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Recommended Items
Runes: Safe vs All-In (losing 2v2)
1
2
3

Resolve
Inspiration
+10% Attack Speed
+2.5% Movement Speed
+15% Tenacity/Slow Resist
Spells:
1
2
3
Standard/Winnable lane

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Ashe

Aphelios
Hard scaling ADC, scaling support, seems like a good combo.
Synergies
Ideal
Strong
Ok
Low
None

Aphelios
Hard scaling ADC, scaling support, seems like a good combo.
Champion Build Guide
About Me and other Guides
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link
Hi there! I've been playing Lulu since her release(10 years ago)! This guide is just a very general guideline of how to play Lulu, with runes and itemization. If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Lulu frequently. Thank you for reading!
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
Why Lulu? Pros/Cons
PROS:
- Pairs very well with hyper carries (check Synergies)
- Assassins hate her because her whole kit is designed to ruin their day.
- Lulu's laugh alone can tilt enemies (and your own teammates, be careful with this super power)
CONS:
- Can't engage
- No range
- Easily poked out
- Pairs very well with hyper carries (check Synergies)
- Assassins hate her because her whole kit is designed to ruin their day.
- Lulu's laugh alone can tilt enemies (and your own teammates, be careful with this super power)
CONS:
- Can't engage
- No range
- Easily poked out
Itemization
TLDR; Buff your team.
Dream Maker
- Just a great choice and you'll probably get a lot of value out of this most games.
Celestial Opposition
- This makes you a much less desirable target to go after first since you'll survive burst a lot easier.
Boots/Shoes Choice
-
Mercury's Treads if there's an absurd amount of CC or vs high AP team comps.
-
Plated Steelcaps if there are multiple AD threats (at least 3)
-
Ionian Boots of Lucidity are a very safe choice and if you take
Cosmic Insight, then you will have
Flash every 4 minutes instead of 5, which is very nice for staying alive in fights.
-
Boots of Swiftness if they have some very crippling slows that are hard to avoid, such as
Ashe or
Trundle
Pillar of Ice
Locket of the Iron Solari
- There's a lot of AoE damage on the enemy team to mitigate.
- There's a lot of burst champs that can kill you easily.
- Good when you're going even or behind. Even good when you're ahead, but not as optimal.
Shurelya's Battlesong
- Most hypercarries don't have much mobility, you can give that to them so they can position to put out their damage.
- It has built-in movement speed, so it's a nice touch to keep up in team fights.
Staff of Flowing Water
- Pairs much better with AD casters, such as
Ezreal or
Kai'Sa, or while having multiple AP threats on your team.
Ardent Censer
- Overall, this is
Lulu's best item, because everything in
Lulu's kit, and her MOST EFFICIENT WAY she enchants others, is amplified by this item. If you have a hypercarry that is very auto-attack focused such as
Kog'Maw
Aphelios
Jinx
Ashe,
Ardent Censer easily becomes the best item.
- Another reason why I'd buy
Ardent Censer, is because I have at least another ranged Auto-Attack focused carry on my team (
Kayle,
Corki,
Graves,
Kindred etc etc). AND/OR your hypercarry is really fed.
Mikael's Blessing
- I'd be looking to buy this if there's a bit of CC to get rid of, but if there's too much CC, then it won't feel impactful at all. The main choices of CC, usually
Ashe's
Enchanted Crystal Arrow, or
Twisted Fate stun card or other ranged hard CC abilities to get use against. Otherwise, better to just build other items.
- If you can self cast this by buffering it just before CC hits you, this also becomes a
Cleanse for yourself, which increases the value tremendously. Here is a youtube short demonstrating that. Mikaels as Cleanse
Redemption
- Relatively safe choice if none of the other items look appealing to buy.
- If there isn't too much burst damage on the enemy team, then this'll be a great buy as it'll be likely you can get the heal and damage from the active to go through.
Imperial Mandate
- This is really good if almost all of the enemy team is melee or short ranged, as 3/4 abilities can put a mark on enemies.
- If your
Glitterlance can't reach enemies, then this'll probably be a bad buy.
Knight's Vow
- Very good for any of your team mates that are extremely fed and do a lot of damage (hopefully your lane partner)
- It's got a nice splash of armor too for extra survivability.
Moonstone Renewer
- Only to be paired with
Ardent Censer or
Staff of Flowing Water as the chain shielding/healing can chain off and give more of your team mates the buffs.
- Also can go well with
Redemption
- This item does nothing in a 2v2 situation, but once team fights happen, this'll do a bit more work, but still not really worth it, as
Lulu is not primarily trying to shield others.
- This does not work with
Wild Growth
Dawncore
- The more Mana Regen items you have, the more powerful this item gets. Buy it 2rd or later for a huge power spike.
Bandlepipes
- Great for a bit of extra tankiness, and pairing it with
Ardent Censer gives a ton of attack speed, and counts for the last 2 stacks of
Jack of all Trades
Support Quest Item
- Just a great choice and you'll probably get a lot of value out of this most games.
- This makes you a much less desirable target to go after first since you'll survive burst a lot easier.
Boots/Shoes Choice
-
-
-
-
Items
- There's a lot of AoE damage on the enemy team to mitigate.
- There's a lot of burst champs that can kill you easily.
- Good when you're going even or behind. Even good when you're ahead, but not as optimal.
- Most hypercarries don't have much mobility, you can give that to them so they can position to put out their damage.
- It has built-in movement speed, so it's a nice touch to keep up in team fights.
- Pairs much better with AD casters, such as
- Overall, this is
- Another reason why I'd buy
- I'd be looking to buy this if there's a bit of CC to get rid of, but if there's too much CC, then it won't feel impactful at all. The main choices of CC, usually
- If you can self cast this by buffering it just before CC hits you, this also becomes a
- Relatively safe choice if none of the other items look appealing to buy.
- If there isn't too much burst damage on the enemy team, then this'll be a great buy as it'll be likely you can get the heal and damage from the active to go through.
- This is really good if almost all of the enemy team is melee or short ranged, as 3/4 abilities can put a mark on enemies.
- If your
- Very good for any of your team mates that are extremely fed and do a lot of damage (hopefully your lane partner)
- It's got a nice splash of armor too for extra survivability.
- Only to be paired with
- Also can go well with
- This item does nothing in a 2v2 situation, but once team fights happen, this'll do a bit more work, but still not really worth it, as
- This does not work with
- The more Mana Regen items you have, the more powerful this item gets. Buy it 2rd or later for a huge power spike.
- Great for a bit of extra tankiness, and pairing it with
How to use your abilities
TLDR;
Whimsy is OP,
Help, Pix! stealth champions, keep lane partner alive (unless they suck), then whoever's fed on your team, buff that person.
Passive -
Pix, Faerie Companion
- Your passive gets blocked by
minions, so if you auto attack, try not to have the
minion wave between you and your target, or just have your
Help, Pix! on them before you start auto attacking. However, you usually want to put your
Help, Pix! on your lane partner(hopefully an ADC), because they (usually) attack faster than you, so they can proc your passive every time they auto attack.
- If you have an
Oblivion Orb, whenever anyone that (including yourself) has
Pix, Faerie Companion auto-attacks an enemy, that target will apply heal cut.
Q -
Glitterlance
- You want to try and get both bolts to hit the enemy(for the bonus damage), and generally, casting this at max range will rarely hit them(especially if you are walking at them). Try using your
Glitterlance as you are moving away from them so that
Pix, Faerie Companion trails behind you and the bolt from
Pix, Faerie Companion can hit them.
- This usually ends up hitting the minion wave in some way, and you will end up pushing the minion wave. So if you don't want to push, avoid using this.
- In a situation you need to setup your jungler/mid roam/top teleport, you might be able to
Help, Pix! an enemy(or ally!) minion, then aim your
Glitterlance at them for a sudden slow(assuming your
Glitterlance wouldn't reach initially), and that might just be enough to get the kill for your team. But be careful of your
Help, Pix! killing the minion.
- Most likely, as a support, you will be maxing this skill last.
W -
Whimsy
- This is your best ability in your entire kit. It is essentially a point and click stun, and that is one of the reasons why you would max this first, after putting a few points into your
Help, Pix!.
- To decide whether you should
Whimsy your team mate, or to use it on an enemy, generally speaking, using it on anything that does a lot of damage is a good thing. Using it against tanks is pretty pointless unless you are trying to stall a critical ability they want to use. Otherwise giving your ADC more mobility to position in team fights is better (and the attack speed)
- Every assassin hates this ability with a passion. If you have
Whimsy up and you keep your eye on them, and you time your
Whimsy once they jump in, they are going to mald.
E -
Help, Pix!
- You usually want to use this on your auto attack carry as they will proc your passive on every auto attack they do.
- In laning phase, you may want to shield yourself and auto attack the enemy (since no one has any items yet), and you can get some favorable trades and stay healthier. And since your auto attacks will usually do more damage than the enemy's if they auto attack back, you will win the trade.
- In certain moments, you can
Help, Pix! the enemy, and auto attack them once, and
Glitterlance for all 3 spellthief procs and stack it quickly. You can sit back until all 3 stacks are up, and just rinse and repeat, however you usually will draw minion aggro or your enemies may just turn on you and since you only shield, but not heal, it can go pretty bad if you're not careful.
- Using this on champions that stealth gives True Sight and if you can
Help, Pix! them BEFORE they stealth, you're going to ruin their day. Especially if they can be invisible and be right beside you (
Wukong,
Shaco,
Akali etc). Highly recommend.
R -
Wild Growth
- Most effective against Assassins usually, as they are sitting on top whoever is trying to kill your target(or even yourself). Which you can then
Whimsy the enemy that is jumping on you to keep them there and maybe even kill them.
- You can try using this with an engage as well, such as
Zac
Elastic Slingshot, to chain the CC. But if there are several threats that can turn onto your carrys, its better to hold onto this until you need to save someone.
- You COULD try to engage yourself, by
Flash onto the enemy, and using
Wild Growth on yourself, since it applies an AoE slow around yourself, and if you're just trying to hold someone still as long as possible, this is an option. Here's a clip of that: Flash Ult Engage
Passive -
- Your passive gets blocked by
- If you have an
Q -
- You want to try and get both bolts to hit the enemy(for the bonus damage), and generally, casting this at max range will rarely hit them(especially if you are walking at them). Try using your
- This usually ends up hitting the minion wave in some way, and you will end up pushing the minion wave. So if you don't want to push, avoid using this.
- In a situation you need to setup your jungler/mid roam/top teleport, you might be able to
- Most likely, as a support, you will be maxing this skill last.
W -
- This is your best ability in your entire kit. It is essentially a point and click stun, and that is one of the reasons why you would max this first, after putting a few points into your
- To decide whether you should
- Every assassin hates this ability with a passion. If you have
E -
- You usually want to use this on your auto attack carry as they will proc your passive on every auto attack they do.
- In laning phase, you may want to shield yourself and auto attack the enemy (since no one has any items yet), and you can get some favorable trades and stay healthier. And since your auto attacks will usually do more damage than the enemy's if they auto attack back, you will win the trade.
- In certain moments, you can
- Using this on champions that stealth gives True Sight and if you can
R -
- Most effective against Assassins usually, as they are sitting on top whoever is trying to kill your target(or even yourself). Which you can then
- You can try using this with an engage as well, such as
- You COULD try to engage yourself, by
Runes
TLDR; I think
Guardian is her best and easiest keystone, the Sorcery tree is not as efficient and harder to actively use, and adjust the minor runes accordingly. If I didn't mention a rune, then I thought it wasn't ever worth it. If you'd like me to add a rune to mention, leave a comment and I'll happily add it in.
Guardian
- This rune is great all-game-long. It's quite the fail-safe rune since in most cases, a strong defense, is a strong offense. But there are moments in which you have such an easy 2v2 match-up, you'll want more offensive capabilities which then you would take...
Summon Aery
- This is an offensive choice. You are looking for trades and overall, you will hit harder. But the rest of the Sorcery runes aren't as good(for Lulu), so I tend to lean towards Guardian in all match-ups, incase something happens (like an invade) or losing summoner spells/potions early will really minimize the advantage taking this brings.
Font of Life
- Purely a trading rune, similarly to
Taste of Blood but works off movement impairment.
Staff of Flowing Water and
Ardent Censer works with this item.
Bone Plating
- Excellent vs all-in lanes, and a Short-Ranged ADC, such as
Kai'Sa or
Samira, but not great vs
Caitlyn or
Jinx because it can get peeled off you very easily.
- When you have this up, with Guardian, and the enemy decides to all-in you, you will mitigate a bunch of damage, and that will allow your ADC to put out their damage since they aren't being focused. You can actually bait
Nautilus or other Hook champions to aim for you behind minion waves and suddenly turn it on them.
Second Wind
- Take this vs poke-heavy lanes, usually against Mages, and long range poke adcs.
Lulu struggles vs poke/distance, so having the sustain through lane will help out a lot.
Conditioning
- This is if neither
Bone Plating or
Second Wind will be useful, and this rune is absolutely amazing once it kicks in.
Unflinching
- Excellent against high CC teams, and for lane.
Leona,
Nautilus, etc etc
Revitalize
- If you plan on going with E -
Help, Pix! max, this is a great choice.
Manaflow Band
- This actually doesn't give you 25 mana when you hit an ability. Only your maximum mana increases. So if you can't get all 10 stacks for the bonus regen at the end during laning phase, I find this rune doesn't do a whole lot. After
World Atlas transforms, and purchasing a single
Faerie Charm, running out of mana is a rare occurance, if you manage your mana well.
Nimbus Cloak
- An amazing rune, being able to use
Ignite or
Exhaust or even
Heal to help reposition in fights.
Transcendence
- Ability Haste/CDR is just good.
Celerity
- If you are 100% buying
Shurelya's Battlesong and possibly take
Waterwalking, then this is a pretty good rune.
Scorch
- Pure laning rune, and becomes absolutely useless after 5 minutes into the game. You MUST have kill pressure or this is NOT worth it.
Gathering Storm
- While Lulu's AP ratio's aren't particularly impressive, this is a safe scaling choice.
Deep Ward
- If you can get a lead and actually run into the enemy jungle early, this becomes much stronger as it can provide a ton of vision. Even later into the game when you are level 9+, it's so strong because it works in rivers, and anyone with slow-auto attacks like
Jhin or
Graves, or desperately need to be in fog, like
Fiddlesticks is highly effective against.
Grisly Mementos
- If you like having more uptime on
Oracle Lens then this is your go-to. Giving your teammates more flanking opportunities and objective vision denial is just strong overall.
Relentless Hunter
- Getting around the map faster is just good. Can't go wrong with this rune.
Treasure Hunter
- If you're a bit of a no-control-wards enthusiast, taking this rune will surprisingly get you to your item completed much faster than normal.
Cosmic Insight
- Just a great rune.
Jack of all Trades
- The most efficient way to get full stacks on this is:
Ardent Censer
World Atlas
Locket of the Iron Solari
Magical Footwear
Start with
World Atlas (3 stacks)
Rush
Ardent Censer (3 stacks).
Aether Wisp is 2 stacks on it's own
After, build pieces of
Locket of the Iron Solari,
Glowing Mote
Cloth Armor
Null-Magic Mantle. (3 stacks)
By the time you have all these items,
Magical Footwear should have kicked in, and this is the 10th stack.
25 AP (500 gold) + 10 Ability Haste (500 gold) = 1000 gold in stats.
Biscuit Delivery
- For that extra early game pressure, but there are better options.
Magical Footwear
- If you don't ever plan on roaming, then saving yourself 300 gold for this is pretty nice, on top of the extra +10 movement speed.
Keystones
- This rune is great all-game-long. It's quite the fail-safe rune since in most cases, a strong defense, is a strong offense. But there are moments in which you have such an easy 2v2 match-up, you'll want more offensive capabilities which then you would take...
- This is an offensive choice. You are looking for trades and overall, you will hit harder. But the rest of the Sorcery runes aren't as good(for Lulu), so I tend to lean towards Guardian in all match-ups, incase something happens (like an invade) or losing summoner spells/potions early will really minimize the advantage taking this brings.
Resolve
- Purely a trading rune, similarly to
- Excellent vs all-in lanes, and a Short-Ranged ADC, such as
- When you have this up, with Guardian, and the enemy decides to all-in you, you will mitigate a bunch of damage, and that will allow your ADC to put out their damage since they aren't being focused. You can actually bait
- Take this vs poke-heavy lanes, usually against Mages, and long range poke adcs.
- This is if neither
- Excellent against high CC teams, and for lane.
- If you plan on going with E -
Sorcery
- This actually doesn't give you 25 mana when you hit an ability. Only your maximum mana increases. So if you can't get all 10 stacks for the bonus regen at the end during laning phase, I find this rune doesn't do a whole lot. After
- An amazing rune, being able to use
- Ability Haste/CDR is just good.
- If you are 100% buying
- Pure laning rune, and becomes absolutely useless after 5 minutes into the game. You MUST have kill pressure or this is NOT worth it.
- While Lulu's AP ratio's aren't particularly impressive, this is a safe scaling choice.
Domination
- If you can get a lead and actually run into the enemy jungle early, this becomes much stronger as it can provide a ton of vision. Even later into the game when you are level 9+, it's so strong because it works in rivers, and anyone with slow-auto attacks like
- If you like having more uptime on
- Getting around the map faster is just good. Can't go wrong with this rune.
- If you're a bit of a no-control-wards enthusiast, taking this rune will surprisingly get you to your item completed much faster than normal.
Inspiration
- Just a great rune.
- The most efficient way to get full stacks on this is:
Start with
Rush
After, build pieces of
By the time you have all these items,
25 AP (500 gold) + 10 Ability Haste (500 gold) = 1000 gold in stats.
- For that extra early game pressure, but there are better options.
- If you don't ever plan on roaming, then saving yourself 300 gold for this is pretty nice, on top of the extra +10 movement speed.
Early/Mid/Late game
TLDR: Use your abilities efficiently, auto attack a lot, and whoever's carrying/doing well on your team, help them carry the game.
This will be divided into Offensive and Defensive since you'll be trying to achieve very different things in lane.
Reasons to go Offensive:
- You've taken
Ignite and
Summon Aery
- You have an easier match-up (look up the threats section for match-ups)
- The enemy jungler doesn't gank very well early.
- You're looking to be quite aggressive by auto attacking a lot. If your lane partner is also working with you in your aggression, you can
Help, Pix! your lane partner since they likely attack faster than you, which is increasing your damage output. If your lane partner does not match your lane aggression, then you can shield yourself, and auto-attack once or twice for two
World Atlas stacks and back away (so you don't take too much minion aggro damage)
- If you swapped your trinket to
Oracle Lens, you can also look to sit in the lane brush and try to hit your opponents from it. Just remember, the moment you begin to auto-attack from the brush, you will be revealed. But you can use
Glitterlance from the brush and hit them and you will NOT be revealed. Be careful not to tunnel vision on your aggression too much or else you may fall victim to a jungle gank or a mid roam, or even over extending too far and finding yourself 1vs2 because your lane partner isn't close enough to follow-up.
Reasons to go defensive:
- You took
Guardian ,
Exhaust
- You have an even/losing match-up
- The enemy jungler's ganks are really hard to deal with.
- Against lanes that all-in on you, keep an eye on your
Bone Plating and
Guardian cooldown as that can often decide if you live or die.
- Against lanes that poke you out constantly,
Second Wind will be your absolute savior, and you'll just be trying to survive laning phase and get to mid-game as soon as possible. You can look to shield yourself when you're lower hp so that
Second Wind will heal you for more over time.
- After 10 minutes into the game,
Teleport will turn into unleashed teleport, and you'll want to deny your opponents from teleporting onto a ward behind you in laning phase, or setup your team mates to teleport behind your enemies. By this time, you should have your support quest finished, and have
Oracle Lens.
- Whoever is performing well on your team, you'll likely be giving your resources to that player. Here's a general way of how to try to keep each role ahead:
Top - If they are on a side lane (top or bot) drop a few wards around them so that they can keep applying pressure on the side lanes and not die to the enemy team 2v1 or 3v1-ing them. Or you can even look to be near them and possibly even turn around the 2v1 or 3v1 by joining in the fight suddenly and turning it on the opponents.
Jungle - Keep an eye on your jungler so that you can keep clearing out vision with your jungler, dropping vision in the enemy jungle so that your jungle can invade and steal camps. Secure objectives like
Rift Herald
Dragon
Baron Nashor
Mid - Similar to Top lane, since after laning phase, (in most cases) both solo laners should be on side lanes applying pressure.
ADC - Stay with them, Shield and
Whimsy them, help them feel safe so they can auto-attack, warding bushes and enemy flanks.
- Identifying who is performing well and allocating your vision/abilities to them is all part of how to carry as a support! (although most of the time you won't be thanked/acknowledged for it unfortunately)
Laning Phase/Early Game
This will be divided into Offensive and Defensive since you'll be trying to achieve very different things in lane.
Reasons to go Offensive:
- You've taken
- You have an easier match-up (look up the threats section for match-ups)
- The enemy jungler doesn't gank very well early.
- You're looking to be quite aggressive by auto attacking a lot. If your lane partner is also working with you in your aggression, you can
- If you swapped your trinket to
Reasons to go defensive:
- You took
- You have an even/losing match-up
- The enemy jungler's ganks are really hard to deal with.
- Against lanes that all-in on you, keep an eye on your
- Against lanes that poke you out constantly,
- After 10 minutes into the game,
Mid/Late Game
- Whoever is performing well on your team, you'll likely be giving your resources to that player. Here's a general way of how to try to keep each role ahead:
Top - If they are on a side lane (top or bot) drop a few wards around them so that they can keep applying pressure on the side lanes and not die to the enemy team 2v1 or 3v1-ing them. Or you can even look to be near them and possibly even turn around the 2v1 or 3v1 by joining in the fight suddenly and turning it on the opponents.
Jungle - Keep an eye on your jungler so that you can keep clearing out vision with your jungler, dropping vision in the enemy jungle so that your jungle can invade and steal camps. Secure objectives like
Mid - Similar to Top lane, since after laning phase, (in most cases) both solo laners should be on side lanes applying pressure.
ADC - Stay with them, Shield and
- Identifying who is performing well and allocating your vision/abilities to them is all part of how to carry as a support! (although most of the time you won't be thanked/acknowledged for it unfortunately)
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift





























































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