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Recommended Items
Runes: Default Build (Recommend)

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Q, or E first (Look in notes)

Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Blitzcrank
If he hooks you and his teamates are there, you are dead, he has so much cc after his super fast hook that you won't even be able to move until its too late.

Blitzcrank
Lot of CC, invade most of the time and it's a free first blood.
Synergies

Blitzcrank
Lot of CC, invade most of the time and it's a free first blood.
Champion Build Guide
-Always ahead in gold
-Insane mobility and stealth
-Great roams
-Can change teamfights drastically
-A lot of outplay potential
-Variety of abilites and uses
-Passive can allow for multiple appearances in teamfights
-Great engage and escape
Cons
-Bad wave management
-Gets proggresively worse and must win early
-Ult can be stopped if one person dodges it
-Very squishy, because you can't build health items
-Late game passive is a lot harder to fully recharge grey health, becomes even squishier to due slower grey health regen
Duskblade of Draktharr: Don't take any other mythic, Duskblade can regen grey health after a kill, and help you escape after using ult, pretty much the best item for Pyke.
Umbral Glaive: I usually never use this item, but if you are excellent at roaming and have good vision, it can be very useful.
Youmuu's Ghostblade: Take second every game, big lethality powerspike, and great mobility, good to get out of bad situations when w is on cd.
Edge of Night: This item is great if you keep getting hit by that same ability that leads to your death, plus it gives you 73 damage because Pyke passive doesn't let him build health and converts it into damage - 1ad per 14hp - just make sure its up before you try to fight again.
Ravenous Hydra: This item has very high damage, and 10% omnivamp, but a better choice in my opinion is manamune/muramana.
Manamune/Muramana: This item has insane damage, and is sometimes the last item I get because it's damage is so high, another reason to love this item is it gets ult line further up.
Death's Dance: Saves you in most occasions, and pairs really well with the fact that you execute people which gives you health, and throws away that 30% damage you would have taken, usually build third unless at least 3 of them are ap.
Serpent's Fang: Very situational, only build if they have a lot of shields, or enchanter champs.
Maw of Malmortius: Build into ap champs, not much more to say, but its really useful.
Chempunk Chainsword: [/color]Build into matchups with champs that heal a lot, if necessary you can build Executioner's Calling first item if they have a lot of healing.
Mobility Boots: I first started building cdr boots, then switched to these, then went back to cdr boots, these boots are great for roaming and getting back to lane, but I do feel cdr boots are more useful earlier in the game.
Plated Steelcaps: Take into ad comps or champs reliant on aa.
Mercury's Treads: Take into heavy cc and/or ap matchups
Ionian Boots of Lucidity: Best boots on Pyke, if you build them early your ult comes way quicker, and you basically win every fight if you are ahead.
Guardian Angel: If you don't feel safe with that big bounty of yours (assuming you have a big bounty because you read this guide and won every game) then buy this item, but if you can hold it then don't bother, because there is good items you are replacing by buying this, still good though.

















































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