When facing Cho'Gath in lane, pay attention to his position when he uses Vorpal Spikes. Don't get hit by the spikes to avoid the slow and if he fights you with them make sure to dodge the damage with your Counter Strike. Key here is to dodge his Rupture and then take an extended trade/all in. Your goal is to punish him in early game where he is weak, but keep in mind that he can sustain quite quickly if allowed to touch the wave. Also be careful if you are low HP as he can quickly delete you with his Feast.
Illaoi
You need to play aggressively in lane early before she gets 6 since after that it's a lot harder to force on her. If you set her behind early you can keep abusing her. While playing against Illaoi it's important to dodge her E. After she misses that you are free to trade with her as she misses a good portion of her damage when she can't utilize the spirit from it. Your E also dodges her W, which can deny a good amount of damage from her. If she ever R's and you can't kill, Q away and fight her after its down if you are healthy enough. You should also look to sidestep her tentacle hits during fights.
Aatrox
Aatrox can be tricky depending on how good they are. Important thing in this matchup is to dodge his key points of his Q. It is also important to walk out of his W from the side before it pulls you since it basically guarantees him a key area hit on his Q. Trade while he uses the first 2 procs and then quickly jump out before the 3rd one lands, or if you are confident in your movement you can continue longer. If he misses his W you can try to all in him. Just dance around his Q procs as they chunk you a lot. When his ult is down he is a lot easier to kill since he won't have his added mobility.
Akali
This matchup is often really annoying but winnable. Level 1 you can walk up to her since she can't utilize her empowered auto vs your E. Optionally you can Q start as well and get good chunks on her with Grasp. Just be careful of her kiting out of your E and then re-engaging. Try to not eat too much poke from her Q and try to sidestep her E. When she uses shroud you should look to disengage or optionally utilize target champions only and try to click in the shroud if she emerges from it. Post 6 you need to be careful of her mobility since she has 3 dashes to avoid your E. Grasp is good in this matchup since short trades are favored.
Darius
This lane is very Jax favored but a good Darius can be tricky to deal with. Important thing is to block his W with your E and don't let him get his passive to 5 stacks on you. If you can't run out of his Q circle Q on him so you will be in the inner ring, denying him his heal, bleed stack and extra damage. All in if he misses E, just be careful since most Darius's run Ghost so they will have kiting potential with it. Flash Ignite is recommended in this matchup since Ignite screws Darius quite hard.
Dr. Mundo
Dr.Mundo usually just stalemates lane by tossing cleavers from outside your Q range. You can destroy his canisters that his passive tosses out when he ignores CC, this will deny him the healing and also it won't lower his passives cooldown. You want to try to punish him early since he becomes very annoying to deal with later if he scales for free. Rush bork to sustain and deal with his high HP.
Fiora
Skill matchup. Be careful when using your E since if she ripostes it you will pretty much die to her as she stuns you with it as well as cripples you. It is best for you to try and upkeep your E for the maximum duration as most Fiora's will try to predict you to use your E's stun earlier than the end of the duration. If the vital is in a bad spot walk out of her vision so the vital reappears in a different spot. Good thing to remember while she has ulted you is to hug a wall with one vital so she can't proc it, meaning she won't get her healing area.
Gangplank
I think this matchup is really rough nowadays with all the damage buffs to Gangplank over the years. You have to try to deny his barrels in fights since its a lot of damage + slow on you and it also will reset his passive. If you fight him make sure he has burned his passive before or E it and be confident you can win the fight.
Garen
Most Garen's just run Ignite and play to win the lane during early. His W was made to last for 4 seconds at all ranks which makes it really annoying to try to all-in him. You don't want to sit in his E for free, and make sure to block his Q with your E. You have to remember to keep his passive down if you want to wither him down, as otherwise he will regen his hp back up quickly. Also at 6 be mindful of his true damage execute on his R.
Gnar
Sidestep his Q and aim to not let him proc his W on you since its a lot of damage and gives him movement speed as well. Try to not fight him while he is in mega form. Grasp is nice in this matchup since he will look to disengage and space if you jump on him, so you can play for more sustained trades utilizing Grasp.
Gragas
Really boring lane since if you try to jump on him or stun him, he will just E on you and negate your jump aswell as stun you briefly. Just farm and try not to fall for his bait's as he can set up for ganks quite well with his E and ult. If he misses E though feel free to go hard for a trade or all-in. I prefer to run Grasp in this matchup since you don't really get extended trades here, you can que your W into his E and it will still go through.
Irelia
Pretty free lane for Jax. Dodge her stun blade and be careful of her Q'ing around. Keep track of her passive stacks as her fully stacked passive will deal a lot of damage.
Jayce
One of the tougher matchups for Jax. He will poke you a lot and if you engage on him he will melee form E you away. The best moment to engage on him is when he swaps back to cannon form as then he cant knock you away. Also during all in fights if you can, position yourself close to a wall so you dont fly as far when he uses E. Take Grasp and try to chip him down with Sheen procs.
Pantheon
Very tough matchup as he will just keep poking you with his Q and if you jump on him he will just stun you and back off from your E range. You do outscale but its hard to get through lane phase. Take Lethal Tempo and try to survive early levels, post 6 you have a combat ult while he doesn't. Also if he wastes his stun and you are healthy enough you can try to go for a kill. Can run exhaust in this matchup.
Kennen
He is really annoying and slippery. Kennen will poke you a lot and zone you away from wave, and quite honestly I feel that this matchup is just not playable if Kennen has some insight on how to play their champion. You can chunk him with Q auto W but if you get poked out too much you are probably screwed. Care for jungle ganks/dives as his ult sets up ganks quite well.
Kled
Dodge his W's procs with E and you should do good. Avoid getting hit by his Q and you should win all ins against him. Careful however since he gets courage quickly when hes attacking a champion so back off if you are low hp since he get's quite a lot of hp back just by attacking you a couple of times.
Malphite
Malphite is kind of boring but most Malphite's are really bad and he is quite punishable especially early. If he E's but you want to continue the trade just keep moving instead of trying to finish the slow auto off. Beware at 6 since his ult is really strong cc that can enable the enemy jungler to get a free kill on you if you aren't careful. I prefer to take Grasp in this matchup and go AP build with Dusk & Dawn and Riftmaker.
Maokai
Can be semi-difficult to kill as he has built in sustain and he can just Q you if you try to jump on him. He has issues with mana early though so you can try to punish him before his first reset. Be careful since he can setup ganks quite well.
Nasus
Try to make use of his weak early game. Try to force him away from minions early levels and try to get the wave to bounce to you while you cheater reset. If you play smart you can win this matchup but later on his W's attack speed and movespeed slow will make it hard for you to kill him.
Olaf
Don't let him get too many E's on to you as it deals true damage. He also gets more attackspeed the lower his HP gets so be careful of that. If he misses his Q and throws it far away from himself then you can try to fight him as he misses a lot of his damage without his axe spam. After 6 he can avoid your stun and keep running at you if he keeps hitting you so be careful for that. Just remember to not get baited by him being low HP since his W gives him a shield that can make a difference in a fight.
Poppy
Rough lane as her Q deals a lot of damage and she will also look to poke you with her passive ranged auto. Try to sidestep those and potentially E the auto if you arent looking to fight her to preserve your HP. Her W will deny your jump so try to bait it out and jump on her when it's ended. She will get quite tanky and still deal good amount of damage so she might be hard to deal with especially early with her shield and stun. Try not to stand near walls as she can stun you with her E if she gets you against the wall.
Quinn
Annoying poke and will just E away if you jump on her. You can try to bait her to E and then engage with Q after that and just beat her up. She will roam post 6 so note your teammates since you can't exactly follow her. Running Exhaust in this matchup is pretty nice.
Renekton
Lane bully, but winnable even during early parts of lane and you eventually outscale him. Don't let him chip you down with Q when you walk up to the wave. Block his W with E and you should be able to win the trade. After 6 you should have quite an easy time against him with poking him with your ult + W proc.
Riven
Look to get Grasp W procs on her as your W goes through her CC. She can burst you quite quickly with her combos and run away before you get a chance to trade. Very slippery so hard to kill once she gets some levels. If she misses her stun then try to fight her as she can't create distance as easily then. At 6 she gets a big spike in her damage so be mindful.
Rumble
He can just force you out of lane with his flamespitter and harpoons. Get some magic resist and after 6 you can just auto minions twice, then Q onto rumble and auto + W for a lot of burst damage, tho keep in mind that he can kill you pretty easily if you eat his Q and stand in his R.
Shen
Shen deals a lot of damage with his Q so be careful about tanking too many hits from him. Also pay attention to his swords position as if he draws it through you he will deal more damage to you with his Q autos. Block his empowered autos with E and look to sidestep his E/backstep if you are chasing and he tries to walk into you and E away near his tower. Post 6 he will probably look to ult his teammates so either cancel his ult or if he gets it off then look to make him lose cs/plates.
Teemo
Quite hard matchup, he will just outrun you with his movespeed and they often even rush boots just to be more slippery. DShield + Grasp is probably most consistent way to go about this matchup. Make sure to not waste your W on his blind. Early mercs are decent to lower his blind duration and match his movespeed easier.
Trundle
Block his Q with your E and make sure to ult after his ult since his ult proc steals current resists. Don't give him lead in lane and you should beat him. He will look to sidelane most of the game so you will have to match him probably, but he should be relatively easy to kill once you have a lead, but if left unattended he will take sidelane down.
Tryndamere
Don't get cheesed early by his crits and free sustain. Save your Q for re-engaging him after he spins away. You outscale him, especially after you get some levels and items. You might have to give up prio early since he will look to walk up to you and make you E and spin away then, making you just lose the trade. Early Sheen helps your burst trades a lot, after 6 you can just auto a creep, then Q on him and auto + W to chunk him. Most Tryndameres run Ghost so be careful of them running you down after your E runs out.
Vladimir
One of the worst matchups for Jax since he will just outtrade and outsustain you if he plays correctly. It's also really hard to hit your stun on him since they will just utilize pool to avoid it. DShield and Grasp are your best bet to surviving the lane and just try to never walk up when he has prepped his empowered Q. You should look to trade after he Q's a minion. Personally I permaban this champion, though he isn't the most popular pick in top thankfully.
Volibear
Block his Q with your E and don't stand in his E area and you should win the lane. Your E also blocks his W, just keep in mind to let the mark run out before re-engaging unless you are certain you can kill him. Beware of his dive potential with his R since it disables your tower.
Yasuo
Very slippery once he has his E leveled. You can trade with him early but be mindful that he will dodge your E if you fight him in a minion wave. You can block his Q damage if his Q doesn't hit minions at the same time. After level 6 you should be able to outrade him with your Q + passive R proc.
Singed
Can be annoying, don't chase him unless you are confident you can kill him. This matchup overall is very low interaction matchup as they will most of the time go proxy so you have to stay at your tower to farm and hope your jungler takes care of it, or you can also go proxy and look to reset to stop him/make him reset as well.
Sion
Dodge his Q and you should be fine. Gets pretty tanky so might be hard to kill until you get some items.
Wukong
Play careful as he has quite a bit of burst damage. Block his Q with your E and wait to stun him after he comes out of his stealth. At level 6 he will probably try to all in you so care for that. Wukong is quite weak champion in top lane overall though so this lane shouldn't be too hard.
Vayne
Can be tricky to deal with since she can push you away with her E if you try to jump on her or stun her. Careful at level 6 as she can stealth and move away from your stun and just throw you to a nearby wall and stun you. You can play to chunk her with Grasp in short trades (Q auto W). Especially if she falls behind she is really easy to abuse and also easy to gank.
Ornn
Overall pretty chill lane for you, don't get poked by his Q and look to avoid his W since that does decent damage. You can block his brittle auto, though the mark lasts for a bit so be careful to not let him proc it when your E runs out. If possible look to stun him before he R2's so he cant get his 2nd knockup and brittle mark on you. Take Lethal Tempo and look to get extended trades.
Camille
Relies on autoattacking a lot, so you should be fine if you manage to block her Q, especially the true damage one. She can be difficult to gank if she has her E up since she can just hop over walls with it so if your jungler is coming for a gank try to bait her into using it. When she casts her W run towards her or Q onto her to deny her the healing and the slow. You can also cancel Camille's E, when her hook hits the wall and starts pulling Camille, stun her then and it will cancel the ability. At 6 be careful of her dodging your stun with her R, since that might cost you the fight.
Kayle
Look to punish her early so she won't get to her powerful late-game state since at that point you are pretty screwed. Post 6 she gets a bit more annoying due to becoming perma ranged. They usually also rush swifties to keep their distance easier. If you can sidestep her Q you can run her down potentially.
Mordekaiser
Mordekaiser is a pretty simple matchup for Jax. Don't get chunked by his Q too much. You can deny him his passive proc with your E since he needs to damage you 3 times in order to proc it. Keep in mind his shield stored on his second bar when engaging. Main thing is to dodge the E so you can stay on top of him for the trade. You probably want to try and chunk him and back off bit by bit early since his passive is really strong. Also remember to ult only after he has ulted, otherwise he steals your extra resistances.
Sett
Early game might be tricky due to his bulkiness and damage. Block his Q with your E and path behind him or to the sides while he casts W to avoid the true damage and beat him down after that. Just be careful that he doesn't ult you under tower post-6.
Heimerdinger
Farm to your best ability. You can engage on him by Q'ing next to him (minion etc) instead of onto him since he will usually react to your engage by throwing his stun on top of himself. Dshield and second wind recommended.
Hello, I'm ThisIsPatrik, and this is my Jax Guide.
Hello and welcome to my Jax guide. I used to go by the username of PH45, but nowadays I go by the username of ThisIsPatrik, or in short just Patrik. I am a long time League of Legends player (started back in Season 1). I'm a Master tier top lane main, and I picked up Jax as my main champion back in Season 4 and have played him mostly ever since. I've been Master tier from S11 onwards consistently.
Flash: Best summoner spell in the game. Flash gives you the capability of getting over walls or quickly getting in range with Leap Strike. Overall just no a no-brainer of a summoner spell. Occasionally I might skip this for Ignite in some matchups in combination with Teleport if necessary.
Ignite: Ignite is a very powerful tool to have in lane phase since it has a relatively low cooldown, and it can give you a good edge in a duel in lane. Especially if the lane is snowbally, or your opponent has healing in their kit, this can make the difference during an all-in. Now that homeguards get you to lane quicker and you get Teleport later anyways, this is pretty good choice most games.
Teleport: Teleport is nice since it helps you in tough matchups where you have to back a lot early on and it still gives you pressure on the map later on. The positive thing on taking this still is that you get a 30% max HP shield upon teleporting after completing your quest, and its also just lower cd compared to the free TP.
Pros
+ Excellent duelist + Can fight almost anyone late game + Really good scaling + Great splitpusher + Has a built-in escape with ward + Leap Strike + Has an auto-attack reset + Gets naturally tanky in fights when using Grandmaster-At-Arms, as it gives you a good amount of resistances.
Jax is a very strong fighter once he picks up a couple items, and in late game he can be a monster in the right hands.
Cons
- Can be shut down by CC - Hard to get back in the game if behind - Requires matchup knowledge - Has some difficult matchups - Can sometimes struggle with teamfighting - Jax is quite a mana-hungry champ - If you miss your R, you miss out on damage and resistances
Falling behind as Jax can be very punishing. It is really hard to get back to the game if you fall behind a lot and especially then if the enemy team keeps denying you XP and CS.
To note, if I'm running the AP build, I prefer running Grasp of the Undying page to make the laning phase a bit healthier while building Dusk & Dawn (though you can still opt for Lethal Tempo with that build as well.
Precision
As the keystone of choice we have Lethal Tempo. It synergizes really well with Jax. It still gives bonus attack speed for every auto up to 6 stacks, and at max stacks it grants on-hit damage that scales with your bonus attack speed. However, you should run it when its good instead of every game. Some games Grasp of the Undying will be a better option for harder lanes/shorter trade focused lanes.
Since biscuits no longer grant mana, you kind of rely on Presence of Mind to give you the mana sustain you need.
Out of the Legend runes, Jax prefers Legend: Haste since he benefits a lot from haste, and its a bit more scarce now in items.
Lastly I choose Last Stand. Jax is often in the middle of the fights unless you are flanking, so you will drop down in HP a lot of times. Last Stand brings great value since you will just increase your damage to champions up to 11%.
Personally I like to take the attack speed rune cause it makes queing autos smoother in general, other than that it's just standard offensive shard. I like to take the scaling HP shard in general, but for fight lanes that you want to snowball and win early you can take flat HP shard.
Resolve
Demolish this season feels really nice since Jax procs it really fast since its a 3 auto proc now. Also taking towers this season is super beneficial since they all have plates so you'll acquire a lot of gold really fast with this.
Relentless Assault (Passive): Jax gains bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 8 times. This falls off one stack at a time. To utilize this passive in lane auto attack minions as much as you can before engaging the enemy so you have more attack speed to fight with.
Leap Strike (Q): Jax leaps to targeted enemy while dealing physical damage to the target. It can also be used to jump on wards, plants, Thresh lanterns etc. If you use your W before using Q the W's damage will be applied on top of your Q's damage.
Empower (W): Jax's next basic attack or Leap Strike within 10 seconds deals bonus magic damage. It is also an autoattack reset so after your auto attack has landed activate this for and immediate autoattack. It also adds 50 extra range on the empowered auto, which can make it easier to hit for a quick poke or trade.
Counter Strike (E): When activated the first time Jax will block all incoming auto attacks for 2 seconds aswell as will take 25% reduced damage from all area of effect abilities. At the end of the duration or when reactivated Jax stuns nearby enemies for 1 second and deals magic damage to them, increased by 20% for each attack dodged, up to a 100% base damage increase. This is the key to winning melee matchups at level 1. Just auto minions for your passive and then auto the enemy while near his minion wave so your E's damage increases.
Master-At-Arms (R): It's passive enables Jax to deal bonus magic damage on every third basic attack within 2.5 seconds of each other. Upon activation Jax swings his lantern around him, dealing magic damage to nearby enemies. If he hits a champion he gains some armor per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack instead of every 3rd.
Trinity force Trinity Force has always been a core item on Jax. It has nice boost on his attack speed, health, damage, Sheen proc and also mobility when you hit targets. Overall feels like best choice for 1st item unless you maybe have a rough lane where you need to just clear waves, in which case you would rush Titanic Hydra.
Dusk and Dawn Dusk & Dawn is a new Sheen item which is honestly really good news for AP Jax. This means you actually have a good first item to rush that has HP in it and you get Sheen proc as well. It doubles on-hit effects so your ult passive works with it and stuff like Nashor's Tooth as well. I currently like rushing this item a lot and going Riftmaker after.
Blade of the ruined king
I pretty much only run this item into Dr. Mundo and even then now with Dusk & Dawn in the game I'm going it 2nd after Dusk & Dawn. You can also rush this in the matchup but you will have no HP.
Spear of Shojin
A good HP option for Jax that also gives him other benefits. The item gives good amount of AD, decent amount of HP and some base ability haste. Jax really wants ability haste, and this item is an excellent source for it.
Plated Steelcaps
I only really go these boots if I'm extremely behind vs autoattack reliant champions, since most of the time your Counter Strike already helps vs autoattacks and Ionian Boots of Lucidity gives you less cooldown on your E.
Mercury's treads
These boots are pretty bad nowadays, but quite necessary still with all the CC in the game. Go these vs a lot of cc, or opt for Wit's End later if you don't need the Tenacity early.
Ionian boots of Lucidity
My favorite boots for Jax. They are decently cheap, and help you have your abilities up more often and your summoner spells have lower cooldown too.
Boots of Swiftness
These boots are really strong in many cases, especially with the Feats of Strength upgrade. These will help you with slows, and overall to dodge abilities since you get so much movespeed with these.
Sterak's Gage Sterak's Gage is a decent item for survival, especially when you need to survive some burst. I however most often opt for Zhonya's Hourglass nowadays since it feels more versatile and overall better than Sterak's Gage.
Randuin's Omen
Good choice against AD champions, especially vs those who run crit. Gives some HP and good amount of armor, and the active slow is nice, and it also reduces incoming damage from crits which can be huge in some games vs a lot of crit champs.
Wit's End
This item brings attack speed, but also movespeed on-hit and extra damage for your auto attacks. Also you get a good amount of magic resistance which is nice. You get some Tenacity on top of everything, which is really useful on Jax especially now that you dont get Tenacity from Precision tree.
Zhyonya's Hourglass
Really fun and strong item on Jax, and I build it in most of my games. Gives you damage, armor, and also a really strong active since you can just initiate a fight, and activate this to wait for your E cooldown to be up again.
Splitpushing is a good way of pressuring the enemy team. Jax excells at it for multiple reasons:
His passive gives him more attack speed and he can take turrets down pretty fast after he get's Sheen. You just auto-attack and right as the attack has landed you use Empower for the auto attack reset and at the same time you get a Sheen proc. You can get 2 Sheen procs by utilizing your Counter Strike. First cast obviously gives you the Sheen proc, but you have to manually reactivate it when your Sheen cooldown is refreshed to actually proc it again. The automatic recast of Counter Strike does not grant a Sheen proc. Also having Titanic Hydra or Ravenous Hydra helps splitpushing as your waveclear is improved by those items, but Jax rarely opts for either item currently.
Jax is also a strong splitpusher since he can duel pretty much anyone in the later points of the game and if you are ahead splitpushing is a great way of giving the enemy team pressure around the map.
Also thanks to his mobility with Leap Strike, Jax can escape sticky situations with his ward hop mechanic which makes him somewhat slippery as he can jump over walls.
When to splitpush?
When splitpushing you are essentially leaving your team 4v5, so your team needs to be aware of what you are doing. The idea of splitpushing is to either attract attention to you, so the opponents send 1-2 or more champions to deal with you which leaves your team free to take objectives with the overpower they have. The other case is that the enemy leave you unnoticed and try to take down your team, in which case your team needs to be aware of the risk and back off before it's too late. When this happens you push the lane you are splitting as hard as you can as you can get surprisingly fast multiple towers down from a lane.
When splitpushing vision is a really important thing. Try to have vision around the area you are pushing so you know when to back off if the opponents try to gank you from the fog of war. Also keep an eye on the minimap to see how many of your opponents are visible, and where they are. Think of who you can solokill and who you can't, who you can possibly 1v2 etc.
If you have Teleport while splitpushing you can also consider Teleporting into teamfights. If your team can hold on the fight while your TP is channeling you can win the teamfight with the element of surprise if the opponents first thought it will be a 5v4 fight for them. Before you tp consider which option gives your team the most advantage. If the fight is already lost pretty hard, push as much as you can and back, remember to keep vision on objectives like Baron Nashor and Dragon depending on the lane you are pushing since if the opponents kill your team they are likely to do one of these objectives if possible.
At level 1 you can "cheese" your opponents (easier vs melee champs) with having Counter Strike up, going to auto them in their minion wave, after you have attacked and minions turn aggro on you activate your Counter Strike and keep autoattacking your opponent if you can stay in range. If done correctly you should chunk your opponent for a good hefty amount of damage and force them to pop a potion or in general just back off.
When you reach 6 a common thing to do is auto minions twice, then Leap Strike on to your opponent, auto them and immediatly follow with Empower. This combo will do good amount of damage as your Grandmaster-At-Arms 3rd proc + Empower do quite a lot of damage in a short burst.
Ward hopping and trinket choice
Sometimes after top laners and others switch to either Farsight Alteration or Oracle Lens but not on Jax. On Jax you keep Stealth Ward so you can ward hop and potentially escape from tough spots. It's extremely useful when splitpushing and there are multiple enemies coming at you you just wardhop over a wall.
Jax is extremely good champion at taking advantage of an lead and carrying your team to victory! He can be difficult to play against comps with lots of heavy CC and disengage but don't let that stop you from having fun with Jax.
Any feedback on this guide is highly appreciated, I will be updating this constantly whenever there is something to update or new ways of playing Jax are discovered
Have a great time splitpushing and smashing enemies as Jax!
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