[Press The Attack Runes / Doran's Blade Start.]
You will need to keep your distance and avoid being hit by Aatrox's Qs and W. Punish him level 1 for every cs. You will not be able to kill off an all in 100-0. If Aatrox uses his E aggressively grapple to get good trades off and keep him in auto range while avoiding too much damage. Staying above 80% hp is imperative to having control in this lane.
If you are even with Aatrox post level 6 you will need jungler help or executioners to be able to beat him. Don't fight solo unless you have an item up.
Ahri
[Press The Attack Runes / Long Sword and Refillable Pots start.]
Ahri is challenging to solo because you can't grapple safely if you get hit by charm. The trade then is too heavy and you need to back out.
When laning against Ahri you never want to stand in your wave. Make them choose whether to use their spells on you or the wave. Any time she uses her Q and W on the wave all in. If she misses her charm she is super vulnerable so make sure to punish. At 6 it is still similar but the threat is heightened by being hit by charm and its a bit harder to catch her.
*Tip* You can use your W to threaten roams to bait her abilities onto the wave. Be sure to ward deep whichever side you are hovering when doing this.
Akali
[Press The Attack Runes / Doran's Blade Start.] The Akali matchup is one of the more difficult lanes that Akshan will face. She has a high threat cap at 6 and is hard to lock down due to her shroud.
In order to lane versus Akali having a good understanding of tethering is necessary to win this matchup. (Check the tethering definition in this guide under LANING)
To win this matchup you need to be aggressive early and force her out of as much farm as you possibly can. Level 1 she can only cast 2 Qs so punish her if she uses them. If possible position yourself between her and the enemy casters to try and deny her of any experience. If Akali uses her shroud (W) be sure to all in while it is down. Once she hits 6 it is hard to outplay her without flash and help from turret. If you generate a lead keep your foot on the gas and generate a lead around the map. Best way to do this is build up 2 waves and hard shove that under turret and look for a roam.
Anivia
[Press The Attack Runes / Long Sword and Refillable Pots start.]
Anivia pre 6 can't compete with Akshan's high damage and aggression. Pre Level 6 you want to initiate every trade using your Q and autos to bait out Anivia Q. Once she uses her Q you can grapple in and win every trade. You can afford to grapple if you can apply your passive on her and hope she misses but it isn't as safe as baiting it out. Once she hits 6 she gets more kill threat. If she plants her R down you do NOT want to try to run away. Hard commit and use any walls around you to grapple towards her while dodging her Q. If you can get out of her R and manage to dodge her Q she is dead 100% of the time. If she is strong it isn't worth to fight so just use your Q to instantly shove back the wave and look for roams. Anivia can't match your roams and since Akshan can match her waveclear it is free.
Annie
[Press The Attack Runes / Long Sword and Refillable Pots start.] Annie is NOT a threat until 6. Pre 6 she is easy kills if played correctly.
Annie's only win condition is to hold her stun and farm with her auto attacks before level 6. Often Annie players don't like to do this and will use their abilities on the wave. If you see Annie with 0 or 1 stacks of her stun all in her every time. If she is holding her stun try and bait it out by not using grapple until her stun is down.
Once Annie is 6 she will have a lot of kill pressure against you if she hits tibbers. Building Shieldbow and IDEALLY Wits End is very important to survive this burst. If you build that you should be able to have generated a strong enough lead to tank the damage and all in after. ONLY FIGHT HER 1v1 IF SHIELDBOW IS UP!
Aurelion Sol
[Press The Attack Runes / Long Sword and Refillable Pots start.] Aurelion Sol has almost negative kill pressure against Akshan. If he ever uses his W you grapple in and apply pressure. If he ever uses Q then all in. You will be going all in almost on repeat applying an insane amount of pressure and try to not let him breath. Aurelion Sol players tend to go for level 3 roams so be sure to get an early ward in the middle of the lane and type to your team to keep their eye out for the early roam. Spam ping M.I.A. once he leaves vision. Aurelion Sol at 6 will only be a threat if he has gotten strong off of roams or if you die to ganks a good amount.
Azir
[Press The Attack Runes / Long Sword and Refillable Pots start.]
Akshan causes a lot of pressure against Azir early. Any time Azir uses his Q you need to all in immediately. Then attack move out of range of the next soldier he plants down and you win the trade. Azir R can be grappled on which is a pretty unique and unknown mechanic. Once Azir hits 6 then trade using your Q and run at him to try and bait his R. If he uses his R to knock you back you can grapple his wall and get to him that way.
Brand
[Press The Attack Runes / Long Sword and Refillable Pots start.] Brand has a lot of poke with his E being able to bounce off the wave and hit you at large distances. However he has high cooldowns especially early. If he ever uses his Q or W, all in him immediately. So long as he doesn't get his passive off on you you will win this trade. Post 6 you do not want to fight him unless you have Immortal Shieldbow up. Same rules apply to all in him when he uses his cooldowns.
Camille
[Press The Attack Rune / Doran's Blade start.] Camille is a high threat right off the gate. Pay attention to whether or not she starts Q or W because this will change how you play the lane. If she starts W you have until Lvl 3 to harass. If she starts Q then you only get to harass her Lvl 1. Your attack range is slightly out of range for her W. This is the sweet spot you want to tether in for the duration of the game. Stay in that sweet spot and weave in auto attacks every chance you get. Dodging Camille's E is life or death. If you dodge her E you can kite and chase her down. If she hits you you die. Post level 6 unless you have generated a significant lead early you will be in danger of walking up. Farm under turret using your Q and ping/ask for jungler help to break the freeze if she freezes on you.
Cassiopeia
[Press The Attack Runes / Long Sword and Refillable Pots start.] Cassiopeia has a lot of consistent damage and can cause problems if we do not play this lane well. Dodge Cassiopeia Q and do short burst trades while its off cooldown.
Cassiopeia W will stop you from using your Grapple IF you haven't started swinging yet, however if her W is already on the floor, you can swing through it without being stopped.
Should be able to win the all in if you dodge R
Cho'Gath
[Press The Attack Runes / Long Sword and Refillable Pots start.] Cho'Gath has only one win condition to survive lane and that's if he hits you with Q. Dodge Q and you will win by kiting him out when he tries to walk up to proc his E. Post 6 the threat of being hit by Q amplifies.
Corki
[Press The Attack Runes / Doran's Shield start.] Once Corki uses his Q be sure to go all in. Make sure it isn't into a big minion wave and you will win the trade. Corki's level 6 doesn't change the gameplan. Watch out for once he completes his first item because his damage becomes a bit scary.
Darius
[Press The Attack Runes / Doran's Blade start.] Darius can be kited and dealt with by just maintaining distance. If he manages to pull you with his E there is no escaping and you will die. Only look to grapple away in this matchup unless you can 100% secure the kill.
Diana
[Press The Attack Runes / Long Sword and Refillable Pots start.] Diana has a scary all in at level 3 that you need to be ready for. Her dash can be avoided and dodged if you can grapple instantly as she is dashing towards you. If you do this correctly you can win the trade SO LONG AS you dodged Q. If you get hit with Q back off and wait for it to wear off before trying to farm again. Post level 6 she has kill threat every time her Ultimate is up. Avoid being in range of her Q and just farm with your Q.
Dr. Mundo
[Press The Attack Runes / Doran's Blade start.] For Mundo you want to start Q in this matchup. Harass him for every minion he decides to go for while staying safe from his Q (if he started that). Play this lane inside of your minion wave while keeping your movements irregular to try and dodge his E. This way you can keep out of his Q. Save your E to use defensively until he is at least at 25%hp or less. Anytime he manages to hit you with his E, immediately E away and wait to be aggressive again until it gets back up. He will be able to out heal you and kill you if you E on top of him otherwise. Executioners is a good buy on first back and post 6 if he uses his R just E away defensively until it runs out.
Ekko
[Press The Attack Runes / Long Sword and Refillable Pots start.] Ekko has scary burst but after his passive he has nothing. Do not be intimidated by his initial damage and take a solid trade back. When Ekko uses his Q on you his character is in an unmovable state while it locks onto you. Use this against him and throw your Q at him from whichever direction he is coming from and wait to grapple until after he gets his passive. Post R he becomes hard to kill but so long as you keep a good trade and delay going all in until after his ult is off cooldown you will be okay.
Fizz
[Press The Attack Runes / Long Sword and Refillable Pots start.] Fizz isn't too hard of a matchup to deal with as Akshan. This is a matchup where I would say that you can (if you want to) go Wit's End 1st item however it is not needed. Poke Fizz down for trying to farm and use your Q proactively as he runs at you to use his Q. Once he comes in on you don't fear the damage early. Keep spacing yourself off to give yourself room to use your grapple. Once he uses his E then follow him up with your E. Post 6 don't get hit by shark and play it the same way.
Galio
[Press The Attack Runes / Long Sword and Refillable Pots start.] To beat Galio you need to harass him while he goes for minions and try to stay healthy before level 3. Play aggressive with Q and be sure to grapple in ONCE you see him in the beginning sequence of his E. (Galio E is the charge back and knock up) WIthout Galio's E or W up he can be ran down for free. Post 6 just perma-shove waves to and threaten roams to deny him any pressure to use his R.
Gangplank
[Press The Attack Runes / Long Sword and Refillable Pots start.] Gangplank will harass us early if we don't get good poke back. Try to time trades with the moment Gangplank uses Q. It is on a very short cooldown so you only have time for about 1 Q and 2 double autos. For the first 6 Lvls Gangplank has 3 charges to his E (Barrels) These recharge timers will be on an 18 second cooldown so there is a good window to take some good trades. Use grapple to maintain distance and tether.
Garen
[Press The Attack Runes / Doran's Blade start.] This is a very simple matchup. If Garen is running at you with Q, grapple away and get good poke off. Harass him for hitting minions and try to keep his passive off by keeping up autos. Post 6 Garen becomes more threatening because if you get hit by Q you die. If you haven't generated a strong enough lead then don't bother fighting and push waves and roam.
Gragas
[Press The Attack Runes / Long Sword and Refillable Pots start.] For Gragas you want to keep minions in between him and yourself while punishing him for taking farm. Keep your distance and don't get hit with E and you can constantly harass him. Post 6 be extra careful of Gragas' R. Maintain your distance and keep minions between yourself and him. Punish Gragas for using his E at any point that he does.
Graves
[Press The Attack Runes / Long Sword and Refillable Pots start.] Graves damage is on par with Akshan so depending on the trade it won't be worth it. Don't use your grapple before he uses his E or W. Without grapple to get away from Graves smokescreen you will lose the trade. Keep minions between yourself and Graves and use your slight range advantage to poke him for taking minions. Post Lvl 6 Graves will win the all in so take micro trades until you can kill him with R. He can't set up very good freezes so you can shove him in without much consequence.
Gwen
[Press The Attack Runes / Long Sword and Refillable Pots start.] This is a good matchup to start Q in. Maintaining your distance is very important with dealing with gwen. Level 1 try to bait out her E by canceling autos or baiting out auto attacks. If she uses her E without auto attacking you then you can harass her for free. Don't get hasty with Gwen and just attack her when you can. If she puts up her W (the zone in which you can't hit her) then let her be and disengage. It has a high cooldown so you can trade for free once it falls down. Post 6 she becomes harder to deal with because if she hits you with a strand of R your movement speed is heavily reduced. She can't send out her second wave unless she autos you so if she sends it out just grapple out. You can fight her when it's down by tethering and respecting her W.
Heimerdinger
[Press The Attack Runes / Long Sword and Refillable Pots start.] This matchup should be pretty simple so long as you focus his turrets first. Your attack range isn't large enough to hit them without being targeted. Hit them with your Q and go to execute when they are focusing your minions. If you manage to proc your passive on him then go all in just be sure to jump off when he throws out his E. Post Lvl 6 Heimerdinger is still vulnerable so long as he doesn't hit his E. Any time his E is down go all in.
Illaoi
[Press The Attack Runes / Doran's Blade start.] Be sure to focus down Illaoi's passive tentacles on the walls. Stay behind minions to avoid being hit by Illaoi E. Because she is melee, harass her for going for any farm and deny her experience Level 1 by putting yourself between her turret and enemy caster minions. Get as much poke off as you can. You should be distanced enough to where you can auto her while not taking minion aggro. Don't take too much damage from minions. You can play pretty aggressive so long as you dodge her Q and E. Post 6 just keep your distance and don't grapple in while she has R up.
Irelia
[Press The Attack Runes / Doran's Blade start.] GOOD EXHAUST GAME! This is what I would say is 1 of 2 of Akshan's worst matchups. This matchup has the highest risk of death. Lvl 1 be wary of YOUR caster minions. If they are low health Irelia will Q through all 3 and then to you giving her her passive and will heavily out trade you. If they are low completely back off the wave and let it come to you. You can beat her if she doesn't have her passive up and ONLY if you dodge her E. Being hit by E will result in you having to blow summoners or death. Post Lvl 6 you cannot be in the same screen as Irelia. Shove each wave and take every minion you can if it is free. You will have to give up experience and gold in this matchup so to try and counter this we will want to roam and play around your jungler. Shove waves with Q and sit under turret or look to roam if she tries to freeze on you.
Jax
[Press The Attack Runes / Doran's Blade start.] Jax is only vulnerable when his E is down. Keep your distance and hover being around your turret to run to if he starts to charge his E up. When he loses his E you can go in to take a good trade. Post 6 he gets a bit tankier so without having Lord Dominik's Regards ask for jungle help or push waves and roam.
Jayce
[Press The Attack Runes / Long Sword and Refillable Pots start.] Stand behind minions to prevent being hit by Jayce's ranged opener of E / Q. Keep trades up with Jayce in his ranged form ONLY using Q and auto attacks until he swaps to melee. Once he goes melee and you survive his engage then you can grapple in if you are healthy enough to do so. Take your trades like this until eventually you can kill.
Karma
[Press The Attack Runes / Long Sword and Refillable Pots start.] This is a very hard matchup to secure kills in my experience. Could be worthwhile to buy a serpents fang second item. There is no real threat to dying unless you get extremely poked down and then decide to go in. Keep shoving waves and look to roam and play around your jungler. Ping/type to your jungler to counter jungle whenever they can and you will back them up. You should win the 2v2 in all scenarios. (Except maybe Ivern.) You can play aggressive just don't get hit by too many Q's before you do.
Karthus
[Press The Attack Runes / Long Sword and Refillable Pots start.] This is one of the easiest "common" matchups you will play against. Go in at all times every time your grapple is up (hitting passive before using it). Karthus struggles to hit Q when you are on top of him so keep on him and move every time you auto. You will out damage unless you get hit by too many Q's but this should be a super easy lane.
Kassadin
[Press The Attack Runes / Long Sword and Refillable Pots start.] Kassadin early needs to be harassed and frozen on. Poke him for every cs and don't let him breath. Keep the minions under your turret and starve him out of xp and gold. Post level 6 he starts to become more of a threat but you should have generated a large enough lead to be able to consistently go all in. If not then sit under turret and farm wave with Q. Try and deny as much experience and gold as you can to delay the late game by holding as many freezes as you can early.
Katarina
[Press The Attack Runes / Long Sword and Refillable Pots start.] Katarina should be harassed hard Lvl 1. Position yourself between enemy caster minions and enemy turret and poke her out of farm and cs if possible. Once she hits 3 she will look to go in on you. Wherever she throws her Q immediately attack move to the opposite side of her from which she threw it. Without hitting both of her daggers she cannot win the trades early SO LONG AS SHE DIDN'T START LONG SWORD! If Katarina started Long Sword be sure to respect her Lvl 3 and chase after her when she has E on cooldown. Post 6 depends on whether or not you have generated a big enough lead. If she roamed and or got strong in lane do not be on the same screen as her.
Kayle
[Press The Attack Runes / Long Sword and Refillable Pots start.] Kayle has a very weak start and can't hold her own into Akshan. Bully her from all cs and position yourself between enemy turret and enemy caster minions Lvl 1. Any time you get your passive onto her you can all in. Post R you can still play aggressive but avoid all in unless her R is down. Try to maintain a freeze and punish her for farming and deny as much experience and gold as possible to delay her late game.
Kennen
[Press The Attack Runes / Long Sword and Refillable Pots start.] Kennen's Q's pack a punch throughout the entire duration of the game. This lane relies on whether or not you can dodge his Q. Play behind your minion wave and keep up the poke when he overextends. Kennen has a higher attack range than Akshan so he has more space to work with. Close it down and play aggressive but be ready to grapple away when he E's at you. Post R is trouble and you will need to keep out of range of his engage. Play it safe and farm the wave with your Q until you can get help, have a significant enough lead, or look to pressure roams.
Kled
[Press The Attack Runes / Doran's Blade start.] Kled wins the all in and I personally find it extremely hard to avoid. You need to avoid getting hit by Kled's E because he can fully kill you if he hits it. Lvl 1 bully him as much as possible before he levels up. This is one of your only windows to establish a lead against him. He has a lot of hp so it will take multiple rotations to kill. Don't use E unless he has no E or Q. Play back and give up minions that are too risky to go for. Rely on noonquiver spike to take even trades. Post 6 being in the middle of the lane is dangerous. Play on your half of the lane and be prepared to fall back to tower.
Kog'Maw
[Press The Attack Runes / Long Sword and Refillable Pots start.] Kog'Maw can be played both AP and AD. Most of the Kog'Maws that go mid will run AP but I will explain both matchups just in case. Running the Survivability Build (AP) is your go to in both instances. This is because even when he goes AD he has a large amount of magic damage still in his kit to make that build optimal. [AD] AD Kog'Maw can't compete with Akshan damage so going all in every time you can is what you will do. Post Lvl 6 doesn't change a thing. [AP] AP Kog'Maw is more threatening if you allow yourself to get poked down by his E. Every time it goes on cooldown go all in. Post Lvl 6 Kog'Maw will start to hurt with his R's be sure to go all in before they stack up too much or dodge them as they are super easy to dodge. Still going all in on repeat is best.
LeBlanc
[Press The Attack Runes / Long Sword and Refillable Pots start.] LeBlanc is a very aggressive champ who is hard to engage on without her engaging first. Do not be intimidated by her burst damage because she has nothing after she uses it. Play towards your turret and don't push. Let her W you around the middle of the lane so you have distance to chase her down after. Q immediately when she W's in the direction where her initial one was cast. Make sure to dodge her E and grapple after her to take a nice trade. Do this on repeat until her passive gets procced. Once she no longer has a passive go all in.
Lissandra
[Press The Attack Runes / Long Sword and Refillable Pots start.] TAKE CLEANSE IN THIS MATCHUP! Cleanse will make Lissandra useless at 6. Early lane is be sure to avoid standing where you can be hit by Lissandra's Q and poke with autos and Q (boomerang) once it's down. Going in on the grapple will ultimately end up with you being hit with her W. This early lane feels a bit like a stalemate, however if you successfully manage to dodge a good amount of her Q's you eventually start out trading her. Post 6 save cleanse for after she hits R not W. You should be able to pick up a few kills using this. All in her when both at full hp don't allow her to poke you down.
Lucian
[Press The Attack Runes / Doran's Shield start.] Lucian out damages Akshan throughout the game. Because of this we need to play safe and only engage when Lucian uses E. Then you can get a decent trade but in most cases, unless his Q misses you lose the trade. Play safe and let him push you in and take whatever farm you can get. Take your leads and only fight him 1 on 1 if you have 2 components over him. Post 6 he can run you down harder so any time you are under 40% hp look to back and reset. Give whatever xp and farm you need to until you can get help.
Lulu
[Press The Attack Runes / Long Sword and Refillable Pots start.] Lulu is very weak into Akshan and can be bullied extremely hard. Get your passive stacks on her and go all in. There is no danger with her just damage through shield and repeat until she can't stay in lane any longer.
Lux
[Press The Attack Runes / Long Sword and Refillable Pots start.] Lux has high cooldown abilities so be sure to play around that. Keep up your passive stacks using your Q and all in when she uses her abilities. Try your best to dodge the Q. Post R being hit by a Q can be fatal so play more safe and try not to grapple until after she uses it.
Malphite
[Press The Attack Runes / Long Sword and Refillable Pots start.] Malphite early can be a bit annoying when because of his Q spam. This ends up hurting quite a bit. When he runs up to Q you hit him with Q and grapple in after him. The movement speed won't allow for you to chase him down with auto attacks. He can't out damage you so there is nothing to fear. Post 6 Malphite is a serious threat and can kill you if he hits you with R. Stay away from him and only go in if you have help. DO NOT GET POKED DOWN WITH TOO MANY Q's!
Malzahar
[Press The Attack Runes / Long Sword and Refillable Pots start.] Malzahar doesn't have the damage to keep up with Akshan. Anytime he uses E on the wave find a way to land a Q onto him and go all in. Until 6 you will be going all in whenever you get an opening to. Post 6 you can still go all in but don't do it unless he is positioned AT LEAST in the middle of the lane. He shouldn't kill you with R and you can just run him down after.
Mordekaiser
[Press The Attack Runes / Long Sword and Refillable Pots start.] Mordekaiser will be a problem if he lands his abilities. Trade and go all in when he uses his Q and E. Keep your distance to stay out of his passive and deny him from triggering it. Post 6 being hit by his R will be fatal unless you are strong enough to deal with him have enough defenses to survive and get away. Mordekaiser is a dodging game and trying to avoid his Q and E.
Morgana
[Press The Attack Runes / Long Sword and Refillable Pots start.] Morgana doesn't have the damage to land any fatal blows. She is very vulnerable once she misses her Q. If you can manage to bait it out and dodge it go all in. Repeat this until 6. Post 6 you are now in a kill threat if she stacks her cc long enough. Don't E in and only trade using Q and auto attacks. E when she uses her R to get out of the range and then go all in after it's down.
Nasus
[Press The Attack Runes / Long Sword and Refillable Pots start.] Nasus has no threat to Akshan. Freeze the wave and deny him as many minions and xp as possible. Punish him for every minion he tries to go for. Post 6 he becomes a little scary and he can't be bullied anymore. Don't let him get near you when he uses his R. Grapple away and don't fight until its over.
Neeko
[Press The Attack Runes / Long Sword and Refillable Pots start.] Neeko is quite a hard champion to lock down. You can't engage using grapple like you normally would. This is because of her W and it making her disappear while a clone that can stop your grapple in motion. She can also be threatening if she lands her abilities on you. Be sure to dodge her E and run at her with Q and auto attacks. Use E if you can get behind her however you won't get very much of its damage off. Post 6 if she hits you with a snare she will do a lethal amount of damage. Avoid being hit by E but you can still play aggressive. Be sure to get out of her R range if she begins to cast it and then go for the kill.
Nocturne
[Press The Attack Runes / Long Sword and Refillable Pots start.] Nocturne has little threat before 6. Focus on not getting hit by Q and grapple to maintain distance. Poke him down as much as you can until he is a low enough health to go all in. Freeze the wave and punish him for taking minions. Post 6 if you have done a good enough job securing a lead his Ultimate will not be threatening at all. If he is strong however just sit under turret and farm waves with Q.
Orianna
[Press The Attack Runes / Long Sword and Refillable Pots start.] Orianna can tether Akshan quite well and can cause a threat if not acted upon. Force Orianna to throw out her ball by faking going for cs. Do this by walking toward a minion once its low and then move backward. Once she throws out her Q go in on her and take micro trades like this. You can still last hit the minions if you time the fake well enough.
Pantheon
[Press The Attack Runes / Doran's Shield start.] Pantheon players are nonstop aggression and will go in on repeat. Be ready to Q as he jumps on you with W. If you do this he will most likely use his E off his engage. While he is using it walk backwards while auto attacking him. Once it ends use your grapple to get good damage off on him. If you stand behind minions you can potentially win the trade with minions help.
Poppy
[Press The Attack Runes / Long Sword and Refillable Pots start.] Poppy mid is a big counter to Akshan once she gets items. She will use her E to sit on top of you and wait for you to try and grapple out to use her W. Bully her early and try to generate as big of a lead as you can before she can build items. Post 6 every trade is lost. Shove waves and roam whenever you can.
Pyke
[Press The Attack Runes / Long Sword and Refillable Pots start.] Bully Pyke for trying to farm whenever you can. Be careful of being hooked. His damage can be fatal if you get hooked by one. A lot of Pykes into this matchup will take double armor runes which will give him 50+ armor. He becomes extremely hard to kill and needs multiple rotations. Keep bullying and shove him in so he can't roam for free. Look to make plays with your jungler because you should win the 2v2 in most situations.
Qiyana
[Press The Attack Runes / Long Sword and Refillable Pots start.] Qiyana is extremely frustrating to play against because of her many invisibilities. Making our grapple pretty much useless. Fight her a lot early before she can get Lvl 3. Be careful of when she has her frost form because she can potentially one shot you. Engage with your grapple if you land your passive (even if she has her grass form) Then Q immediately when she uses it to hit her with both procs and wait for her to get out. Get as much damage as you can off before she reshrouds and walk back. Repeat this until you can kill. Post 6 stand away from walls as much as possible and follow the same steps.
Quinn
[Press The Attack Runes / Long Sword and Refillable Pots start.] To beat Quinn in trades you need to dodge her Q. This can be a little difficult when she uses her E to get in on you. If she hits you with blind opt out of fighting her and grapple away. Throw out your Q when she uses E to get a little bit of damage off. Grapple in if you manage to dodge Q. Best way to do it is to stand behind minions so it won't go through.
Renekton
[Press The Attack Runes / Doran's Blade start.] Renekton has a good amount of damage if he can manage to get on you. Stay away and tether properly to ensure that doesn't happen. Focus on punishing him pre Lvl 3 for every minion he goes for. Use your Q and auto attacks aggressively and wait to use your grapple for him to E in. Don't reengage until both charges of his E are down. Post 6 he becomes even more threatening when on you so be sure to use grapple defensively.
Riven
[Press The Attack Runes / Long Sword and Refillable Pots start.] Riven has much more mobility on a much lower cooldown than Akshan. She is very threatening in the laning phase and you should only step up to poke her and look for farming when you have grapple up. If grapple is down stay back and farm with Q. Poke if she oversteps or grows impatient but do not overstep. She can 100-0 you with a phage.
Rumble
[Press The Attack Runes / Long Sword and Refillable Pots start.] Rumble has consistent damage and is too tanky to fight head on once he gets his W. Look to poke him down with range and stand behind minions to dodge his E and to make him burn the wave giving you control over the lane state. Go all in on him once he uses W OR once he is halfway through overheating (if his Q is being used.) Post R do not go all in ever unless he is at 40% health and falls under the same circumstances of going all in as before.
Ryze
[Press The Attack Runes / Long Sword and Refillable Pots start.] Ryze is very vulnerable after he uses his W. Be careful to not stand too close to the minion wave so you don't get poked down too much before you go all in. Once Ryze uses his W go all in on him and do this on repeat until he is in kill range.
Sejuani
[Press The Attack Runes / Long Sword and Refillable Pots start.] Lane Sejuani has been picking up popularity in the most recent patches and with Preseason tank item buffs it is even more popular. Sejuani surprisingly has a lot of kill pressure against us. We cannot allow ourselves to be hit by her Q or we will be put too low to stay in lane. She is punishable Lvl 1 and she can't maintain the wave very well. Use this against her to set up freezes to allow yourself to receive ganks. Post 6 don't stand passed the halfway point of the lane.
Seraphine
[Press The Attack Runes / Long Sword and Refillable Pots start.] TAKE TP INTO THIS MATCHUP! In my experience I very rarely ever am able to kill Seraphine. She doesn't need a lot of gold and so she sits back and farms with her Q while looking for teleport plays. Take teleport to be able to follow up her tps. Play aggressive to try to secure kills. She can't out-damage you so you're in no danger of dying solo.
Sett
[Press The Attack Runes / Doran's Blade start.] Being in range to be pulled in is death. You NEED to position well and stay out of range of his E. Be conscious of his Q giving him extra movement speed. If you manage to dodge his E he is pretty vulnerable so take that opportunity to trade against him. Do not go all in because without your grapple he can still run you down. Post 6 he becomes even more threatening so don't stand close enough to get hit with his R. He will 100-0 you and make it to where you can't escape.
Singed
[Press The Attack Runes / Long Sword and Refillable Pots start.] Singed mid thrives off of roaming with Predator. His laning is quite poor into Akshan and he shouldn't be able to run up to you without using summoners or planting his W on you. If he uses his W on you just grapple to get away and trade in the process. Do not E in unless he is low enough to kill. Without having your E up you are vulnerable to die. Push waves in to keep him from roaming and punish him for every time he walks up.
Sion
[Press The Attack Runes / Long Sword and Refillable Pots start.] Sion has no real kill pressure against Akshan. Avoid being hit by his Q and keep punishing him for farming. Post 6 stand far enough away to where you can dodge his R.
Swain
[Press The Attack Runes / Long Sword and Refillable Pots start.] Swain will have a lot of damage if he manages to hit you with his E. Avoid this by not standing in the minion wave so it is easier to dodge. Once his E is down you can go in on him. Post Lvl 6 avoid going in with your grapple so you can use it to escape once he uses R.
Sylas
[Press The Attack Runes / Long Sword and Refillable Pots start.] BACK ONCE YOU HAVE 450 GOLD AND BUY EXECUTIONERS. Stay inside of your minion wave to be sure to avoid being hit by Sylas' second E. Trade heavily if he decides to E in and be a bully. Post 6 doesn't really matter as Sylas doesn't synergize well with Akshan's R.
Syndra
[Press The Attack Runes / Long Sword and Refillable Pots start.] BUY BOOTS FIRST! This matchup is a lot of baiting going for farm to bait out her abilities. ANYTIME Syndra uses her E go all in on her. It is hard to go in when she has it up because she pushes you back. Play aggressive to bait out the E and if you are healthy enough go for the all in.
Tahm Kench
[Press The Attack Runes / Long Sword and Refillable Pots start.] It is pretty easy to avoid death in this matchup but it is pretty impossible to kill. Play this lane for farming and roaming and avoid being hit by his Q. Dodging his W without being hit by Q is quite easy. Push and roam is the name of this lane.
Taliyah
[Press The Attack Runes / Long Sword and Refillable Pots start.] Bait out her E by using your Q and moving around wherever she plants it. Once it is down then use your E to swing around her E. Do this on repeat and be sure to dodge her W.
Talon
[Press The Attack Runes / Long Sword and Refillable Pots start.] Talon damage is unbeatable if you get hit by his passive. Do not get hit by all of his abilities or you die. While his W or Q are down you can go in for quick trades. Talon W is on a 9 second cooldown Lvl 3 and an 8 second cooldown Lvl 5. Use this window to get good trades. Post Lvl 6 do not go in for trades because he will win it 100% of the time unless he trolls. Try to keep the wave pushed in to keep him from having full lane prio to roam or rotate to fights.
Teemo
[Press The Attack Runes / Long Sword and Refillable Pots start.] Hit Teemo with Q and auto attacks and wait for him to blind you. Take a step back and wait for the duration to be just about over and go all in using grapple.
Tryndamere
[Press The Attack Runes / Long Sword and Refillable Pots start.] START Q IN THIS MATCHUP. Tryndamere players start E and will go in early. If you start Q you can kite him back and out trade him. Tryndamere needs to be punish pre Lvl 6. Do not let him get any farm for free and play safe for his E. Once his E is down be sure to go chase him down. It is on a low cooldown so I don't recommend fully committing to a full swing of your grapple. Post Lvl 6 avoid being past the halfway point of the lane. Be ready to play around tower or push the wave and roam.
Twisted Fate
[Press The Attack Runes / Long Sword and Refillable Pots start.] TAKE TP IN THIS MATCHUP! It is common to take cleanse into this matchup as well however I feel tp is better for the overall game rather than cleanse for lane. This matchup is pretty simple in theory you just go in whenever he has Gold Card down. Go in on repeat whenever its down or grapple in behind before he starts charging it to be able to chase him down once the stun is down. Use tp to follow his Ultimate and this lane is extremely free.
Urgot
[Press The Attack Runes / Doran's Blade start.] Urgot has a lot of pressure with his E flash early. And with a lead he is near impossible to kill. Be ready early to flash when you see him charging his E. Punish him for trying to farm. If you dodge E and kite properly then you should be able to kill. Post 6 avoid using grapple offensively.
Veigar
[Press The Attack Runes / Long Sword and Refillable Pots start.] Veigar is annoying to play against because of his cage but there is little to no danger of death until 6. Play aggressive using your Q and auto attacks until he plants his cage. After he uses his E then grapple in for the all in. | NOTE | can grapple in early but it will do less damage because a good Veigar will put you in a cage. Once in it then dodge his abilities.
Vel'Koz
[Press The Attack Runes / Long Sword and Refillable Pots start.] Stay out of your minions to make Vel'Koz have to choose between using his abilities on you or the wave. Use your E aggressively and be sure to dodge his E. Look to freeze the wave so you have a longer lane to chase him down.
Vex
[Press The Attack Runes / Long Sword and Refillable Pots start.] Vex is a bit challenging when she is holding her Fear. You know her fear is up if the bar underneath her nameplate is Red. Once it is down you can go all in and try to dodge as many abilities as you can. Her damage cap is high so be careful not to get poked down too much. DO NOT GO IN IF HER FEAR IS UP.
| Go boots first in this matchup. I recommend Mercury's Treads. |
Vi
[Press The Attack Runes / Doran's Blade start.] Vi has a high damage output if she manages to hit you with her Q. Avoid being hit by this Q and you can all in her. Chase her down and punish her for trying to farm pre Lvl 6. Post Lvl 6. You don't want to push up past tower range. If she has any items she will R you which is unavoidable and you will die. Stay under turret and farm with Q or push waves and roam.
Viego
[Press The Attack Runes / Long Sword and Refillable Pots start.] Viego poses no threat unless he can hit his W. This is super telegraphed and dodge-able so be sure to not get hit by this. Stand behind minions to assure that you don't. Harass him and don't let him farm for free.
Viktor
[Press The Attack Runes / Long Sword and Refillable Pots start.] Viktor is one of the strongest mid laners in this current patch, [Pre-Season 11.24]. Viktor feels extremely tanky and he is seeming to dish out more damage than Akshan. Lvl 1 you win the trade. A lot of Viktor players will walk up to try and harass using their Q. Take their challenge head on and all in with your grapple. Once he is Lvl 3 going all in before you get poked down is necessary. After he uses his E if you are above 60% hp go in. If not look to get a proper back timer and go back to lane. Fight him when you are healthy. Post 6 be careful of going all in because he can kill you with his R. Look to shove waves and roam.
Vladimir
[Press The Attack Runes / Long Sword and Refillable Pots start.] YOU NEED IMMORTAL SHIELDBOW IN THIS MATCHUP! Buy an executioners on first back if possible! Play this lane without using E only use your Q and auto attacks until he is forced to use his puddle. Once his puddle is down you are free to grapple in. Post 6 grapple defensively if he uses R on you.
Volibear
[Press The Attack Runes / Long Sword and Refillable Pots start.] Be sure to dodge Volibear E and grapple defensively when he Q's at you. Punish him for going for farm and chase him down with no Q. Post 6 stay away from him until he uses his R. Push waves and look to roam.
Wukong
[Press The Attack Runes / Long Sword and Refillable Pots start.] Wukong has too much damage and his kit allows him to sit on top of you making your E irrelevant. Stay far back and don't bother trying to fight. Farm waves with your Q and ask for jungler help. Wukong's entire kit is a super counter to Akshan. Look for roams if possible or sit back and absorb xp while giving up farm.
Xerath
[Press The Attack Runes / Long Sword and Refillable Pots start.] Xerath is super easy to run down. Just go all in whenever you can and dodge as much as you can. If he has no E then he can't step up. Freeze the wave and keep him from farming or getting experience.
Yasuo
[Press The Attack Runes / Doran's Blade start.] This is personally my perma ban. This matchup can go very poorly if not handled well. This is the only matchup where I think maxing your E is better because your Q will just be removed by his windwall. Poke him every time he uses his tornado and get your E off before he can get to you. Do full swings and try to maintain distance until he is in kill threat. Post 6 be ready to disengage once he starts dashing through minions.
Yone
[Press The Attack Runes / Long Sword and Refillable Pots start.] This matchup is quite easy but a good Yone can pose a slight threat. Any time Yone uses his E, use your E to grapple towards where his ghost is (where he will port back to). This will allow you to do damage to him before and after he warps back. Dodge his Q's and don't get hit by his knock-up. Poke him for going for farm as much as possible. Post 6 if you dodge his R you can secure the kill. If you get hit by it you will most likely die.
Zac
[Press The Attack Runes / Long Sword and Refillable Pots start.] Zac has surprisingly high damage and is being picked more mid in high elo and in some regions. If you can dodge his E's he is extremely vulnerable so go all in. Harass him early to bait out his E and be sure to dodge it. He has the capability to 1 shot you if he lands his E. Post 6 being hit with E is even more fatal with 0 chance to get out. Once you are 6 look to push in and roam as much as possible.
Zed
[Press The Attack Runes / Long Sword and Refillable Pots start.] To lane against Zed you need to only move *left and right* (towards both nexus') not up and down (towards river). When Zed uses his W, move back towards your nexus to only get hit by 1 of his Qs. Also be sure to always keep minions in between yourself and Zed. His Q does less damage when it passes through units. Once his W is down you are free to use your grapple offensively. Make sure to hop off away from him and don't get too close because he can auto you to death with his passive. Post 6 fighting him without a lead is pretty pointless. He will kill you most of the time unless he ****s up. Do not try to fight unless you have your Immortal Shieldbow up.
Ziggs
[Press The Attack Runes / Long Sword and Refillable Pots start.] This is one of the easiest matchups you will have. Don't hover around your minions so you can easily dodge Ziggs' bombs. Go in on repeat until you eventually kill him.
Zilean
[Press The Attack Runes / Long Sword and Refillable Pots start.] This matchup is pretty hard to lock Zilean down however you shouldn't be worried about being killed. Go in once he uses at least 1 bomb that doesn't hit you. He will either E you or himself and get away but just keep doing this same process. Post 6 unless he is insanely mispositioned, don't bother fighting. Instead push waves and roam.
Zoe
[Press The Attack Runes / Long Sword and Refillable Pots start.] Play aggressive early and abuse her once her Q is down. Dodge her E and only use your grapple aggressively if it is down. Don't hard commit due to her W passive and stealing summoner spells. Whittle her down and only go all in when she is at 60% hp or lower.
Zyra
[Press The Attack Runes / Long Sword and Refillable Pots start.] Zyra is super simple. Dodge her E and go in on repeat. You need to proc your passive first because of her plants. You don't wan't her plants to eat your grapple autos.
Akshan
Akshan is the best unit to have on your team so you can die as many times as you want and be revived. This is your best chance at winning!
Braum
Braum has a very unique synergy with Akshan. This is because you can proc Braum's passive with your E/Double Autos to quickly get a stun off. Very good to have on your team
Karthus
Karthus is one of the best junglers to have while playing Akshan. His global pressure to secure kills alongside your revive causes for some inescapable pressure. Also when Karthus dies and is in his passive, he can help you kill his killer and bring him back to life by the time his passive wears off.
Synergies
IdealStrongOkLowNone
Akshan
Akshan is the best unit to have on your team so you can die as many times as you want and be revived. This is your best chance at winning!
Braum
Braum has a very unique synergy with Akshan. This is because you can proc Braum's passive with your E/Double Autos to quickly get a stun off. Very good to have on your team
Karthus
Karthus is one of the best junglers to have while playing Akshan. His global pressure to secure kills alongside your revive causes for some inescapable pressure. Also when Karthus dies and is in his passive, he can help you kill his killer and bring him back to life by the time his passive wears off.
I am a Masters/Grandmasters Mid Laner who was hardstuck Diamond for 2 seasons until I picked up Akshan. I have over 1000 games played total over multiple accounts and 400+ games in Diamond 2+. At some point I was ranked 1 Akshan NA however I don't think that matters now. I decided to take things seriously and I felt like Akshan was my champ to do it. I have been playing League since season 4 and I can fully understand how difficult this game can be sometimes. I want to make use of the knowledge that I've accumulated over the past 8 years to help you reach your fullest potential.
I created this guide to hopefully help everyone else climb and come to fully make use of all of Akshan's capaabilities. Especially since there are tons of different ways to build him and a lot of people get things twisted about which is best. That is why I went through all the guides and did all the playtesting to find the most optimal builds/playstyles to get you to climb the ranked ladder. I hope to help all the aspiring Akshaneers out there!
If you have any specific questions you would like to ask me, please feel free to stop by my Twitch Stream at https://www.twitch.tv/tckatfish . I stream every day at 9:00am PST excluding Tuesdays and Wednesdays! If I am not live it is because I had work! So feel free to join my discord and ask me whatever questions you want with a nice and welcoming community! https://discord.gg/yAK9tYDpA9
Pros [1] High snowball potential [2] Great wave clear [3] Great roam potential [4] Strong Laning Phase [5] Revive has one of the best mechanics for team play in the game [6] High Mobility [7] Strong Early/Mid Game
Cons [1] Being AD Mid means full AD comps are more likely [2] Grapple is high skill cap [3] Struggles against team comps that can easily jump/stay on top of you [4] Weakish Late Game [5] Gets countered by control wards
Akshan is an evasive, high mobility carry who can take over games like none other. His snowball potential can rival champs like Katarina and Zed. It was honestly quite hard for me to find many cons with Akshan. He is incredibly strong and fun.
Hey everyone! So with the new patch 12.19 that just came out, I want to go through all the changes that will directly effect Akshan and keep you all up to date! _____________________________________________________________________________________________________________________________
Akali Buff
This Akali buff heightens her strengths going into laning vs Akshan. What this will mean is to never use E aggressively unless they are within 100% guaranteed kill threat, as well as being careful not to get too close to where she can trade in her shroud.
This Qiyana nerf is monumental as the bug was game breaking. Her state before this nerf left her at a 58% win rate in Masters+ which is a real problem. This nerf brings her down to the mortal plane.
This Taliyah nerf I feel is real light. I don't think it tackles all of what is strong with the champion but just a piece of the whole pie. Lane will be the same.
These are the core Primary Runes you should run with every game. Depending on the game however, I would recommend running Cut Down in place of Coup de Grace if the enemy team has 3 or more Tanks/Bruisers.
Secondary
These are the core Secondary Runes you should run with most games. Run Resolve Tree only in matchups where you don't believe you can out-trade your enemy laner.
In high elo PTA is feeling harder to make use of getting an early lead. To compensate running this Money Printer rune page as I like to call it is proving to have more value in games.
This is the core summoner spells I run almost every game. Ignite helps win early to initiate a snowball. Akshan is a very feast or famine champion so getting as ahead as possible early is best.
This is only necessary to run when facing Twisted Fate, or matchups where your lane opponents play heavily off of Teleport plays. (Meaning they will play extremely safe and farm with abilities not needing much gold). Examples of these champions would be Seraphine, Karma, etc..)
Long Sword / Refillable Potion is the standard itemization I will run almost every game. The Long Sword gives more damage than the Doran's Blade which can be used to win lane harder seeing as Akshan has mostly winning lanes. The Refillable Potion also allows to save money on pots which allows you to snowball easier throughout the game. All of my builds and items are to ensure I get a lead so that I can snowball. It is the way that I play this champ.
Doran's Blade is typically a decent start in matchups where you need to have sufficient sustain because you need to survive multiple rotations to kill. Typically a good start when facing most bruisers because they can't be killed in single rotations. In the threats I go over each matchup and which items to start. You also always want to take a Health Potion with this.
Doran's Shield is a good start in lanes where Akshan can't take solid trades or when you will get bullied in lane. A good example of a lane you will want to run this is Lucian.
Sorcerer's Shoes is the boot choice I recommend running in games you are ahead or even. If a defensive option of boots isn't 100% necessary then these boots will do the most damage for you and increase your dps by a good amount. This is because it synergizes with your passive Dirty Fighting and also Wit's End. Both have magic damaging properties and will allow you to shred quite well. I recommend running Wit's End first or second item if you choose to run these boots.
Plated Steelcaps is recommended when the enemy team has 3 or more AD units on the enemy team or against teams who primarily do damage via auto attacks.
Mercury's Treads is recommended when the enemy team has 3 or more AP units on the enemy team OR a team with 3 or more point and click crowd control(CC).
Berserker's Greaves is the go-to boot choice if you opt for more dps. I recommend going tank boots depending on the game but if you feel better with Berserker's Greaves then by all means go for it.
SWAP BOOTS FOR THE DEFENSIVE BOOTS IF NEEDED FOR YOUR GAME! This is the CORE build path you want to build every game. This is the most optimal build path you should go in all scenarios. On-hit does the most damage and has the most defensive stats out of any of the other build paths currently. It is even more gold efficient than the other build paths.
SWAP BOOTS FOR THE DEFENSIVE BOOTS IF NEEDED FOR YOUR GAME! This is the CORE build path you want to build in every game that you NEED to take Immortal Shieldbow. The games that you will need to build this over the Core build will be when they have 2 or more Assassins that can jump on you easily.
Serpent's Fang is a rare purchase but very necessary in games with heavy shielding. Immortal Shieldbow is used by tons of units so Serpent's Fang can find value against units who use this mythic. I still would only recommend it if there are at least 3 champions who have a shield in their kit on the enemy team. If you end up needing to run this, a good alternative is second or third item replacing Infinity Edge. And just remove Infinity Edge from the rest of your core build.
After going through the practice tool and testing the damage numbers, The Collector does overall less damage than Lord Dominik's Regards if the enemy has so much as a Plated Steelcaps. It gives the same amount of crit and the execute is hardly needed for this item to be consistently taken over Lord Dominik's Regards. I would only suggest this item over Lord Dominik's Regards when facing an enemy team with 1 or less tanks/bruisers. | WARNING | Some units that aren't considered tanks/bruisers will build Plated Steelcaps making Lord Dominik's Regards the better choice amongst the two. Going Akshan Mid means that the chances of a full AD team are higher than what they would usually be. This is often fine but it means that more people will take armor making Lord Dominik's Regards the better item to go in most games.
Mortal Reminder is a commonly purchased item and is very necessary in quite a few games that have heavy healing or when laning against champions like Vladimir or Sylas. If you end up needing to run this, a good alternative is second or third item replacing Guardian Angel. And just remove Guardian Angel from the rest of your core build.
If you get to the late game and you have enough gold to do so. Replace your Berserker's Greaves with Phantom Dancer every time. This is the best alternative because once you stack up by using one double auto from your passive Dirty Fighting, you will have more movement speed than if you had boots, while having more damage than you would without it.
Ability Path
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Starting your E Heroic Swing will be what you start in 95% of matchups. The reason being is because with just one auto and using your swing, you can establish a huge micro-lead for yourself off the first trade. In very few matchups would I recommend running Q Avengerang first. These matchups include ( Yone, Galio, Tryndamere, Riven). Putting your second point into E Heroic Swing at level 3 gives you a good amount of damage to make significant trades or for the early skirmishes at scuttle crabs.
The reason I recommend maxing your Q Avengerang instead of maxing your E Heroic Swing is in favor of the wave clear you gain from your Q Avengerang at level 9. One of the reasons Akshan is so strong is his ability to push waves in and roam/rotate quickly. This allows him to do anything he wants around the map practically for free. The payoff of getting level 9 and being able to clear the caster minions with one Q Avengerang, and one double auto per melee minion gives you so much agency over the entire map. This allows you to snowball your lead even harder for free at level 9. If you hit your Q Avengerang in fights, you won't notice the lack of damage from not leveling your E Heroic Swing. You find that a lot of the damage you would gain would be excess damage, in other words not needed. If you are used to the E Heroic Swing max then it'll take a few games to adjust to this playstyle but after having played countless of games doing both I promise Q Avengerang max gives more wins consistently than E Heroic Swing max.
Akshan's W Revive Going Rogue is a major key to Akshan's kit. When an enemy slays an ally on your team they will become a Scoundrel. If you get a kill or an assist on this Scoundrel, your ally will be brought back to life. However once you do kill a Scoundrel, ALL other Scoundrels are reset and will no longer bring allies back to life. ALSO you must have attacked that Scoundrel within 3 seconds of their death otherwise the revive will not count.
Akshan's R Comeuppance will hit any units or structures. Units include monsters, minions, and champions. Structures only include turrets or inhibs that have health bars. It is common that people will try to stand behind these, thinking they are safe when they are not. For example, if the first (outer) turret is still up and they are standing behind the second (middle) turret, your R Comeuppance will still go through and it will not count as a structure.
EXAMPLE OF ULT GOING THROUGH TURRET
Akshan's Perspective
Enemy's Perspective
Akshan's E Heroic Swing prioritizes firing at enemy champions with stacks of Dirty Fighting(Passive). In simpler terms Akshan's E will focus champions that you have auto'd at least once or hit with your Q. | WARNING | If you use Heroic Swing without applying your passive to the enemy champion, it will NOT prioritize the enemy champion.
This section is to showcase some easy to advanced grapple locations and to show off the different uses of the grapple. There are many more grapple locations in the game, which is why I recommend to limit test and try to find these locations yourself. Once you get the hang of his grapple you will see massive improvemnts to your performance with Akshan.
EASY GRAPPLE LOCATION
This Grapple location is one of the easiest yet most impactful spots to learn. I use this many times a game while hunting off invades or fleeing in the jungle. This can be used on both red sides of the map.
MEDIUM GRAPPLE LOCATION
This Grapple location is more difficult to pull off, but it is very beneficial when executed correctly. It can be used to chase down a kill or to escape death. This can be used at both dragon pit and baron pit.
HARD GRAPPLE LOCATION
This Grapple location is very hard to pull off in an actual game and it comes with some negatives even when hit. You are guaranteed to take a minimum of 2 tower shots if this is the enemy side. Only take this knowing the risks and knowing you can secure the kill and get out safely. This can be used on both raptor pits.
ADVANCED GRAPPLE LOCATION
This Grapple location is extremely hard to pull off, but it is the maximum distance you can travel in a single grapple. It has good practicallity, but it's mostly used to showboat. This manuever can be done on both sides of the map.
HEX PORTAL GRAPPLE MECHANIC
This Grapple location is a unique mechanic to the Hex Dragon map. You can do this on any portal where you glide past with your E Heroic Swing and click the portal to escape. It can be extremely useful in some situations. Careful not to misclick or you will just hop off, it needs to be the right range and timing to get it just right
Special Grappling Loactions
EASY DIFFICULTY
EASY DIFFICULTY
MEDIUM DIFFICULTY
HARD DIFFICULTY
HARD DIFFICULTY
Fast Pushing
Fast pushing is the most commonly used form of wave clear. Most people don't even realize this is what they are doing or why they are doing it. To initiate a fast push you just need to push the wave as fast as you can. Focus the caster minions first and then the rest.
When To Fast Push [1] If your laner is roaming you want to push the wave. This is because you want to deny him as much gold and experience as possible before they come back to lane. [2] If you want to back out of lane, it is important that you shove the wave first so that it takes longer for the enemy laner to deny you minions.
Cons of Fast Pushing [1] Usually when only shoving 1 wave it does not give you enough time to roam/recall before the enemy laner can punish you. [2] You aren't denying your laner any gold or experience. You are simply giving them 1 minion wave for free. (against some matchups this can lose you the game.)
Freezing is one of the more complex types of wave management. To set up a freeze you want to always have more enemy minions than you have allied minions. When the enemy wave is larger in numbers than your wave, the wave is naturally pushing towards your turret. Freezing is the art of maintaining this motion without letting it crash into your turret.
When To Freeze [1] Having the wave closer to your turret leaves the enemy laner in a vulnerable spot. [2] Makes it difficult for the enemy laner to reset without assistance from their jungler. [3] It is extremely difficult for the enemy team to gank you in this position. [4] When you are comfortably stronger than your opponent it is a good idea to freeze to deny them from gold and experience.
Cons of Freezing [1] When you are freezing you are giving up priority in lane to do so. This means you won't be able to rotate to help your jungler or roam without breaking your freeze.
When setting up a freeze these are the things you want to consider
If there are too many enemy minions, the wave will push too fast to freeze (kill only a few minions while maintaing having less total minions than the enemy wave to prevent this from happening) This is known as 'Thinning'.
Is the enemy laner a champion that wants to roam? (i.e Talon, Katarina) if yes then don't look to freeze, instead you will want to fast push
Are your teammates constantly pushed up in their respective lanes? if yes then do not freeze as your enemy laner will roam and kill them
Is there any objectives spawning that I will need to have priority for? if yes then do not look to set up a freeze, instead you will want to slow push
Slow Pushing is a crazy strong tactic that if used correctly can reap you the most benefits. To set up a slow push, as the name suggests, you need to push the wave slowly. Do this by auto attacking the melee minions only. Once your second wave catches up to your first wave, you then fast push to crash it all under your enemies tower.
When To Slow Push [1] When looking to roam or rotate without losing anything in return [2] When looking to recall without losing anything in return [3] Setting up a dive onto your opponent. If successful they lose a wave and a half worth of gold and experience [4] When looking to invade or take neutral objectives such as dragon or baron
Cons of Slow Pushing [1] If done incorrectly you can set up a freeze on yourself. You need to be sure you can get the crash off.
Tethering is the ability to weave in and out of your opponents auto attack range and their ability range. The reason why this is so important is to create small leads for yourself that you can make plays off of later in the lane. In order to achieve this you will need a good understanding of not only your own champion but your enemies as well.
I've put a lot of time and effort into this guide and I would greatly appreciate any feedback you guys have! Leave a comment on anything you guys would like me to add or anything I may have forgotten on or maybe we disagree on something. Feel free to leave a vote as that would help me out tons!
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