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Twisted Fate Build Guide by DuhBrandon
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Other Than her charm and burst she shouldn't be much of a threat. I recommend just stay back from her and focus on farming you wont win a duel.
since this champ is pretty braindead you will have some problems. Especially with his massive poking abilities and combos. If he hits a W or a E on you just run and try and dodge his Q.
This champ here is a little tricky especially with his E being incredibly broken as hell. almost in every trade he is gonna wait for you to pull out your yellow card before using his E. And once you miss the yellow card he will do incredible burst to you and probably kill you since he's fizz. I highly recommend relying on farm and outside help. (like jungle or roamers) to take on fizz try to poke him while he is under your tower or if he uses his E punish him buy hitting him with your yellow card for a successful trade. Note: Sometimes a fizz might use his E to avoid tower shots to dive you to finish you off if he does this try to avoid it and if you do hit him with the yellow card as the tower does its job.
Probably your worst nightmare to go up against and that's all because of akali's W that being reason why she is perma banned in high elo right now. as an akali main all I can say is if she uses her shroud go under tower and try and bait her with your yellow card because if she tries and attack you you can stun her in the short time she reveals herself hopefully enough for the shroud to run out and hit her with that beefy punish. if she hits you with her e go under tower. if she hits you with her E and you have half health and she has her shroud and ignite just accept your death.
Not much of a threat as long as you hit your Q after you stun her and at all cost avoid her CC. I say play aggressive against her and keep poking her.
Probably a gift from god if you fight this as you are building an anti tank build just one warning though, his ult will be a problem once you start roaming because as you might know he can go back up any teammate.
this champ will be tricky if you are getting camped other than that you shouldn't have a problem just keep your eye on your health because malzahar has pretty good poke. and if he ults you and their jungler is there just accept death.
Azir Could be a problem but most times not really. Due to the fact he is very difficult to play, and the fact that he doesn't win against most champs. the only thing you need to worry about is you getting ganked and you don't have flash because his R can push you towards him making ganks easy and hell and the jungle or azir will just kill you. My advice is to just don't over extended on a azir and don't poke his tower without flash or the knowledge of the whereabouts of his jungler.
Now its time for this bih. zoe is zoe so overall it will be difficult to win in lane. Early game she should be able to win every trade you guys make so don't get cocky and underestimate her damage because you will soon realize that your 80% health has turn into just your mana bar while you are asleep (permanently). After you get your nashors tooth you should see a burst in dominance while in lane don't forget to hit your yellow card -W and hit your Q right after for a decent amount of damage and your arcane comet should help as well.
Not a threat whatsoever, you outrange her so even if her daggers land near your farm you can farm with your Q and poke her at the same time. My advice is to save your yellow or red card and wait for her to try and pick up her dagger and punish her from there. Unfortunately she is not like draven so getting her daggers is not a necessity but you should easy win this matchup.
With Ekko you should win trades until level 6 than you will start losing mainly because of his R. an Ekko wouldn't care about taking much damage because his ult makes him Tracer. And he will do more damage than you as the game goes on. So my advice to you is to farm till late game and make use of ganks because if you are ahead you should be fine.
heimerdinger is heimerdinger you lost at champ select. Want Farm? turrets do a thousand health, Wanna poke? Turrets do a thousand damage, Wanna kill me? what do you know zhonya is up and oh yeah the turrets do a thousand damage while im taking a nap. just try and stay under tower and destroy his turrets with your Q.
leblanc it not much of a threat to you in particularly but you should still because as her poke makes it hard to farm because she will make you stay under tower for half the game. but over time you will poke more than her and start winning lane. Although even if you do more damage than her you still shouldn't go in on her as she will punish you.
Extreme Threat. there is not much you can do against a darius especially if he's fed. Of course don't try to solo a darius as kiting wont work since he literally brings that a$$ here.
Double TP Ult and heavy peel makes this tf''s best synergy.
Darius will keep you away from threats and enemies because the enemy team cant focus you when tank damage meta is a thing.
Extremely heavy peel and will keep enemies back so take advantage when he's on your team.
Not a bad synergy with his stun that lets you attack them from a far but 7/10 times veigar will take the kill.
Really good synergy mostly because of zac's ability to spoon feed his teammates kills.
Good synergy for getting kills but lets be honest, the lux Is gonna be the one getting the kills.
REALLY good synergy because amumu is the definition of "get the F**K off my teammate". his q and ult alone is hard peel enough.
You can get the twitch fed with your yellow card. And ya know a fed twitch is a fed twitch.
This Tf guide is for Completely melting Squishies and doing massive damage in team fights you will become an asset.
Nashor's Tooth: this build wouldn't be possible without the help of nashors tooth and that's mainly because of the ap and attack speed hybrid. rushing nashors tooth first is your best bet because it will increase your attack speed for farming and your q for poking in lane.
Berserker's Greaves: Why not have even more attack speed? although nashors tooth provide attack speed I personally don't think its enough for a melt.
Rod of Ages: This was a risking move to do but it works especially if late game is a possibility. I chose this because of the fact that without this Tf is extremely squishy and often runs out of mana. But Rod of ages will make you scale a lot especially with AP as well. If you don't think you will make it late game than replace Rod Of Ages for Ludens echo Or Liandrys.
Morellonomicon: Like I said this is a tank melter/clean up. Merello will be good against tanks building MR Thanks to the magic pen. Another really good reason why I tried this was because of the grevious wounds. This passive is really good against tanks that have Heals like mundo and renekton or even garens passive overall this Is a good pick.
Void Staff: Obviously for the 40% Magic pen which will make you do a **** ton of damage to anybody really.
Rabadon's Deathcap: And finally of course the 40% hyperscale in AP which is a good late game essential.
As tf you have to abuse the fact you can teleport across the map with your Ultimate Destiny . make sure you pay attention to peoples health before they run away especially if you can get them alone in the jungle. (This is a basic Tf strat)
After Level 6 you should roam top lane so you can get yourself or your top laner ahead although I highly recommend you only roam with your ult up for escape/engage purposes.
Is good for poke with your yellow card.
is good so you can increase your mana a lot since you will be poking a lot.
for some good damage.
Gathering Storm: is good for that beefy late game scaling.
Triumphis good for getting that extra health in 1v2 scenarios so you can kill the first guy and kite the other one.
Cut Downis for hyper melting tanks if their team isn't tanky coup de grace would be fine as well.[*]
You will not be as good early game but you will scale so hard.
you will be a bit squishy so a fed
Master Yirunning down your lane is a instant GG.
Some pros is that you will dominate team fights if you get good yellow card hits and you will obliterate their Squishies.
Also this is a low risk high reward build since early game tf is still viable you just have to manage to get to late game.