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Recommended Items
Runes: strong-side (take fights)
1
2
3
4
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
MEOW
Flash
Teleport
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Jax
doesnt have kill pressure unless you int and give it to him, dont ask for ganks, just sit and farm for late
Yuumi
meow
Synergies
Ideal
Strong
Ok
Low
None
Yuumi
meow
Champion Build Guide
the concept
MEOW -
uhhh conq change just take long fights lol
WHY THE BUILD WORKS :
General Item Info-
Hexplate:
Spear of Shojin:
Black Cleaver:
Grudge:
Grudge is an all round good item, I used to play this alot when playing lethality but its still pretty good imo. provides lock down when needed and scales good later into the game. |
Hollow Radiance:
Trinity:
Rune Synergy -
(will cover main page in depth, everything else you can figure out)
Cash Back:
Approach Velocity:
Ghost Poro:
Ultimate Hunter:
WE ARE PLAYING RELEASE TIMERS!!!! woot woot, this and Experimental Hexplatemean madien is sub minute cooldown - get that macro game up guys :DD! |
conq :
Conq is just this now lol |
https://www.mobafire.com/league-of-legends/build/14-5-the-only-challenger-yorick-guide-youll-need-590659
https://www.youtube.com/@slogdogs
hobkins :
comet:
pros n cons of build
PROS :
- Maiden becomes the 6th teammate you always wanted
- Consistant gold and xp production
- If you are at all ahead, makes it even more sure that you win
- Objective focused (playing for team)
- Not as one-dimensional as most other yorick builds
- Good wave clear for the mid-game
CONS :
- Requires some level of brain to use later in the game (hard for most yoricks)
- Relies very heavily on goons, if you have a conisitant source then you are fine.
- Inconsistant skermishing damage,
- Makes it difficult to win most fights if you fall far behind (you will need to passive push lanes)
skirmishes
YORICK :3The only time you are really able to fight in lane is if you rush Black cleaver or are fighting a tank. Most of the time you are going to be playing back and farming up. Or taking short trades to proc first strike and get out. I would only really go in for kills if you know 100% you have the kill, or are getting a gank and acutally believe in your jungler. Otherwise just play safe and get that money up! |
playing the build :0
Early :
As mentioned above you tend to want to play passive in the early game even if ahead, as it normally much more worth setting up a freaze and pressuring the enemy away from their reasources rather than constently looking for a kill/trade angle. This being said obviously punish the enemy laner if they step out of line. You generally want to try and get statikk shiv as fast as possible, Doing this will give you wave dominence.
Midgame :
mid game depends on how well you play early. if you are fed look PUSH YOUR LEAD, run your lanner into the ground, steal camps, get both grubs and herald, get all plating and if possible second turret. if you want vore further, kick bot out of their lane and take their second turret. if you are behind play around team looking to steal kills or at least get assists all the while having goons or madien in a side lane. if ahead i like to stay in lane and play for second turret. LOOK TO PLAY AROUND RELEASING MADIEN, its kinda the whole idea of this build :p
Late :
Depending on your build either play with your team or hard split while your team has a chace to fatten up. use your gamer macro 5 head knowledge to push opposite lanes from up comming objectives (e.g. send maiden top when playing for an elder to force a 4v5 or a lost inhib). again depedning on build you should focus on setting up good TPs to end, or just over power your oppoents in teamfight. idk just win xd.
Madien stuff
HERE IS BAD JAVA CODDE GOOD LUCK :p
Code:
import java.util.Scanner;
public class Calc {
static final int WAVE_MIN = 5;
static final int WAVE_MAX = 8;
public static void main(String[] args) {
final float time_to_defend = 14; // 1
final float time_to_mid = 28; // 2
final float time_to_second = 48; // 3
final float time_to_inhib = 60; // 4
float[] section_array = { time_to_defend, time_to_mid, time_to_second, time_to_inhib };
try (Scanner trk = new Scanner(System.in)) {
System.out.print("Select current wave clash location (1-4): ");
float wave_position_time = section_array[trk.nextInt() - 1];
System.out.print("Select closest alive enemy turret (2-4): ");
float end_goal_time = section_array[trk.nextInt() - 1];
boolean visible = false;
float time_visible = 0;
float total_time = 0;
float sec = 0;
while (sec++ < end_goal_time) {
total_time++;
if ((sec >= wave_position_time && total_time % 30 == 0) || (sec == wave_position_time && !visible)) {
int kill_time = time_to_kill();
System.out.println("Hit a wave! (" + kill_time + "s delay)");
sec -= kill_time;
if (!visible) {
System.out.println("Madien shown on map!");
visible = true;
}
}
if (visible) {
time_visible++;
}
System.out.println("Time: " + displayTime(total_time));
}
System.out.println("Total time - " + displayTime(total_time));
System.out.println("Time spent visible - " + displayTime(time_visible));
System.out.println("Visability - " + (time_visible / total_time) * 100 + "%");
System.out.println("\nSuggested release time - " + displayTime(total_time + 10) + " from dragon spawn.");
}
}
private static int time_to_kill() {
return (int) (Math.random() * (WAVE_MAX - WAVE_MIN)) + WAVE_MIN;
}
private static String displayTime(float seconds) {
int min = (int) (seconds / 60);
int sec = (int) (seconds % 60);
if (sec<10) {
return (min + ":0" + sec);
}
return (min + ":" + sec);
}
}
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