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Zilean Build Guide by PMS 2016
[7.9][Supp] Zilean - aggressiv Support to escape elo hellBy PMS 2016 | Updated on May 4, 2017
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Threats & Synergies
His hook can be evaded ... but the problem is if you lane in the mittle of bottem lane he can run or flash to you and knock you up + grab you afterwards, making it impossible to farm safe. Also poke dont work good, he will heal up fast. So all you can do is playing safe, hoping blitz is risking to much and ending in one of your stuns where his ADC cant protect him.
he hase huge burst damage and a stun thats quite easy to hit. So stay on range. His weakness is that he will go down fast, if he plays to agressive and comes in on of your stuns in ADC-range. Also if not fed he will become weaker midgame in the supporter role, or your wont be so squishy early game.
you are weak to kite and grap ... but all this can be evaded. It is just about skill and practice. You have a refillable pot ... if you get low health you need to back and refill it - thats way better then feeding.
Compareable to Brand. If its safe you can destroy her seeds by walking over it. In safe range you are fine, she is squishy, so she cant play to agressive, just popping some flowers from time to time ... sure, that is extremle annoying under tower. But her damage will decrease midgame if not fed.
His superpower is to be super tanky. Even with low health his shields could make him winning a fight. His grab is slow and easy to evade. But he can also hook walls and pull himself close to you this way. But his damage is not to high, you have time to stun him and run away if he wanne engage a fight you dont like.
Champs without ranged skills and low movement - most tanks - are easy feed for zilean :3 But Ali has a knock + stun combo ... his dmg is low, but if his adc is close he will deal massiv dmg until you get out of that stun. Make sure to position yourself save, especially if your flash is on cooldown.
he can stop our bombs ... but they will explode on his shield and still stun him :3
early in the game you are squishy ... and if Annies stun is ready she can burst you down, with some help of her ADC. Stay away from her and keep your Health up.
Weak poke, her slow is useless agains your speed-buff. She cant evade your stun without flash.
Some good poke and his slow is annoying. But if you position yourself correct its fine. But also his heal makes your poke useless ... on the other side he is quiet slow and easy to stun.
Much poke, together with Blitz realy a dangerous matchup. She will evade your stun with her Caliber-Net and she will try to stun you with her trap. But all together not to much danger and still stun-able.
Not ofter played. but high poke and good burst. Just go close to him if your ADC is giving you Backup.
Many evades make it hard to stun him. Playing Ezreal needs skill - but if your enemy has skill the poke early game from ezreal is dangerous. Dont go to close. Try to poke him when his flash-like skill is down.
evade his grap and he is useless. If he grapes your soul just double bomb him and he is not able to hit your soul-shadow. His tentacles are easy evaded with speed ... or even without speed-spell.
You can cancel her Ulti with double-bombs. Evade her twisters and everything is fine.
stay away from him when his 4th shoot is ready. Try to poke him at the rest of the time. Evading his ulti is fun if you have your speed-boost. But also tanking the ulti and setting a revive on yourself is a option.
Very strong early game and midgame if to fed. Sometimes hard to stun due to her passive jumps. Her ulti is dangerous to you, a tank might jump directly into your face. Play safe.
Strong early (Ulti allready on Lvl 1). Her shield blocks your bomb damage ... but you still generate gold from hits and drain her mana down. her bound can be broken if you speed yourself or slow her. In contrast you can stun her easy, but dont risk to much early, her Ulti-Shield can change a fight and they might kill you and the adc.
Easy to stun. But still dangerous, because of his huge damage output if you fail to stun. Dont risk to much early, if you reach Lvl 6 you have a second life in cause you fail your first stun.
She has a shield to block your poke. Her animal-morph can make you useless - very dangerous. Also she has a speed buff and slow too. She is as dangerous as you are and is very strong in 2v2 laning because of her ulti. Play safe.
Her stuns are mighty, but most of them can be evaded quite good. You have the stronger poke, but she has some heal (but its a mana-costly heal). This matchup is a lot about player-skill, due to the many skillshots you and she has.
dangerous if they go all in with her Ulti. Her shield blocks your slow and stun. Her stun is easy to evade if you see it coming. She has weak poke damage. Try to make good trades versus her and in case she goes all in with her Ulti just run away or place a revive on you / your adc.
Very strong poke damage. But if you evade good she is useless .. no heal, no stun, no huge lategame damage in the supporter role.
Very dangerous supporter - huge early game damage. He likes to hide in the side-bush and places trap-clowns befor the first wave. Dont walk into that bush or you are dead. If you see support-shaco try to ward this bush befor you go to help your jungler. Play very safe early game! And in the midgame he will become useless without fed.
His low-range taunt is dangerous, but if you evade it correct he is easy fed for you. Just poke and bomb him down.
Her spellshield is annoyoing - but thats all she has. She cant evade your bombs, just block them. But the spellshield has a high cooldown, so you have a timewindow where she is unprotected. If you miss your stun you can easiely run away with the speed boost.
She can poke good. But Sona has a problem ... versus all champs. She is super squishy and has no stun nor evade skill (early game). One stun from you on her and a good reacting ADC and Sona is dead. But if Sona plays safe and heals up alot instead of playing agressiv you need to do the same.
Super tanky and he will eat you if you dont evade correctly. But if you evade good you can poke him alot and have some fun ... he is meele, you are ranged.
evade his stun with your speed-boost. he is easy to stun and you can hit him all the time he comes to close. He is anti-AD ... you are AP ... to bad for him.
His grap is slower than blitzcranks - so you can evade it easier. He has a litte bit attack-range, so dont go to close. One time catched by him its dangerous for you - flash away fast. Play safe as long as your flash is down.
Easy to stun - twitch has no movement-skills and is squishy. Try to stun him as soon as you see him. Dont place your ulti to late in case of danger, his poison can remove a lot of health at once.
Vayne is weak early game. But she is scaling up fast. She has a short-cooldown evade skilland huge true-damage in lategame. If she nails you to a wall you have a problem. To beat her you must poke her early in the game befor she has to much farm. As soon as her evade is usesd she can be stuned easy and will go down fast in the early game.
easy to stun - but he has some good poke, so be carefull if you go to close to him.
Zilean has a lot of damage and stun. If he uses slow on you the only way to evade the following stun and damage-burst is a flash. You can poke him, but he is hard to hit if he uses the speed-boost on himself. He is allmost impossible to kill, even if you poke him down and kill him he can just revive. If you play versus zilean better ff20.
very high dmg, but low attack range. Stay out of his range and you are fine. His movement is predictable due to his spinning axe - use it to hit him easy with your bombs. If you slow him he cant evade your bombs, unless he uses his flash.
His damage is pretty low - but he has a charme and knockup spell, that will be dangerous if his team is close. Also he can heal and has a shield, he is hard to poke. Also he has much mobility, so its hard to hit him at all. His weakness is his low range and that he needs a teammate to be effective - alone and slowed he is killed quite easy.
Dont stand between her and the feathers she drops, cause she can knock you up with recalling the feathers to herself. Her only other surce of stun or mobility is her ultimate - and that is easy to evade. If you slow her you can double bomb and kill her easy, one time she can use her ultimate to evade - the seccond time her flash - the third time she is dead.
Pros / Cons
+ Low Cooldown AOE-Stun
+ A revive for your carry
+ Strong waveclear
+ Good damage
+ Quite tanky for a mage
+ Strong single-target CC
+ Fast movement speed
+ High Skillcap
zilean has a huge amount of neverending stuns. If your team is not to dump they will have a lot of time to kill enemys in teamfights. On top you can revive one teammember ... thats usefull too.
Your primary job is stunning!
your 2nd job is reviving the game carry of your team.
Dealing dmg is just a nice side effect - but with this build you have nice dmg vs squishy champs.
And its not just your stun. Zilean has a slow-spell to! A 90% slow with low cooldown that can't be evaded ... on max. level you can pretty much immobilize a single enemy the hole time if you like it :D
But You need skill to land your stun. And you need skill to use your ulti in the right moment on the right champs ... and you need skill to place your slow/speed on the fitting ally or enemy. It needs time to learn all this - but if you learned it you have a AOE-stun that stuns enemys 60% of the fighttime
To be usefull in teamfights and stun the enemys a lot you need to be not to squishy. So this build stacks Health! We add armor and magic-resist into the rune page, so we dont need to buy armor-items. But there are great items that have HP and Ability Power combined! With all the HP you will be quite tanky, assasins wont be able to burst you.
- Weak early game
- Weak vs champs with high mobility
- Just 1 spell to deal dmg
- Neither heal nor shield
- Difficult to master
For runes you take Greater Mark of Armor, Greater Glyph of Scaling Magic Resist, Greater Seal of Scaling Health and 2 Greater Quintessence of Scaling Cooldown Reduction + Greater Quintessence of Gold. You can also put Flat runes, but scaling Runes allready pay out after Lvl 6, so after 5-10 minutes game time. You dont need to put the Gold-rune, but some extra gold is nice to have.
Why you need so much defence?
Well, you are squishy ... and you wont build any Armor or MR item. There are many Assasins around, just made to kill you. Your stun and your revive are useless if you are bursted down in milliseconds. Also putting some AP in the runes (maybe around 20 AP with full AP-runes) is not realy helpfull ... as soons as you have your first items 20 AP is like nothing. The armor, HP and MR will support you the hole game, making your Health given from the Items a lot more worthy.
With this runes nothing will burst you, so you have time to put stuns and revives. Even if its just a second auto-attack the assasin need to take you down - thats time enough to stun him and put revive on you. If they towerdive you will stun them and revive - while they take huge dmg from the tower. The same in teamfights - you tank the ultimates and revive - your team has time to kill them.
Supporter Masteries = Cunning Tree.
You want moving speed Wanderer , Mana regen Meditation , Gold Bandit , Cooldown reduction Intelligence and Thunderlord's Decree for early game kiting and killing. Also a great source of healing for us will be the Refillable Potion, with Secret Stash we can get 10% more healing power out of it.
We have points for half of a tree left, if Ferocity-Tree (Damage) or Resolve-Tree (Tank) is up to you. The dmg Tree will grant you about 9% more dmg ( Natural Talent , Sorcery, Battle Trance ) and some extra dmg for Allys after you hit an enemy Expose Weakness . That sounds good, but it is not very good :( You are support, 9% more damage for a supporter is not as much as 9% more on your midlaner, also just 1 of your spells actually deals damage, so all the materies for just one spell? Even worst, Expose Weakness does not give +3% damage for your allies, the tooltip is wrong! It will give +1% damage over 3 seconds, so thats like nothing ... compare it with the tank-tree, there we will get 10% and 27 flatarmor and magic resist from Fearless at Lvl 18, thats way stronger!
So the Tank-Tree! it will give you some HP Veteran's Scars and substain for early game Recovery , Tough Skin . I prefer this Tree. Remember you dont have any heal-ability, its great to have some help surviving early in lane. In the middle of this tree you can choose between Insight and Fearless (Included at patch 6.24). Insight will reduce your summoner spell-cooldown by 15% (usefull!), while Fearless will grant you extra armor and magic resist everytime you enter a fight with a champion (so allmost everytime you fight!) very usefull to survive.
In case you fight strong poke champs like Caitlyn, Zyra or Sona maybe replace Tough Skin by Siegemaster , if they nail you to your tower and poke a lot you will have some extra Defence to survive.
1) supporters want an gold items and place many wards
2) you need 30% cooldown reduction to stun a lot (+15% from runes and masteries = 45%)
3) You need some mana (zilean is addicted to mana)
4) You want HP to get tanky
5) Ability power is great too!
Zilean has no heal nor lifesteal. Allmost any champ on bottom-lane has some poke ability ... you need something to refill your health. Not just 2 cookies for the first 5 minutes. You wont be able to heal the hole laning phase. You will waste a lot of cash or time if you buy cookies or homecall each time you take damage. This pot solves all your problems. Trade on your lane and feel good when you see the enemys wasting gold for cookies, while you just refill your potion again and again for free :3
Frost Queen's Claim
Each supporter needs a gold item! This one is made for you. Its important that you try to use the gold-on-hit-effect. Bomb+Autohit and allready a few gold earned. Sure dont risk to much - find the right moment to poke enemys. The enemy adc must lasthit minions - thats a good change to give him a hit. Or the enemy support is meele - if he hits a minion you can hit him back and put bombs on him.
It also has Cooldown-reduction (very important!) and AP (nice to have).
And on top the active (Icy ghost) can slow the enemys - making it easy to double-bomb him. If you run away you can use the active to slow your chaser. And if you chase you can slow your victim. But its not just for fights - if you wanne ward an unsave area you can check first with the Icy ghosts if noone is hiding in the bushes.
Sightstone Ruby Sightstone
Vision is very important! Without vision the best carry will fail - being ganged or traped. So many kills can be avoided by seeing the enemy coming. And even better - if you see them coming you can start counter-ganging.
There is no need to hold the wards to long in your inventory - they will refill each time you go back to the shop - so put them as soon as you reach unwarded area.
Also the sightstone has a great Health Buff. You need health, you dont wanne be squishy.
The Ruby Sightstone and Fronst Queen are both awesome items giving you a lot of stats you need.
They are worth blocking 2 itemslots! Dont combine them to one item, you will lose a lot of HP, a strong active skill and some AP. Each time you get killed when moving into unwarded area or each time the enemy is running away with 10 HP you will damn yourself for not having the Icy-Ghost Active and Ruby Sightstone.
Boots of Speed
Your speed-skill is great, but not perfect. You need a little bit extra speed from this boots. For many enemys its ok to keep the boots without an upgrade until midgame. If the enemy is strong you can still upgrade them.
Mercury's Treads Ninja Tabi Sorcerer's Shoes
Thanks to your rune-pages you dont need the Cooldown-reduction boots. So you can build Anti-magic boots if you get into a lot of stuns. Or get Ninja Tabis if you are hit by a lot of normal damage. At patch 6.24 armor penetration is replaced by lethality. What you need to know about lethality: Its a lot stronger lategame compared to armor penetration, so ninja Tabis and the extra Armor they grant might be usefull sometimes. If you dont have any problems surviving you can get Sorcerers Shoes for a great Damage Boost.
This item is awesome on Zilean! It has all you need and is the reason why this build is way stronger compared to full-tank zilean (with frozen hearth and command banner). This pink book gives you 20% cooldown reduction. Also the extra mana and mana-refill-passiv will solve your mana-problems. On top you get a lot of AP. Befor you get this item your mana-management is realy difficult ... and as soon as you have it you are able to hit a few skill-combos and still be able to cast your ultimate.
There are many AP-items around. The point on this items is it will grant you a big Health bonus! As soon as you have it together with the Ruby Sightstone you are somehow tanky compared to other mages. You get cooldown reduction and Mana from your other items, there is just nothing more you need then AP and HP - and these item will give it to you.
A lot of AP for you. This is good if you have a lot of cash and fight vs squishy champs. If you are the strongest player in your team this item will help you to deal the damage needed. If you are weak or new to zilean better get a more supporting item and not just a lot of AP.
Void Staff is cheap and still strong. If you are not fed but still ok with surviving this item is a nice one. It has AP, what is nice. But the huge damage-increase is caused by the percentage magic-penetration. This is a lot of extra damage vs tanky enemys. In case your adc is weak and you need to deal a lot of damage to tanky enemys you need this item. But also squishy champs will get a huge problem as soon as you have the Void Staff. The effect is even stronger combined with Sorcerer's Shoes and Liandry's Torment.
Thats a good item, too! Good damage output and 10% movement speed, what will save your life if you evade spells. If your build is complete and you have a lot of gold you can sell your boots and get this item instead. The 10% movement boost is equal to upgraded boots. The AP and passive effect is nice to have - in most cases its more usefull then the effects on upgraded boots.
Rylai's Crystal Scepter
Nerfed in patch 6.24, but still a good item. It has HP and AP for you, the slow effect is nice if you hit a double-bomb into teamfights. Nevertheless, compared to Deathcap or Void Staff you deal significantly lower damage.
Buy one of these at Lvl 9. Take what you need more. If your team is lazy on putting wards, you might want the permanent wards. If the enemy team is putting million wards and noone of your team has ward-detection you take the Oracle Alteration.
Your ultimate. Sure you skill this one on Lvl 6, 11 and 16.
Max this one first. If you wanne kite you need damage. If the enemy goes all in you must deal dmg to kill them first. Also the cooldown reduces per level, so you can stun more frequently.
2nd skill you max up to Skill-Lvl 4. On Lvl 4 rewind has allmost the same cooldown than the bomb, so you can double bomb all the time. Level 5 has allmost no more benefite, so skill it on Lvl 18.
Max this one last. The speed boost is nice, but less important compared to your double-bombs.
Your passive skill.
Dont worrie about this one to much - if an allied champion is highlighted you can klick him to increase his and your XP a little bit. If you dont use it the XP is accumulate, so its not lost. Some people talk about tactics and tricks to increase the XP in the right moment to have some advantages ... but the amount of XP you give is realy very small. The only usefull idea might be to safe it to increase your adc's Level from 5 to 6 as soon as possible, to allow him the use of his ultimate earlier.
Time Bomb (Q)
Here it is, your overmighty AOE-low-cooldown-stunning skill. Easy to use, but hard to master. 2 bombs on the same target and it is stuned. it needs a lot of time to learn how to place the bombs, to expect the enemy movements correct or just to hit the keys fast enough.
Keep in mind: It is easy to stun slow targets. Minions next to a champ can be bombed to stun him (AOE-stun). Tanks can be stuned, because most of them dont have evade-skills. Exhausted enemys can be stunned easy. You can use your slow-spell and bomb them afterwards, also easy made stuns.
You are the time mage. You decide who moves how fast. You can slow a lot ... or speed and run away very fast. you can block ways with double-bombs making it impossible for enemys to chase you.
But its importent you keep in mind what skills the enemys have. Do they have flash ready? Then they can evade your stun 1 time. Do they have evade-skills like ezreal or Vayne? Then they can evade again your stun. So in teamfights attack a target that cant evade, is out of flash or just has a slow reaction time. You can use the double bomb to force the enemy to set his evade skills on cd. Or you can wait until he wastes it and bomb him afterwards.
This will just reduce the cooldowns of your Q and E. On Skill-Lvl 4 the cooldown will be similar to the bomb-cooldown, so you can double-bomb all the time. Befor Skill-Lvl 4 the bombs-cooldown will reset faster then the rewind cooldown. So if you wanne double bomb (in teamfights and gangs you wanne allways double-bomb) you need to wait with throwing bombs until rewind resets too.
Time Warp (E)
Use it to slow enemys, making it easy to stun them. Use it to put wards all over the map with high speed or to rotate the lanes. Use it to run away if you are ganged or to catch up to enemys in case you wanne gang them.
Chronoshift (R, Ultimate)
Use your ulti as late as possible. If you put it to early the enemy will just wait a few seconds and kill your teammate as soon as the effect ends.
Most effective on assasins or the adc - a tank will revive with low health and most likely go down again.
This spell is not only for your adc because you are his supporter. Its made for the teammember that carrys the game. If your adc is noob and just feeding use it on mid or the jungler - or even yourself.