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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Blitzcrank
If he grabs you it's GG!!!!
Morgana
When she roots, you root it is really that simple....
Morgana
When she roots, you root it is really that simple....
Champion Build Guide
Hello there!
My name is Starredgamer but I am also known as TGOB.
I am a Silver 2 player and this is the first guide that I've ever written.
I hope you find this guide useful and enjoyable!
Bit of backstory on why I chose this champion, Jhin has always been that champion that really stood out to me for a reason that I really do not know. I started playing him on release and immediately fell in love with his playstyle and reload mechanic. 1 year ago I even got a tattoo that has Jhin's mark on it :D
TLDR; I love this champ so much I got a tattoo
Currently, I have 300k Mastery 7 on Jhin
See you guys on the Rift!
- TGOB
Well season 11, what to say about it...
The Season started off with Jhin being the king of the bot lane, absolutely dominating over people with Eclipse. Well, Eclipse got a nerf and Jhin also got a small nerf to his Q. Now Jhin is alright in the bot lane but easily gets outshined by champs Like Samira, Ziggs or Miss fortune. The bot lane currently consists out of people abusing OP champs like, you already guessed it, Ziggs! Idk how riot did it but they ?accidentally? made Ziggs an adc. Anyways carrying on Bot lane is harder than ever because everyone that is a bit stronger than you, will come to kill you. That was my complaining for the day, Enjoy the guide lads!
Jhin isn't the best ADC at the moment but that's because every ADC just gets wrecked by that annoying dude that goes Ziggs bot, Zed mid or Irelia with tp and comes to gank bot lane. (Yes Ziggs botlane is a thing and I hate it) . Jhin is an immobile, ranged Assassin ( YES I STILL THINK THAT HE IS WORTHY OF THE ASSASSIN TAG IDC WHAT RIOT THINKS) who gets more AD from items that give AS (Attack speed) and Crit. To play Jhin you really have to know what you are doing and you have to stay focused at all times. I know it can be really hard when that Zed is coming to gank your bot lane but stay focused on your health and cooldowns and things might end up differently than you expected! To sum things up, Jhin is a good ADC when played right but can be really and I repeat really bad when played poorly. Good luck on playing Jhin! (Jhin is still pretty strong if I say so myself)

Pros:
- Great Damage
- Okay CC if you hit your

- Viable every game ( In my opinion )
- Has good synergy with every support
- Looks really cool
Cons:
- No escape
-

- 5 skillshots ( 1x


- Takes some practice
- Is an ADC in 2k21 ( So easy one-shots )



Whisper
Death in 4 acts
Every moment matters.

Jhin imbues the final bullet with dark magics, guaranteeing it to critically strike and deal 15 / 20 / 25% of his target's missing health as bonus physical damage. Against structures, the critical strike damage of this bullet is reduced by 44% and the bonus damage is not applied.
Jhin's critical strikes deal 25% reduced damage, but grant 10% (+0,4% per 1% bonus attack speed) movement speed for 2 seconds.
Additionally, Jhin's attack damage is increased by 4% - 44% (based on level) (+0.3% per 1% critical chance) (+0.25% per 1% bonus attack speed).
This is Jhin's signature thing, his four bullets. The fourth one comes in handy dandy when you want to one-shot that 100 hp Zed that has been killing you for the entirety of the game and it's an overall good finisher for everyone that has been pestering you
Passive - Whisper
DEATH IN 4 ACTS:

The fourth attack is guaranteed to Critical strike icon critically strike, dealing 15 / 20 / 25% of the target's missing health bonus physical damage. The fourth attack will still Critical strike icon critically strike against structures, but deals 44% reduced damage and doesn't apply the bonus physical damage.
EVERY MOMENT MATTERS: Additionally, Jhin gains 4% − 44% (based on level) (+ 0.3% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) AD as bonus Attack damage.
Q - Dancing Grenade


bounces to up to three additional enemies beyond the first, with each kill it performs increasing its total damage by 35%.
PHYSICAL DAMAGE: 45 / 70 / 95 / 120 / 145 (+ 35 / 42.5 / 50 / 57.5 / 65% AD) (+ 60% AP)
W - Deadly flourish
PASSIVE - CAUGHT OUT: Enemy champions damaged by


ACTIVE: After a delay,


deals 75% damage to non-champions along the way.
PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 50% AD)
Damaging a Caught Out champion Root roots them and grants the movement speed Every Moment Matters' bonus movement speed.
ROOT DURATION: 1 / 1.25 / 1.5 / 1.75 / 2
E - Captive Audience
PASSIVE - BEAUTY IN DEATH:


Additionally,


ACTIVE:

Blooming


MAGIC DAMAGE: 20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)
R - Curtain Call
FIRST CAST:


SUCCESSIVE CASTS:


MIN. PHYSICAL DAMAGE: 50 / 125 / 200 (+ 25% AD)


The fourth shot Critical strike critically strikes for (100%) bonus physical damage.




For the first back you have 2 options; Option 1:


For your core you are going to get;




When you have to choose




I will explain the boots really fast


As for the situational items:

bloodthirsther is for when you need more sustain against someone with a lot of attack speed like e.g. Jinx, Kai'sa or someone that you can't deal with if you don't heal back like Tryndamere.

Domination
Dark Harvest This is (in low elo) by far the best keystone you can take because it adds up to the execute damage that you get from your fourth shot. Also, you keep dealing more damage the more you proc it so when you see a chance to W someone for an easy stack, more damage is more uhhm better?
Taste of Blood Well this rune gives you healing for damaging people, the healing isn't all that great but it adds up when you have your Doran's blade
Eyeball Collection It gives you more AD when you acquire a takedown on an enemy champion, it's (again) not much but at least you're getting free stats
Ravenous Hunter If you acquire a takedown on everyone on the enemy team you get 6 % omnivamp, and that's basically it.
Precision
Presence of Mind Jhin really isn't a mana hungry champion but there are certain situations where you could do a lot more if you had more mana. This rune gives you 15% mana when you get a takedown on a champion + it increases your mana regen when attacking a champion
Coup de Grace This is a really cool rune as it adds up to your dark harvest execute + your 4th shot execute. To be specific, you deal 8% more damage to champions below 40% hp
These are my recommendations for runes, of course you could go whatever fits you!


and AA's. So in this chapter, I'm going to talk about his laning phase.
Early game:
This is the stage in the game where you want to AA/ Last hit a minion 3 times and shoot the 4th bullet at your enemy. The 4th bullet is great for harass and for securing canons, so don't be afraid to use it on a canon if no enemy champion is nearby/if you really need the gold!
Mid game:
This is where you are beginning to get strong, so start going all-in on your enemy to get some kills or/and a gold lead. What's also worth being mentioned is that you still need to farm in the mid-game ( So don't focus on kills ). Instead of focusing on kills, you could ask your jungler to do drake when it is up, you do this because drakes are always useful. Also, place your

Late game:
Just AA and you will be fine......Nope too easy!! Positioning is key in late and that should be your main goal ( BEING POSITIONED WELL IS KEY!!!!!!). Just stay at a safe range from the enemy and try to make use of your ultimate. What's also worth being mentioned is that you should always keep your vision score up and with that I mean ward, ward, ward!
Some of the tricks with jhin that I found are:
AA = Auto Attack
AA + AA + AA +

AA +




AA +


4th


AA + AA + AA + (Support) Ability +

, this is useful in the laning phase.
AA + AA + AA +




As


Later in the game you can use your



and AA.
If you are about to miss a minion you can AA or

to get it. If you are under tower and a minion is very low but you know you can't kill it with one AA, just AA and

Patch History
V8.15
Jhin hasn't been touched :DDDDDDD
V8.14
Jhin was not touched in this patch :D
V8.13
Captive Audience Captive Audience
BUGFIX: No longer fails to play sound and animation if the trap is triggered in the brush.
V8.12
Whisper Whisper
BUG FIX: The fourth shot now overrides Stormrazor item Stormrazor's guaranteed-crit damage modifier.
V8.11
Base stats changed to the point where the only good ADC is Vayne or Caitlyn
Since I left this guide to rot back in season 8, I will continue the updates starting at 11.21
V11.21
Riot hasn't pointed the nerf elite blaster at Jhin and we have been blessed with another patch of Jhin madness
V11.21
Dear Jhin mains and other Jhin enjoyers, This patch riot has decided to bless us once again with no nerfs or buffs to Jhin :)

I hope you enjoyed my Jhin guide, and if you do please tell me in the comments, also feel free to correct me if anything seems off in this guide.
(Updated on 20th of October 2021)
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