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Recommended Items
Runes: Standard
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
Standard
Exhaust
Flash
Items
Ability Order Standard
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Keep your distance and aim to poke.
Seraphine
Nice mixed damage and CC, and you can set each other up really nicely for big combos.
Ideal
Strong
Ok
Low
None
Seraphine
Nice mixed damage and CC, and you can set each other up really nicely for big combos.
Champion Build Guide
ALL ITEM SUPPORT CHANGES
We're on the new patch! Here's a list of all the changes. Some items have different build paths, but only give more or less stats, and some give completely different stats. I'll be talking about the later as it would be something new to work with, rather than just a slight increase/decrease of stats. Lets get started! Hover over the item name to see what it does! Check the ITEMIZATION tab to see if these items are good for
Miss Fortune!
NEW -
Echoes of Helia
- This is a fantastic item for players who love to play aggressively as an enchanter.
- When it says "dealing damage" to get Soul Shards, it includes auto-attacks as well, which is great because auto-attacking mid-late game as an enchanter tends to do very little.
- Also "dealing damage", is based on a single ACTION that deals damage, not from each source of damage. For example:
Lulu auto attacks and deals damage, which then her passive
Pix, Faerie Companion deals damage. You get 1 soul shard.
Lulu uses E -
Help, Pix! on an enemy, and triggers
Scorch and
Summon Aery. You get 1 soul shard.
In both examples, it was 1 ACTION, then a bunch of stuff triggers. So each ACTION of damage, grants you 1 soul shard.
CHANGED -
Moonstone Renewer
- 200 gold cheaper
- This requires TWO allies to be near each other for the passive to trigger. Which means, if it's just you and 1 other person, this passive does NOTHING.
BUFFED -
Locket of the Iron Solari
- 200 gold cheaper
- Changed build path
BUFFED -
Evenshroud
- 200 gold cheaper
- Changed build path
BUFFED -
Shurelya's Battlesong
- 200 gold cheaper
- Slightly lower stats and movement speed on passive.
BUFFED -
Radiant Virtue
- 500 gold cheaper
- Lowered base stats.
CHANGED -
Imperial Mandate
- Is now a Legendary, and not a Mythic.
- 200 gold cheaper
- Different build path, no more HP, but more AP.
- Passive does less damage.
CHANGED -
Ardent Censer
- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more attack speed and deals more damage.
- Different build path
CHANGED -
Staff of Flowing Water
- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more ap
- Different build path
BUFFED -
Chemtech Putrifier
- 200 gold cheaper
- Adjusted stats
CHANGED -
Redemption
- No longer gives Ability Haste
- Different build path
- Stronger active heal
- Now gives Health Regen
CHANGED -
Mikael's Blessing
- Now gives HP
- No more Magic Resist
- Now gives Health Regen
- Active heals a bit more
- Different build path
ADJUSTED -
Abyssal Mask
- 600 gold cheaper
- No more
Catalyst of Aeons passive
- Less hp, more magic resist.
- Different build path
BUFFED -
Zeke's Convergence
- Different build path
- 200 gold cheaper
CHANGED -
Knight's Vow
- 100 gold cheaper
- Lowered base stats
- Now gives Armor
- Passive damage redirect does more to you
- Different build path
CHANGED -
Vigilant Wardstone
- Now BUILDS from
Watchful Wardstone
- 1200 more gold
- Passive gives more bonus stats.
- Now gives Mana Regen.
ADJUSTED
Watchful Wardstone
- No longer automatically upgrades to
Vigilant Wardstone
- Now gives Mana Regen
- Now gives bonus stats.
NEW -
Lifewell Pendant
- An Armor/Hp/Ability Haste recipe item towards Tank support items.
NEW -
Chalice of Blessing
- An HP/Mana Regen/Health Regen recipe item towards Enchanter support items.
My thoughts and opinion:
- Overall, I like how almost everything is cheaper (even if it they give a bit less stats) so that I can get to actually completing items more often.
-
Echoes of Helia is probably overtuned and I can see it being very strong for a while.
- I like almost all the changes and adjustments, except for
Redemption no longer giving Ability Haste.
- Really excited
Knight's Vow gives Armor now as there wasn't really a support Armor item outside of
Zeke's Convergence. So having another option is nice.
- On the flip side,
Mikael's Blessing no longer gives magic resist, but it does give HP instead, which more often than not, will be more beneficial.
- I think
Abyssal Mask is an insanely good item now, and given the right situations, is probably OP.
-
Ardent Censer and
Staff of Flowing Water now gives movement speed feels so good, as they sometimes felt like really underwhelming buys for completing an item.
-
Imperial Mandate now being a Legendary doesn't really change much, except just make
Nami better, as she can now build
Echoes of Helia to stack burst damage.
-
Vigilant Wardstone getting changed was a huge bummer as it was a massive spike when it transformed from
Watchful Wardstone. It just gave so many raw stats and it was so cheap for a Legendary item.
-
Chemtech Putrifier probably still sucks.
-
Moonstone Renewer looks like it REALLY sucks and looks absurdly conditional.
- I think
Miss Fortune is more or less the same with these item changes. Nothing of hers were really affected.
Overall, I say, great job and I can't wait to play it all out!

Mythics
NEW -

- This is a fantastic item for players who love to play aggressively as an enchanter.
- When it says "dealing damage" to get Soul Shards, it includes auto-attacks as well, which is great because auto-attacking mid-late game as an enchanter tends to do very little.
- Also "dealing damage", is based on a single ACTION that deals damage, not from each source of damage. For example:






In both examples, it was 1 ACTION, then a bunch of stuff triggers. So each ACTION of damage, grants you 1 soul shard.
CHANGED -

- 200 gold cheaper
- This requires TWO allies to be near each other for the passive to trigger. Which means, if it's just you and 1 other person, this passive does NOTHING.
BUFFED -

- 200 gold cheaper
- Changed build path
BUFFED -

- 200 gold cheaper
- Changed build path
BUFFED -

- 200 gold cheaper
- Slightly lower stats and movement speed on passive.
BUFFED -

- 500 gold cheaper
- Lowered base stats.
LEGENDARY
CHANGED -

- Is now a Legendary, and not a Mythic.
- 200 gold cheaper
- Different build path, no more HP, but more AP.
- Passive does less damage.
CHANGED -

- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more attack speed and deals more damage.
- Different build path
CHANGED -

- 200 gold cheaper
- Lowered base stats
- Now gives movement speed
- Passive gives more ap
- Different build path
BUFFED -

- 200 gold cheaper
- Adjusted stats
CHANGED -

- No longer gives Ability Haste
- Different build path
- Stronger active heal
- Now gives Health Regen
CHANGED -

- Now gives HP
- No more Magic Resist
- Now gives Health Regen
- Active heals a bit more
- Different build path
ADJUSTED -

- 600 gold cheaper
- No more

- Less hp, more magic resist.
- Different build path
BUFFED -

- Different build path
- 200 gold cheaper
CHANGED -

- 100 gold cheaper
- Lowered base stats
- Now gives Armor
- Passive damage redirect does more to you
- Different build path
CHANGED -

- Now BUILDS from

- 1200 more gold
- Passive gives more bonus stats.
- Now gives Mana Regen.
EPIC
ADJUSTED

- No longer automatically upgrades to

- Now gives Mana Regen
- Now gives bonus stats.
NEW -

- An Armor/Hp/Ability Haste recipe item towards Tank support items.
NEW -

- An HP/Mana Regen/Health Regen recipe item towards Enchanter support items.
My thoughts and opinion:
- Overall, I like how almost everything is cheaper (even if it they give a bit less stats) so that I can get to actually completing items more often.
-

- I like almost all the changes and adjustments, except for

- Really excited


- On the flip side,

- I think

-


-



-


-

-

- I think

Overall, I say, great job and I can't wait to play it all out!
About Me and other Guides
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Hi there! I've been playing Miss Fortune recreationally ever since her first Support appearance at Season 6 Worlds Semi Finals! This guide is just a very general guideline of how to play Support Miss Fortune, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! Thank you for reading!
If you're interested in my other guides:
Lulu - Support Lulu
Karma - Support Karma
Ashe - Support Ashe
Soraka - Support Soraka
Amumu - Support Amumu
Trundle - Support Trundle
Veigar - Support Veigar
Jarvan IV - Support Jarvan
Pantheon - Support Pantheon
Heimerdinger - Support Heimerdinger
Sona - Support Sona
Yuumi - Yuumi
Milio - Milio
Why Support Miss Fortune? Pros/Cons
PROS:
- Pairs well with other big AoE cc ults, such as
Amumu
Curse of the Sad Mummy or
Kennen
Slicing Maelstrom
- Lots of early roaming potential with
Strut
- You get to build
Umbral Glaive and supports hate dealing with this item.
- Punishes most immobile champions.
- Pairs decently with a good amount of control mages.
CONS:
- Really squishy
- If you can't find good opportunities to use
Bullet Time you end up being pretty useless
- Cannot deal with flanks or assassins.
- Doesn't pair too well with most ADCs
- Limited itemization.
- Limited rune choices.
- Pairs well with other big AoE cc ults, such as




- Lots of early roaming potential with

- You get to build

- Punishes most immobile champions.
- Pairs decently with a good amount of control mages.
CONS:
- Really squishy
- If you can't find good opportunities to use

- Cannot deal with flanks or assassins.
- Doesn't pair too well with most ADCs
- Limited itemization.
- Limited rune choices.
Itemization
TLDR: Itemization is kind of limited, but at least you won't have to think too much about it.
There's really one mythic to buy, and its likely the most useful thing you can buy to make use of the rest of your kit. No other mythic is really worth your time because you have a support build, so you're looking for the most effective active/passive and meaningful stats. Its even entirely reasonable to completely skip your mythic. It is...
Liandry's Anguish
- It makes your long range poke tool
Make it Rain even more potent.
- The ability haste to get more uptime on
Bullet Time
-
Ionian Boots of Lucidity is basically your only option. It gives all the stats you want and everything else is expensive. If anyone manages to get on you, most of the time, no other shoes is gonna save you.
Serylda's Grudge
- This item makes
Bullet Time an absolute monstrosity. If it doing a lot of damage wasn't enough, this makes your ultimate 3x better.
- It may even be worth it to rush this over anything else due to the sheer power it provides.
- Gives all the desirable stats you want. Ability Haste, Attack Damage, and Armor Penetation.
Umbral Glaive
- While having
Strut you have a ton of movement speed to clear out wards very quickly. Just be careful not to get too carried away, and scout ahead with
Make it Rain.
- You can combo this with
Zombie Ward if you intend to rush
Umbral Glaive
- I'd either rush this or
Liandry's Anguish.
Serpent's Fang
- This works off any damage you do, so
Make it Rain or
Bullet Time will proc the shield cutting effect.
- This doesn't provide any ability haste and isn't too cheap for it's effect. I'd look to get this earliest 3rd item.
Muramana
- This is pretty expensive, and will make
Bullet Time hit much harder, but I still find the amount of utility in every other item to be more beneficial. If your
Tear of the Goddess isn't fully stacked, then do not finish this item.
Edge of Night
- This is pretty expensive, but if you're having trouble getting to channel
Bullet Time because things like
Ashe
Enchanted Crystal Arrow or
Leona
Solar Flare, then this will help keep it channeling.
- Likely a 3rd or later item purchase.
Axiom Arc
- An extremely late game buy, just to have more
Bullet Time uptime, when fights could get chaotic.
- 3rd item or later purchase.
Mythics
There's really one mythic to buy, and its likely the most useful thing you can buy to make use of the rest of your kit. No other mythic is really worth your time because you have a support build, so you're looking for the most effective active/passive and meaningful stats. Its even entirely reasonable to completely skip your mythic. It is...

- It makes your long range poke tool

- The ability haste to get more uptime on

Shoes Choices
-

Legendaries

- This item makes

- It may even be worth it to rush this over anything else due to the sheer power it provides.
- Gives all the desirable stats you want. Ability Haste, Attack Damage, and Armor Penetation.

- While having


- You can combo this with


- I'd either rush this or


- This works off any damage you do, so


- This doesn't provide any ability haste and isn't too cheap for it's effect. I'd look to get this earliest 3rd item.

- This is pretty expensive, and will make



- This is pretty expensive, but if you're having trouble getting to channel





- Likely a 3rd or later item purchase.

- An extremely late game buy, just to have more

- 3rd item or later purchase.
How to use your abilities

- Make sure you "reset" the love tap by attacking a minion if you've attacked a champion, so in the case you attack the same champion again in a few moments, you won't miss the bonus damage from

- When you want to push a wave to recall or to try and roam, make sure you keep switching targets between minions to maximize your pushing power.

- This will be maxed last, and it is mostly just an additional poke tool in lane.
- You're most likely going to target a ranged minion using this due to the positioning of minions and the common proximity of where enemies stand.

- This will help maximize your travel distance for

- If you have any DoTs (damage over time) on you, make sure you press W AFTER it ends, OR, using

- This kind of ends up being like



- To push a wave quickly, make sure to constantly switch targets when auto-attacking to keep maximizing


- This is your primary poke tool. Try to hold it until

- Use this to scout brush ahead of you if you are uncertain enemies are ahead.

- This is your main setup for









- Aim for narrow areas in jungle to reduce your enemie's options of escaping, and maximizing your damage potential.
- Try to match the timing of




- Use on people who have exhausted their mobility options such as dashes or

Runes
TLDR: You mostly have 1 rune set, and not much else is going to help you. Poke and
Bullet Time uptime good.
Arcane Comet
-
Make it Rain pretty much makes this guaranteed to land.
Manaflow Band
- Easy to stack. Just make sure it's not on cooldown when you use
Make it Rain so you stack it efficiently.
Transcendence
- Ability Haste is good. You want more
Bullet Time and
Make it Rain uptime.
Scorch
-
Arcane Comet tends to go with this to maximize poking power for lane phase.
Ultimate Hunter
- Having more
Bullet Time uptime is good, which is one of the main reasons you're playing
Miss Fortune to begin with.
Zombie Ward
- Much more appealing if you're looking to rush
Umbral Glaive
Cheap Shot
- If you're not rushing
Umbral Glaive then get this instead.


-


- Easy to stack. Just make sure it's not on cooldown when you use


- Ability Haste is good. You want more



-


- Having more



- Much more appealing if you're looking to rush


- If you're not rushing

Early/Mid/Late game
TLDR:
Bullet Time and poke. Don't die.
- Bad match-ups generally include engage/hook champs, so you'll want to start
Spellthief's Edge and just look to poke with
Make it Rain and
Double Up.
- Good match-ups generally include other immobile ranged champions like enchanters, that you can poke out, and eventually use
Bullet Time on. Start
Spectral Sickle and look for more opportunities to auto attack.
- With
Strut and
Oracle Lens you can also roam after your first
recall
to mid or top lane to get some stacks of
Ultimate Hunter or your gold quest item completion.
- By now, you should have
Bullet Time. Look for opportunities to just kill some squishies with
Make it Rain and
Bullet Time combo, on people who have no
Flash or mobility.
- Aim to have
Bullet Time for major map objectives, to constantly be of threat to your enemies.
- Always keep in mind who is a threat to you, and if you're going to die anyways, at least use
Bullet Time and put out as much damage as you can so maybe your team can clean up.

Early Game
- Bad match-ups generally include engage/hook champs, so you'll want to start



- Good match-ups generally include other immobile ranged champions like enchanters, that you can poke out, and eventually use


- With




Mid/Late Game
- By now, you should have




- Aim to have

- Always keep in mind who is a threat to you, and if you're going to die anyways, at least use

13.11 Tier List
Grading Explanation below the lists! Check the RANK too!
- Miss Fortune support is definitely extremely niche, you're pretty much just playing as a giant AoE ult threat with E-R combos against very immobile enemies. This is definitely more for fun than anything else.


Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in platinum and below)
- Counter-play (more relevant in platinum and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in platinum and below)
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
- Miss Fortune support is definitely extremely niche, you're pretty much just playing as a giant AoE ult threat with E-R combos against very immobile enemies. This is definitely more for fun than anything else.
13.11 Plat and Below

13.11 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in platinum and below)
- Counter-play (more relevant in platinum and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in platinum and below)
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
[13.11] SUPPORT Miss Fortune + UPDATED ITEMS + TIER LIST
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