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Recommended Items
Runes: Standard
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Regular
Barrier
Flash
Items
Ability Order Regular
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
Nami
Ideal
Strong
Ok
Low
None
Nami
Champion Build Guide
Introduction
Hello, it's me, Misterfirstblood from EUW.
Caitlyn is a long-ranged AD-Carry who excels at poking and sieging enemies from a distance. With her exceptional range and powerful auto-attacks, she can dominate the laning phase and secure objectives effortlessly. Her skill set allows for great zoning, crowd control, and burst damage, making her a formidable force in both team fights and solo engagements. Mastering her abilities and positioning will turn you into a sharpshooting threat on the Rift!
Today, I want to show you how I play
Caitlyn because there's a lot to discuss.

Today, I want to show you how I play

Abilities
P:
Headshot
SPEED: 3000
Headshot
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Q:
Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
W:
Yordle Snap Trap
Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.
E:
90 Caliber Net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
R:
Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

SPEED: 3000
Headshot
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Q:

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
W:

Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.
E:

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
R:

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Runes
My recommendation for your rune setup has remained the same for a while. I suggest going for
Fleet Footwork,
Presence of Mind,
Coup de Grace, and
Legend: Bloodline. This grants you a bit of sustain for your laning phase, as well as a little damage boost.
The secondary tree doesn't offer a lot of "game-changing" runes in my opinion, but I personally like to use the
Sorcery tree, specifically the
Gathering Storm and
Absolute Focus runes to maximize your execution damage from your ultimate ability in the later minutes of the game.
If you want more sustain, you can choose inspiration and take some cookies and free boots; that's totally up to you.




The secondary tree doesn't offer a lot of "game-changing" runes in my opinion, but I personally like to use the



If you want more sustain, you can choose inspiration and take some cookies and free boots; that's totally up to you.
Items
You have the option to start your game with either
The Collector or
Infinity Edge. While
The Collector provides a slightly better early game,
Infinity Edge is essential nonetheless.
If you opt for
Infinity Edge first, it's wise to prioritize
Rapid Firecannon second and
Lord Dominik's Regards third to achieve at least a 75% Critical Strike Chance.
Caitlyn benefits greatly from these stats, but if you're struggling to survive long enough to deal damage, consider investing in utility and survivability items.
To complete your build, consider items like
Mercurial Scimitar,
Bloodthirster,
Immortal Shieldbow,
Runaan's Hurricane, or
Statikk Shiv, depending on your specific needs.




If you opt for




To complete your build, consider items like





Tipps & Tricks
- Try to always attack enemies when going for last hits and move out of their attack range afterward.
- Give your jungler a good pull to stack your
Headshot and harass your enemies.
- Try to
Headshot enemies instead of minions while laning. Even if they auto-attack back, you should be able to win the trade.
- You can jump over walls with your
90 Caliber Net.
- You can achieve a double headshot by stacking your
Headshot and using
90 Caliber Net afterward.
- When being chased, place some
Yordle Snap Traps between you and your enemy. Remember, they need some time to activate, but if your enemy is slowed or CC'ed, you'll have enough time to escape safely or turn the fight.
- The amount of stacks gained from attacking an enemy out of a brush is doubled, so keep that in mind and, if a brush is warded anyway, attack from it instead of from the lane.
- If you're not laning against a tank support, feel free to use your
Ace in the Hole to poke. Otherwise, just use it to execute enemies. Don't use it in a trade because the animation takes too much time.
- In the late game, don't use your
Piltover Peacemaker/
Ace in the Hole in teamfights. Your DPS from auto-attacking should be better.
- Place some
Yordle Snap Traps in bot-side brushes to avoid ganks. You can also grant vision in brushes by placing a trap in them.
- At level 18, set as many traps as possible since the cooldown will be very short.
- Avoid using abilities in the late game since your auto-attacks output higher DPS.
- If you don't have vision to land your
Ace in the Hole, use the
Farsight Alteration to make them visible for a short time. Even if they hide in a brush again, the ultimate won't be canceled.
- RED BUFF!! If anyone really needs red buff, it's
Caitlyn. I really love this hit effect on her. If you have
Runaan's Hurricane, you can AOE slow your enemies by auto-attacking. It will also improve your kiting potential.
- Give your jungler a good pull to stack your

- Try to

- You can jump over walls with your

- You can achieve a double headshot by stacking your


- When being chased, place some

- The amount of stacks gained from attacking an enemy out of a brush is doubled, so keep that in mind and, if a brush is warded anyway, attack from it instead of from the lane.
- If you're not laning against a tank support, feel free to use your

- In the late game, don't use your


- Place some

- At level 18, set as many traps as possible since the cooldown will be very short.
- Avoid using abilities in the late game since your auto-attacks output higher DPS.
- If you don't have vision to land your


- RED BUFF!! If anyone really needs red buff, it's


Caitlyn is good against:
- Low-ranged ADCs like
Vayne or
Kai'Sa (early game)
- Kiteable tanks/bruisers without hard CC like
Garen
- Weak early game champions like
- Champions without waveclear like
Caitlyn is extremely punishing in the early game when played correctly. She can frequently trade and push hard. Your job is to deny enemies farm and push towers to gain advantages for your team early on. If
Caitlyn can't snowball a lane, she isn't as effective as other ADCs, although her range remains useful in the later stages of the game.


- Kiteable tanks/bruisers without hard CC like

- Weak early game champions like
- Champions without waveclear like


Caitlyn is bad against:
- Assassins with multiple gap closers like
Zed and
LeBlanc
- Unavoidable hard CC like
Malphite,
Nautilus, and
Sejuani
- Hypercarry late-game ADCs like
Vayne and
Twitch who can kill you within a second before you can even shoot back
Even though you can't do fancy invisibility tricks like
Twitch or
Vayne, your crit multipliers on headshots have amazing scaling and allow you to carry teamfights on your own. If your frontline peels for you and you play correctly at your maximum attack range, this is still a super solid late-game pick.


- Unavoidable hard CC like



- Hypercarry late-game ADCs like


Even though you can't do fancy invisibility tricks like


Caitlyn is good with:
- Poke supporters like Vel'Koz or Brand
- Tank supporters with engages like
Leona,
Braum,
Thresh, or
Blitzcrank
Caitlyn needs a support that can play offensively with her. It's her job to apply as much lane pressure as possible. While I don't prefer
Sona,
Nami, or
Janna as supports for
Caitlyn, they aren't bad choices since they provide damage buffs at least. Just avoid
Soraka.
I recommend tanks with crowd control like
Leona or
Braum.
Sustain isn't really needed, so unless your
Nami or
Bard can out-trade your enemies on their own, I wouldn't recommend picking
Soraka alongside you because you'll most likely outsustain your enemies anyway due to your poke abilities.
- Tank supporters with engages like










I recommend tanks with crowd control like


Sustain isn't really needed, so unless your



Advantages/Disadvantages
+++ Range
++ Waveclear
++ Kiting
++ Early game
+ Escape
+ Lane bully
+ Easy to play
-- No base stat steroids (except Headshots)
- Spells are useless in the late game (lower DPS)
- Weaker late game overall
++ Waveclear
++ Kiting
++ Early game
+ Escape
+ Lane bully
+ Easy to play
-- No base stat steroids (except Headshots)
- Spells are useless in the late game (lower DPS)
- Weaker late game overall
Summary and other guides




For instance, if a fully built


At her core,

Additionally,

In summary, while


If you enjoyed my guide, I would appreciate a vote. Also, if you want to see more of my content, check out my other ADC guides.
Here are links to my other guides:
Caitlyn
Ezreal
Jinx
Xayah
Miss Fortune
Draven
Ashe
Jhin
Kalista
Kog'Maw
Lucian
Sivir
Tristana
Twitch
Varus
Vayne
Kaisa
Zeri
Samira
Aphelios
Senna
Nilah
Smolder
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