 25 seconds wich makes you able to use it twice in teamfights.
Pros / Cons
+ Very easy to master + Fun to play + One of the best choices in current meta + Since you understand how to play it properly it is hard to lose game :D |
Items
So this build is not very hard beacuse of not as much options.
You should start with Black Mist Scythe as a support item. As soon as you collect 400 or 700 gold you should back to base and buy Tear of the Goddess and Boots. Since now mana should not be a big problem.
So if you got Boots on your first recall now you try to collect 650 gold to upgrade them into Ionian Boots of Lucidity. They give you 20 additional cooldown reduction and makes you speed.
You have two options on a first full item Liandry's Torment or Imperial Mandate. I dont like Mandate beacuse since you build Liandry's Torment onece and see that you have made most damage in whole game, you just feel that Imperial Mandate is not that useful. Only advantage behind Imperial Mandate is that it is much cheaper so you will be much useful faster.
Muramana Is obvious second item choice, grants you additional damage, some CDR and of course lot of mana. It is core item do not recomend to remove it from the build.
So most games end before you could get full third item. Personally i like to build anti-heal but ap Morellonomicon it scales so well with Liandry's Torment because you deal ap damage overtime, that's why i think it is better option than Chempunk Chainsword or Mortal Reminder but if you need extra AD damage just build it.
Final item is very up to you and it heavily dependent on current game position. Frozen Heart is my favourite because it reduces attack speed and makes you little more tanky, so you dont need to stay behind whole game. Axiom Arc Is another good choice, with that you can possibly throw three Enchanted Crystal Arrow in one fight. One at start to engage, second after two or three kills and final to catch escapers.
You should start with Black Mist Scythe as a support item. As soon as you collect 400 or 700 gold you should back to base and buy Tear of the Goddess and Boots. Since now mana should not be a big problem.
So if you got Boots on your first recall now you try to collect 650 gold to upgrade them into Ionian Boots of Lucidity. They give you 20 additional cooldown reduction and makes you speed.
You have two options on a first full item Liandry's Torment or Imperial Mandate. I dont like Mandate beacuse since you build Liandry's Torment onece and see that you have made most damage in whole game, you just feel that Imperial Mandate is not that useful. Only advantage behind Imperial Mandate is that it is much cheaper so you will be much useful faster.
Muramana Is obvious second item choice, grants you additional damage, some CDR and of course lot of mana. It is core item do not recomend to remove it from the build.
So most games end before you could get full third item. Personally i like to build anti-heal but ap Morellonomicon it scales so well with Liandry's Torment because you deal ap damage overtime, that's why i think it is better option than Chempunk Chainsword or Mortal Reminder but if you need extra AD damage just build it.
Final item is very up to you and it heavily dependent on current game position. Frozen Heart is my favourite because it reduces attack speed and makes you little more tanky, so you dont need to stay behind whole game. Axiom Arc Is another good choice, with that you can possibly throw three Enchanted Crystal Arrow in one fight. One at start to engage, second after two or three kills and final to catch escapers.
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