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Recommended Items
Runes: Most Games - Scaling & Consistency

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Teleport
Items
Ability Order Standard

Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zed
Comet + Resolve Bone-Plating. Cloth Armor 4 Potions, rush warden mail. You win pre 3. Then he wins you win the poke from the shadows. Barrier Possible to neglect his burst. After Warden Mail Into Rod of Ages you are fine.

Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.
Synergies

Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.

XBLADEMOJO
Hi! I began my journey in Season 3 and worked tirelessly towards my in-game goals. Initially a top lane main, I transitioned to Mid and Jungle to better carry my games. Nowadays, I find the most enjoyment playing Mid and Support.
My journey with
After reaching Challenger in EUNE, I shifted my focus to expanding my coaching services. I’m passionate about mentoring which led me to become Full-Time Coach.
Currently, I'm playing on EUW in my spare time, aiming for Challenger and assisting players in achieving their gaming aspirations ❤️
My ambition has always been to become a player who can impact the game independently, even in challenging 4v5 situations. Playing
Season 16 Current

Please remember that while a guide can help you grasp
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Please Read Notes about Items and Runes to understand choosing them well, or consider watching my Youtube Videos since they are a golden mine for the ones who ware craving to Improve!
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+Amazing Scaling, Early Power Spikes +Insanely Mobile Mage-Assassin +Great Against Heavy AP Team Comps +Effective Split Push, Map Pressure +Huge Carry Potential +Encourages Skill Improvement +Flexible Build Options |
-Easily Punished Early, Divable -Weak Early Game Pressure -Squishy Nature -Challenging without a Frontline -One Mistake Can Be Costly -Struggles Against Certain Team Comps -Lacks Crowd Control One major issue is the early game, where a single mistake can be detrimental. A significant issue is the lack of lane priority, especially for river fights and securing Scuttlers. It's crucial to communicate your lane state to your jungler to avoid over-forcing and potential blame for playing your champion. Takes time to learn and adapt because of many bad matchups. |

Why Ignite? In Current Season it's way easier to comeback to the lane in time thanks to the homeguars movement speed which lets you skip the
You gain more pressure and higher kill potential in the early game, which possibly can lead you to snowballing after level 6 and increasing your winning chance.
Other Option to play in the current Season 16, pretty easy to survive any hard assasin lane. You can also easily bait them for some dive or play, since they will forget about your barrier even on the higher ranked elo.
In The End you can choose as you wish and what fits you the best if it comes to Teleport vs Ignite vs Barrier - All are great.




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A key aspect of
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Early game,
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In the lane, use it for poking if the enemy is poorly positioned. It's also useful for engaging, disengaging, and peeling in team fights due to its AOE slow. You can surprise enemies with a
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You can increase its range with
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Here, I'll explain fundamental combos from the laning phase to team fights, with everything detailed in the video below.A.) A basic early game combo is Auto Attack (AA) →
B.)
C.)
D.)
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In combat, understanding
A.) The highest damage and fastest combo is:
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For
Maxing
Dark Seal
Doran's Shield
Cloth Armor

Kassadin's Item Choices Explained
Rod Of Ages
Manamune
Seraph's Embrace
Malignance
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap
Mejai's Soulstealer
Frozen Heart
Jak'Sho, The Protean
Kaenic Rookern

Sorcerer's Shoes
Ionian Boots of Lucidity
Mercury's Treads
Plated Steelcaps

2. Level 6
3.
4. Level 11
5.
6. Level 16

If Enemey Win-Condition is AD or There are Ultimates to Counter you will go
Fourth Item if everything goes well can be simply
What is Mid-lane? Mid-lane is both highly impactful and challenging. It offers numerous ways to influence the game due to the lane's rotational possibilities. However, it's difficult because of the many angles for potential ganks.
Winning isn’t just about defeating your lane opponent in a 1 vs 1 battle. There are multiple strategies to gain an advantage in Mid-Lane:
1.Kassadin's Wave Management
2.Kassadin Lane Warding
3.Kassadin Roaming
4.Kassadin Trading

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Slow Pushing involves building up a wave for objectives like dives, recalls, roams, or safety against your opponent in a large wave.
Fast Pushing is about quickly gaining lane priority for objectives, roams, fast recalls, or trapping opponents under their turret.
Freezing means denying the opponent resources by keeping the wave away from them, especially useful when behind.
Handshake Wave / Equal Wave: Utilize balanced waves, especially cannon waves, for recalls or rotations when the wave is in the lane's middle.

As a
Worst Outcomes possible is when the Enemy will Pull the wave toward him, letting it slow-push into his side. That's when you can't play while you are before Level 6 since you lack mobility and weak. Respect, soak xp and be careful for the gank till the wave bounces back. You can Ping the Jungler to Help you with that.
If Opponent Pushes the wave and then recalls, if you got enough Wave Clear you want to shove the wave and push another one to deny him - that purerly depends on his recall timer, how quick he is and if the another wave is without cannon or with cannon. Any Kind of Wave with Cannon makes it harder to shove.
If you got pushed but the next wave is relatively close to coming to the lane, you can consider pulling the wave and keeping in in front of your turret causing it to freeze in front of it. Causing opponents to lose minions. This case scenario is good if he didn't properly crush on you and left to base if you don't need to base then you can keep it near your turret and deny him.
Make sure that u won't overstay for "one more wave" after crushing if enemy is already coming back from base, instead prioritize recalling also and coming back in time to match his presence than overstaying for a plate or wave.
Keep Waves on the Center and Trade with at Level 6, since thats where u got most space, the smaller the wave the harder to trade.
If you can't trade or he is pushing too fast, just exchange the waves and consider Roam Timers or simply just scaling if there are no chances on the map.

Effective warding relies on jungle tracking and helps secure a safe vision around your lane.
Ward placement depends on your objectives, priorities, and map awareness. Random warding can sometimes lead to dangerous situations.
Usually as
While Waves constantly meet on the center, before they do please put one ward on the edge of the midlane bush for the basic security and cover from the jungler.
The more time beetwen the waves, the deeper and more precise vision can be done.
While you are constantly shoved, ward our own raptors/bush on the other side of the turret which is gonna provide you information about potential dive on you.
More in Detail is Explained in the Video Below.
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Consider what to do after pushing a wave and gaining time. This is where map awareness comes into play. Often, players miss opportunities for vision, rotations, efficient recalls, or team assistance.
Roaming means using your time efficiently to impact the map. However, it's important to be rational:
- Consider your wave state and potential losses from roaming.
- Is it efficient to roam with a large amount of unspent gold?
- Could the roam be risky due to strong opponents?
Be open-minded about opportunities but avoid tunnel vision on just your lane. Safe and effective roams often coincide with cannon waves or when a large wave crashes into the enemy turret.
Don't Sacrifice yourself for roaming for the team, choose yourself and be selfish - this is the way of carrying as
It's all about the time beetwen the waves, how long is it and what options are available. Be Rational, bold, and selfish if you are unsure what to do in early game.

Trading, or fighting your opponent on the lane, should become instinctive over time. However, here are some general trading tips:
- Look for trades when your opponent is last-hitting a minion, as they'll be preoccupied. (After Level 6 as
- Pay attention to positioning and click dynamics. Proper spacing can make or break a trade.
- Consider minion numbers. Having more minions on your side often means safer and more advantageous trades.
- Capitalize on moments when the opponent uses a crucial spell on the wave, leaving them vulnerable for few seconds.
Before Level 6, you don't Trade as
Expect enemy spells being thrown at you, what can be pressed and visualize it firstly.
Vs Mages if you can secure
If they are too healthy, or got spells like
- Track Enemy Cooldowns
- Visualize Enemy Spells and Expect Them to react with your
- Punish them when they don't have cooldowns
- Learn the Combo Section in Depth
It's a Chess Game beetwen both players, literal chess and expecting each other moves and how to counter it with your spells or respond. More in Combo Section and in Laning Phase Section.

At 2:55 Every Jungler wants to contest the Scuttler, expect the gank to have place around third minute and ward before then.
If your Jungler will show up on the Scuttler and you won't see there enemy jungler, that means he is on the other side of a river.
After Third Minute expect him to comeback to base and repeat his clear from the opposite side of the river he showed up. That's how he will start Second round of his clear.
You can Ward enemy Raptors at 0:40 but it's pretty risky, so preferbly ping your jungler asking assistance ping and ask him to cover while doing so. That's the best u can do as


General Laning Mile-Stones & Tips
Your first milestone is to reach level 6 without getting killed or having a bad base. Focus on Efficient farming with your
Expect getting punished for approaching minions, visualize enemy spell and try to block it with your
Think about your Health bar as currency that you spend to get gold from the minions. Remember not every minion is worth health, if it means you lose 50% of it so be rational.
Once your Health is too low, recall and
Don't Push the wave early-game, try to maintain it in front of your turret but not under it. Of course it's all about how opponents does and you can't force, always adapt.
Once you Reach Level 6 it's all about if it's Ranged or Melee Matchup.

Ranged Matchup
As you know, they always poke. So you need to be good at moving and dodging, expecting the spells before they are even thrown at you for a certain minion. If you survived early-game that's great. If you didn't that's a spacing/reaction issue or you simply overstayed too long.
Trade with them from Level 6 once the wave is on the Center with equal number of the minions.
Once they are poked you can commit on them with
Remember to make vision before trading, to check mini-map.
Some games they are too good, so it's okay. Just Scale and try to get to Level 11, exchange the waves, keep getting gold and experience till you get to the Side-Lane - That's where you win for sure at Level 11.

Melee Matchup
Melee matchups are harder, since they require faster reaction time and skrimishes before level 6. Same mentality, let them push and try to farm. Expect when they can go-in on you and with what Spells - Respond instantly and Trade them back with everything you got so you won't become a boxing bag who doesn't trade back while forced to.
AD Matchups are way harder, and you need way more time to deal with them, some require a lot of knowledge.
Trade with them
Remember


Summary
Forcing too much early on is useless, as
When attempting to last hit, use
Upon reaching Level 6, you can start trading more effectively. There are three main approaches: using
The third Pattern is Using
Sometimes, the lane may enter a "Ping-Pong" state where the enemy is constantly shoving and you are receiving the waves, Between those waves you guys are gonna have time for rotations, warding, and Map Impact.
From this point, look for opportunities to impact other parts of the map. Consider your roam timings and try to pressure other lanes or the jungle if your opponent is overly defensive. Keep your
Your playstyle should adapt to the flow of the game, always looking for ways to maximize your impact and bring your team closer to victory.
In the mid-game as
Consider swapping lanes with your bot laners once their Tier 1 Turret is down. They can more effectively siege and pressure mid-lane, while you can exploit side lanes for picks and resources. Your
Stay proactive by rotating and looking for opportunities. If nothing happens, continue applying pressure on the side lane and track enemy movements.
Group with your team for critical fights like dragon and baron, but always check the scoreboard if they are too behind you should stay on the side lane. Each game's macro dynamics differ, so adapt your strategy accordingly.
The more behind your Team, the more selfish you should play for yourself and try to get as many resources as possible to scale faster and carry the game later on.
Step-By-Step
1. Implement Pressure on the Side-Lane, causing waves to push into the enemy turret/side.
2. Check Map and Consider Rotation to flank opponents or stay on the side-lane waiting for the incoming waves
3. Repeat the Sequence and Use time beetwen waves to question what options are available on the Map.
4. It's All About Generating Chances, due to making the opponent occupied since he must receive the wave you pushed on the Side-Lane.
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Late game is where
Consider the strengths of your champion: immense mobility, effective flanks, and powerful side lane presence. Your actions should be calculated, especially when the game's outcome depends on your decisions.
In 5 vs 5 team fights, Make sure to find a position that doesn't reveal you, flank would be the best, wait for the enemy carry to approach, and try to delete their back-lane. Ignore The Tanks and don't reveal yourself to them. You must be flexible to find the best position and that's why you have your
In split-pushing scenarios, your goal is to force the enemy to respond to your pressure, creating opportunities for your team. When the Enemy goes back to you to catch a wave, you can consider crossing the map and making the fight 5 vs 4 or simply finding a pick along with your
Effective team fighting often involves waiting for the right moment to unleash your combo. In certain cases, initiating with a
Split-pushing offers chances for ambushes, as enemies may not expect your sudden appearance. However, as I said, in every game you have to analyze the circumstances given to analyze what is right and what's not.
After Level 16 it's all about finding a Flank and a Pick that can carry your Team to the Victory. Fog of War,
Step-By-Step
1. Generate the Side-Lane Pressure
2. Use Fog of War and your Mobility to find flanks and angles to find a Pick
3. Try to Eliminate Enemy Back-Line or Find a Pick before Objective Fight
4. Clear Vision with
5. Act like a Real Predator, find your prey, explore and prepare an ambush.
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Before we start, it's crucial to acknowledge that League of Legends is as much a mental game as it is a strategic one. A proper mindset is essential for climbing the ranks and improving your skills. Without it, you're more likely to become frustrated, depressed, and pressured. This can stem from various factors like social pressure, not seeing results within a certain time frame, or dealing with negativity from others.
One of the biggest challenges players face is managing their emotions. Letting go of negative feelings and focusing on self-improvement is key.
Remember, this is your journey, your time, and your story. Don't fall into the trap of comparing yourself to others. Everyone progresses at their own pace. Blaming teammates won't aid your growth.
The most effective way to improve is to be open-minded and embrace the process of change, focusing on what you can control – yourself.
Throughout my coaching and motivational talks, I've emphasized the importance of the right mindset. Without it, the game can become a source of distress rather than enjoyment.
Change starts with you. Dismiss the notion that "My Teammates are keeping me in this elo". If that were true, there would be no high-tier players. Reject excuses like "I'm just unlucky with teams" and focus on personal growth.
Every game is a learning opportunity. Reflect on your games, identify areas for improvement, and keep moving forward.
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Thank you for taking the time to read my guide. I firmly believe that with dedication and the insights from this guide, you can achieve your goals. Believe in yourself, persevere, and continually strive for improvement. Remember, becoming a better player is a marathon, not a sprint. It requires time, practice, and patience.
If you're interested in seeing me play
Big thanks to Maniouz for the amazing graphics and VOD edits, to Elora for her help with grammar checks and corrections, and to @Katasandra for her extensive help with BBCode. 🙂









































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