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Recommended Items
Runes:
1
2
3
4
5
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Barrier
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
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+Insane late game tank shredder
Vayne excels at dueling and kiting, with Silver Bolts dealing % max health true damage — ignoring resistances. Final Hour turns her invisible after Tumble, giving massive playmaking potential in teamfights.
-Extremely low range (550)
Her short attack range makes laning dangerous against poke lanes. Condemn requires walls for a stun, and she has no built-in waveclear — making her vulnerable to slow pushes and dives. |
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Essential for every ADC. Flash is non-negotiable on Vayne. Use it to reposition during Final Hour stealth, dodge key skillshots, or Flash + Condemn an enemy into a wall for a crucial stun. Invaluable for outplays and escape.
Primary defensive choice. Barrier provides crucial protection against burst damage from assassins and mages. Excellent for surviving all-ins while you kite back with Tumble and Silver Bolts. Lasts 2 seconds — enough time to proc your third hit and turn the fight.
Situational against heavy CC. Take Cleanse against teams with point-and-click or critical crowd control like Ashe arrow, Leona, Lissandra, or TF gold card. Vayne’s low range makes her vulnerable to lockdown — Cleanse lets you survive and continue kiting.
Barrier Advantage: Stronger personal protection against burst combos. Not affected by healing reduction. Lower cooldown than Heal. Perfect for surviving assassins while you Tumble into stealth and reposition.
Heal Advantage: Affects both you and an ally. Provides movement speed for kiting or chasing. Better in 2v2 bot lane skirmishes. Superior when your support needs the sustain to keep you alive for extended fights. |
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Standard ADC starting item providing balanced combat stats for early lane phase. The health and sustain help Vayne survive her weak early game against poke-heavy opponents.
Primary boot selection maximizing attack speed for Silver Bolts stacking and kiting potential. The attack speed directly enhances Vayne's DPS and Tumble reset efficiency.
New sustain-focused boot option providing omnivamp. Strong into poke lanes where you need extra healing without committing to a full lifesteal item early.
Situational against heavy auto-attack compositions. The damage reduction provides significant survivability when facing multiple AD threats and duelists.
Slow resistance option for kiting-heavy playstyles. Effective against teams with spammable slows that would otherwise prevent you from orb-walking.
Foundational on-hit item providing dueling power against all champion types. The current health damage and life steal synergize with Vayne's Silver Bolts for tank shredding.
Phantom hit enabler that makes Silver Bolts proc every two attacks instead of three. This item transforms Vayne's damage output and is essential for her on-hit build path.
Ultimate-focused item providing attack speed and movement speed after Final Hour. Synergizes with Vayne's extended stealth duration and chase potential.
New high-damage item for on-hit builds. Provides bonus damage to jungle monsters and champions based on missing health, excellent for dueling and objective control.
Energized item for burst and kiting potential. The slow effect helps Vayne chase down targets and land consecutive Silver Bolts procs more reliably.
Alternative damage item for tank-busting scenarios. The true damage proc provides consistent damage output against high-armor targets when building crit.
Mana sustain solution for ability-spamming playstyles. The sheen effect provides burst damage on Tumble-empowered attacks against squishy targets.
Hybrid resistances item for late-game durability. The drain effect provides sustain while the resistance amplification synergizes with Terminus for maximum survivability.
Magic resistance solution against AP burst threats. The on-hit magic damage provides mixed damage threat while the movement speed helps kiting.
Critical strike defense against heavy crit compositions. The active slow helps kite melee carries while reducing their critical damage output.
Lifeline item for surviving burst combinations. The shield and bonus lifesteal provide survivability in dive-heavy compositions and assassin matchups.
Anti-burst insurance against assassination threats. The resurrection passive creates windows of opportunity in late-game teamfight scenarios.
Attack speed focused alternative for kiting scenarios. The ghosting passive provides positioning advantages in minion-dense environments and siege situations.
Sustain item for surviving burst damage and extended engagements. The overheal shield provides additional effective health against poke compositions.
Armor penetration solution for armor-stacking opponents. The bonus damage based on health differential makes it efficient against durable frontlines.
Grievous wounds application for healing-reliant compositions. Necessary against sustain-heavy champions and life steal stacking opponents in extended fights.
Lethality-crit hybrid for snowballing advantages. The execute threshold secures kills that might otherwise escape with minimal health remaining.
Crit starter item for alternative build paths. The stacking attack speed provides scaling damage for extended fights and objective control.
Spellblade alternative for dueling-focused playstyles. The stacking movement speed and base attack damage synergize with Tumble resets.
Snowballing lethality item for aggressive players. The stacking AD on takedowns rewards skirmishing and quick rotations after kills. |
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