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Recommended Items
Runes: Arcane Comet
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Threats & Synergies
Xerath
He has long-ranged poke which makes it really hard for you to trade with him. As soon as you get into range, he will damage you. Take defensive minor runes and invest in corrupting potion.
Jhin
Lots of early game damage and can layer CC together. They have the best synergy in the game for Zyra.
Jhin
Lots of early game damage and can layer CC together. They have the best synergy in the game for Zyra.
Champion Build Guide
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Flash ![]() ![]() ![]() ![]() ![]() |
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Ignite ![]() ![]() ![]() ![]() ![]() |
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Exhaust ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




To clarify, these are the most popular Rune choices. However, the flexibility that

Rune page 1

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![]() This keystone works amazingly well with Zyra. She can proc it incredibly easily with her all of her abilities. It offers her tons of extra poke in lane, which increases her kill pressure. Furthermore, even if she doesn’t land her ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I’m not a fan of either of the other 2 Runes in this line.




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![]() This Rune provides Zyra with a little extra damage in lane which works great with the way you play Zyra. ![]() |



In the secondary tree, take Domination with






Rune page 2

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In all honestly, there is a lot of flexibility in this line of Runes. You can take whatever you want, and what you find more comfortable with. Once again,

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Here’s another Rune line that is up for debate. You can choose different ones depending on what you prefer, and what you think is best. However, I would not recommend




For the secondary tree, take Sorcery with



Rune page 3

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![]() The third option takes ![]() ![]() |
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In all honestly, there is a lot of flexibility in this line of Runes. You can take whatever you want, and what you find more comfortable with. Once again,

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Here’s another Rune line that is up for debate. You can choose different ones depending on what you prefer, and what you think is best. However, I would not recommend




For the secondary tree, take Sorcery with



The flexibility of Zyra
In tough matchups, such as against long-ranged poke champions like

When you’re laning against poke champions, you can also switch your secondary runes or opt for


What Rune page is best for

There is no best Rune page for




Like I said, you can get away with going either Rune page 1 or Rune page 2 as default and do fine while playing




As she is very versatile and lots of players have different opinions on her build, please keep in mind this is just my opinion and what suits my play style. Many players have other builds they like to use on her, which is fine. In this section, I will not be really talking about



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Your first major item is going to be ![]() ![]() |
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If you're against a tanky enemy team comp, I would recommend getting ![]() ![]() ![]() ![]() |
The other options for Mythic items are















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For your third item, it depends on what you need. Most players go with ![]() ![]() ![]() |
If the enemy team is very tanky, you could go



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Your fourth item will be ![]() ![]() ![]() ![]() |
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For the final item, you should get ![]() ![]() |
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You will naturally upgrade your warding item and get ![]() ![]() |
Situational items
To some extent, every AP item is situational on










Zyra’s Passive is Garen of Thorns



These seeds will not spawn when she is inside a bush. You can use this to your advantage because the enemy will not know that you’re in there. Her seeds will not spawn very close to another, however, she can manipulate the location of the drop by standing near one side of the lane for a long period of time. This is very good versus champions who have engage tools as you can spawn lots of plants and potentially turn the exchange around.
Zyra’s Q is Deadly Spines



Your Q is going to be your main poke tool during the laning phase. I always start

If you’ve got loads of mana and you have your


Zyra’s W is Rampant Growth



You can use your







Zyra’s E is Grasping Roots



As this ability is a root, it’s best to use your





Zyra’s Ultimate is Stranglethorns


When the enemy has channel abilities, it is important that you use your Ultimate as quickly as you can. Her Ultimate takes some time to “come online” and if you use it immediately, the chances of you knocking them up will be increased. Do not use your



The differences between her plants



► 1) Taunted sources
► 2) Most recently applied high-priority marks
► 3) Nearest lesser priority target
► 4) Non-champions that

► 5) The closest unit in range.
What does this all mean? To cut a long story short, you can manipulate who your plants attack by auto-attacking a target. If you auto an enemy, the plants in range will focus that target. Try to auto-attack enemy champions over minions as the plants will focus the same target you focus on.
Her

Her

When you cast your


Let’s start with the differences. Q max offers more poke, E max offers more all-in potential. That’s the basics. If you want to learn the basics of

I always prefer to go Q>W at level 1 and 2 because E costs so much at level 2. You can get 2 Q’s down at level 1, or wait until level 2 to spawn a plant and go for a good early trade. In my opinion, going Q>E at levels 1 and 2 costs too much mana.
Option 1: Q>E>W
Q gives you a lot of poke and is great into matchups that have dodges or dashes because you will have good damage in lane without relying on landing your E. If you max E versus champions with dashes and you can never land it, you’re missing out on free damage. Going Q max in this scenario is way stronger.
Option 2: E>Q>W
E max gives you a lot of burst damage. It also offers a lot of all-in potential. This max order is great against champions with sustain like




Option 3: E>W>Q
However, I have been testing out and enjoying E>W>Q max. The ability to place and spawn a lot of plants is really beneficial because it can help you turn the tides of a trade. While pointing points into Q helps, you don’t rely on landing this ability to deal damage. Instead, you put your faith into the plants.
With W max second, you can spawn lots of plants that will deal a lot of damage in fights. E max will always be beneficial and good for all-ins. The issue with this rune setup is that you lack burst, but dish out consistent damage.
When to max Q over E
Please note, there are tons of variables that influence this decision. If you’re not interested in potentially optimizing your max order, then just go either E or Q max and do well on

When I am versus a champion that I think will be very hard to land my E on, I’ll generally go Q max. The way I see it, if I am putting lots of points into E but never going to really be able to hit it, I’m missing out on potential damage. So I go Q max instead so I can dish out damage and be a nuisance in the lane. I will tend to go Q max versus champions like


E max is good versus immobile champions, or champions that are very squishy. E max is great into



Try out both, and don’t be afraid to adapt.




Q W AA
Super basic


E W AA
Another very basic trading combo for


Q E W
Another basic trading combo that starts with your Q. Place multiple plants if you can for extra burst damage.
Q W E
Another basic trading combo that starts with your Q. Place multiple plants if you can for extra burst damage.
F E W Q W R
You can do this combo with or without Flash. E first to land the root on the enemy, and then place a plant. Use your Q and then W again and finish the enemy off with your Ultimate. This combo is best done with E max (or in the later ranks when you have more points in your E as the duration will be increased). Using your

F E
Look Flashy with this




► Use

► When laning against champions with strong all-in, hugging one side of the lane will force your plants to spawn on that side of the map. Using your

► Try out different items and rune setups on

► Look at what the enemy team consists of and what items they’re building. If they are stacking magic resistance, go

► Playing around your



► Your Passive will not spawn seeds inside bushes. This means the enemy will not know you’re in there unless it’s warded.
► If you’re setting up an ambush, make sure you place your

► If the enemy has used Zhonyas or Guardian Angel, or any other form of stasis, don’t put your

Pros► ![]() ► She is incredibly versatile. She can build a lot of items and a lot of runes. ► Similarly, her ability max order is also very versatile. She can either go E or Q max depending on your play style. ► Is very good for Solo Queue as she can carry. ► Synergies well with lots of meta ADC’s. |
Cons► She is very squishy. She dies easily if anyone can get on top of her. ► ![]() ► If ![]() ► She doesn’t have a dash, but then again a lot of other Supports don’t. ► Struggles into champions with long range poke and hard engage. |


Early Game► ![]() ![]() ![]() ► After you’ve completed and brought your ![]() ► ![]() |
Mid Game► ![]() ![]() ► Once you hit level 9, you would’ve maxed your first ability. It depends on what ability route you took: if you went E max, you will max that at level 9. The extra duration will be really helpful. If you max Q first, your Q will deal a lot of damage at level 9. ► During the mid-game, you will have multiple items completed. Your damage output should be quite high during this stage of the game. |
Late Game► ![]() ► At level 16, you should put the last point in your Ultimate. ![]() ► ![]() ![]() |

In team fights, use all of your abilities to deal damage to the nearest enemy champion. In particular, spawning as many plants as possible will help you dish out a lot of damage to the enemy team. I would recommend that you should use your E to CC the nearest enemy target, or as many targets as you can. You should try to CC the target that will be the biggest threat to you and your backline or try to CC multiple targets at once.

Use this image as a basis to position in team fights. Try your hardest to stand in the backline and out of the way. You deal a lot of damage and if you die quickly, you won’t deal any damage in a fight.
However,




If you get blown up at the start of each fight, you’re positioning far too forward. You can reduce your chances of dying quickly buy purchasing defensive items like a Zhonyas.
You will not usually place any wards early, unless you’re getting invaded or if the enemy has a strong level 1. As an example, you could ward the bottom lane tri-brush if you’re the blue side and the enemy has a strong level 1 combo like


Other than that, you will not need to ward unless the enemy has a strong level 2. A tri-brush or river ward early could be very helpful if you’re scared of a level 2 gank. If not, then you can just wait until level 3 before warding. There’s no exact timers to warding, so you shouldn’t be too precise about when to ward.

For your first set of wards, you need to ask yourself- what do I currently need? Is the enemy pushing you under Tower, you might need a defensive tri-brush ward (for the red team) or you may need a river bush ward (blue team). Sometimes you will need to have wards in the closest bush to prevent ganks when being pushed under your Tower.
If you’re pushing, you can have offensive wards such as in the river bush (as the blue team) or a tri-brush ward as the red team. These wards will help you when it comes to preventing enemy ganks and give you enough time to escape. Remember to [bold] never [/bold] have 2 wards on your Trinket as you’re missing out on valuable information that can help your team win the game.
Once you have your warding quest completed, you should continue to use the above image to ward, but you will have a lot more options on where to place extra vision. You may wish to place it into the enemies jungle (with help from your teammates or when you know that the enemy Jungler is not nearby) or near their jungle entrances. Deeper wards inside the enemy jungle should not be done alone or without assistance from your allies.
I can’t really give you too much more information when it comes to basic warding early as it is pretty self explanatory and pretty simple, but I have created a very indepth warding guide for all lanes that can help you out. Matter of fact, it has every ward you’ll need regardless of champion/matchup, so I would highly recommend it if you want more information.
Let’s move on to






When you’re pushing, you can definitely ward the river and the closest bush. This prevents the enemy from getting vision and can help you escape if the enemy Jungler shows up. In addition to this, it can also allow your Jungler to lane gank or fight the enemy when they over extend. This a really good way of getting your team ahead, but it does require some cooperation.
When you’re unsure of where to place your

As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
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