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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Heal
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Akali
Probably your worst nightmare to go up against and that's all because of akali's W that being reason why she is perma banned in high elo right now. as an akali main all I can say is if she uses her shroud go under tower and try and bait her with your yellow card because if she tries and attack you you can stun her in the short time she reveals herself hopefully enough for the shroud to run out and hit her with that beefy punish. if she hits you with her e go under tower. if she hits you with her E and you have half health and she has her shroud and ignite just accept your death.
Tahm Kench
Double TP Ult and heavy peel makes this tf''s best synergy.
Tahm Kench
Double TP Ult and heavy peel makes this tf''s best synergy.
Introduction
This Tf guide is for Completely melting Squishies and doing massive damage in team fights you will become an asset.
Nashor's Tooth: this build wouldn't be possible without the help of nashors tooth and that's mainly because of the ap and attack speed hybrid. rushing nashors tooth first is your best bet because it will increase your attack speed for farming and your q for poking in lane.
Berserker's Greaves: Why not have even more attack speed? although nashors tooth provide attack speed I personally don't think its enough for a melt.
Rod of Ages: This was a risking move to do but it works especially if late game is a possibility. I chose this because of the fact that without this Tf is extremely squishy and often runs out of mana. But Rod of ages will make you scale a lot especially with AP as well. If you don't think you will make it late game than replace Rod Of Ages for Ludens echo Or Liandrys.
Morellonomicon: Like I said this is a tank melter/clean up. Merello will be good against tanks building MR Thanks to the magic pen. Another really good reason why I tried this was because of the grevious wounds. This passive is really good against tanks that have Heals like mundo and renekton or even garens passive overall this Is a good pick.
Void Staff: Obviously for the 40% Magic pen which will make you do a **** ton of damage to anybody really.
Rabadon's Deathcap: And finally of course the 40% hyperscale in AP which is a good late game essential.
As tf you have to abuse the fact you can teleport across the map with your Ultimate Destiny . make sure you pay attention to peoples health before they run away especially if you can get them alone in the jungle. (This is a basic Tf strat)
After Level 6 you should roam top lane so you can get yourself or your top laner ahead although I highly recommend you only roam with your ult up for escape/engage purposes.
Arcane Comet
:Is good for poke with your yellow card.
Manaflow band
is good so you can increase your mana a lot since you will be poking a lot.
Transcendence
for some good damage.
Gathering Storm
: is good for that beefy late game scaling.Triumph
is good for getting that extra health in 1v2 scenarios so you can kill the first guy and kite the other one.Cut Down
is for hyper melting tanks if their team isn't tanky coup de grace would be fine as well.[*]You will not be as good early game but you will scale so hard.
you will be a bit squishy so a fed
Master Yi
running down your lane is a instant GG.Some pros is that you will dominate team fights if you get good yellow card hits and you will obliterate their Squishies.
Also this is a low risk high reward build since early game tf is still viable you just have to manage to get to late game.
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