Karthus Build Guide by DingDongGaming
[70% Winrate] Rank #84 Karthus In The World GuideBy DingDongGaming | Updated on January 10, 2020
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Threats & Synergies
As long as she doesn't hit a charm on you, you're good.
She can easily burst you down if she positions her wall well. Her passive counters your ult as well.
Just staw away from her when She has her stun up. Try to farm from far away.
He has to come in your range to hit his W & farm. Use this in your advantage and poke him down.
Stay away from your creeps and you're good to go!
Outdamages you crazily.
He has low range, just poke him.
As soon as she's lvl. 6, don't try to fight her unless you know she has no ult.
Wouldn't say that he's a big counter but he counters Karthus' ult. He might outdamage Karthus as well if he gets fed enough.
Stand behind minions and poke him down.
Counters you on so many ways unless you shut him down early game by denying him farm.
If it comes to late game, he has the upperhand.
He can oneshot you with his ult W, but you can (almost) oneshot his turrets as well so you got that going for you, which is nice.
Not a big thread.
Only the one who follows this guide will win ;)
New Kassadin is broken. Can end up ulting xxx times and burst you.
New runes, new opportunities, new broken Katarina. Ban her for sure!
Ultimate that counters your ult, but you outdamage her quite good.
Make a farmlane out of this and try to survive. He doesn't counter you but stay away from him. He has burst opportunities.
Easily beatable by poking him down.
Depends on the player. If you're playing vs a good LB, she counters you. If you're playing against a bad LB, you good.
Ultimate that counters yours, but you outscale and outdamage her.
He has oneshot potential at mid/end game. Untill then you are stronger.
He oneshots you with his third Q. Just stay away from him.
Dodge Q and it's gg.
Outdamages, outscales, "outteamfights" you.
Early game you have the upperhand, late he.
If you can shut her down early game, you can make her useless.
Her low cooldowns, slows, cc, counters your no-mobility.
Oneshot possibility if he's fed.
Don't go into his W range, ez lane.
He basically oneshots you with his ult. Get a Zhonya's and you can defeat him.
You melt him down with your Q's.
Most annoying champ to play against as a Karthus. He will poke you down with his Q & dodge your Q's with his E.
Lane is lost when he gets lvl 6.
No hard match-up.
She is stronger in teamfights, but you can defeat her easily.
It can go in different ways. If she's good she can oneshot you. If she's not you win.
Speaking of personal experience: he didn't felt like a big threat. Buying morello's shut him down.
It goes 60/40 actually. As soon as she hits her full combo you're dead. If she misses her Q, you can easily win from her.
I'm Ding Do ng Gaming(Do ng without a space between the o and the n) and I play on Europe West. Right now I am the #84Karthus in the world and I decided to make a guide for him since I know him quite well. I am in Diamond 5 and planning on climbing to master or even challenger this new season! I've started playing Karthus since season 2 where PhantomL0rd trolled with him and ran TP & Revive. Since then I fell in love with the champ. I've played over 1000 games with him over 4-5 different accounts with an average of a 70% winrate. I've studied Karthus after PL's stream and mastered him. Right now it's your turn!
Karthusis a low mobilty, high damage output champion who can burst people down in seconds. (If played right.)
Let's start with his passive.
"Upon Dying, Karthus enters spirit form that allows him to continue casting spells for 7 seconds."
This is one of the reasons why Karthus is overpowered. Even when you get killed in teamfights, you still have 7 whole seconds to continue casting spells and trust me. They hurt.
"Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies."
One of the strongest abilties in-game in my opinion. If you hit Lay Waste on a single target, the damage is doubled. That's why he can poke and burst champions really quickly.
"Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period."
This ability is really amazing. No matter how much magic resist the enemy has, you can always damage them in combination with Sorcerer's Shoes, Void Staff and Morellonomicon.
"Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, buit quickly draining his own Mana."
Great ability to sustain in lane! The Mana you get back after killing a unit is +- enough for 1 extra Q. In teamfights you have to activate this ability and keep it activated. Only turn it off if you are low on Mana. I wouldn't recommend turning this ability on in early game since it will drain out your Mana quickly.
"After channeling for 3 seconds, Karthus deals damage to all enemy champions."
An ability that deals 250 damage on it's first level to all five players at the same time? This is a game changing ultimate. In combination with your magic penetration you can basically deal true damage on carries in late game. You have the possibility to one-shot them.
Don't use your ult just to secure a kill. If your botlane gets ganked by the enemy jungler or your midlaner, activate it! There is a high chance that the enemy team will back off since you dealt a lot of damage to them. This way you saved your botlane and maybe secured an assist for yourself! Or you can use it when you see your toplaner / botlaners fight. Either way, teamplay is important!
Your second ability should also be a no-brainer: your Defile.
From now you got an option. You can put a point in your Wall of Pain but only if you know that you can get a secured kill out of it. Or if your jungler does a lvl 3 gank. If this is not case, put a third point in your Q Lay Waste. The damage boost will reward you anyway.
Now on every single skill point should be placed in Lay Waste, followed up by Defile and at last Wall of Pain. Your ult Requiem on lvl 6,11,16 ofcourse.
There are a lot of options for Summoner Spells.
Flash is a must on Karthus though. But your second Summoner Spell slot is customable.
I would recommend picking Barrier just for the early game. This way you can survive enemy ganks, enemy burst, ignite etc.
The second option is to pick Exhaust. I would recommend this when you're playing vs an assassin champion just like Zed or Talon. The slow will also help you land your Q's better.
The third is to pick Teleport. This way you won't miss a lot of farm. There is no real other reason to pick this Summoner Spell.
The fourth and last option to pick is Ignite. I would only recommend this if you"re playing vs a healing enemy teamlaner just like Gangplank or Soraka.
Just like every single champion, Karthus has some strenghts and weaknesses.
+Global ult hitting all enemies at the same time
+Has CC (Crowd Control)
+Even when you're dead you can participate in teamfights with your passive
+Strong early game
-Gets countered by a lot of champions
In this guide I've said many times that magic penetration is a must on Karthus. So Sorcerer's Shoes, Morellonomicon are a must. Only if they haven't bought magic resist, then you can replace Void Staff with something else. In case you've picked Abyssal Mask over Zhonya's Hourglass, grab Zhonya's Hourglass as well.
Try to take the raptors as well after you've pushed your wave into his turret. A little bit more farm is always welcome.
As soon as you reach level six, you should look at top lane and bottom lane to look at the enemy players their health bar. Maybe you can secure a kill.