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Runes: Classic runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order Every game
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Graves
Karthus hates champions that can dash to dodge his Qs and the wall, and Graves has his E. Futhermore, He got his W that blinds you, so you can't hit any Q.
Camille
Every champs that has great CC / that build walls / that stuck ennemies are conderful for Karthus
Camille
Every champs that has great CC / that build walls / that stuck ennemies are conderful for Karthus
Champion Build Guide
You can use the sidebar to naviguate
1 - Table of contents
2 - Introduction
3 - If you need to remember 3 tips
4 - Pros and Cons
5 - Jungle pathing
6 - Drafting
7 - Runes explanation
8 - Items explanation
9 - Ganks
10 - Team fights and gameplan
11 - Contact
If you're looking for information about Karthus Top/Mid/APC , please check other sources as this guide only focuses on Karthus Jungle.
Hello, and welcome to this guide !
First of all, let me introduce myself. I'm PiscesPomf, actually ranked Gold, and a real Karthus enjoyer. You may find strange the fact that a random gold write a guide for other people, but know that i worked hard with Karthus mains, and i acquired a quite good knowles=dge about the game by following streamers and pro players who are helping me to improve a lot in League.
What i really like about Karthus is that the champ only relies on hitting a pretty hard-to-hit spell, which provides a great sense of pride when you kil ennemies. His passive and R are also really satisfying to use, and overall, i really like the design of Karthus.
Now that this is done, let's jump in the guide !
Here are 3 tips that you want to remember if you don't wanna read the whole guide
1 - 90% of your damage output comes from your Q
When playing Karthus, you must have noticed that the whole damages of the champ comes from the Q. From this piece of advice we can notice these few things:
-Throwing AA is NOT mandatory. It makes you slower, for a ridiculous amount of damage.
-BUT it is very useful on static targets : There is a rule on Karthus : 2 Q 1 AA, then repeat. You can launch a free AA without losing any dps after throwing 2 Q. This is very useful for you clear, or when your hitting objectives. Just keep in mind that vs ennemy champions, You'd better reposition yourself and kite instead of throwing a ridiculous AA.
-You must be really skilled to hit your Q, and you must train hard. If you can't hit any Q, you will never be useful with the champion.
2 - Karthus is NOT a R champ
Well, this one hurts. Karthus R is REALLY strong, it is what makes the champ awesome. But Karthus hurts a LOT by hitting Q and E. So here are 3 mistakes that random Karthus cucks do with R :
- Never, never, NEVER launch your R if you can dps with your Q or if you're about to die. You can launch the R when you are dead ! It's better ! You deal more damage, your targets are more low hp, and you dont loose dps by casting the spell when you could dps with your Q.
- Ask your teammates to ping you if you need to ult. Don't think that you can watch the whole map and ennemy champs all the time. If an ally pings your ult, quickly watch the ennemy's health, and judge if an R kills him. People are really bad informed of Karthus R damages, It does not deal a lot of damages early on, so you'd better check ennemies hp before launching it. But if you can't see ennemeis health, then trust your buddies and ult.
-You CAN play without your ult : some players think that Karthus is like Evelynn or Fiddlesticks : it's a "late" champ that sucks early on, you should not gank before 6 etc...
Yes, Karthus scales really well with Dark Harvest, all of his kit, and is really good in late, but he has some really reliable damages before 6. Don't be shy and gank when there is an opportunity. But don't be greedy, and try to recognise situations where you can, or not, try to get some kills.
3 - Karthus has a SICK passive
Karthus R is AWESOME. 7 seconds of FREE dps on everyone. You can deal crazy amounts of damages with it. And what's cool is that your runes allow you to do more damages when you're dead (Last stand). So here are some facts with your passive :
-Don't commit suicide in the ennemy team, play normally then just continue to play when you're dead.
-What's great to do is just to walk up to the ennemy team when you are 100% sure that you're dead : like that your passive will really annoy them.
-If you wanna throw your ult when you're dead (You really want to do it if there is a teamfight), then launch it at the last second. You deal the maximum damages with Q first, then you R.
Now let's get to the main guide.
(Remember that your 3 first spells to take are in order : Q E Q : As you wont gank before full clear, getting 2 points in Q is better than taking W that is useless is jungle.)
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Like for any champ, you should be able to identify when this is a game to pick Karthus or not.
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Cheap shot is really good as it procs on your W, and on your Rylai's staff if you buy one. It adds some great bonus damages. |
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Really easy to stack with your R, it grants a good bonus, and there is nothing else to take on this rune line. |
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CD reduction on your ult ? Yes yes yes yes ! |
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This will help you with mana, it's really great |
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The single boots that you can run, ionian boots are not really useful as CDR does not affect Q and E. Sorcerer's shoes is a way better investment./color] |
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Exactly as with Liandry's, Zhonya's hourglass is mandatory with Karthus. Remind to always launch your E before using it as it will still run while you are in stasis. |
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High AP, High Penetration, huge damages. |
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A LOT of AP. You should buy it as your 5th item to optimize the way you build it : like this, you build a wand, then another wand, then rabadon's. |
Now let's get to the more situational items :
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Really great vs high magic resist/tanks but pretty bad investment vs foes without a lot of mr |
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Not as good as before as it is more a tank AP / AP bruiser item now |
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Really good vs fast opponents, as you will land Q and E easier. Even vs not fast ennemies it's still really good. |
Ganking with Karthus require some conditions :
- You must be able to land a wall to slow ennemies. The best situation is when you wall is parallel to the lane so the ennemies are slowed on the whole length of it. Try to gank from the river, because if you gank from another way, your wall we be perpendicular to the lane.
- It is way better to gank if the ennemies are at least at the middle of the lane.
- Even if your gank does not give a kill, you can make the ennemies flash and stack dark harvest, so that's ok.
If an ennemy does not have flash, feel free to exhaust him to make him slower.
Early Game
Karthus is a champ that scales well, but he still put huge dps early on. You should focus on farming a lot, and look for ganks when ennemies push a lot. You can do the herald or drakes if your laners can help you and there is no threat around.
As you have no mobility, i advice you not to invade the ennemy jungle if you're not 100% sure that it's safe.
Talking of invade, you should really avoid to invade at the start of the game, as you should use your fast full clear advantage.
Mid and Late Game
You should fight when your team wants to, and just farm a lot when they don't fight. Don't start fights alone except if you're really ahead. You are really good in teamfights so you can start objectives if your team is ahead or if your team have more people alive and ready to fight at the drake/Nashot. Pretty simple.
Teamfights
There is no point in suiciding into the ennemy team when you play Karthus, this is an Iron mistake. Play normally : Throw Q during the whole fight, stay behind your team, launch E when it can hit someone. Only R when you're dead or when the fight is over and you can kill some people that are fleeing.
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