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Taric Build Guide by Saethwyr

Support [12.2] Taric: Please Do Not Play Passive

Support [12.2] Taric: Please Do Not Play Passive

Updated on January 26, 2022
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League of Legends Build Guide Author Saethwyr Build Guide By Saethwyr 6,702 Views 1 Comments
6,702 Views 1 Comments League of Legends Build Guide Author Saethwyr Taric Build Guide By Saethwyr Updated on January 26, 2022
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Runes: Majority of Matchups

1 2 3
Lethal Tempo
Presence of Mind
Legend: Tenacity
Last Stand

Bone Plating

+10% Attack Speed
+6 Armor
+6 Armor


1 2
Almost all matchups
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.2] Taric: Please Do Not Play Passive

By Saethwyr


Everything but Mage Supports

Right now, nothings going to top Flash and Ignite for aggro support summoners.

Mage Supports

Take Exhaust Instead of Ignite. You don't have kill pressure in this lane, your goal is survival to get to mid and late game over trying to kill.


Can we get an F in the chats for the reign of Klepto taric, long may he live in his beautiful abode on the mountain. thankfully my bat**** tastes in runes can continue to survive on due to season 12's lethal tempo rework.

> Lethal Tempo

I dont know if this is a harder sell than Klepto was back in the day but I hope it isnt

Lethal is unironically a huge sleeper rune for taric in a lot of ways, the easiest to explain is that Taric's CDR scales indirectly with attack speed. Due to Taric's Passive lowering cooldowns by 1 second for the next two autos after passive, the faster he can get those autos out, the faster his passive is consumed and the less downtime you have between spells. while other consistent combat runes like Conqeror or Grasp give you survivability and AP or health respectively, Conq does not give a good payload of stats comparatively for taric and grasp is much less helpful given the amount of time it takes to proc at the start of a fight. Lethal's attack speed stacks very quickly and reliably on Taric, and once it is fully stacked increases your healing and disruption output massively while giving you hefty trading power with the attack speed steroid. while there are lanes where you are not going to be capable of getting a fully stacked lethal on, if the enemy comp has a lot of champions you can freely auto attack then you will still get value out of it and the increased output it provides compared to any other rune.

> Presence of Mind

Presence of Mind is without a doubt the best rune that Taric can take. I don't care if you disagree with everything else in this guide but if you take one thing away from it it's to run presence of mind. It completely solves Taric's early game mana problems given you play aggressively, and all around is such a perfect fit for his kit that nothing else can even hope to compare.

> Legend: Tenacity

And now, we run into the main downside of Presence of mind: there aren't really any other good runes for Taric in the precision tree. the best in my opinion is Legend tenacity, which despite the grind it needs to reach full power gives a good chunk of tenacity.

> Last Stand

You get suprisingly more use out of last stand than you'd think, since you wind up at fairly low health in fights hanging on by a thread with heals.

>Resolve Secondary

Revolve has a fair bit of flexibility despite weaker options overall for taric, but you still have standouts like Revitalize and Unflinching.

> Revitalize

You're going to get good value out of revitalise basically every game due to the fact that you shield yourself and allies and heal yourself and allies.

> Demolish

You're playing an aggressive support, and ideally going to be able to pressure people out of lane and get early plates, giving demolish great value. Demolish scales pretty solidly too and on top of that you still get passive bonuses for hitting a tower so you're still capable to act and help the team wile proccing it.

> Shield Bash

Shield bash is what you wind up settling for in more defensive lanes over Demolish. it was fairly situational pre Fimbulwinter's existence, but the consistent shielding from it makes it a lot stronger.

> Unflinching

Unflinching falls in the same category as Legend tenacity, which is it gives you a LOT of survivability due to the fact that it lets you get cc'd less. due to diminishing returns on tenacity since you're running legend Tenacity it isnt going to give you as much value as revitalise would overall, but if you know you're not going to be running Mercs you will still get use from it.

Basics for making an item build

Taric is fairly lucky in having a lot of flexibility aside from Fimbulwinter, but he has a few quirks in build path that give you some things to watch out for, the most important is to understand that the ability rotation you can use will change based off of your ability haste, and you can choose to target certain ability haste thresholds if you want to hit them. The basics are as follows (specific rotations will be notated in the abilities section)

pre 40 ability haste: Basic Rotation

40-70 ability haste: High Haste Rotation

70+ ability haste: Stunlock Rotation

Core Items

> Mercury's Treads

More often than not Mercs are going to beat out your other shoe options. Plated Steelcaps are only solid if you wind up running both Legend: Tenacity and Unflinching, and in situations where other supports would roam and take Mobility Boots more often than not you're better off sticking in lane and drawing enemies into 2v3-4's that they'll lose.

> Winter's Approach

So its a tear item, that gives you bonus health based on mana, AND a solid shield on yourself when you use any cc??? This item makes up for the loss of athenes in taric's core arsenal, to a massive degree, and any game you don't buy it in sets you back massively.

>Offensive Items

> Evenshroud

Evenshroud is a great mythic for aggro play as a taric while giving you solid defensive stats while rewarding you with a lot of damage for the team and yourself for literally just playing normal. if you need to be the primary tank while trying to keep heavily aggressive then evenshroud is the best mythic you can go for.

> Shurelya's Battlesong

If you're not the primary tank, you get a lot of good value from Shurelya's due to the added speed from consistently proccing motivate on yourself and allies, and the active gives you a lot of power to help with repositioning. it does leave you a tad squishier early but it makes up for it as the game goes on.

> Moonstone Renewer

Moonstone is basically taric's best mythic if you're snowballing. you get so much value out of it in a fight and it lets you build heavy tank items while still having incredible healing output due to the passive healing flowing back and the flat healing and shielding increase. The big downside is that it doesn't work out if youre going to have potential of being behind or not be able to stay in a fight.

> Ardent Censer

Ardent's an interesting item, because you'd imagine you get it for the team or your bastion target, but nope. It's for you. It's cheap, good stats, and Taric will pretty much always have the buff up. In addition, there is the bonus of his heal can apply to the entire team giving them all the buff.

> Staff of Flowing Water

Staff of flowing water is essentially just AP Ardent, which works good for if you wind up with an AP mage as your carry or if you're going to be sticking with your midlaner more than your carry.

>Defensive Items

> Locket of the Iron Solari

Locket is going to serve you well in defensive situations where you need to be the main tank, and in general is your best bet when you need to play safe. It's honestly not a hard sell of a mythic at all.

> Knight's Vow

When in doubt, Knight's is your bread and butter defensive choice. it's lovely for sticking in fights and giving your carry and yourself extra survivability while giving a good stat spread for you.

> Zeke's Convergence

Zeke's is a nice, simple addition to Taric's gameplay and kit, though with some small catches. zekes is best gotten if you have a bruiser or melee carry that's doing well on your team, in which case you're going to put it on them and stick around them.

> Frozen Heart

Thanks to Fimbulwinter, Frozen heart is now a health item too! It's a solid pickup for taric in general, he loves the CDR, mana, and armor, plus the attack speed slow and flat damage reduction goes a long way for him.

> Redemption

Redemption is a fantastic item overall and while I dont knock anyone who builds it on Taric nor do I think i'ts bad, it's not an item I build to often. The specific stats you want from it you can get better from a mikaels, and most of the time the advantages that redemption gives aren't going to be as useful on taric as they are on other supports. Even then, there are some situations where against a heavy AOE team you're going to want it, and in those situations it's definitely a good grab. I'll cover using the active with the ult section.

>Less Ideal items

> Frostfire Gauntlet

You'd Think it'd be good, but its duration matches your stun, the cooldown matches your stun so it cant even get off sync, and frankly, its expensive to get.

Passive: Bravado

After casting an ability, Taric's next two basic attacks within 4 seconds have double attack speed, each dealing 25+(4 per level) (+ 15% bonus armor) bonus magic damage and reducing Bastion and Dazzle's Cooldown by 1* Second and granting a charge of Starlight's Touch.
Taric's passive is honestly the best passive in the game, and defines his strengths and weaknesses. Bravado offers a lot of benefits for Taric besides the cooldown reduction, with the main two being this: The damage is high enough that taric wins 1v1s with pretty much any champion early game, and it resets his auto attacks. The main thing to do is make sure you're always getting auto attacks off after spells.

Q: Starlight's Touch

Starlight's Touch works on a charge system, storing 1-5 charges depending on the ranks in it. when used, it heals everyone around him for 30+(20% Ability Power)+(1% Max Health) per charge, up to a cap of 150+(100% Ability Power)+(5% Max Health)

Ability max order

In almost every situation, the first order shown is going to be your best bet since you gain considerable survivability for yourself and your carry, and the mana costs are offset by tear. a quick FAQ about ability orders are going to be below if needed though.

>Why Do you Delay rank five Q?

While Rank 4 Starlight's Touch is a Huge powerspike, Rank 5 is actually a downgrade. Since during a rotation you'll never be at 5 charges, you'll never get full value from the upgrade, and all it does is increase the mana cost of an already expensive ability, so you pretty much never want it.

>Why Do you put two points into Q on E Max?

Simply put, Taric's Q at rank one is a really heavy waste. each proc of your passive gives you back an entire charge, so when you only have one charge to play with you're going to be wasting a proc no matter what, so because of that its always good to get two points into Starlight's Touch, even if you're not maxing it.

>Why Did you delay rank 2 ult for rank 4 Q on E Max?

This questions tricky to answer in one go, so I'm gonna have to break it down a bit:

Just like how some items can give champion's powerspikes, taric has a powerspike once his Q hits rank 4. Specifically, it lets him get full effect from his passive, and maxes out the healing he gets from a well done rotation. its a HUGE buff to him, and more important than ult.

Taric's Ult, while it is effective, doesn't actually gain much from further ranks in it, and only gets some cooldown reduction off on it. while its a fair amount of CDR, you're not going to be using ult off cooldown, especially not between level 11 and level 12.
General Play!

How do I use Cosmic Radiance right?

Let me teach you a huge secret about how to learn to use taric's ult or get value out of a misused one. Play 5-10 games of either Sion, Orianna, or Nunu.

That sounds pretty weird, right? There's no immediate similarity between Decimating Smash, Command: Attack, Absolute Zero, and Cosmic Radiance, so why would learning one help the other? Simply put, Taric's ultimate, while it is great at saving lives, is more importantly, a Zoning tool, just like every other one of those abilities. When you see a sion charging q, ori moving her ball, or Nunu ulting, you immediately know you don't want to go in that specific area, because if you do, you'll immediately be put in a lot of danger. Taric ult has the same effect, and even if you miss the ult entirely, you can save lives or bait someone into a bad play JUST by having the charge animation happen.

You keep saying rotations, what does that mean?

Great question, me! Spell rotations aren't a common thing in league, only really existing on champions like Ryze or Lucian, so its fine not to know what they are normally. Taric is a champion who, while he can be played fine without using his ability rotation properly, becomes INCREDIBLY powerful if you do it correctly. Plus, the rotation itself isn't hard at all!! your goal is to weave starlights touch between your bastion and dazzle casts, which if done right will have you constantly pumping out 4 charge heals, but also will allow you to have whatever ability you started with up again to restart the rotation!

How do I play lane?

Taric Laning is based off of two core bot lane tactics: trading stance and retaliation trading.


TrAIDing is a small tactic you should try to do basically any time you see an enemy adc try to trade or poke at your adc, which is simply to just cast bastion and auto a minion twice. seems simple, but a core thing to keep in mind is that your shield is going to completely negate one auto attack early on unless it's a caitlyn headshot or a draven axe, while in return they draw minion aggro from having attacked you. consistently negating damage with bastion is key for whittling down lanes when you can't engage and when you are unable to punish mistakes or engages.

>Retaliation Trades

Retaliation trading is also an Adc tactic, but this one we're gonna take and use ourselves instead. The basics of the retaliation trade is that if your partner is engaged on, to engage on the enemy carry. Taric is the best champion in the Entire game at using this tactic, bar none. because of taric's heavy early damage and more importantly, bastions ability to cast spells off of both you and its target, you're able to not only all in the carry, but set up your own carry to survive and either burn down the support or move up to fight the carry. this strategy is the bread and butter of taric, and will win you games more than anything else.

Tl;Dr: use bastion practically off cooldown. when your carry is engaged on, Hard engage on the enemy carry.

What about post 6?

At this point, Three things will be happening: One, your carry will likely be if not fed then ahead. two, the enemy jungler and/or mid will be looking for a chance to come bot since you'll likely be pushed up as well . Three, you'll have ultimate.

This is the recipe for the bread and butter of taric, and probably the absolute best thing for climbing ranked. The Tiltv2. Whats that? Its simply having Taric Ult, Damage, and healing, and winning a 2v3-4, which is incredibly easier than it sounds, because of the power Taric has.
About the Author
Hi! Im Miriam, I'm a Taric main in mid gold who plays a lot of Taric and a few other beefy boys. I've played him since before the rework and even more after, and have been a huge fan of finding the best way to get his gems off. I dont do too much overall, but I do some art streams from time to time as well as some league or other game streams on my twitch!!

If you're hungry for more taric information, I heavily reccomend L3gislator's taric guide as one of the best guides on here by miles (Plus they actually understands taric's strength offensively unlike most tarics you'd see which is big!)

Right now things are still a bit of a WIP as i finish updating everything to the newest season, but the basics are all set up and I'd mainly like to expand on options and full written explanations next, then after that go further into polish.

Feel free to comment with additions and critiques, but keep in mind that anything other than absolute glowing praise is objectively wrong /s
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[12.2] Taric: Please Do Not Play Passive

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