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Spells:
Flash
Heal
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Changes
Guide made
February 9th, 2012
bbc coding errors changed.
February 12th, 2012
Tested a few things, and changed a few things.
February 13th, 2012
A few more changes. ;3
February 13th, 2012
Changed a few more things, added a thank you section, when should I play janna, and team compositions.
February 14th, 2012
Added a section JUST for howling gale x3
// Hello, this is Mikuroo with his guide on Mobafire! This is my take on Janna in the Twisted Treeline! In my opinion she is a very fun character to play with a high skill cap and endless utility. Most people ignore janna on 3vs3 because she is a support class, and never play her. Most people also think AP Janna is a joke. I would agree with you 100% on Summoner’s Rift, but twisted treeline is a whole different story. If you have something to say, It will help me, so I suggest you critize, but please do not downvote for a tiny error.
Credits to jhoijhoi for the template, which you can find here.

//1. Only pick Janna when you have 2 DPS Carries, do not team up with a tank. Even tanks like

//2. Make sure you have a good AD Carry. This is a requirement. Someone like


//3. Always have another AP on your team, with your AD Carry. This will ensure that if they buy armor, you and your AP Carry can do damage. If they buy magic resist, your AD Carry will rip them apart.
//In short, AP Janna is great when you already have lots of damage, and need to sustain that damage with cc.
// Even though this should come in later sections of the guide, I feel a lot of people who don’t take the time to read it through will downvote me because of my choice to buy boots very late into the game. So I am going to explain this early as possible.
// Janna starts with a base movement speed of 310. Adding





//Now, onto the guide. Enjoy!
+ // This means a knock back, a slow, and a knock up.
+ // She can carry early game and support late game.
+ // She is very fast, with boots and her

+ // You will be underestimated.
+ // Her shield does not have a cast time, neither does

- // Not much damage late game.
- // Her nuke relies on a hard to hit skill.
- // Your team will flame you for playing AP Janna
// I go 0/18/12 for many reasons. PLEASE DO NOT FLAME ME UNTIL YOU ACTUALLY READ ANY OF THIS PLEASE! The reasons I do not go 21 points into Offensive tree is because they really only benefit you late game, where you do not do tons of damage anyways. The 10% magic penetration won’t benefit you much early game.
// The points in the Defensive tree are for a few things.








//The points in the utility tree are obvious.




-
: // The 15 extra AP makes your early game that much better.
-
: // Magic penetration. Because we didn’t take the 9 points in offensive tree.
-
: // So that you don't get demolished by Ap Carries.
-
: // We need mana regen to sustain. You many also use greater seal of replenishment if you feel like only your early game is lacking strength. If you feel like, however, you are okay with having less mana, take
Greater Seal of Armor for the obvious.. armor.
[Flash]: // This spell makes you that much harder to kill because you are pretty damn squishy. With this you can hop over many walls of the Twisted Treeline. This is your last resort, if you somehow don’t manage to escape with



[Heal]: // What the? Heal? Really? This skill allows you to be a ganking monster in the early game. Those few recalls or deaths that you didn’t have will affect the late game a lot. Also, use this to keep your teammates alive enough for another

-
Tailwind: // This passive does not seem like much, but it will add up to a sizeable amount early game and late game. Do NOT underestimate this passive.
-
Howling Gale (Q): // This ability is so good in so many ways and works so well with your abilities. Land this after you have slowed an opponent, or charge it up to kill a whole creep wave while walking away to do something else. Note: If you actually manage to hit an enemy champion with this fully charged, it will deal a **** load of damage.
-
Zephyr (W): // This is your nuke and your slow at the same time, and at level 9 it slows by 48%! This skill is also amazing your it’s passive, and will make you so fast early game that you will NOT NEED BOOTS. That’s right folks. NOTE: THIS SKILL TECHNIQUELY SLOWS YOU BUY HALF OF WHAT YOU ARE SLOWING BY.
-
Eye of the storm (E): // This skill shields for so much damage late game your opponents will feel like that aren’t accomplishing anything. Also, when placed on your AD Carry, they will rip through enemies. With 0.9 Scaling, this is a beast late game.
-
Monsoon (R): // The final compliment to Janna, the CC Queen. This skill knock backs a huge amount, and can be used to separate teams, or run away. The heal is not bad either, with 1.4 Scaling when channeled the whole amount. This is what will secure your kills when ganking.

//This skill defines

//1. Is your teammate coming, does he have a stun? If he stuns you and you miss your

//2. You slow from

//3. Any other external sources. Examples would be your laning partners slow, or if you are attacking


I hope this Picture helps you with the range of the

MAXIMUM RANGE WHEN CHARGED 3 SECONDS
MINIMUM RANGE DOUBLE TAPPED, CHARGED 0 SECONDS

// The skilling order is quite simple. You need to max

//

//


-
: // I get this first to build into a quick kage’s lucky pick for the gold per 10 seconds boost. This is helpful because it allows early income to get going. I also build this into the much needed
Deathfire Grasp if the situation allows me to.
- Kage's Lucky Pick: // This is for the 25 AP and the 5 gold per 10 seconds. This early in the game, it gives you a lot of money and eventually pays for itself, and also helps your early damage output. We also build this because I do not want to build straight into a rabadon’s deathcap because the 30% bonus isn’t much yet.
-
: // This item is so good because it increases your damage output. There is no question about it, every AP Carry should get it unless they are planning to go really tanky for a reason. After getting this,
Howling Gale should demolish creep waves really fast.
-
: // It is explained in an above section about why I buy these so late. It is also not worth the gold to upgrade these, they are normally upgraded for the 20 speed, that we do not need.
OPTIONAL ITEMS – AFTER YOU FINISH YOUR MAIN BUILD
-
: // This item gives you what you need. You may argue, in fact, that it gives you more survivability than let’s say,
Rod of Ages because you escape tools will be up faster, allowing you to use them more. However, the main reason I am buying this is because late game, we really need the CDR, because our damage output will start to dwindle owing to the fact we only have two damaging abilities.
-
: // Buy this item if you have another AP on your team and they are doing well, so it isn’t wasted money if they are feeding. You should have an AP on your team, so yeah. It will also heal you upon using your
Zephyr, which is nice. But it’s mainly for the aura.
-
: // This would be my recommended item to buy last. It gives you everything you need. It allows you to initiate with
Monsoon without dying, and allows you to survive that bit longer waiting for your Cooldowns. This also gives you 100 AP, and armor. Yum.
-
: // Because
Janna lacks damage late game, having only
Howling Gale and
Zephyr, this may be a great item to take. However, there’s no point in taking it if your opponent can demolish you right after you use it. Take this if you are sure you can use it without taking huge risks or dying. Also use this against tanky people, as it scales off their HP. Another disadvantage about this item is that since this is Twisted Treeline, we will not stack too much AP, and we will only get around 25-30% of their HP (after magic resist). If you do intend to buy this though, it costs less because of our early kage’s lucky pick.
// This guide is really not here to teach you about how to play the game. However, it is important that you ward and such because you will suffer if you don’t. Why? In the twisted treeline, you would not believe how easy it is to be ganked.
// Gold is not that important. Each time you recall, buy a sight ward. Place it at red buff, it will save lives of all your teammates.
// learn how to use

//Early game is when you are at your strongest because you are very hard to counter. Start with your



//Your mid game is still quite strong. Be sure that once you have your ultimate you feed your team as much as possible. Hit them with





// Late game is when your ability starts to dwindle, and is why AP Janna can never be considered an AP Carry. This is also why everyone who uses Ap Janna disregards her and assumes she sucks. However, we counter this changing our playstyle. Play as a support carry, who damages on cooldown of




//When you chase, you first land your


//The bad thing about

//Janna has good escape in her own way. I will describe a few situations which you can be in.
//A ranged is chasing you. Unless you are about to die in one hit, land a



//A tank or melee is chasing you. They are right beside you autoattacking you and you are going to die soon. Cast




//A Group of people are chasing you. Just throw



//If last comes to last,

// Janna does not need much farm if you play her well, and get your assists like you should be. If you are lacking on gold, it is your fault. YOU did not gank top lane.
//Seriously now, to farm early game all you have to do is autoattack and



//REMEMBER. IT IS MORE IMPORTANT FOR YOUR LANE PARTNER TO GRAB FARM THEN IT IS FOR YOU. SO AFTER YOU GET kage's luck pick FEEL FREE TO GRAB A LAST HIT EVERY ONCE AND A WHILE.



//I am going to say something, whether you like it or not. Twisted Treeline is not balanced, and even though it may not be fun, picking


//So a good example of a team would be something like




//ALWAYS PUT IN MIND THE TEAMS TOTAL UTILITY. IF THEY CAN WORK TOGETHER WELL, YOU HAVE A HUGE ADVANTAGE.
// Thank you for reading my guide, hopefully it will make you a better Janna Player! As everyone knows, this is a guide in process so please tell me If I do something wrong.
// I will be glad to explain anything in this guide if it helps. Please do not troll downvote this guide unless you have a legit reason that actually makes sense. It is in my best interest to make this guide better, so do not say LOLOL THIS GUIDE SUCKS. GIVE ME A REASON.
Credits to jhoijhoi for the template, which you can find here.a
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