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Ziggs Build Guide by RRARASKALD
[6.21] Ziggs | From Bronze to Gold
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Barrier is fantastic on mages due to the fact it has a lower cooldown than heal, protects you from more damage, and isn't affected by grievous wounds. It will definitely come through for you against that enemy Zed or Leblanc burst combo.
The only reason I can think of to use heal over barrier is to heal your team. The speed boost it gives isn't quite impactful enough to make it a priority over barrier.
Teleport, my favorite of the three, is always useful. You can use it to back early and buy The Lost Chapter, or teleport botlane and get a kill you couldn't possibly get otherwise. It can even be used to pull off a crazy backdoor. In my opinion, Ziggs is easily the greatest blight on enemy structures that any champion could ever hope to be. This summoner spell will not only help you backdoor, but get you to other lanes quickly so you can erase a tower from existence and get away cleanly.
Your key to winning your lane. Don't get to hasty with it however. Wait until you have 2-3 points in it before you start investing large sums of mana into harassment. When you do throw out your Q, make sure you try to hit a minion wave and hit the enemy laner with the AOE damage.
This is potentially my favorite Ziggs ability. It may have a tremendously long cooldown, but it's incredibly versatile (and flashy too). You can use it as extra damage to finish off an opponent and create incredible distance between you and the enemy laner or jungler.
This is your Q's sidekick when it comes to clearing waves. You should also use this to deny enemies the ability to chase you and your team and also to create area denial around Dragon and Baron when your team is trying to secure either of the two.
If you're new to Ziggs, don't fall into the trap of believing that this ability is effective at long range. Realistically, if you're shooting your ult at over half the radius of range it allows, it's safe to say that it will completely miss the enemy. The closer you are, the better. Use it on top of yourself if you're sure that you're about to be jumped on by an assassin such as Rengar or Kha'Zix. It's not very good to use at the start of teamfights, so try to save it until multiple enemies are low and utterly blow them out of existence.
10/9/16: Changed runes again (and therefore also removed the more in depth explanation for the old runes), changed my favorite build, and added some ability descriptions.
10/19/16: Worked on masteries and ability descriptions a bit more.
10/22/16 Worked on build orders a bit more.