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Ashe Build Guide by Navn

Support [14.20] Ashe SUPPORT + WARD VIDEO PART 1 + 2

Support [14.20] Ashe SUPPORT + WARD VIDEO PART 1 + 2

Updated on October 13, 2024
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League of Legends Build Guide Author Navn Build Guide By Navn 283 36 1,475,319 Views 12 Comments
283 36 1,475,319 Views 12 Comments League of Legends Build Guide Author Navn Ashe Build Guide By Navn Updated on October 13, 2024
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Runes: Winning 2v2 (can auto all game)

1 2 3
Domination
Hail of Blades
Taste of Blood
Zombie Ward
Ultimate Hunter

Inspiration
Approach Velocity
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Ready to run em down!
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.20] Ashe SUPPORT + WARD VIDEO PART 1 + 2

By Navn
About me and Other Guides

Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link


Hi there! I've been playing Ashe Support pretty recreationally, ever since I started playing League 12 years ago! Every once in a while, I play her in about Platinum elo and have an absolute blast. This guide is just a very general guideline of how to play Ashe Support, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost every weekday and would love to have you there, Thank you for reading!


If you're interested in my other guides:

Enchanters:

Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka

Mage/Tank/Utility:

Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra

Off-Meta/Fun stuff

Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon

Why Ashe Support?
- She has some very good one sided match-ups vs certain enchanters and adcs, and if you can pick later into the draft, and pick Ashe into Tiny or Minor threats, then you're gonna have a very easy lane.
- She isn't really playable into anyone that can engage or jump on you or assassins, so shes very situational.
- You definitely make your opponents get really angry at you with how obnoxious Volley spam is, and if you like messing with your opponents, then Support Ashe is your style.
Itemization
TLDR; Ionian Boots of Lucidity Umbral Glaive Imperial Mandate good. Ability Haste good.

There are 3 main items to buy, Imperial Mandate Umbral Glaive and Ionian Boots of Lucidity.

If you have Hail of Blades, buy Umbral Glaive first (after Ionian Boots of Lucidity. Especially if you're doing well or ahead. If you're behind, or you have Arcane Comet, you can buy Imperial Mandate instead.

Items



Support Quest Item Choices:

Bloodsong
- If you can get in range to auto-attack someone after Volley then this'll help your team's damage.
- Nice to snowball your lead with.

Celestial Opposition
- If you're behind, then having this will increase your chances of surviving.
- Also in late game, it's likely if anyone looks at you, you'll die, so selling your Bloodsong and switching to Celestial Opposition is an option as well. It will automatically transform when you re-buy World Atlas.


Boots/Shoes Choice
- Ionian Boots of Lucidity rush these. They're cheap, they give all the stats you want. If anyone manages to get on top of you, there is almost no other shoes/boots choice that would save you anyways, AND the other options cost more.

Umbral Glaive
- Very cheap, disabling vision is great, gives Ability Haste too, and you can stack more Lethality if enemy is all squishy.
- Consider taking this with Zombie Ward for that extra vision.
- Because of how much scouting potential you have with Hawkshot and being able to check Brush with Volley, might not be a bad choice to turn your Oracle Lens into Farsight Alteration
- Much better to snowball with, since you'll have more opportunities to walk around the map, disabling vision.

Imperial Mandate
- Overall a safe choice to buy first, nice damage spike (for your team), ability haste, and mana regen to keep spamming.

Shurelya's Battlesong
- Gives movement speed to get around the map and clear vision
- Cheap ability haste and more engage opportunities.
- Do not rush this item. Buy it third or later.

Serpent's Fang
- Pretty easy to apply the effects of this since Volley will be about a 2.5 second cooldown, and it covers a large area.
- Definitely a must get vs Sona Karma Ivern and anyone else that can provide shields constantly.

Chempunk Chainsword
- Finishes off from Executioner's Calling, finish this item last.

Vigilant Wardstone
- This should be your third or later item.
- The ability haste for very cheap is what you're looking for here.
- Also a nice bit of survivability stats just incase a stray projectile hits you that is unavoidable.

Knight's Vow
- If you have a very fed high-damage carry, putting this on them will do wonders to survive the enemy from overwhelming your carry.

Locket of the Iron Solari
- Mitigate some of the unavoidable damage, such as Karthus ultimate.
How to use your abilities
TLDR; Spam Volley and Enchanted Crystal Arrow as often as possible.

Passive - Frost Shot
- This is what makes you exceptionally annoying and hard for enchanters to deal with, because they lack damage, you just end up slowing them for your lane partner to kill them.

Q - Ranger's Focus
- If you put a single point into this at level 3, I hope you took Hail of Blades. This probably doesn't work as well with Arcane Comet.
- If you take Arcane Comet most likely don't level this until you need to.

W - Volley
- At level 9, this becomes exceptionally spammable, after you get a bit of ability haste.
- Against champions that stealth very often, you can fire your Volley into directions you think they might come from, such as Evelynn Twitch Shaco Akshan
- Always use this to check brush, as its a very low cooldown.

E - Hawkshot
- If you find someone, and that someone dies within a few seconds, you get an assist, which works nicely with stacking Ultimate Hunter
- In the early game, at level 2, look to fire this at one of the buffs, red or blue, so see which side the enemy jungler is on. Afterwards, next key points will be about 6:40 - 7:10 (red or blue buff will spawn next).
- This ends up making you pretty hard to get caught out because you're constantly spotting the threats, and allows you to walk forward if you have Umbral Glaive to clear out vision.

R - Enchanted Crystal Arrow
- Look to aim this down narrow corridors to ensure a higher chance of hitting
- If you're shooting at a lane, then you'll have to calculate the time it will take the travel to the location, and you can usually aim at the target's maximum auto-attack range to the next minion you think they'll be hitting.
- Once you get some ability haste and stacks on Ultimate Hunter, you can fire this almost every 40 seconds.
- If you keep track of Flash on enemies, aim for those who don't have it, or their dashes, or if they're walking beside a wall.
Runes
TLDR; Hail of Blades if you win the 2v2. Otherwise Arcane Comet.
Keystones:

Arcane Comet
- If walking up to auto-attack is too dangerous, then this is your go-to.

Hail of Blades
- If they can't trade back very easily, then you can get Ranger's Focus at level 2 and look to all-in.
- Allows for more runes in the Domination tree which are pretty good for Ashe.
First Strike
- If auto-attacking in lane is hard, then you're just looking to proc this with Volley and playing pretty far back. Just accelerates your gold and is still useful after laning phase to keep generating gold.

Minor Runes

Sorcery

Manaflow Band
- Helps with spamming volley later in the game.
- Consider waiting on the cooldown of Manaflow Band to be up, before using Volley so you can stack it as fast as possible.

Transcendence
- Can't go wrong with this, more ability haste is just good

Absolute Focus
- More potent poke, would consider it more against a full squishy team, because then the value of the AD you get is higher.
- However, do know that if you complete Imperial Mandate first, the adaptive force this gives, will go to AP unless you have more than 60 AD.

Scorch
- Adds more to the potent poke.
- Nothing else to really take in this row.

Domination

Cheap Shot
- You can almost always proc this so it just adds more damage.

Taste of Blood
- Helps with laning phase mostly, and not be too low to get all-in-ed.

Zombie Ward
- Take this with Umbral Glaive and you're gonna be playing minesweeper.

Ultimate Hunter
- More Enchanted Crystal Arrow spam, likely to pair with Imperial Mandate

Inspiration

Approach Velocity
- Would take this with Hail of Blades for that all-in potential to run people down.

Biscuit Delivery
- This increases all-in potential since you can chug Health Potion and Total Biscuit of Everlasting Will at the same time.

Magical Footwear
- Just free boots, get to spend your gold on your main items instead.

- If there's a rune not mentioned here, then I thought it just wasn't worth it. But if you'd like me to add it, drop a comment and I'll gladly add it in.
Early/Mid/Late game
TLDR; Spam abilities and don't die. Maybe XD at enemies a few times.

Early Game/Laning Phase


- If you have a good lane match-up (check for low threats), this is where you should look to capitalize on your advantages. Your poke hits hard, and its got a lot of range. And if they decide to over-step even a little bit, you actually have kill pressure since you can just keep auto-attacking and slowing them. This is the time to take Ignite and maybe even Cheap Shot, and its even possible to all-in with Hail of Blades at level 2.
- If you have a bad lane match-up (check for high threats), this is where you have to play REALLY defensively and try not to die. Take Arcane Comet, keep things warded, get as much exp as you can to get level 6, then level 9 as soon as possible so that you can become useful.

Mid Game


- If you come out ahead from laning phase, there are a few options that you have. If you rushed Umbral Glaive you can definitely start going on the hunt for wards for additional gold income, but be very careful and try to scout ahead with Hawkshot and Volley. At this point, it's unlikely you're level 9, so still proceed with caution when walking towards bushes.
- Once you get used to being able to analyze fights very quickly, and get a general idea of which direction the fight is going in, you can look for across-the-map Enchanted Crystal Arrow plays.
- Use a lot of pings like, the ON THE WAY ping or AREA IS WARDED ping, at the exact spot your arrow is going, then ping your arrow cooldown, to communicate that's where it's going. Whoever is supposed to follow up on the arrow, may be able to manipulate their opponent to walk into the spot you fired at.

Late Game


- I find late game is right when you hit level 9. Your Volley is spamable, and your scouting ability just gets better and better as you level up and put more points into Hawkshot. You become absolutely obnoxious with how often your Enchanted Crystal Arrow is up, and trying to run at Ashe is an absolute nightmare since Volley is up every 2 seconds.
- At this point, you have to play according to the items you've built. With Umbral Glaive, you'll end up trying to clear vision a lot more. With Imperial Mandate you're just trying to get some poke in and not die.
WARDING VIDEO

HOW TO WARD IN SEASON 14 PART ONE!



HOW TO WARD IN SEASON 14 PART TWO!


14.8 Tier List
Grading Explanation below the lists! Check the RANK too!

- Ashe support is still ok and if you look at the "Threats" category, if both enemies are 1 and/or 2, then thats exactly what you want. Anything at 3/4/5, will be harder to play the game. Ashe's Tier placement is higher in her good match-ups, and even lower in her bad match-ups. Her synergies don't matter too much.

14.8 Emerald and Below


14.8 Diamond+



Tier List Grading Points

- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.

Overall Points:

- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.

- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.

- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan

There's also my tiktok
And my youtube!

Cheers and thank you for reading! Good luck on the rift
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