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Jhin Build Guide by Starredgamer

ADC |-[8.23]-| 4th Time's A Charm! THAT'S A LOT OF DAMAGE!

ADC |-[8.23]-| 4th Time's A Charm! THAT'S A LOT OF DAMAGE!

Updated on November 22, 2018
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League of Legends Build Guide Author Starredgamer Build Guide By Starredgamer 48 1 213,084 Views 4 Comments
48 1 213,084 Views 4 Comments League of Legends Build Guide Author Starredgamer Jhin Build Guide By Starredgamer Updated on November 22, 2018
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Fleet Footwork
Legend: Alacrity
Coup de Grace

Gathering Storm


LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


LeagueSpy Logo
ADC Role
Ranked #13 in
ADC Role
Win 52%
Get More Stats
ADC Role Ranked #13 in
ADC Role
Win 52%
More Jhin Runes

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Hello there!

My name is Ducko but I am also known as Its Me Twitch.
I am a Bronze I player and this is my first guide that I've ever written.
I hope you find this guide useful and enjoyable!

See you guys on the Rift!
- Ducko
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About Jhin

Jhin isn't like the best ADC at the moment but that's because every ADC just gets wrecked by that annoying dude that goes Ziggs, Zed or Irelia bot lane. (Yes Zed botlane is apparently a thing nowadays). Jhin is an immobile, ranged Assassin who gets his AD from items that give AS (Attack speed) and Crit. To play Jhin you really have to know what you are doing and you have to stay focused at all times. I know it can be really hard when that Zed is coming to gank your botlane but stay calm and things might end up differently than you expected! To sum things up, Jhin is a good ADC when played right but can be really and I repeat really bad when played in the wrong hands. Good luck on playing Jhin! (Jhin is still pretty OP if I say so myself)
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Pros / Cons

is an amazing champ to play and he has his pros and his cons like every champion. so here they are.


- Great Damage

- Good CC if you hit your

- Viable every game ( In my opinion )

- Has good synergy with every support

- Looks really cool


- No escape

hitbox sometimes feels weird

- 5 skillshots ( 1x
, 4x

- Takes some practise

- Weird hitbox for W

- Is an ADC in 2k18
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Summoner Spells

is great on jhin because it gives you more health and movement speed when you press it. Also heals your support and that can help you survive longer. Always stay nice to your support btw :D

Helps you get out of sticky situations and I take this in 100% of my
ADC games. There's no summoner spell that could replace flash because it's just the best summoner spell there is!
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Champion Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Passive - Whisper

DEATH IN 4 ACTS: 's basic attacks use ammunition and his attack speed cannot be improved except through growth by level-up. Jhin can attack 4 times before having to Disarm icon reload for 2.5 seconds, and does so automatically after 10 seconds of neither attacking or using an ability.
The fourth attack is guaranteed to Critical strike icon critically strike, dealing 15 / 20 / 25% of the target's missing health bonus physical damage. The fourth attack will still Critical strike icon critically strike against structures, but deals 44% reduced damage and doesn't apply the bonus physical damage.

EVERY MOMENT MATTERS: 's Critical strike icon critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%.
Additionally, he gains 2% - 40% (based on level) (+ 4% per 10% critical strike chance) (+ 2.5% per 10% bonus attack speed) AD as bonus attack damage.

Q - Dancing Grenade

launches a canister at the target enemy, dealing physical damage.
bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.

PHYSICAL DAMAGE: 45 / 70 / 95 / 120 / 145 (+ 40 / 45 / 50 / 55 / 60% AD) (+ 60% AP)

W - Deadly flourish

PASSIVE - CAUGHT OUT: Enemy champions damaged by 's basic attacks, his allies, or inside a are marked for 4 seconds.

ACTIVE: After a delay, fires a shot in the target direction, stopping at the first enemy champion it collides with, dealing physical damage.
deals 75% damage to non-champions along the way.

PHYSICAL DAMAGE: 50 / 85 / 120 / 155 / 190 (+ 50% AD)

Damaging a Caught Out champion Root roots them and grants the movement speed Every Moment Matters' bonus movement speed.

E - Captive Audience

PASSIVE - BEAUTY IN DEATH: summons a captive audience size 50 under every enemy champion he kills.
Additionally, periodically stores a captive audience size 50, up to a maximum of 2 stored at once, which are unaffected by Beauty in Death.

ACTIVE: places a captive audience size 50 at the target location that lasts for 2 minutes. The captive audience size 50 blooms if an enemy walks over it, Sight icon revealing all enemies caught inside for 4 seconds.

Blooming captive audience size 50 slow all enemies inside for 35% for 2 seconds before detonating, dealing magic damage to all enemies caught in the explosion. captive audience size 50 deal 65% damage against non-champions and champions recently hit by one.

MAGIC DAMAGE: 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)

R - Curtain Call

FIRST CAST: channels for 10 seconds and fully assembles his weapon before taking aim in the target direction, and gaining the ability to reactivate
up to four times.
round in the target direction that stops at the first enemy champion it collides with, Sight icon revealing them for 2 seconds, dealing physical damage to all enemies hit and Slow icon slowing them by 80% for 0.5 seconds.

「 MIN. PHYSICAL DAMAGE: 50 / 115 / 180 (+ 20% AD) 」

's damage is increased by 2.5% for every 1% of the target's missing health, and the
's final shot critically strikes for 100% × (1 + bonus critical damage) increased damage.
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is always a good option on . But is also a great option because it gives you and extra 2 ad which the Doran's blade doesn't give you and it's handy with .

For the first back you have 2 options; Option 1: , is the best first back that you can buy with simply because it is not expensive and it gives 40 AD. For your second option you have and , these 2 also give you a lot of AD because 's Crit and AS get turned into AD.

For your core you are going to get; , and . You get these items because they make you get more crit and in my opinion crit is the most important stat on , simply because it makes you do more damage on your auto attacks.

When you have to choose or , keep in mind that is for lifesteal and if you are feeling like you get one shotted in a teamfight. is for if they have a lot of tanks that you need to one shot.

I will explain the boots really fast

, get these when you need to face a mobile champion e.g.: Ezreal, Lucian e.t.c.

, get these if you need to roam a lot e.g.: if you are really fed and mid is feeding.

, get these if you need/want more damage.

, if you are facing a fed poke champion e.g.: Ezreal or Jinx. Especially Jinx because she is oh so strong when played right against a
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About Jhin's passive

Whisper-Death in 4 acts-Every moment matters.

- Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Upon firing all four shots or not attacking for 10 seconds, Jhin has to reload for 2.5 seconds.

Jhin imbues the final bullet with dark magics, guaranteeing it to critically strike and deal 15 / 20 / 25% of his target's missing Health as bonus physical damage. Against structures, the critical strike damage of this bullet is reduced by 44% and the bonus damage is not applied.

Jhin's critical strikes deal 25% reduced damage, but grant 10% (+4% per 10% bonus attack speed) movement speed for 2 seconds.

Additionally, Jhin's attack damage is increased by 2% - 40% (based on level) (+4% per 10% critical chance) (+2.5% per 10% bonus attack speed).

This is Jhin's signature thing, his four bullets. The fourth one comes in really handy dandy when you want to oneshot that 100 hp Zed that has been killing you for the entirety of the game
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Fleet Footwork: It comes in super handy when you want to kite someone or get a tiny bit of HP back. It also really helps when you're escaping from people like a Miss fortune or Lucian because that extra movement speed may save your life.

Triumph: The 12% HP may look like nothing but it comes in handy when you're doing a massive teamfight and when the enemy tries to take you down. E.g. The enemy jungler comes to gank you and you kill the enemy botlaner, normally you wouldn't heal that 12% but now you do

Legend: Alacrity: It really helps you because you get PERMANENT attack speed from this (that means PERMANENT AD)

Coup de Grace: This helps when that Miss fortune is on 200 hp and you have your 4th shot.


Celerity: Gives you extra MS (Movement Speed) and that movement speed is also AD (Darn this rune is complicated) But it is still one of the best runes there is!

Gathering Storm: You get free AD or AP from this, who would't want that? Plus it can help you when you're behind!

These are my recommendations for runes, of course you could go whatever fits you!
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has a really strong laning phase if played correctly. He can clear waves really fast with his
and AA's. So in this chapter I'm going to talk about his laning phase.

Early game:

This is the stage in the game where you want to AA/ Last hit a minion 3 times and shoot the 4th bullet at your enemy. The 4th bullet is great for harrass and for farming, so don't be afraid to use it on a minion if no enemy champion is nearby!

Mid game:

This is where you are beginning to get strong, so start going all in on your enemy to get some kills or/and a gold lead. What's also worth being mentioned is that you still need to farm in the mid game ( So dont focus on kills ). Instead of focusing on kills you could ask your jungler to do drake when it is up, you do this because drakes are alawys useful. Also place your in the river bush to root unexpecting enemies. A lot of people don't know this but the objective in the game called "League of Legends" is winning and not getting kills but still losing...

Late game:

Just AA and you will be fine......JK!! Positioning is key in late and that should be your main goal ( BEING POSITIONED WELL IS KEY!!!!!!). Just stay at a safe range from the enemy and try to make use of your ultimate.
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Cool Tricks

Some of the tricks with jhin that I found are:

AA = Auto Attack

AA + AA + AA +
+ AA, This is great for some level 1 damage.

AA +
, This is your
setup move, because you root the person for a free hit.

AA + + W + AA, Do this when someone is on a .

Bullet +
+ AA, If you land the root and the 4th bullet, you can dish out a lot of damage on to your enemy.

AA + AA + AA + (Support) Ability +
, this is useful in the laning phase.

AA + AA + AA +
+ AA. this is a standard root.

+ , When you cast
, you are locked in place except if you flash in the middle of the animation!
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As you have to reload frequently, so I suggest doing your on the minions when you are out of bullets.

Later in the game you can use your and to farm, but now lets stick to the
and AA.

If you are about to miss a minion you can AA or
to get it. If you are in tower and a minion is very low but you know you cant kill it, just AA and
at the same time to dish out some of that sweet damage to the enemy minion.
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Jhin updates

Patch History

Jhin hasn't been touched :DDDDDDD

Jhin was not touched in this patch :D

Captive Audience Captive Audience
BUG FIX: No longer fails to play sound and animation if the trap is triggered in brush.

Whisper Whisper
BUG FIX: The fourth shot now overrides Stormrazor item Stormrazor's guaranteed-crit damage modifier.

Base stats changed to the point where the only good ADC is Vayne or Caitlyn

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I really hope you enjoyed my Jhin guide, and if you do please tell me in the comments.
(By the way, I want to make another guide for a champion that you guys can choose for me. Leave your suggestions in the comments ;P )
Ducko out!

(Updated on 3rd of August 2018)
League of Legends Build Guide Author Starredgamer
Starredgamer Jhin Guide
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|-[8.23]-| 4th Time's A Charm! THAT'S A LOT OF DAMAGE!

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