Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Yorick Build Guide by Just GC

Top [14.24] WE ARE BACKK | drain to gain yorick :D!

Top [14.24] WE ARE BACKK | drain to gain yorick :D!

Updated on December 12, 2024
8.9
53
Votes
8
Vote Vote
League of Legends Build Guide Author Just GC Build Guide By Just GC 53 8 149,899 Views 5 Comments
53 8 149,899 Views 5 Comments League of Legends Build Guide Author Just GC Yorick Build Guide By Just GC Updated on December 12, 2024
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: strong-side (take fights)

1 2 3 4
Precision
Conqueror
Presence of Mind
Legend: Haste
Cut Down

Domination
Eyeball Collection
Ultimate Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
MEOW
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.24] WE ARE BACKK | drain to gain yorick :D!

By Just GC
the concept

MEOW -


uhhh conq change just take long fights lol
WHY THE BUILD WORKS :

General Item Info-



Hexplate:

With the death of statikk shiv yorick (rip), we must double down on allowing maiden access to side lanes, This build does that by using the 30 ult cdr that Hexplate provides. I think this item (though inconsistant) may be able to provide a lot in both allowing for escape and engage - All while providing a bunch ton of haste.

Spear of Shojin:

Shojin got even better on yorick since last season, it is not the easiest thing to fully stack into some champs, but the damage increase on goons is well worth the item when dueling. yorick goons do area spell damage, meaning they benifit directly from Shojin's spell damage increase.

Black Cleaver:

Black Cleaver is an all round good item and will be built in most games regardless of its percentage based armor shread. It provides very very good speed, any time you are dealing phyical damge. This makes you disgustingly sticky all while cleaving armor. very good consistant item through all stages of the game.

Grudge:

Grudge is an all round good item, I used to play this alot when playing lethality but its still pretty good imo. provides lock down when needed and scales good later into the game.

Hollow Radiance:

I get it, this is going to make some of your balls all fuzzy, but the amount of push this items give is crazy. Again the whole idea of this build is pushing side lanes with goon, this means that we need a ton of consitant push. Radiance lets goons push into big waves like they're nothing while still giving yorick a good amount of push. I have this item built as the laning phase is ending so make good use of pushing in waves when you get it.

Trinity:

Not suggested in this build, but if you just wanna win lane - sub this with hexplate.

Trinity is another very consistantly good item, it works well through all stages of the game providing speed and sheen proc. Not to much to say, very good mid to late game item.


Rune Synergy -


(will cover main page in depth, everything else you can figure out)

Cash Back:

Disgustingly efficient rune, ********. you just make 6% more gold, thats it. in the early to mid game will normally provide similar amounts of gold to first strike, Im guessing this will also be nerf in a coming patch

Approach Velocity:

Approach velocity is also self explanatory, you do a lot better into range matchups as your all-ins are faster and you have more stick. As mentioned before it also allows you to run at lanes where your minions are attacking champs; which seems like a small thing, but has proved quite helpful to atleast me.

Ghost Poro:

This one might also tickle some balls. Id really suggest taking it into lanes that are weakside as it really is just free ad - however it also works well in winning lanes because you are able to use the extended ward timer in the early game.

Ultimate Hunter:

WE ARE PLAYING RELEASE TIMERS!!!! woot woot, this and Experimental Hexplatemean madien is sub minute cooldown - get that macro game up guys :DD!

conq :

Conq is just this now lol
also check out her guide and channel :3 (RAHHH EST BUFF) ->
https://www.mobafire.com/league-of-legends/build/14-5-the-only-challenger-yorick-guide-youll-need-590659
https://www.youtube.com/@slogdogs


hobkins :

This rune if balls and nuts (in a good way), its so much fun you need to try it even if not using this build. hob gives you a crazy amount of kill presure early allowing you to catch people off guard super easy. With the new ult auto cd changes hob allows you to auto champs 4 times in a second if properly executed, this is 15% max hp damage alone


comet:

Comet is a really really really gross poke rune on yorick, i dont think its always his best rune, but of all the champs in the game, yorick uses comet the best (heres why):
Coment cdr timer decreases when you do damage with an ability, fun cause goon autos proc this; so every single goon auto attack lowers the cd.
This build has a lot a lot of spell damage percentage inecrease comet does spell damage is this directly benifits from Spear of Shojin and Liandry's Torment
pros n cons of build

PROS :

  1. Maiden becomes the 6th teammate you always wanted
  2. Consistant gold and xp production
  3. If you are at all ahead, makes it even more sure that you win
  4. Objective focused (playing for team)
  5. Not as one-dimensional as most other yorick builds
  6. Good wave clear for the mid-game

CONS :

  1. Requires some level of brain to use later in the game (hard for most yoricks)
  2. Relies very heavily on goons, if you have a conisitant source then you are fine.
  3. Inconsistant skermishing damage,
  4. Makes it difficult to win most fights if you fall far behind (you will need to passive push lanes)
skirmishes

YORICK :3


The only time you are really able to fight in lane is if you rush Black cleaver or are fighting a tank. Most of the time you are going to be playing back and farming up. Or taking short trades to proc first strike and get out. I would only really go in for kills if you know 100% you have the kill, or are getting a gank and acutally believe in your jungler. Otherwise just play safe and get that money up!
playing the build :0

Early :


As mentioned above you tend to want to play passive in the early game even if ahead, as it normally much more worth setting up a freaze and pressuring the enemy away from their reasources rather than constently looking for a kill/trade angle. This being said obviously punish the enemy laner if they step out of line. You generally want to try and get statikk shiv as fast as possible, Doing this will give you wave dominence.


Midgame :


mid game depends on how well you play early. if you are fed look PUSH YOUR LEAD, run your lanner into the ground, steal camps, get both grubs and herald, get all plating and if possible second turret. if you want vore further, kick bot out of their lane and take their second turret. if you are behind play around team looking to steal kills or at least get assists all the while having goons or madien in a side lane. if ahead i like to stay in lane and play for second turret. LOOK TO PLAY AROUND RELEASING MADIEN, its kinda the whole idea of this build :p

Late :


Depending on your build either play with your team or hard split while your team has a chace to fatten up. use your gamer macro 5 head knowledge to push opposite lanes from up comming objectives (e.g. send maiden top when playing for an elder to force a 4v5 or a lost inhib). again depedning on build you should focus on setting up good TPs to end, or just over power your oppoents in teamfight. idk just win xd.
Madien stuff
Releasing madien at the right time is an art form, and it takes a lot of games to learn to do properly. You do it to early and the lucian will come top and kill her, then you have no goon for drake fight, do it too late, and she just sits top doing nothing.

So when should you release her?:
  • When fighting for an important drake when fighting for third drake or soul, its good idea to send goon down top around 1:30 before drake is up, this is very over simplifed and it matters alot more the place and what type of waves are top, but 1:10 to 1:30 in advance is a good starting point.
  • When super behind, when behind you are starved of gold, if this is the case, play back and look to push and leave lanes, i.e. throw madien in a lane that no one is near, then run to the opposite lane and push that using goons. You can slowly build up to a point where you can participate in teamfights to snowball further.
  • When your inhib is gone and and obj is up, if you dont want supers in your base when fighting drake, try dropping maiden to counter push into it, she should be able to at most stages in the game (unless youre super far behind)
  • When gungus gives you a little too much lip, and you gotta send goon bot at 9min to put him in his place.


HERE IS BAD JAVA CODDE GOOD LUCK :p
Code:
import java.util.Scanner; public class Calc { static final int WAVE_MIN = 5; static final int WAVE_MAX = 8; public static void main(String[] args) { final float time_to_defend = 14; // 1 final float time_to_mid = 28; // 2 final float time_to_second = 48; // 3 final float time_to_inhib = 60; // 4 float[] section_array = { time_to_defend, time_to_mid, time_to_second, time_to_inhib }; try (Scanner trk = new Scanner(System.in)) { System.out.print("Select current wave clash location (1-4): "); float wave_position_time = section_array[trk.nextInt() - 1]; System.out.print("Select closest alive enemy turret (2-4): "); float end_goal_time = section_array[trk.nextInt() - 1]; boolean visible = false; float time_visible = 0; float total_time = 0; float sec = 0; while (sec++ < end_goal_time) { total_time++; if ((sec >= wave_position_time && total_time % 30 == 0) || (sec == wave_position_time && !visible)) { int kill_time = time_to_kill(); System.out.println("Hit a wave! (" + kill_time + "s delay)"); sec -= kill_time; if (!visible) { System.out.println("Madien shown on map!"); visible = true; } } if (visible) { time_visible++; } System.out.println("Time: " + displayTime(total_time)); } System.out.println("Total time - " + displayTime(total_time)); System.out.println("Time spent visible - " + displayTime(time_visible)); System.out.println("Visability - " + (time_visible / total_time) * 100 + "%"); System.out.println("\nSuggested release time - " + displayTime(total_time + 10) + " from dragon spawn."); } } private static int time_to_kill() { return (int) (Math.random() * (WAVE_MAX - WAVE_MIN)) + WAVE_MIN; } private static String displayTime(float seconds) { int min = (int) (seconds / 60); int sec = (int) (seconds % 60); if (sec<10) { return (min + ":0" + sec); } return (min + ":" + sec); } }
Download the Porofessor App for Windows
League of Legends Build Guide Author Just GC
Just GC Yorick Guide
Vote Vote
[14.24] WE ARE BACKK | drain to gain yorick :D!

League of Legends Champions:

Teamfight Tactics Guide