[12.18] PrestigeGalaxy's Simple Guide to Fizz!🦈
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Highest WR
Threats & Synergies
Play around her daggers. You will out damage her (trust me I'm a Kat OTP)
You can E all her abilities.
You can E over his cage as well as dodging his R.
You can dodge all his abilities and one shot him.
Wait for level 2-3 and play aggressive. Don't play aggressive level one, she will poke you down.
You can dodge all his abilities.
Dodge her E with your E and GG. You can also dodge her R with your E.
A little tricky. You are melee and she will take advantage of that. Wait for level 3 to trade. Once you hit 6, land your R and she dies.
Dodge his Q and you win EZ.
You can dodge her E and one shot her.
just wait for level 3 and play really aggressive. Once you hit 6 you auto win.
You can dodge all his spells.
Be careful of her stun. Level 6 you can out range her with your R. Watch out for hourglass.
You legit dodge his card and he dies.
She will keep her charm for after you E. At level 6 try Q + R onto her otherwise she will just R and dodge your R.
Her passive will deny you from killing her but you can just keep dodging her Q.
Dodge her E and you win.
He can just outskill you with his R. His shield makes it difficult to hit your R so make sure it's taken down before you ult.
Vlad can just W your R. Poke him down with short trades.
He can W your R. Poke him down slowly with your Q + W + E.
Talon has a lot of burst damage. He can also just build hexdrinker to counter you.
He can easily use his W or R to avoid/dodge your R.
He has good trading damage due to his shield. He can also use his E to dodge your R.
She can just R herself and avoid your R damage completely.
He can R himself or whoever you're focusing and deny your one shot.
Unkillable + heavy CC.
He can dodge your R with his R. His Q will make you use your E and make your mana pool go down.
Her shield denies your damage while also dealing some back. Make sure you engage first at level 6.
She can go stealth with her W and just deny you from using your combo.
You can dodge his R with your E.
Just one shot him. He's an old man ffs.
At level 6 he can just R your ult and deny the damage.
As long as you dodge his E you one shot him.
You can dodge his R with your E but he still does a lot of damage without hitting his R.
Her W with a fully stacked bar will just fear you and deny your burst.
As long as you dodge his E and ignite him before he manages to W you win. You can also dodge your own R that he will steal.
Champion Build Guide
Hey! My name is PrestigeGalaxy and I'm a Katarina OTP! I've played Katarina for almost 4 years and have accumulated 3M+ Mastery Points being one of the most played Katarinas in the world (top 20). I've been getting Diamond with her consistently since season 7 and I reached Master in season 11. I've been playing League of Legends since season 2.
PASSIVE - Nimble Fighter
INNATE: Fizz is permanently ghosted.
Fizz takes 4 (+ 1% AP) reduced damage from every instance of damage, up to a maximum of 50% reduction.
Q - Urchin Strike
ACTIVE: Fizz dashes a fixed distance in the direction of the target enemy, and upon colliding with them or if they are still within 200 units when the dash ends, he deals them magic damage plus 100% AD physical damage and applies on-hit effects at 100% effectiveness. Fizz can cast Seastone Trident and Chum the Waters during Urchin Strike, but not Playful / Trickster.
W - Seastone Trident
PASSIVE: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on-hit. ACTIVE: Fizz's next basic attack within 4 seconds has an uncancelable windup, deals bonus magic damage and gains 50 bonus range. If Seastone Trident kills its target, its cooldown is reduced to 1 second and refunds mana. Otherwise, if Seastone Trident doesn't kill its target, Fizz's basic attacks deal bonus magic damage on-hit for the next 5 seconds.
E - Playful/Trickster
ACTIVE: Fizz dashes to the target location while becoming untargetable, balancing on his trident for 0.75 seconds, during which he can cast Playful / Trickster after 0.15 seconds into the duration. Fizz then begins to hop off of his trident over 0.5 seconds, afterwards becoming targetable and landing to create a splash beneath him that deals magic damage to all nearby enemies and slows them for 2 seconds. While hopping off of the trident, Fizz may input movement commands to direct his landing.
ACTIVE: Fizz dashes to the target location, hopping down and splashing onto the ground prematurely upon arrival to deal the same damage in a smaller radius but not applying the slow.
R - Chum the Waters
ACTIVE: Fizz throws down a lure at the target location that attracts a shark, granting sight of the area before emerging and chomping at the lure after 2 seconds, dealing magic damage to surrounding enemies, knocking them back and slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance. Enemy champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is slowed and revealed for the duration and afterwards is impacted by the eruption but is knocked up for 1 second instead of knocked back.
Chum the Waters will cast at max range if cast beyond that.
+ High snowball potential
+ Insane Burst
+ Really good for low elo
+ Very fun playstyle
+ Great for punishing enemies
+ Really good for roaming
+ Invulnerable during E
- Can get poked early game
- Vulnerable to CC (Crowd Control)
- Bad vs tanky teams
- Can be useless when behind
Why Electrocute?Electrocute is the standard keystone for Fizz. It's affective in doing short trades in lane and bursting low health targets. In the laning phase, Fizz wants to make short trades using his Q > AA > W > E combo. Q > AA > W will be enough to proc [Electrocute]], your E should be used to disengage. You can use your E to engage by dodging abilities such as Katarina's Bouncing Blades.
Sudden ImpactPASSIVE: Dealing damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, grants 7 Lethality (4.36 − 7 (based on level) armor penetration) and 6 Magic Penetration for the next 5 seconds.
Why Sudden Impact?Sudden Impact is especially good on a champion like Fizz due to his primary engage tool being his Q.
Why Eyeball Collection?When getting multiple kills this will help you snowball harder giving you more damage.
Treasure HunterGain 70 Gold (+ 20 Gold per Bounty Hunter stack) per unique takedown, up to 550 Gold at 5 unique takedowns.
Why Treasure Hunter?With Ravenous Hunter being removed, Treasure Hunter is by far the best "hunter" rune to take. It helps you snowball even harder and helps you colkplete your items faster!
Why Presence of Mind?Fizz tends to use up a lot of mana when using his combo. Trading with Presence of Mind helps keep his mana pool up allowing you to combo more. When you get takedowns you get a lot more mana as well allowing you to dominate fights.
Coup de GracePASSIVE: Deal 8% increased damage (except true damage) to champions below 40% maximum health.
Why Coup de Grace?This is extremely useful on champions such as Fizz. Dealing extra damage when enemies are low grants you a higher chance of getting a kill, especially when they won't expect the damage.
Why Biscuit Delivery?If you reall need the extra sustain in lane, even after buying Corrupting Potion you can pick this.
Why Time Warp Tonic?Synergizes really well with Corrupting Potion and Biscuit Delivery.
If you know what buff he will take second ward that side of the lane at approximately 2:30-3:00 mins and play/hover around the other side to avoid potential ganks. When the laning phase begins make sure to stay out of AA and spell range to keep your HP up and ready for future trades.
At level 1 you want to take a point in either your E or your W. If you think you can take advantage of your laner by dodging their abilities then take E. For example you can dodge Katarina's Bouncing Blades. If you want to secure minions and you don't see a need to take your E level 1 then start W.
Fizz get his biggest powerspike in lane at level 3. You can engage at level 2 however without his Q it will be a little difficult to secure a kill or even disengage. One you hit level 3 you want to look for trades. His basic combo is Q > AA > W > E in or out. You can also engage with your E followed by AA > W > Q in or out. At level 6 you unlock your primary one-shot tool. You can either throw your Ult before you use any of your abilities followed by either Q > AA > W > E or E > AA > W > Q. You can also Q through a minion and hit your R mid Q annimation to surprise your enemy.
When backing try aim for your small powerspikes such as Sheen, Dark Seal, Corrupting Potion, Sorcerer's Shoes.
When laning phase ends try look for picks with your R since it's such a great engage tool. You can also side lane to increase your xp/gold lead.
In teamfights try to focus the squishies like the adc. If you get caught out use your E to escape and reposition. If you all in a squishy and somehow manage to not kill them press Zhonya's Hourglass and wait for your cooldowns to come up.
If your win condition is not teamfighting or playing around your team then go split with your Lich Bane and take sidelane towers. You can also use your R to try to steal/secure objectives.