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Twisted Fate Build Guide by DuhBrandon

Middle [8.23] [Mid] Kite 2 Win TF Build Season 9

Middle [8.23] [Mid] Kite 2 Win TF Build Season 9

Updated on November 29, 2018
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League of Legends Build Guide Author DuhBrandon Build Guide By DuhBrandon 11 2 30,479 Views 2 Comments
11 2 30,479 Views 2 Comments League of Legends Build Guide Author DuhBrandon Twisted Fate Build Guide By DuhBrandon Updated on November 29, 2018
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Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Cut Down

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None



This Tf guide is for Completely melting Squishies and doing massive damage in team fights you will become an asset.
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Nashor's Tooth: this build wouldn't be possible without the help of nashors tooth and that's mainly because of the ap and attack speed hybrid. rushing nashors tooth first is your best bet because it will increase your attack speed for farming and your q for poking in lane.

Berserker's Greaves: Why not have even more attack speed? although nashors tooth provide attack speed I personally don't think its enough for a melt.

Rod of Ages: This was a risking move to do but it works especially if late game is a possibility. I chose this because of the fact that without this Tf is extremely squishy and often runs out of mana. But Rod of ages will make you scale a lot especially with AP as well. If you don't think you will make it late game than replace Rod Of Ages for Ludens echo Or Liandrys.

Morellonomicon: Like I said this is a tank melter/clean up. Merello will be good against tanks building MR Thanks to the magic pen. Another really good reason why I tried this was because of the grevious wounds. This passive is really good against tanks that have Heals like mundo and renekton or even garens passive overall this Is a good pick.

Void Staff: Obviously for the 40% Magic pen which will make you do a **** ton of damage to anybody really.

Rabadon's Deathcap: And finally of course the 40% hyperscale in AP which is a good late game essential.
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Creeping / Jungling


As tf you have to abuse the fact you can teleport across the map with your Ultimate Destiny . make sure you pay attention to peoples health before they run away especially if you can get them alone in the jungle. (This is a basic Tf strat)

After Level 6 you should roam top lane so you can get yourself or your top laner ahead although I highly recommend you only roam with your ult up for escape/engage purposes.
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Farming as tf early game is a hassle but as you build nashors it will get considerably better since you can hit them as fast as a adc which is good and eventually as the game goes on you can one shot minions with your Q. Wild Cards
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Arcane Comet


Is good for poke with your yellow card.

Manaflow band

is good so you can increase your mana a lot since you will be poking a lot.


for some good damage.

Gathering Storm

: is good for that beefy late game scaling.


is good for getting that extra health in 1v2 scenarios so you can kill the first guy and kite the other one.

Cut Down

is for hyper melting tanks if their team isn't tanky coup de grace would be fine as well.[*]
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Pros / Cons


You will not be as good early game but you will scale so hard.
you will be a bit squishy so a fed

Master Yi

running down your lane is a instant GG.

Some pros is that you will dominate team fights if you get good yellow card hits and you will obliterate their Squishies.

Also this is a low risk high reward build since early game tf is still viable you just have to manage to get to late game.
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Team Work


Hit your damn Yellow Cards its an auto attack not that damn hard and be smart with it if you hit the support expect a million question mark pings.

Have a tank infront of you or always stay in the back lines and hit their adc.
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Overall, Don't expect to win much in lane or duels. your main objective is to become an asset in every team fight and hopefully deal with their tanks because they are often a problem in team fights. Although you may not do well in lane phase you will be greatly rewarded in being a major help to the team like assisting in ganks, finishing people who got away and crowd control for their damage or tanks.
League of Legends Build Guide Author DuhBrandon
DuhBrandon Twisted Fate Guide
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[8.23] [Mid] Kite 2 Win TF Build Season 9

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Teamfight Tactics Guide