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Fiddlesticks
Build Guide by xXDaskalakosXx
8.22| Fiddlesticks Simple Guide MID/SUPPORT (not updated any
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Choose Champion Build:
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Roaming Scarecrow
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Scarecrow on the bottom
Recommended Items
Runes:
Inspiration
Sorcery
Spells:
Teleport
Flash
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
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TERRIFY (Q): Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. |
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DRAIN (W): Fiddlesticks channels and leashes to a target for 5 seconds, dealing 80 / 105 / 130 / 155 / 180 (+45% of ability power)magic damage each second and healing himself for 60 / 65 / 70 / 75 / 80% of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling. If Drain's target dies before the channel completes, the remaining duration is applied as cooldown reduction. |
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DARK WIND (E):Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing 60 / 80 / 100 / 120 / 140 (+45% of ability power) magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. |
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CROWSTORM (R):Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing 125 / 225 / 325 (+45% of ability power) magic damage to all enemy units in the area each second. |
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