[12.11]✔️ META✔️ Ashe Support Only way to play this champion
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Runes: Only Way
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Threats & Synergies
Champion Build Guide
+ What can i say about it? Best choice to poke your enemies in early. It's safest and in my personal opinion only good choice.
+ You get extra mana wich is very needed especially at early stage of the game. Good choice, no better options.
+ Super useful rune. Now you can spam your Volley even faster so what could go wrong?
+ Just another bonus damage to poke your enemies.
+ Works great with Volley as you slow your enemies, extra damage and extra tilt at opponent's head.
+ This rune is awesome. Try to stack it as soon as you can to get CDR's. With max stacks and full build with Liandry's Anguish your Enchanted Crystal Arrow cooldown should stay around 25 seconds wich makes you able to use it twice in teamfights.
+ Very easy to master
+ Fun to play
+ One of the best choices in current meta
+ Since you understand how to play it properly it is hard to lose game :D
- You have to have a team ;/
- Could get boring if you are abusing, but if you are here just for lp I think doesn't matter if it is.
- Hard to play if you are behind since you need at least 1st item
- It is often losing bottom matchup
You should start with Black Mist Scythe as a support item. As soon as you collect 400 or 700 gold you should back to base and buy Tear of the Goddess and Boots. Since now mana should not be a big problem.
So if you got Boots on your first recall now you try to collect 650 gold to upgrade them into Ionian Boots of Lucidity. They give you 20 additional cooldown reduction and makes you speed.
You have two options on a first full item Liandry's Anguish or Imperial Mandate. I dont like Mandate beacuse since you build Liandry's Anguish onece and see that you have made most damage in whole game, you just feel that Imperial Mandate is not that useful. Only advantage behind Imperial Mandate is that it is much cheaper so you will be much useful faster.
Muramana Is obvious second item choice, grants you additional damage, some CDR and of course lot of mana. It is core item do not recomend to remove it from the build.
So most games end before you could get full third item. Personally i like to build anti-heal but ap Morellonomicon it scales so well with Liandry's Anguish because you deal ap damage overtime, that's why i think it is better option than Chempunk Chainsword or Mortal Reminder but if you need extra AD damage just build it.
Final item is very up to you and it heavily dependent on current game position. Frozen Heart is my favourite because it reduces attack speed and makes you little more tanky, so you dont need to stay behind whole game. Axiom Arc Is another good choice, with that you can possibly throw three Enchanted Crystal Arrow in one fight. One at start to engage, second after two or three kills and final to catch escapers.