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Recommended Items
Runes: Electrocute / inspiration
1
2
3
4
5
6
7
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Flash ignite
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kassadin
Malphite
Synergies
Ideal
Strong
Ok
Low
None
Malphite
Champion Build Guide
Guide
I explained everything related to runes/items in detail, in the notes above.
AP Zeri / Zeri AP Middle Best Builds / Runes Season 14 [S14.21].
AP Zeri / Zeri AP Middle Best Builds / Runes Season 14 [S14.21].
Pros & Cons
Pros:
1. High dmg (Burst dmg)
1. High dmg (Burst dmg)
2. Safe Midlaner
3. Good vs tanks-squishies
4. TeamFights
5. Good late-mid game
6. Easy stack Darkharvest / First strike
---
Cons:
1. Bad at early game
2. Bad vs assassin-mage
3. Need a lot of items for do dmg (at least 2-4 Items)
4. Bad Vs high cc
5. Squishy
Cons:
1. Bad at early game
2. Bad vs assassin-mage
3. Need a lot of items for do dmg (at least 2-4 Items)
4. Bad Vs high cc
5. Squishy
'' Zeri Ap Power Spike In Game ''
' Zeri Abilities '
'' Passive Living Battery ''
Range: 500
Zeri's attacks are treated as abilities instead of attacks and can be charged up by moving and casting Burst Fire. Uncharged attacks consume a small amount of charge deal 10-25 (+3% of ability power) magic damage and execute enemies below 60−150 (+18% of ability power) health (depending on level). A fully charged attack deals 90−200 (+110% of ability power) (+1−15% of target's maximum health) magic damage and consumes all charge (depending on level).
'' Q Burst Fire ''
'' W Ultrashock Laser''
Range: 1200 / 1500
Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 50 / 60 / 70 / 80 / 90
Zeri fires an electric pulse that deals 20 / 60 / 100 / 140 / 180 (+25% of ability power) (+1.3 per attack damage) magic damage and slows the first enemy hit by 30 / 35 / 40 / 45 / 50% for 2 seconds.
If the pulse hits terrain, it expands into a laser that applies the effects in an area and critically strikes champions and monsters.
'' E Spark Surge ''
Range: 300
Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 90 / 85 / 80 / 75 / 70
Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. For the next 5 seconds, her shots of Burst Fire pierce dealing 0-85% (depending on critical strike chance) damage to enemies after the first and an additional 20 / 22 / 24 / 26 / 28 (+20% of ability power) (+0.12 per bonus attack damage) magic damage on-hit to the first target struck.
Hitting an enemy champion with an attack or ability reduces this ability's cooldown by 0.5 seconds. Critical strikes reduce the cooldown by 1.5 seconds instead.
'' Ultimate Lightning Crash ''
Range: 825
Cooldown: 100 / 85 / 70 Cost: 100
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