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Tahm Kench Build Guide by FearlessGames

Support [8.24] King Of All Trades - Complete Guide To Tahm Kench

Support [8.24] King Of All Trades - Complete Guide To Tahm Kench

Updated on December 27, 2018
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League of Legends Build Guide Author FearlessGames Build Guide By FearlessGames 9,672 Views 0 Comments
9,672 Views 0 Comments League of Legends Build Guide Author FearlessGames Tahm Kench Build Guide By FearlessGames Updated on December 27, 2018
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Choose Champion Build:

  • LoL Champion: Tahm Kench
    Standard Support
  • LoL Champion: Tahm Kench
    Top Lane PTA
  • LoL Champion: Tahm Kench
  • LoL Champion: Tahm Kench
  • LoL Champion: Tahm Kench

Runes: Support TK

Resolve
Guardian
Font of Life
Bone Plating
Overgrowth

Inspiration
Biscuit Delivery
Approach Velocity
Bonus:

+10% Attack Speed
+6 Armor
+65 Base Health

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[8.24] King Of All Trades - Complete Guide To Tahm Kench

By FearlessGames
WORK IN PROGRESS
WIP - 21/12/2018
ETA - 28/12/2018

HAVE A HAPPY HOLIDAY SEASON!
Table of Contents
Overview
x About Me
x Intro / Changelog
x Pros & Cons
x Abilities

The Good & Bad
x Unloading Your Toad
x Synergies
x Threats

Preparation
x Mentality
x Map Control
x Runes and Masteries
x Build Plan

In-Game
x Laning
x Mid-Game
x Late Game
x Conclusion
Intro to Tahm Kench
Tahm Kench is one of the best supports in terms of utility throughout the game (or at least after level 3) - he scales well and has the abilities to not only close gaps and disable victims for his team, but the abiity to transport his carry into the backlines and target unsuspecting squishy champs. His Thick Skin gives him strong sustain from laning phase to late game, and his kit of slows and disables allow him to secure early kills for his ADC. Devour can be used defensively to save his ADC from peril, or aggressively to isolate laning partners temporarily and bring them into 1v2 or even 1v5 situations.
Pros & Cons
PROS
+ Strong teamfight potential Lv4+
+ Excellent babysitting skills
+ Can save important champs from certain death
+ Great map control potential
+ Punishes low mobility champs
+ Draws a lot of aggro away from ADC
+ Tower dive capability

description
CONS
- Susceptible to poke in the early game
- Difficult to master
- Low mobility in early game
- An Acquired Taste can be difficult to stack early
- Mistimed Thick Skin = death
- Mistimed Devour = death
- Mistimed Devour = death

description
Abilities

PASSIVE ABILITY
An Acquired Taste (Passive): Tahm Kench's basic attacks and abilities deal 1.25 / 1.5 / 1.75% (at levels 1/7/13) of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times, up to 3.75 / 4.5 / 5.25% of Tahm Kench's max health).

Against enemies with three stacks, his Tongue Lash and Devour are enhanced.


Q
Tongue Lash (Q): Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and slowing whatever he hits by 30 / 40 / 50 / 60 / 70% for 1.5 seconds.

If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he stuns them for 1.5 seconds instead.


W
Devour (W): Tahm Kench briefly swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion.

If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself by 95%. Devouring an enemy champion also halves the ability's cooldown.

After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take 20 / 23 / 26 / 29 / 32 % (+ 2% per 100 AP) of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing 100 / 150 / 200 / 250 / 300 (+60% of ability power) magic damage to all enemies in an area. Upon exiting enemy champions will get stunned for 0.25 seconds.
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League of Legends Build Guide Author FearlessGames
FearlessGames Tahm Kench Guide
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[8.24] King Of All Trades - Complete Guide To Tahm Kench

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