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Runes: Circumcision Professional
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Recommended Items
Items
Threats & Synergies
Jax
Jax is a champion that has a built in counter for gwen with his E and is one of a few champions with enough scaling power to match or beat her through mid game and up to late game. He's my perma ban at the moment mostly because he's impossible to win lane against, and difficult to outscale plus Akshan Top is such a rare pick that you're better off just banning Jax.
Yuumi
When it comes to carries Yuumi is always going to be an ideal synergy, as her late game sustain on teamates is amazing and can make people do shit they couldn't do before. With Gwen it's even more of a possibility as you already have stacked healing on top of Yuumi sitting on you.
Yuumi
When it comes to carries Yuumi is always going to be an ideal synergy, as her late game sustain on teamates is amazing and can make people do shit they couldn't do before. With Gwen it's even more of a possibility as you already have stacked healing on top of Yuumi sitting on you.
-Good AP/AS Mix: The current meta for Gwen is stacking AP and Resistances like Zhonyas, but the issue with that is you lose out on attack speed, and E is no longer able to make up for that. With this build you still get strong damage from abilities while retaining your attack speed for split pushing and dueling whenever needed.
-Good Situational Power: Gwen is a champion that can be a problem anywhere she goes due to her healing and true damage output. What people don't notice though is how strong her split pushing is. At rank 4, her E can be infinitely looped because your first hit with E auto reduces the cooldown by 55%, even on towers. This means you can infinitely loop your E cooldown on towers and use that bonus on-hit damage to shred lanes while the enemy team has to sit and watch. This means she can be a problem in teamfights with her True Damage and Healing, but also cause problems on side lanes with her incredible objective taking speed.
-Squishy Doll: Despite my efforts to make up for your lack of HP by getting resistance boots to pair with W, she's still a bit squishy up until late mid game, and can be hard to use in trades if you don't fully understand the matchup. Once you get to guinsoos and Bork your healing will make up for your lack of tankiness but until then you can't just go in 1v4 even though it would be cool if you could.
-Bad Blind Pick: Gwen is in a state right now where blind picking her feels like a death sentence because she has so many bad matchups and even matchups that she's become incredibly skill dependent and if you're not a great Gwen player you will struggle to win consistently in lane. If you do end up blind picking her into a team, make sure you know the matchup so you can adjust accordingly.
Circumcision Professional

Conqueror is easily the best keystone for Gwen as she performs best in extended fights and your mid to late game healing is really strong. The added adaptive force is a nice touch as well for early fights.

Triumph is great for teamfights and drawn out battles where your healing is most effective, and adds a little bit of gold efficiency.

Alacrity will be to help scale your attack speed with the recent E nerfs making it harder to go full ap and let your E do the rest.

a good rune for close fights and extended trades, as gwen's healing ramps up over time and having that bonus damage when you're low is incredible with her kit.

Transcendence is going to be a nice touch of Ability Haste at levels 5 and 8, and then having the 20% cooldown reduction on takedowns will pair well with her Es cooldown reduction along with your Qs already low cooldown.

Finally, Gathering Storm is a perfect rune for Gwen as it works perfectly with her scaling power into the mid and late game. It also makes up for some of the AP we lose meaning we can do as much damage as a normal AP gwen while still having stupidly high attack speed.
The Thic***s

Conqueror is going to be the best keystone especially with this rune page because this rune page is meant to be a little more bruiser focused. All the positives of it in the original rune page are still in this one.

Prescence Of Mind is a solid rune for gwen as her early ability spam can be draining and will make it easier to manage your mana. You need to hit a champion to proc it so if you need some mana just go for a very short trade and get out without wasting extra resources.

Alacrity will have the same use as the first page, added attack speed to give a slight boost to your early game.

Coup De Grace will be great for tank matchups or bruisers who stack a lot of health like Sett, Mundo, and Sion.

Demolish is a more underutilized rune on gwen because of 2 things. The other runes having more fight focused uses, and people not using Gwen's split pushing power effectively. With Demolish you can get plates easily and establish a gold lead into mid game.

Revitalize is a pretty important rune for gwen as her healing on passive has been nerfed over time from 70% to 50% with the latest patch. Conqueror gives good healing but takes some time to get maxed out and having added healing at all points of the match is a very useful tool for Gwen.
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Gwen's basic attacks, The Center ofSnip Snip!, and
Needlework deal bonus magic damage. Thousand Cuts also heals for 50% of post-mitigation damage on champions, and deals bonus magic damage to minions below 40% max hp.
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Gwen snips in a cone with her scissors at least twice, and increasing depending on how many stacks she has. She gains stacks by auto attacking enemies and objectives, and can have a maximum of 4 stacks. While the edge of the ability deals magic damage, the center of Snip Snip! deals 50% True Damage and appliesThousand Cuts. Since gwen's Q stacks are gained via on-hit, you can get to 4 stacks with only 3 hits with
Guinsoo's Rageblade via its secondary passive.
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Gwen creates a circle of defense around her which lasts 4 seconds or when she leaves the circle. your W can be recast once to bring the circle back to your position. While in this circle, Gwen is untargetable and immune to any and all abilities from outside of the circle. Gwen also gains armor and magic resist as long as she stays in the circle. -
Gwen dashes a small distance and gains 15(+20% ap) bonus magic damage on-hit, bonus attack speed, and 75 bonus attack range for 4 seconds. Gwen's first attack during those 4 seconds will reduce her E's cooldown by a scaling percentage of 25%/35%/45%/55%/65%. Skip 'N Slash is also an auto attack reset and can be cast during any of her other 3 abilities. -
Needlework has 3 actives. The first active fires 1 needle, the second active fires 3 needles, and the third active fires 5 needles. Needlework slows opponents and each cast appliesThousand Cuts. Between each Active, there is a 1 second cooldown where Gwen cannot cast
Needlework.






For this build I highly suggest defensive boots. Whether it's





This item is great for melting tanks and bruisers alike. Once you get to late game

















1.

Dr. Mundo is one of the easiest matchups for gwen PERIOD. Your passive deals % max health damage so anything Mundo does just leads to his demise, He can't beat you level 1, and if you're good at moving between waves in trades you can get a few kills in levels 2-5. He's one of my favorite matchups and most of the time you can beat him so badly that he never recovers, granted you have a team that doesn't just int late game and let him come back. The only downside to this matchup is that if he has ANY room to do what he wants he can become a total roadblock for the rest of your team. Though that's more depending on your teamates and not you. Still, I definitelly suggest going gwen into this matchup as it is one of the easiest things you'll do in league. Also be sure to bring ignite if you feel his R is a bit too much for your early game.
2.

I love playing against Sion because he’s extremely predictable and as long as you aren’t on top of him you can position your W to block his Q. Without his Q his damage is pretty much nullified and you can spend most of the game abusing him. It also helps that we’re in a meta where Sion players just throw themselves at you even if it means they die 15 times, so getting fed is pretty easy which helps a lot considering late game is gwen’s strongest phase of the match. Once you get to late game you just have to figure out a way to manage Sion slamming his face into your towers the whole match and you essentially win. Though I will say that’s a lot easier said than done.
3.

Cho'Gath is a simple matchup that any decent gwen player will know relies entirely on you dodging his Q. Similar to Gangplank, without his Q Cho'Gath has virtually no way to beat you in trade pre or post 6. Be aggressive level 1, if he starts Q, E through it to stick to cho and beat him to death. If he goes E first just do your best to avoid the sprinkles of damage the spikes dish out and take trades when you feel confident. When it comes to trades where he uses W then Q, his Q animation shows Cho gath stomping before the indicator shows up, when you see this change direction to have a better chance of avoiding it. From then to level 6 get used to his Q patterns and use that level 6 to all in him. He has no mobility so the R slow will hurt him greatly and as long as you dodge the Q you will win. The only time you shouldn't trade with him at 6 is if you're already low hp since he can just W+R and then you're dead.
4.

Darius is one of Gwen's best matchups because her dash makes it easy to avoid his Q edge, her passive is always good against people who build a lot of health and Darius is included in that. Even if Darius starts zoning you, just farm until 6 and then you can walk all over him as long as you dont let him get stacks for absolutely free. His E cooldown is super high and if you're in W it won't matter as you're ungrabbable as long as he's not in it. He also falls off a bit mid game so you can take advantage of his dropping power to get a few kills on him.
5.

Tahm Kench seems like one of those matchups where you just get harrassed endlessly and can never fight him, but that's not true. Hide behind wave as much as possible to negate his Q, focus on kiting him instead of getting as close as possible. If he gets you to max stacks prepare for him to Q you and try to gain distance so you can use W. If he tries to E, dashing towards his original location will work 99% of the time to get you out of the knockup zone. While he's going through his animation, get stacks off minions to try for another max stack Q and keep kiting him. Level 6 is where you essentially win as long as you're kiting and forcing HIM to get to you instead of you running to him. he doesn't have a way to out damage your healing and the longer he goes without CC chaining you the harder it is for him to kill you. The only time I suggest you don't try to fight him is near his tower, as his R can capture you from a pretty sizeable distance and allow him to cc chain you under tower.
6.

Gangplank is one of the easier matchups for gwen because a majority of his damage comes from barrels, and with your E and W it is incredibly easy to render the barrels useless. Either you W right before the barrel chain reaches you and it cant hit you, or you E and dodge the barrel completely. Easy enough. His W has virtually nothing to cleanse, and unless you play the level 1 poorly there are very few times he can kill you pre 6. His mana costs and slow E recharge speeds early game make sure of that.
7.

With Gwen's mini rework changing her R to automatically give her the other charges instead of making her auto or Q to get the next charge, Teemo's only big advantage outside of being ranged gets trivialized post 6. A big counter teemo had against gwen was his Q blind because he could blind her and she wouldn't be able to use her autos to get her next R charge for up to 3 seconds. Meaning shed either need to waste Q or wait out the blind. In that time Teemo can kill gwen, run away, or reposition to a more advantagous spot. Now with the rework, that blind has little to no effect on her post 6 all-in. Granted, his pre 6 is still going to be frustrating because most Teemo's will use that time before level 6 to poke you constantly. Just play safe and keep up in experience and you should be fine.
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