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Recommended Items
Runes: most match-ups
1
2
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
MEOW
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Irelia
champ annoying (dont fight early) most games should be winnable tho
Ideal
Strong
Ok
Low
None
Champion Build Guide
WHY THE BUILD WORKS :
General Item Info-
Hexplate:
Spear of Shojin:
Black Cleaver:
Grudge:
![]() |
Grudge is an all round good item, I used to play this alot when playing lethality but its still pretty good imo. provides lock down when needed and scales good later into the game. |
Hollow Radiance:
Trinity:
![]() |
Trinity is another very consistantly good item, it works well through all stages of the game providing speed and sheen proc. Not to much to say, very good mid to late game item. |
Rune Synergy -
(will cover main page in depth, everything else you can figure out)
Cash Back:
Approach Velocity:
Ultimate Hunter:
![]() |
WE ARE PLAYING RELEASE TIMERS!!!! woot woot, this and
![]() |
conq :
![]() |
Conq is just this now lol |
https://www.mobafire.com/league-of-legends/build/14-5-the-only-challenger-yorick-guide-youll-need-590659
https://www.youtube.com/@slogdogs
hobkins :
comet:
MATH DUMP!!!!!!!
Hey guys gc here. I just stayed up all night writing a ****y caculator for all things yorick; letting me test out different builds, and how they worth they are compared to their DPS output.
If anyone is actually reading this. I wish you luck in deciphering this ****ed up all nighter i just pulled worth of yorick math. im going off the deep end so dont mind the spelling. HERE WE GO!
OK TO START THINGS OFF WE FIRST MUST UNDERSTAND GOLD EFFICIENCY, IF YOU KNOW WHAT IT IS SKIP TO NEXT PARAGRAPH - IF NOT I EXPLAIN IN DETAIL. Gold efficiency is denoted as a ratio of a given stat's cost in relation to its lowest item component's value.
that doesnt make sense but this will: you have a longsword it costs 350g and gives 10AD, we give this an efficiency value of 1.0 as it is the simpliest form of AD, by extension we can say 1AD costs 35g. If we were to have an item providing 20AD for 500g (or 1AD for 25g) we can see that the gold efficiency is 1.4 (35/25) where ratios larger than one are good, and less-than one are bad. I also would like to explicitly mention that gold ratios are tied to a given stat, where even though 1AS costs 25g - we consider 1.0 to be the AS gold efficiency ratio.
HI GUYS WELCOME BACK, Without going into a disgusting amount of detail about the ****ty little Java program I wrote, I can accurately caculate the raw DPS ghouls can output for any given build. Here are my findings (good luck figuring this **** out lol):
LVL 18 YORICK - NO ITEMS - NO RUNES - 4 GHOULS: 268 dps
///////////////////////////////////////////////////////////////////////
quick breakdown (look at first example below)
AS - is the stat we are adding onto yorick
10 - is the ammount of the stat we are adding
288 - is the outputed DPS with the new stat added
20 - is the difference after adding the stat (288 - 268)
///////////////////////////////////////////////////////////////////////
AS:
10 = 288 (20)
30 = 328 (60)
50 = 368 (100)
100 = 468 (200)
AD:
10 = 273.36 (5.36)
30 = 284.08 (16.08)
50 = 294.80 (26.8)
100 = 321.60 (53.6)
AS/AD
20/20 = 320.32 (52.32)
10/30 = 305.28 (37.28)
30/10 = 334.56 (66.56)
OK SORRY ITS **** BUT JUST HEAR ME OUT. These results allow us to calculate the rate at which stats directly effect yorick's ghoal's damage. Because of this we can also go futher into calculating Damage Per Gold (DPG) using the same gold efficiency methods shown above.
The logic follows:
If a dagger is 250g and provides 10AS
And if 10AS provides 20DPS
We can say: 1g worth of AS provides 0.08 DPS. (20dps / 250g = 0.08dpg)
Attack Speed DPG = 0.08
Attack Damage DPG = 0.015
Using this same method we can calculate the AD DPG ratio to and compare to find:
Attack Speed is roughly 5.22 times more gold efficient compared to Attack Damage
do what you will with this info :D
If anyone is actually reading this. I wish you luck in deciphering this ****ed up all nighter i just pulled worth of yorick math. im going off the deep end so dont mind the spelling. HERE WE GO!
OK TO START THINGS OFF WE FIRST MUST UNDERSTAND GOLD EFFICIENCY, IF YOU KNOW WHAT IT IS SKIP TO NEXT PARAGRAPH - IF NOT I EXPLAIN IN DETAIL. Gold efficiency is denoted as a ratio of a given stat's cost in relation to its lowest item component's value.
that doesnt make sense but this will: you have a longsword it costs 350g and gives 10AD, we give this an efficiency value of 1.0 as it is the simpliest form of AD, by extension we can say 1AD costs 35g. If we were to have an item providing 20AD for 500g (or 1AD for 25g) we can see that the gold efficiency is 1.4 (35/25) where ratios larger than one are good, and less-than one are bad. I also would like to explicitly mention that gold ratios are tied to a given stat, where even though 1AS costs 25g - we consider 1.0 to be the AS gold efficiency ratio.
HI GUYS WELCOME BACK, Without going into a disgusting amount of detail about the ****ty little Java program I wrote, I can accurately caculate the raw DPS ghouls can output for any given build. Here are my findings (good luck figuring this **** out lol):
LVL 18 YORICK - NO ITEMS - NO RUNES - 4 GHOULS: 268 dps
///////////////////////////////////////////////////////////////////////
quick breakdown (look at first example below)
AS - is the stat we are adding onto yorick
10 - is the ammount of the stat we are adding
288 - is the outputed DPS with the new stat added
20 - is the difference after adding the stat (288 - 268)
///////////////////////////////////////////////////////////////////////
AS:
10 = 288 (20)
30 = 328 (60)
50 = 368 (100)
100 = 468 (200)
AD:
10 = 273.36 (5.36)
30 = 284.08 (16.08)
50 = 294.80 (26.8)
100 = 321.60 (53.6)
AS/AD
20/20 = 320.32 (52.32)
10/30 = 305.28 (37.28)
30/10 = 334.56 (66.56)
OK SORRY ITS **** BUT JUST HEAR ME OUT. These results allow us to calculate the rate at which stats directly effect yorick's ghoal's damage. Because of this we can also go futher into calculating Damage Per Gold (DPG) using the same gold efficiency methods shown above.
The logic follows:
If a dagger is 250g and provides 10AS
And if 10AS provides 20DPS
We can say: 1g worth of AS provides 0.08 DPS. (20dps / 250g = 0.08dpg)
Attack Speed DPG = 0.08
Attack Damage DPG = 0.015
Using this same method we can calculate the AD DPG ratio to and compare to find:
Attack Speed is roughly 5.22 times more gold efficient compared to Attack Damage
do what you will with this info :D
item set import
{"title":"father goon","associatedMaps":[11,12],"associatedChampions":[83],"blocks":[{"items":[{"id":"1055","count":1},{"id":"2003","count":1},{"id":"3363","count":1},{"id":"1036","count":1},{"id":"2031","count":1}],"type":"good luck!"},{"items":[{"id":"3078","count":1},{"id":"1001","count":1},{"id":"3161","count":1}],"type":"core not more 👴"},{"items":[{"id":"3171","count":1},{"id":"3111","count":1},{"id":"3047","count":1}],"type":"vex"},{"items":[{"id":"6694","count":1},{"id":"3071","count":1}],"type":"blake got groomed"},{"items":[{"id":"6631","count":1},{"id":"2501","count":1}],"type":"late game"},{"items":[{"id":"4012","count":1}],"type":"sin eater >:3"}]}
pros n cons of build
PROS :
- Maiden becomes the 6th teammate you always wanted
- Consistant gold and xp production
- If you are at all ahead, makes it even more sure that you win
- Objective focused (playing for team)
- Not as one-dimensional as most other yorick builds
- Good wave clear for the mid-game
CONS :
- Requires some level of brain to use later in the game (hard for most yoricks)
- Relies very heavily on goons, if you have a conisitant source then you are fine.
- Inconsistant skermishing damage,
- Makes it difficult to win most fights if you fall far behind (you will need to passive push lanes)
skirmishes
![]() |
YORICK :3The only time you are really able to fight in lane is if you rush Black cleaver or are fighting a tank. Most of the time you are going to be playing back and farming up. Or taking short trades to proc first strike and get out. I would only really go in for kills if you know 100% you have the kill, or are getting a gank and acutally believe in your jungler. Otherwise just play safe and get that money up! |
the concept
MEOW -
uhhh conq change just take long fights lol
playing the build :0
Early :
As mentioned above you tend to want to play passive in the early game even if ahead, as it normally much more worth setting up a freaze and pressuring the enemy away from their reasources rather than constently looking for a kill/trade angle. This being said obviously punish the enemy laner if they step out of line. You generally want to try and get statikk shiv as fast as possible, Doing this will give you wave dominence.
Midgame :
mid game depends on how well you play early. if you are fed look PUSH YOUR LEAD, run your lanner into the ground, steal camps, get both grubs and herald, get all plating and if possible second turret. if you want vore further, kick bot out of their lane and take their second turret. if you are behind play around team looking to steal kills or at least get assists all the while having goons or madien in a side lane. if ahead i like to stay in lane and play for second turret. LOOK TO PLAY AROUND RELEASING MADIEN, its kinda the whole idea of this build :p
Late :
Depending on your build either play with your team or hard split while your team has a chace to fatten up. use your gamer macro 5 head knowledge to push opposite lanes from up comming objectives (e.g. send maiden top when playing for an elder to force a 4v5 or a lost inhib). again depedning on build you should focus on setting up good TPs to end, or just over power your oppoents in teamfight. idk just win xd.
Madien stuff
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