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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Intro
I'm not a great player but I enjoy playing as

(By the way, Gambit is my favorite X-men!)

Pros:
/\ Massive damage with high attack speed
/\ Can have very good survivability through life steal
/\ Great map presence with Destiny
/\ Good poking range with Wild Cards
/\ Extra moneys through starting passive Loaded Dice
/\ Able to stun, and slow
/\ Can self sustain mana if needed
/\ Get to hear the QQ of the enemy champions

Cons:
\/ Very squishy early game
\/ A bit micro intensive
\/ Stun, slow and mana regen are all under one skill
\/ Slow base movement speed compared to a lot of champions (no OP Teemo waddling skills)
\/ Play style can be a bit tricky and challenging, especially if not done right

Other Champions:
They're ugly. Kill them all.
Masteries are pretty simple, Ability Point boosts won't really help to much. The added armor and health are always useful and based on your preferences and gameplay experiences, you can swap it out for the magical resistance. If you find yourself getting hit too hard, you could try 9/21/0 set up but I don't think the damage output will be that great with that setup.
Runes





Runes are an interesting field as they give you bonuses right from the get-go.
I like using Attack Damage Marks (I've also used attack speed marks and love the early boost). The damage helps quite a bit early on and makes taking down enemies that much easier, simple as that.
As for seals, I prefer Armor seals. Twisted Fate is pretty squishy and the armor really helps with keeping him alive. Health is nice but it seems to get shredded way too quickly on twisted treeline and being AD, you won't have a zhonyas to make yourself immune to damage.
Glyphs - I go with magic resistance. The other available stats aren't very great for an attack damage user and you usually will have SOMEONE on the other team that'll be hitting you with magic damage.
Quintessences, attack speed is what use, but you can use what you feel you need whether it be attack damage, attack speed, armor penetration or something defensive.
I like using Attack Damage Marks (I've also used attack speed marks and love the early boost). The damage helps quite a bit early on and makes taking down enemies that much easier, simple as that.
As for seals, I prefer Armor seals. Twisted Fate is pretty squishy and the armor really helps with keeping him alive. Health is nice but it seems to get shredded way too quickly on twisted treeline and being AD, you won't have a zhonyas to make yourself immune to damage.
Glyphs - I go with magic resistance. The other available stats aren't very great for an attack damage user and you usually will have SOMEONE on the other team that'll be hitting you with magic damage.
Quintessences, attack speed is what use, but you can use what you feel you need whether it be attack damage, attack speed, armor penetration or something defensive.


The two spell I recommend are




I have seen some people use







Now I'll probably get blasted for this but my skill sequence if VERY different from most users.

Twisted Fate doesn't have the highest range for his Auto Attack so I prefer to start off with


1. Last hit mobs that have low health
2. Hit enemy champions and keep them from charging without having to move forward to auto attack
3. Hit multiple mobs at once (when they're close to you)
Wild Cards is completely based on your Ability Power stat so I keep it last for leveling.

Next I put a point into


1. Restore some of your mana and deals the most damage (Blue Card)
2. Stun an enemy unit, deals the least amount of damage (Gold Card)
3. Slow down a group of units, deals moderate amount of damage (Red Card)
As you can see, Twisted Fate can be quite versatile but it takes a little getting used to to pick the exact card you want and need, and is a great skill to have (One that I have yet to master). These three cards rely heavily on your Attack Damage stat, 1:1 ratio believe it or not! So they can hit pretty hard!

Maxing out






Last but not least, Twisted Fate's personal passive,


Note: Most people chose to put their first point into






I'm not expert but being a new player, this build has made TF a little more fun (and useable) early game for me.





Going along, in Twisted Treeline, the







The






You can substitute the












The 52 Pick Up is all in the cards and by the end, the enemy will be picking up quite a lot of them.
Twisted Fate is an amazing champion in my opinion and is my favorite to play. Just writing this has gotten me all hyped up to jump on and own some people!
Twisted Fate's power lies in his great Attack Damage capabilities, coupled with his control skills and very helpful passives. Enjoy Twisted Fate, because the enemy sure won't when they're getting WHOOPED.
You can catch me on my stream at twitch.tv/CrossTheBrij
Twisted Fate's power lies in his great Attack Damage capabilities, coupled with his control skills and very helpful passives. Enjoy Twisted Fate, because the enemy sure won't when they're getting WHOOPED.
You can catch me on my stream at twitch.tv/CrossTheBrij
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