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Yorick Build Guide by Just GC

Top [25.10] GUNGUS ABOVE ALL OTHERS | GAME WINNER RATRICK

Top [25.10] GUNGUS ABOVE ALL OTHERS | GAME WINNER RATRICK

Updated on May 27, 2025
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League of Legends Build Guide Author Just GC Build Guide By Just GC 59 10 196,154 Views 5 Comments
59 10 196,154 Views 5 Comments League of Legends Build Guide Author Just GC Yorick Build Guide By Just GC Updated on May 27, 2025
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Runes: most match-ups

1 2
Precision
Conqueror
Presence of Mind
Legend: Haste
Cut Down

Sorcery
Axiom Arcanist
Scorch
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
MEOW
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[25.10] GUNGUS ABOVE ALL OTHERS | GAME WINNER RATRICK

By Just GC
WHY THE BUILD WORKS :

General Item Info-



Hexplate:

With the death of statikk shiv yorick (rip), we must double down on allowing maiden access to side lanes, This build does that by using the 30 ult cdr that Hexplate provides. I think this item (though inconsistant) may be able to provide a lot in both allowing for escape and engage - All while providing a bunch ton of haste.

Spear of Shojin:

Shojin got even better on yorick since last season, it is not the easiest thing to fully stack into some champs, but the damage increase on goons is well worth the item when dueling. yorick goons do area spell damage, meaning they benifit directly from Shojin's spell damage increase.

Black Cleaver:

Black Cleaver is an all round good item and will be built in most games regardless of its percentage based armor shread. It provides very very good speed, any time you are dealing phyical damge. This makes you disgustingly sticky all while cleaving armor. very good consistant item through all stages of the game.

Grudge:

Grudge is an all round good item, I used to play this alot when playing lethality but its still pretty good imo. provides lock down when needed and scales good later into the game.

Hollow Radiance:

I get it, this is going to make some of your balls all fuzzy, but the amount of push this items give is crazy. Again the whole idea of this build is pushing side lanes with goon, this means that we need a ton of consitant push. Radiance lets goons push into big waves like they're nothing while still giving yorick a good amount of push. I have this item built as the laning phase is ending so make good use of pushing in waves when you get it.

Trinity:

Trinity is another very consistantly good item, it works well through all stages of the game providing speed and sheen proc. Not to much to say, very good mid to late game item.


Rune Synergy -


(will cover main page in depth, everything else you can figure out)

Cash Back:

Disgustingly efficient rune, ********. you just make 6% more gold, thats it. in the early to mid game will normally provide similar amounts of gold to first strike, Im guessing this will also be nerf in a coming patch

Approach Velocity:

Approach velocity is also self explanatory, you do a lot better into range matchups as your all-ins are faster and you have more stick. As mentioned before it also allows you to run at lanes where your minions are attacking champs; which seems like a small thing, but has proved quite helpful to atleast me.

Ultimate Hunter:

WE ARE PLAYING RELEASE TIMERS!!!! woot woot, this and Experimental Hexplatemean madien is sub minute cooldown - get that macro game up guys :DD!

conq :

Conq is just this now lol
also check out her guide and channel :3 (RAHHH EST BUFF) ->
https://www.mobafire.com/league-of-legends/build/14-5-the-only-challenger-yorick-guide-youll-need-590659
https://www.youtube.com/@slogdogs


hobkins :

This rune if balls and nuts (in a good way), its so much fun you need to try it even if not using this build. hob gives you a crazy amount of kill presure early allowing you to catch people off guard super easy. With the new ult auto cd changes hob allows you to auto champs 4 times in a second if properly executed, this is 15% max hp damage alone


comet:

Comet is a really really really gross poke rune on yorick, i dont think its always his best rune, but of all the champs in the game, yorick uses comet the best (heres why):
Coment cdr timer decreases when you do damage with an ability, fun cause goon autos proc this; so every single goon auto attack lowers the cd.
This build has a lot a lot of spell damage percentage inecrease comet does spell damage is this directly benifits from Spear of Shojin and Liandry's Torment
MATH DUMP!!!!!!!
Hey guys gc here. I just stayed up all night writing a ****y caculator for all things yorick; letting me test out different builds, and how they worth they are compared to their DPS output.

If anyone is actually reading this. I wish you luck in deciphering this ****ed up all nighter i just pulled worth of yorick math. im going off the deep end so dont mind the spelling. HERE WE GO!


OK TO START THINGS OFF WE FIRST MUST UNDERSTAND GOLD EFFICIENCY, IF YOU KNOW WHAT IT IS SKIP TO NEXT PARAGRAPH - IF NOT I EXPLAIN IN DETAIL. Gold efficiency is denoted as a ratio of a given stat's cost in relation to its lowest item component's value.
that doesnt make sense but this will: you have a longsword it costs 350g and gives 10AD, we give this an efficiency value of 1.0 as it is the simpliest form of AD, by extension we can say 1AD costs 35g. If we were to have an item providing 20AD for 500g (or 1AD for 25g) we can see that the gold efficiency is 1.4 (35/25) where ratios larger than one are good, and less-than one are bad. I also would like to explicitly mention that gold ratios are tied to a given stat, where even though 1AS costs 25g - we consider 1.0 to be the AS gold efficiency ratio.


HI GUYS WELCOME BACK, Without going into a disgusting amount of detail about the ****ty little Java program I wrote, I can accurately caculate the raw DPS ghouls can output for any given build. Here are my findings (good luck figuring this **** out lol):


LVL 18 YORICK - NO ITEMS - NO RUNES - 4 GHOULS: 268 dps


///////////////////////////////////////////////////////////////////////

quick breakdown (look at first example below)

AS - is the stat we are adding onto yorick
10 - is the ammount of the stat we are adding
288 - is the outputed DPS with the new stat added
20 - is the difference after adding the stat (288 - 268)

///////////////////////////////////////////////////////////////////////


AS:
10 = 288 (20)
30 = 328 (60)
50 = 368 (100)
100 = 468 (200)

AD:
10 = 273.36 (5.36)
30 = 284.08 (16.08)
50 = 294.80 (26.8)
100 = 321.60 (53.6)

AS/AD
20/20 = 320.32 (52.32)
10/30 = 305.28 (37.28)
30/10 = 334.56 (66.56)


OK SORRY ITS **** BUT JUST HEAR ME OUT. These results allow us to calculate the rate at which stats directly effect yorick's ghoal's damage. Because of this we can also go futher into calculating Damage Per Gold (DPG) using the same gold efficiency methods shown above.

The logic follows:
If a dagger is 250g and provides 10AS
And if 10AS provides 20DPS
We can say: 1g worth of AS provides 0.08 DPS. (20dps / 250g = 0.08dpg)


Attack Speed DPG = 0.08
Attack Damage DPG = 0.015

Using this same method we can calculate the AD DPG ratio to and compare to find:

Attack Speed is roughly 5.22 times more gold efficient compared to Attack Damage

do what you will with this info :D
item set import
{"title":"father goon","associatedMaps":[11,12],"associatedChampions":[83],"blocks":[{"items":[{"id":"1055","count":1},{"id":"2003","count":1},{"id":"3363","count":1},{"id":"1036","count":1},{"id":"2031","count":1}],"type":"good luck!"},{"items":[{"id":"3078","count":1},{"id":"1001","count":1},{"id":"3161","count":1}],"type":"core not more 👴"},{"items":[{"id":"3171","count":1},{"id":"3111","count":1},{"id":"3047","count":1}],"type":"vex"},{"items":[{"id":"6694","count":1},{"id":"3071","count":1}],"type":"blake got groomed"},{"items":[{"id":"6631","count":1},{"id":"2501","count":1}],"type":"late game"},{"items":[{"id":"4012","count":1}],"type":"sin eater >:3"}]}
pros n cons of build

PROS :

  1. Maiden becomes the 6th teammate you always wanted
  2. Consistant gold and xp production
  3. If you are at all ahead, makes it even more sure that you win
  4. Objective focused (playing for team)
  5. Not as one-dimensional as most other yorick builds
  6. Good wave clear for the mid-game

CONS :

  1. Requires some level of brain to use later in the game (hard for most yoricks)
  2. Relies very heavily on goons, if you have a conisitant source then you are fine.
  3. Inconsistant skermishing damage,
  4. Makes it difficult to win most fights if you fall far behind (you will need to passive push lanes)
skirmishes

YORICK :3


The only time you are really able to fight in lane is if you rush Black cleaver or are fighting a tank. Most of the time you are going to be playing back and farming up. Or taking short trades to proc first strike and get out. I would only really go in for kills if you know 100% you have the kill, or are getting a gank and acutally believe in your jungler. Otherwise just play safe and get that money up!
the concept

MEOW -


uhhh conq change just take long fights lol
playing the build :0

Early :


As mentioned above you tend to want to play passive in the early game even if ahead, as it normally much more worth setting up a freaze and pressuring the enemy away from their reasources rather than constently looking for a kill/trade angle. This being said obviously punish the enemy laner if they step out of line. You generally want to try and get statikk shiv as fast as possible, Doing this will give you wave dominence.


Midgame :


mid game depends on how well you play early. if you are fed look PUSH YOUR LEAD, run your lanner into the ground, steal camps, get both grubs and herald, get all plating and if possible second turret. if you want vore further, kick bot out of their lane and take their second turret. if you are behind play around team looking to steal kills or at least get assists all the while having goons or madien in a side lane. if ahead i like to stay in lane and play for second turret. LOOK TO PLAY AROUND RELEASING MADIEN, its kinda the whole idea of this build :p

Late :


Depending on your build either play with your team or hard split while your team has a chace to fatten up. use your gamer macro 5 head knowledge to push opposite lanes from up comming objectives (e.g. send maiden top when playing for an elder to force a 4v5 or a lost inhib). again depedning on build you should focus on setting up good TPs to end, or just over power your oppoents in teamfight. idk just win xd.
Madien stuff
Releasing madien at the right time is an art form, and it takes a lot of games to learn to do properly. You do it to early and the lucian will come top and kill her, then you have no goon for drake fight, do it too late, and she just sits top doing nothing.

So when should you release her?:
  • When fighting for an important drake when fighting for third drake or soul, its good idea to send goon down top around 1:30 before drake is up, this is very over simplifed and it matters alot more the place and what type of waves are top, but 1:10 to 1:30 in advance is a good starting point.
  • When super behind, when behind you are starved of gold, if this is the case, play back and look to push and leave lanes, i.e. throw madien in a lane that no one is near, then run to the opposite lane and push that using goons. You can slowly build up to a point where you can participate in teamfights to snowball further.
  • When your inhib is gone and and obj is up, if you dont want supers in your base when fighting drake, try dropping maiden to counter push into it, she should be able to at most stages in the game (unless youre super far behind)
  • When gungus gives you a little too much lip, and you gotta send goon bot at 9min to put him in his place.
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League of Legends Build Guide Author Just GC
Just GC Yorick Guide
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[25.10] GUNGUS ABOVE ALL OTHERS | GAME WINNER RATRICK

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