x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Scaling and safe
1
2
3

Sorcery
Resolve
Spells:
1
2
3
Scaling
Flash
Heal
Items
Champion Build Guide
About Me and other Guides
Main account Profile: Navcan
Smurf: Navn
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Hi there! I've been playing Sona pretty frequently, and this is how I've found success with her! If you'd like to ask more questions, drop a comment or drop by my stream! I stream almost everyday, and still play Sona occasionally. Thank you for reading!
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
Why Sona? Pros/Cons
Pros:
- Best scaling enchanter in the game.
- Relatively easy to output effectiveness.
Cons:
- Really Squishy
- Relatively weak laning phase
- Best scaling enchanter in the game.
- Relatively easy to output effectiveness.
Cons:
- Really Squishy
- Relatively weak laning phase
Itemization
Strong healing power, effortless ways to give buffs to your team along side
Staff of Flowing Water and
Ardent Censer, and versatile ways to hinder your opponents via
Power Chord and
Crescendo makes
Sona a very strong scaling support if not killed at the start of fights.
Dream Maker
- This is a good safe choice, cannot go wrong with this. Does very well with
Redemption as well.
Bloodsong
- If you feel like you can get a lot of auto attacks in, and you rushed
Echoes of Helia, this will add quite a bit of damage to your team, as it's very possible to always proc the
Sheen effect on all your auto-attacks.
Ionian Boots of Lucidity
- Overall just good stats to have.
Boots of Swiftness
- This helps greatly with positioning, and survivability to dodge abilities that might just outright kill you.
Echoes of Helia
- If you put more points into
Hymn of Valor, this will ramp up the blood charges much faster, which will then output the healing by a great amount.
- If you max
Aria of Perseverance then this item becomes much weaker first item.
Seraph's Embrace
- If you max
Aria of Perseverance then rush this first, as you'll need the mana pool to sustain the huge mana cost of each cast of
Aria of Perseverance.
- Helps with surviving in team fights and not being blown up by anything that touches you.
Staff of Flowing Water
- The more team mates you have that have that have AP ratios in their kit, the better this becomes.
- Pairs well with AD casters, such as
Kai'Sa
Ezreal.
- Pretty much active at all times as long as you have an ally beside you.
Ardent Censer
- This is very much like
Staff of Flowing Water except all the stats you would provide yourself is mostly meaningless. You'll want multiple champions who can benefit from this buff. The more you have on your team, the better.
- If you have a jungler such as
Bel'Veth
Kindred
Diana or top laners like
Irelia
Tryndamere then
Ardent Censer becomes more and more valuable.
- Only buy this if at least 2 of your team mates would benefit from it.
Mikael's Blessing
- There has to be an extremely troublesome single target CC ability on the enemy team for this to be meaningful, otherwise it will not be worth it.
- If you can self cast this by buffering it just before CC hits you, this also becomes a
Cleanse for yourself, which increases the value tremendously. Here is a youtube short demonstrating that. Mikaels as Cleanse
Moonstone Renewer
- A strong 3rd item choice if keeping your team at full hp/mitigating poke damage from artillery mages such as
Xerath
Ziggs
Hwei
Vel'Koz
Diadem of Songs
- Because
Sona is the fastest
Tear of the Goddess stacker in the game AND you'll have
Seraph's Embrace, AND
Echoes of Helia AND fights are very long (lots of tanks on both teams), this item will put in more work than
Moonstone Renewer.
Knight's Vow
- Very good for any of your team mates that are extremely fed and do a lot of damage (hopefully your lane partner)
- It's got a nice splash of armor too for extra survivability.
Locket of the Iron Solari
- There's a lot of AoE damage on the enemy team to mitigate, that is very difficult to get around, such as
Karthus
Requiem or
Kennen
Slicing Maelstrom
Redemption
- If you have a team mate that just wants to split push,
Sona tends to be in the center of the map (because she is a queen of team fighting), then being able to help your split pusher while being in mid lane will be hugely beneficial.
Shurelya's Battlesong
- If catching your enemies is an extremely effective tactic against your opponents, then this will increase the uptime AND range of this tactic.
Dawncore
- Your absolute last item.
Support Item Options
- This is a good safe choice, cannot go wrong with this. Does very well with
- If you feel like you can get a lot of auto attacks in, and you rushed
Boots Options
- Overall just good stats to have.
- This helps greatly with positioning, and survivability to dodge abilities that might just outright kill you.
Main Items
- If you put more points into
- If you max
- If you max
- Helps with surviving in team fights and not being blown up by anything that touches you.
After the first 2 items
- The more team mates you have that have that have AP ratios in their kit, the better this becomes.
- Pairs well with AD casters, such as
- Pretty much active at all times as long as you have an ally beside you.
- This is very much like
- If you have a jungler such as
- Only buy this if at least 2 of your team mates would benefit from it.
- There has to be an extremely troublesome single target CC ability on the enemy team for this to be meaningful, otherwise it will not be worth it.
- If you can self cast this by buffering it just before CC hits you, this also becomes a
- A strong 3rd item choice if keeping your team at full hp/mitigating poke damage from artillery mages such as
- Because
- Very good for any of your team mates that are extremely fed and do a lot of damage (hopefully your lane partner)
- It's got a nice splash of armor too for extra survivability.
- There's a lot of AoE damage on the enemy team to mitigate, that is very difficult to get around, such as
- If you have a team mate that just wants to split push,
- If catching your enemies is an extremely effective tactic against your opponents, then this will increase the uptime AND range of this tactic.
- Your absolute last item.
How to use your abilities
TLDR; Use your
Power Chord wisely, gain stacks of Accelerando asap.
Two parts to her passive:
Part 1 -
Power Chord
- More often than not, how you use your powerchord will be the difference between a good Sona player and great Sona player.
-
Hymn of Valor power chord is mostly something used in laning phase, and shouldn't really be used outside of that.
-
Aria of Perseverance power chord basically becomes an
Exhaust, which is extremely powerful, and even more the later you get into the game.
-
Song of Celerity power chord is either usually to chase, or get someone off of you. If an enemy is on your team mate, and you can
Aria of Perseverance power chord them instead, more often than not, it's better to do that.
- When you gain full stacks of
Power Chord AND use it, they both count as an auto attack reset. So if you are at 2 stacks, you can auto attack, use any basic ability, and Auto Attack with any
Power Chord, and auto attack immediately again afterwards. This is a very good way to get 3 stacks of your
Spellthief's Edge immediately AND does good damage during laning phase. Ideally with this combo, you'll want to use
Hymn of Valor or if the damage isn't relevant then
Aria of Perseverance is also a good choice so they can't trade damage back efficiently.
Part 2 - Accelerando
- This is covered in each individual ability and
Crescendo
- Having 120 stacks by 23 minutes is considered pretty average. Anything faster is good, and anything slower is bad.
Hymn of Valor
- This has quite a bit of range, and ideally, you'd like to hit both lane opponents for 2 stacks of Accelerando.
- If you have
Manaflow Band try to wait until it's ready before using
Hymn of Valor as it's your only damaging ability until your ultimate.
- Outside of laning phase, this will be mostly to gain
Power Chord stacks and Accelerando stacks.
- With
Shurelya's Battlesong you can put more points into
Hymn of Valor until laning phase ends, so that you have more potent poke in lane.
- The aura on-hit damage you give others does apply Heal Cut from
Oblivion Orb when your team mates do damage.
Aria of Perseverance
- This ability heals AND shields, so try to not use it exclusively to heal as it doesn't heal for much during laning phase. Once you have
Tear of the Goddess and/or an item completed, spam heal away.
- During objectives that deal AoE damage, like
Baron or
Dragon, you can very quickly gain stacks of Accelerando for EACH PERSON you shield.
- The Heal range is quite far, however, the Shield range is quite short, and any ally you walk into will be granted a shield in the next 1.5 seconds, so be sure to tag as many allies as possible, but only if you don't put yourself in danger. You should be the last to die in almost every fight.
Song of Celerity
- Much like
Aria of Perseverance's shield, this has a short range, so try to tag your team mates with the buff.
- This, combined with
Shurelya's Battlesong gives your team a ridiculous amount of chasing potential, as everyone will be running 450+ movement speed, at all times, combined with
Aria of Perseverance constantly granting movement speed from
Shurelya's Battlesong's passive.
- This is always maxed last.
Crescendo
- This can be a huge play making tool, and even more so when you have
Flash. You can call down your jungler for a gank, as you'll have a ranged stun, on top of
Song of Celerity
Power Chord to get easy kills.
- Once you do have 120 stacks of Accelerando, you can pretty much use it on the first priority target you can reach, and often, you'll be able to use
Crescendo in the very same fight on another target due to how fast you'll get this back to use again.
Two parts to her passive:
Part 1 -
- More often than not, how you use your powerchord will be the difference between a good Sona player and great Sona player.
-
-
-
- When you gain full stacks of
Part 2 - Accelerando
- This is covered in each individual ability and
- Having 120 stacks by 23 minutes is considered pretty average. Anything faster is good, and anything slower is bad.
- This has quite a bit of range, and ideally, you'd like to hit both lane opponents for 2 stacks of Accelerando.
- If you have
- Outside of laning phase, this will be mostly to gain
- With
- The aura on-hit damage you give others does apply Heal Cut from
- This ability heals AND shields, so try to not use it exclusively to heal as it doesn't heal for much during laning phase. Once you have
- During objectives that deal AoE damage, like
- The Heal range is quite far, however, the Shield range is quite short, and any ally you walk into will be granted a shield in the next 1.5 seconds, so be sure to tag as many allies as possible, but only if you don't put yourself in danger. You should be the last to die in almost every fight.
- Much like
- This, combined with
- This is always maxed last.
- This can be a huge play making tool, and even more so when you have
- Once you do have 120 stacks of Accelerando, you can pretty much use it on the first priority target you can reach, and often, you'll be able to use
Runes
TLDR:
Precision Tree for offense,
Resolve tree for Defense,
Sorcery Tree for damage/utility. If you have a bad lane, scaling runes
- It's just good. No other really good options.
Manaflow Band
- This will give you a nice healthy mana pool to work with once it's fully stacked.
- Try to wait until this is ready before poking with
Hymn of Valor so you can stack
Manaflow Band as efficiently as possible.
Transcendence
- Ability haste is good.
Celerity
- The extra movement speed helps a lot with positioning.
Scorch
- If you have a decent lane match-up (usually facing other enchanters) then you can get some more potent poke here.
- Likely to be paired with
Ignite and
Cut Down.
Gathering Storm
- Also an excellent choice for your already amazing scaling kit.
Conditioning
- This will help with survivability later into the game, and will help out tremendously.
Revitalize
- Because of how potent and uptime on
Aria of Perseverance, this is an amazing rune.
Presence of Mind
- You're looking to trade very frequently in lane, and will help out a lot in team fights when you're constantly spamming abilities and getting take downs.
Cut Down
- This is where being squishy will be helpful to make your poke even stronger.
- If your lane opponents also heal themselves, which then creates more uptime on the damage amplification. If they DON'T heal then go...
Legend: Haste
- More haste.
Magical Footwear
- That extra 10 movement speed and saving yourself the extra 300 gold is very nice.
Jack of all Trades
- A lot of stats here if you can get to 10. Here's how you'd get it
Support item: 4
Flat movement speed, Heal/Shield Power, Mana, Ability power, Ability Haste.
This is 9 stacks. The 10th one will be:
Percent movement speed from
Shurelya's Battlesong or
Ardent Censer
Armor from
Knight's Vow or
Locket of the Iron Solari
Cosmic Insight
- Just a great rune. Can't go wrong.
Keystones
Summon Aery
- It's just good. No other really good options.
Sorcery
- This will give you a nice healthy mana pool to work with once it's fully stacked.
- Try to wait until this is ready before poking with
- Ability haste is good.
- The extra movement speed helps a lot with positioning.
- If you have a decent lane match-up (usually facing other enchanters) then you can get some more potent poke here.
- Likely to be paired with
- Also an excellent choice for your already amazing scaling kit.
Resolve
- This will help with survivability later into the game, and will help out tremendously.
- Because of how potent and uptime on
Precision
- You're looking to trade very frequently in lane, and will help out a lot in team fights when you're constantly spamming abilities and getting take downs.
- This is where being squishy will be helpful to make your poke even stronger.
- If your lane opponents also heal themselves, which then creates more uptime on the damage amplification. If they DON'T heal then go...
- More haste.
Inspiration
- That extra 10 movement speed and saving yourself the extra 300 gold is very nice.
- A lot of stats here if you can get to 10. Here's how you'd get it
Support item: 4
Flat movement speed, Heal/Shield Power, Mana, Ability power, Ability Haste.
This is 9 stacks. The 10th one will be:
Percent movement speed from
Armor from
- Just a great rune. Can't go wrong.
Early/Mid/Late game
TLDR; Don't die and scale, buy the right items and start ARAM-ing
- The entire laning phase, you're looking to stack your passive as fast as possible so that you can scale as soon as possible.
- If you have a good amount of mana, stack Accelerendo as much as you can, as, after laning phase ends, it'll be hard to find opportunities to gain stacks especially if you are behind.
- Look for your
Power Chord combo, (auto, ability,
Power Chord, auto) whenever you can.
- Most of the time, if you can go even in laning phase, you won the lane, as you will out scale the opposing support (usually).
- Try not to roam too often, unless you know it will gain you an advantage.
- Most of the time, you'll want to give any Turret Plate gold to your lane partner solo, however, gold on
Sona is so efficient, that taking gold for yourself is very good. This also includes taking kills from others.
- This is where Sona becomes an absolutely insane Enchanter.
Echoes of Helia heals an insane amount if you can keep staying in the fight and constantly auto-attack to proc
Bloodsong.
- Identify threats (usually assassins and burst mages) and either stay away from them, or get ready to
Power Chord them with
Aria of Perseverance in team fights. As long as you don't die, you can always heal up.
- Almost always prioritize living over everything else, as you can always heal up your team and keep the fights going.
Laning Phase/Early Game
- The entire laning phase, you're looking to stack your passive as fast as possible so that you can scale as soon as possible.
- If you have a good amount of mana, stack Accelerendo as much as you can, as, after laning phase ends, it'll be hard to find opportunities to gain stacks especially if you are behind.
- Look for your
- Most of the time, if you can go even in laning phase, you won the lane, as you will out scale the opposing support (usually).
- Try not to roam too often, unless you know it will gain you an advantage.
- Most of the time, you'll want to give any Turret Plate gold to your lane partner solo, however, gold on
Mid/Late game
- This is where Sona becomes an absolutely insane Enchanter.
- Identify threats (usually assassins and burst mages) and either stay away from them, or get ready to
- Almost always prioritize living over everything else, as you can always heal up your team and keep the fights going.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift




You must be logged in to comment. Please login or register.