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Corki Build Guide by TB Friendzez

[5.9] Corki´s mighty burst

[5.9] Corki´s mighty burst

Updated on April 3, 2015
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League of Legends Build Guide Author TB Friendzez Build Guide By TB Friendzez 47,411 Views 2 Comments
47,411 Views 2 Comments League of Legends Build Guide Author TB Friendzez Corki Build Guide By TB Friendzez Updated on April 3, 2015
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Introduction

Hi Guys! :D
This is my first ever guide, and here, I'll give my advices on the bursting potential, that Corki has, in this guide. So With all due respect. I would appreciate, if you gave me feedback/Corrections and/or Suggestions. Corki is by far, my most favorite ADC in the game, due to he´s Delivery of both Basic and Magic damage.
So without further ado, Let´s look closer at this guide. and Thank you for checking this guide out! ^^
If you want to see this guide in Action, you can follow my stream on Twitch: http://www.twitch.tv/friendzez
If you want, you can follow me on Twitter, Where I will post, when I next will do a stream
https://twitter.com/Friendzez
But again... Thanks for checking my guide out, and I wish you the best of luck on the field of justice!
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Abilities

Phosphorus Bomb

Corki Launches A bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward.
This skill, is used both for damaging the enemy laners and last hitting minions. But I prefer, that you save it for enemy Champs early game, and use it for Last Hitting on mid game (of course, if, for example, there are three low caster minions, Phosphorus Bomb is a very good way to get all three minion, without taking any risk, that allied minions, will steal the CS from you.
Valkyrie
Corki surges to target location reating a trail of destruction.
This ability makes Corki able to get out of many tight situations. He can Jump over walls, out of teamfights and also jump to the enemy team (I do not recommend the last option too often, since it can leave you very vulnerable).

Corki´s gatling gun fires at all targets in front of him every half second for 4 seconds.
This Skill is very strong, and a great pushing skill. It has high DPS, to shred the enemy front line. This skill is great, if you have an encounter with, for example, a tank, since Gatling Gun shreds the targets armor. And this skill also works well with Last Whisper

Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Corki stores up to 7 missiles at any giving time. every 3rd missile will be a Big One dealing 50% more damage than normal missiles and the explosion has a boarder.
This skill is very effective and is great for poking and finishing someone of at long distance.
This skill also works very well with Corki's Phosphorus Bomb to get max burst damage, when lane- or team fight.
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Pros / Cons

Pros
+ Has Great escape with he´s Valkyrie
+ He can reveal Invisible units with he´s Phosphorus Bomb
+ He´s mid/late game burst is OP with the combo of he´s Phosphorus Bomb and Missile Barrage
Cons
- Does not have a good early game
- If The enemy team has a good Thresh or Blitzcrank they can hook you, and cancel your Valkyrie
- If Corki does not have a positive early game, it can prove to be a bit difficult (if not the right plays are are made) to keep up with the enemy ADC.
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Summoner Spells


Barrier has the same potential as heal, but I recommend heal. It's like salt and pepper. Some people like salt better, some like pepper better.

Clairvoyance may be good in some cases. But In general, I would not pick this summoner spell.

Clarity is a very strong early game summoner spell, and makes it possible to deal more magic damage. But in late game it's kinda useless. So I suggest you stay away.

Cleanse is a good option, if you play against champs with bind/stun/snare etc. And I would replace Heal with Cleanse if enemy team has more than 3 binds/stuns/snares etc.

Exhaust is a good summoner spell, when you play against a strong foe, that might be challenging taking down. But I would prefer the support to take this summoner spell instead of you. Since he should be by your side 75% of the game.

Flash I see as a "must have", if for example your Valkyrie is on cooldown and you need an escape route.

Ghost is also a good summoner spell to have, if you think you can do without flash (or if you are below level 8) again. Salt and pepper.

Heal Is my preferred summoner spell, since it gives you health and movement speed. And It's a good tool in early game too.

Ignite is a good summoner spell, but I think it's better if we leave this one for the top/mid laner.

Revive is... meh... I never liked it, but some players prefer it. But I would not choose this one.

Smite is an item for the jungler. Sure, you can use it to get more minion kills. But I would not count this in as a ADC summoner spell.

Teleport is a great ganking spell, and is good for split pushing, but again, I do not count this as an ADC summoner spell
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Runes

Runes

Precision
Press the Attack
Electrocute
Lethal Tempo
Predator
For Runes, I personally like taking 9 Marks of Attack Damage, for extra damage output.
9 Seals of Armor for a bit better survivability against basic attacks
5 Glyphs of Magic resist for survivability against magic damage (everything does it's difference in the rift)
4 Glyphs of mana regen for Corki's much use of he's spells.
2 Quintessences of attack speed, for increased damage
and 1 Quintessence of Life steal for Utility.
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Masteries

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Through the many games I have played with Corki I find this skill sequence the best fitting for my playstyle, and hopefully, yours too.
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Items

Items are described on the top of the guide.
If you would like a more detailed purchase of the items, please feel free to leave it in the comments.
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Team Fight

(If you know this, you don't have to read it, this is basic instructions)
This is where most Bronze, Silver, and sometimes Gold players, fail their game. The team's objective is often Zoning out the ADC or Mid laner.
This is NOT your objective. You stay behind your allies, and attack the closest enemy champion in your range. if the enemy comes too close too you step back or use Valkyrie to get out of enemy range. Remember to always stay with your team mates, since your enemies objective also is zoning you out, and shutting you down.
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Matchups


He has long range abilities, so be careful for he's early poke, since Corki isn't that strong early on. But mid/late game, you should be able to win trades, and battles.

She can Tumble out of your Phosphorus Bomb with ease. That's why you should wait for her to use it, and then let your bombs of doom rain down over her. Vayne Is a late game champ, so is Corki. Win early, and you'll win late too.

The way I see it, Caitlyn is one of Corki's hardest matchups. Caused by her long range and annoying poke. In a regular basis, Caitlyn would win this matchup.

If there are any more matchups you'd like me to post, Leave a comment :)
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Corki is well matched with

Corki has some very good friends. Almost every support that has Binds and stuns.
As long as I have played Corki, I found these Support, the best to match Corki's playstyle:
Blitzcrank
Lux
Thresh
Nami
Braum
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League of Legends Champions:

Teamfight Tactics Guide