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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Introduction
This is my first ever guide, and here, I'll give my advices on the bursting potential, that
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So without further ado, Let´s look closer at this guide. and Thank you for checking this guide out! ^^
If you want to see this guide in Action, you can follow my stream on Twitch: http://www.twitch.tv/friendzez
If you want, you can follow me on Twitter, Where I will post, when I next will do a stream
https://twitter.com/Friendzez
But again... Thanks for checking my guide out, and I wish you the best of luck on the field of justice!
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Corki Launches A bomb at a target 250-radius area, granting sight of the location as it travels and for 6 seconds afterward.
This skill, is used both for damaging the enemy laners and last hitting minions. But I prefer, that you save it for enemy Champs early game, and use it for Last Hitting on mid game (of course, if, for example, there are three low caster minions,
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Corki surges to target location reating a trail of destruction.
This ability makes
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Corki´s gatling gun fires at all targets in front of him every half second for 4 seconds.
This Skill is very strong, and a great pushing skill. It has high DPS, to shred the enemy front line. This skill is great, if you have an encounter with, for example, a tank, since
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Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Corki stores up to 7 missiles at any giving time. every 3rd missile will be a Big One dealing 50% more damage than normal missiles and the explosion has a boarder.
This skill is very effective and is great for poking and finishing someone of at long distance.
This skill also works very well with
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Pros
+ Has Great escape with he´s
Valkyrie
+ He can reveal Invisible units with he´s
Phosphorus Bomb
+ He´s mid/late game burst is OP with the combo of he´s
Phosphorus Bomb and
Missile Barrage
Cons
- Does not have a good early game
- If The enemy team has a good
Thresh or
Blitzcrank they can hook you, and cancel your
Valkyrie
- If
Corki does not have a positive early game, it can prove to be a bit difficult (if not the right plays are are made) to keep up with the enemy ADC.
+ Has Great escape with he´s
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+ He can reveal Invisible units with he´s
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+ He´s mid/late game burst is OP with the combo of he´s
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Cons
- Does not have a good early game
- If The enemy team has a good
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- If
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Teleport is a great ganking spell, and is good for split pushing, but again, I do not count this as an ADC summoner spell
Runes
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9 Seals of Armor for a bit better survivability against basic attacks
5 Glyphs of Magic resist for survivability against magic damage (everything does it's difference in the rift)
4 Glyphs of mana regen for
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2 Quintessences of attack speed, for increased damage
and 1 Quintessence of Life steal for Utility.
Through the many games I have played with
Corki I find this skill sequence the best fitting for my playstyle, and hopefully, yours too.
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(If you know this, you don't have to read it, this is basic instructions)
This is where most Bronze, Silver, and sometimes Gold players, fail their game. The team's objective is often Zoning out the ADC or Mid laner.
This is NOT your objective. You stay behind your allies, and attack the closest enemy champion in your range. if the enemy comes too close too you step back or use
Valkyrie to get out of enemy range. Remember to always stay with your team mates, since your enemies objective also is zoning you out, and shutting you down.
This is where most Bronze, Silver, and sometimes Gold players, fail their game. The team's objective is often Zoning out the ADC or Mid laner.
This is NOT your objective. You stay behind your allies, and attack the closest enemy champion in your range. if the enemy comes too close too you step back or use
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He has long range abilities, so be careful for he's early poke, since
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She can
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The way I see it,
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If there are any more matchups you'd like me to post, Leave a comment :)
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