This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
|-[8.23]-| 4th Time's A Charm! THAT'S A LOT OF DAMAGE!
By Starredgamer | Updated on November 22, 2018






Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:








Spells:

Flash

Heal
Items
Ability Order
Threats & Synergies






Caitlyn
She is soooooo god darn strong against you. I would ban her if I were you!!!




Morgana
When she roots you root it is really that simple....

Introduction
Hello there!
My name is Ducko but I am also known as Its Me Twitch.
I am a Bronze I player and this is my first guide that I've ever written.
I hope you find this guide useful and enjoyable!
See you guys on the Rift!
- Ducko

Pros:
- Great Damage
- Good CC if you hit your

- Viable every game ( In my opinion )
- Has good synergy with every support
- Looks really cool
Cons:
- No escape
-

hitbox sometimes feels weird
- 5 skillshots ( 1x

, 4x

)
- Takes some practise
- Weird hitbox for W
- Is an ADC in 2k18


ADC games. There's no summoner spell that could replace flash because it's just the best summoner spell there is!
Passive - Whisper
DEATH IN 4 ACTS:

The fourth attack is guaranteed to Critical strike icon critically strike, dealing 15 / 20 / 25% of the target's missing health bonus physical damage. The fourth attack will still Critical strike icon critically strike against structures, but deals 44% reduced damage and doesn't apply the bonus physical damage.
EVERY MOMENT MATTERS:

Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.
Q - Dancing Grenade


bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.
PHYSICAL DAMAGE: 45 / 70 / 95 / 120 / 145 (+ 40 / 45 / 50 / 55 / 60% AD) (+ 60% AP)
W - Deadly flourish
PASSIVE - CAUGHT OUT: Enemy champions damaged by


ACTIVE: After a delay,


deals 75% damage to non-champions along the way.
PHYSICAL DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 50% AD)
Damaging a Caught Out champion Root roots them and grants the movement speed Every Moment Matters' bonus movement speed.
E - Captive Audience
PASSIVE - BEAUTY IN DEATH:

Additionally,

ACTIVE:

Blooming captive audience size 50 slow all enemies inside for 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. captive audience size 50 deal 65% damage against non-champions and champions recently hit by one.
MAGIC DAMAGE: 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)
R - Curtain Call
FIRST CAST:


up to four times.
SUCCESSIVE CASTS:


round in the target direction that stops at the first enemy champion it collides with, Sight icon revealing them for 2 seconds, dealing physical damage to all enemies hit and Slow icon slowing them by 80% for 0.5 seconds.
「 MIN. PHYSICAL DAMAGE: 50 / 115 / 180 (+ 20% AD) 」

's damage is increased by 2.5% for every 1% of the target's missing health, and the

's final shot critically strikes for 100% × (1 + bonus critical damage) increased damage.




For the first back you have 2 options; Option 1:





For your core you are going to get;




When you have to choose




I will explain the boots really fast





Whisper-Death in 4 acts-Every moment matters.

Jhin imbues the final bullet with dark magics, guaranteeing it to critically strike and deal 15 / 20 / 25% of his target's missing Health as bonus physical damage. Against structures, the critical strike damage of this bullet is reduced by 44% and the bonus damage is not applied.
Jhin's critical strikes deal 25% reduced damage, but grant 10% (+4% per 10% bonus attack speed) movement speed for 2 seconds.
Additionally, Jhin's attack damage is increased by 2% - 40% (based on level) (+4% per 10% critical chance) (+2.5% per 10% bonus attack speed).
This is Jhin's signature thing, his four bullets. The fourth one comes in really handy dandy when you want to oneshot that 100 hp Zed that has been killing you for the entirety of the game
Fleet Footwork: It comes in super handy when you want to kite someone or get a tiny bit of HP back. It also really helps when you're escaping from people like a Miss fortune or Lucian because that extra movement speed may save your life.
Triumph: The 12% HP may look like nothing but it comes in handy when you're doing a massive teamfight and when the enemy tries to take you down. E.g. The enemy jungler comes to gank you and you kill the enemy botlaner, normally you wouldn't heal that 12% but now you do
Legend: Alacrity: It really helps you because you get PERMANENT attack speed from this (that means PERMANENT AD)
Coup de Grace: This helps when that Miss fortune is on 200 hp and you have your 4th shot.
Sorcery
Celerity: Gives you extra MS (Movement Speed) and that movement speed is also AD (Darn this rune is complicated) But it is still one of the best runes there is!
Gathering Storm: You get free AD or AP from this, who would't want that? Plus it can help you when you're behind!
These are my recommendations for runes, of course you could go whatever fits you!


and AA's. So in this chapter I'm going to talk about his laning phase.
Early game:
This is the stage in the game where you want to AA/ Last hit a minion 3 times and shoot the 4th bullet at your enemy. The 4th bullet is great for harrass and for farming, so don't be afraid to use it on a minion if no enemy champion is nearby!
Mid game:
This is where you are beginning to get strong, so start going all in on your enemy to get some kills or/and a gold lead. What's also worth being mentioned is that you still need to farm in the mid game ( So dont focus on kills ). Instead of focusing on kills you could ask your jungler to do drake when it is up, you do this because drakes are alawys useful. Also place your

Late game:
Just AA and you will be fine......JK!! Positioning is key in late and that should be your main goal ( BEING POSITIONED WELL IS KEY!!!!!!). Just stay at a safe range from the enemy and try to make use of your ultimate.
Some of the tricks with jhin that I found are:
AA = Auto Attack
AA + AA + AA +

+ AA, This is great for some level 1 damage.
AA +

+

, This is your

setup move, because you root the person for a free

AA +


4th

Bullet +

+ AA, If you land the root and the 4th bullet, you can dish out a lot of damage on to your enemy.
AA + AA + AA + (Support) Ability +

, this is useful in the laning phase.
AA + AA + AA +

+ AA. this is a standard root.

+


, you are locked in place except if you flash in the middle of the animation!
As


Later in the game you can use your



and AA.
If you are about to miss a minion you can AA or

to get it. If you are in tower and a minion is very low but you know you cant kill it, just AA and

at the same time to dish out some of that sweet damage to the enemy minion.
Patch History
V8.15
Jhin hasn't been touched :DDDDDDD
V8.14
Jhin was not touched in this patch :D
V8.13
Captive Audience Captive Audience
BUG FIX: No longer fails to play sound and animation if the trap is triggered in brush.
V8.12
Whisper Whisper
BUG FIX: The fourth shot now overrides Stormrazor item Stormrazor's guaranteed-crit damage modifier.
V8.11
Base stats changed to the point where the only good ADC is Vayne or Caitlyn

Top Jhin Guides

You must be logged in to comment. Please login or register.